First of hello there i'm sorta new to commander, i play other formats but don't know most of the "good cards".
So i've made this deck with the intent of having multiple win cons in a deck but the thing is it made the deck very inconsistent and non-redundant.I'm looking into improving the chances of making the twin combo happen or having multiple attack phases but would appreciate some help on what to switch out etc.
posting the decklist in the post helps out a bunch if you don't know how to do it, there are help threads or you can hit quote on my post and see the format through there. Having the list show on here helps people to quickly see your deck without having to hit links.
it looks like you are trying to do too many things off the bat. Your commander is more than just your color identity, they are the most consistent part of your deck. Picking a commander like Ruhan doesn't really lead to much help trying to get off the splinter twin combo, the two are completely different strategies. Maybe consider some other Jeskai commanders like Narset, Enlightened Master or Ishai, Ojutai Dragonspeaker//Kraum, Ludevic's Opus. They fit the theme of the deck better, if your main win con is going to be splinter twin. Also, then you can remove cards like Combat Celebrant, Aurelia, the Warleader, Hellkite Charger and other combat related cards for more removal and relevant splinter cards (ie Supreme Verdict or Felidar Guardian/Saheeli Rai)
This deck was my first adventure in the jeskai colors, i want to focus on the twin combo and having ruhan for finishing moves, those two partners look nice but i dont see their utility specially the blue white one <.<
I believe the partners were suggested mostly as another way to get Jeskai in the command zone. Kraum would at least draw you some cards, which helps your plan more than anything Ruhan does. Also, Ruhan could make unintentional enemies out of someone, which doesn't help when trying to assemble a combo.
My first thought is you need a few more lands. In a non-green tri-color deck, you probably want 37-38 to help with having good starting hands. I'm sure Sacred Foundry is on your want list, and I'd also suggest at least Tithe and Gift of Estates as ways to search up your dual lands. Fetches also help, but that's hardly breaking news
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So i've made this deck with the intent of having multiple win cons in a deck but the thing is it made the deck very inconsistent and non-redundant.I'm looking into improving the chances of making the twin combo happen or having multiple attack phases but would appreciate some help on what to switch out etc.
https://www.mtggoldfish.com/deck/828924#paper
PS: sorry if my phrases and/or english are hard to understand I'm bad at writing stuff up and its 3 AM
here is your decklist:
1 Ruhan of the Fomori
Creatures (21)
1 Weathered Wayfarer
1 Grand Abolisher
1 Nivix Guildmage
1 Samurai of the Pale Curtain
1 Combat Celebrant
1 Deceiver Exarch
1 Dualcaster Mage
1 Pestermite
1 Stonecloaker
1 Clever Impersonator
1 Sower of Temptation
1 Vizier of Many Faces
1 Dragonlord Ojutai
1 Kiki-Jiki, Mirror Breaker
1 Peregrine Drake
1 Teferi, Mage of Zhalfir
1 Aurelia, the Warleader
1 Consecrated Sphinx
1 Deadeye Navigator
1 Hellkite Charger
1 Elesh Norn, Grand Cenobite
Planeswalkers (1)
1 Dack Fayden
Spells (25)
1 Brainstorm
1 Enlightened Tutor
1 Faithless Looting
1 Ponder
1 Preordain
1 Serum Visions
1 Swan Song
1 Swords to Plowshares
1 Vandalblast
1 Boros Charm
1 Counterspell
1 Cyclonic Rift
1 Honor the Fallen
1 Izzet Charm
1 Mizzium Mortars
1 Blue Sun's Zenith
1 Chaos Warp
1 Compulsive Research
1 Counterflux
1 Disallow
1 Frantic Search
1 Fact or Fiction
1 Dig Through Time
1 Treasure Cruise
1 Blasphemous Act
1 Sensei's Divining Top
1 Sol Ring
1 Azorius Signet
1 Boros Signet
1 Coldsteel Heart
1 Fellwar Stone
1 Izzet Signet
1 Lightning Greaves
1 Marble Diamond
1 Sky Diamond
1 Talisman of Progress
1 Mindlock Orb
Enchantments (7)
1 Land Tax
1 Mystic Remora
1 Rest in Peace
1 Aggravated Assault
1 Duelist's Heritage
1 Splinter Twin
1 Possibility Storm
Lands (33)
1 Bloodstained Mire
1 City of Brass
1 Command Tower
1 Evolving Wilds
1 Exotic Orchard
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 Inspiring Vantage
1 Irrigated Farmland
5 Island
5 Mountain
1 Mystic Monastery
1 Path of Ancestry
4 Plains
1 Prairie Stream
1 Secluded Steppe
1 Shivan Reef
1 Spirebluff Canal
1 Steam Vents
1 Temple of Triumph
1 Terramorphic Expanse
it looks like you are trying to do too many things off the bat. Your commander is more than just your color identity, they are the most consistent part of your deck. Picking a commander like Ruhan doesn't really lead to much help trying to get off the splinter twin combo, the two are completely different strategies. Maybe consider some other Jeskai commanders like Narset, Enlightened Master or Ishai, Ojutai Dragonspeaker//Kraum, Ludevic's Opus. They fit the theme of the deck better, if your main win con is going to be splinter twin. Also, then you can remove cards like Combat Celebrant, Aurelia, the Warleader, Hellkite Charger and other combat related cards for more removal and relevant splinter cards (ie Supreme Verdict or Felidar Guardian/Saheeli Rai)
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
My first thought is you need a few more lands. In a non-green tri-color deck, you probably want 37-38 to help with having good starting hands. I'm sure Sacred Foundry is on your want list, and I'd also suggest at least Tithe and Gift of Estates as ways to search up your dual lands. Fetches also help, but that's hardly breaking news