Below is my Sigarda, Host of Herons deck. It has been sitting in a closet for some time now and I have decided to rebuild it and take it through its paces.
Essentially the game plan is to suit up Sigarda, Aura Gnarlid, Thrun or Kor Spirit Dancer with a bunch of enchantments and deal devastating blows. The deck is really a goldfish or bust deck, but does have resiliency and can bounce back almost every time it gets knocked down.
- 1 Sram, Senior Edificer
Reason being that he only draws on Auras and often times was not something I looked forward to suiting up with auras.
+1 Azusa, Lost but Seeking
I see this as a huge card advantage with drawing with the possibility to play this on turn 2, and ramp big into being able to play Sigarda several turns faster, this felt like a card worth trying.
I am also considering a Moat, given the cost, that would be essentially the last card I really wanted to get for the deck, but never ended up buying one. Years ago it was much cheaper and I kind of wish I did back then. What is everyone's opinion on effectiveness?
Changes:
Removed Arid Mesa as I felt 3 fetches were enough for shuffling and library manipulation and added in another dual land. Removed Sphere of Safety as it was not really doing much for me as I aggressively attack with Sigarda and found it annoying to try and cast/cheat into play. Eldrazi Conscription will be a much better hard cast and tutor for Academy Rector.
-1 Arid Mesa
-1 Sphere of Saftey
I am not sure if my playgroup has decided to embrace the "un-ban" of the "un-sets", so I will hold off on any modifications, but I could see this as an auto include if that is the case. +4,+4 for W is nothing to scoff at.
Well, I tested the above cards and played about 6 games and they only seemed to water down the deck. I was not able to really use as much of the mana as I thought I would and often times just ended up wishing they were an enchantment.
After some more play-testing, it seems I am having trouble with removal. My playgroup has taken a liking to Eldrazi and most of them are indestructible. I have Cast Out, Swords to Plowshares and Path to Exile, but that does not seem to help much.
Lignify and Song of the Dryads stop them and are auras. Journey and Oring work, too.
Those are both solid suggestions, I had thought about Lignify but never considered Song of the Dryads. The aura part is good because it triggers with my draw engine.
I am also looking to put Stony Silence and Solemnity in as well, due to my meta changing to run artifacts and super-friends decks.
Time to consider what to take out...
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Essentially the game plan is to suit up Sigarda, Aura Gnarlid, Thrun or Kor Spirit Dancer with a bunch of enchantments and deal devastating blows. The deck is really a goldfish or bust deck, but does have resiliency and can bounce back almost every time it gets knocked down.
1 Sigarda, Host of Herons
Creatures
1 Sun Titan
1 Orcale of Mul Daya
1 Thrun, the Last Troll
1 Eidolon of Blossoms
1 Academy Rector
1 Aura Gnarlid
1 Heliod's Pilgrim
1 Silverblade Paladin
1 Eidolon of COuntless Battles
1 Mesa Enchantress
1 Verduran Enchantress
1 Eternal Witness
1 Qasali Pridemage
1 Kor Spiritdancer
1 Argothian Enchantress
Enchantment (Auras)
1 Eldrazi Conscription
1 Bear Umbra
1 Angelic Destiny
1 Unflinching Courage
1 Ancestral Mask
1 Armadillo Cloak
1 Battle Mastery
1 Cartouche of Strength
1 Shield of the Oversoul
1 Daybreak Coronet
1 Spirit Mantle
1 Flickerform
1 Instill Energy
1 Ethereal Armor
1 Rancor
1 Overgrowth
1 Fertile Ground
1 Utopia Sprawl
1 Wild Growth
1 Sigil of the Empty Throne
1 Mirari's Wake
1 Cast Out
1 Abundance
1 Enchantress's Presence
1 City of Solitude
1 Ghostly Prison
1 Seal of Cleansing
1 Seal of Primordium
1 Luminarch Ascension
1 Sterling Grove
1 Sigarda's Aid
1 Exploration
1 Mana Bloom
Artifact
1 Grim Monolith
Sorcery
1 Winds of Wrath
1 Three Dreams
1 Replenish
1 Retether
1 Idyllic Tutor
1 Open the Armory
1 Enlightened Tutor
Instants
1 Oblation
1 Beast Within
1 Deglamer
1 Krosan Grip
1 Path to Exile
1 Swords to Plowshares
Land
1 Cavern of Souls
1 Command Tower
1 Ghost Quarter
1 Krosan Verge
1 Riftstone Portal
1 Savannah
1 Serra's Sanctum
1 Sunpetal Grove
1 Temple of Plenty
1 Brushland
1 Canopy Vista
1 Wooded Bastion
1 Stiring Wildwood
1 Rogue's Passage
1 Reliquary Tower
1 Yavimaya Hollow
1 Ancient Tomb
1 Okina, Temple to the Grandfathers
1 Terramorphic Expanse
1 Evolving Wilds
1 Wooded Foothills
1 Temple Garden
1 Flooded Strand
1 Windswept Heath
7 Forest
5 Plains
If you have any suggestions at all, feel free to make a suggestion.
- 1 Sram, Senior Edificer
Reason being that he only draws on Auras and often times was not something I looked forward to suiting up with auras.
+1 Azusa, Lost but Seeking
I see this as a huge card advantage with drawing with the possibility to play this on turn 2, and ramp big into being able to play Sigarda several turns faster, this felt like a card worth trying.
I am also considering a Moat, given the cost, that would be essentially the last card I really wanted to get for the deck, but never ended up buying one. Years ago it was much cheaper and I kind of wish I did back then. What is everyone's opinion on effectiveness?
Changes:
Removed Arid Mesa as I felt 3 fetches were enough for shuffling and library manipulation and added in another dual land. Removed Sphere of Safety as it was not really doing much for me as I aggressively attack with Sigarda and found it annoying to try and cast/cheat into play. Eldrazi Conscription will be a much better hard cast and tutor for Academy Rector.
-1 Arid Mesa
-1 Sphere of Saftey
+1 Eldrazi Conscription
+1 Temple Garden
https://archidekt.com/user/71716
I am not sure if my playgroup has decided to embrace the "un-ban" of the "un-sets", so I will hold off on any modifications, but I could see this as an auto include if that is the case. +4,+4 for W is nothing to scoff at.
Well, I tested the above cards and played about 6 games and they only seemed to water down the deck. I was not able to really use as much of the mana as I thought I would and often times just ended up wishing they were an enchantment.
Eldrazi Conscription is a complete house in this deck, not even sure why I did not have it in the first place. My go to enchantment suite is now Shield of the Oversoul, Battle Mastery and ELdrazi Conscription. Instant one hit K.O.
What are peoples thoughts on this? Should I run more removal? Like Oblivion Ring? Journey to Nowhere?
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Those are both solid suggestions, I had thought about Lignify but never considered Song of the Dryads. The aura part is good because it triggers with my draw engine.
I am also looking to put Stony Silence and Solemnity in as well, due to my meta changing to run artifacts and super-friends decks.
Time to consider what to take out...