So, I don't play a lot of control but I got tilted a while back by my groups hard control into big mana win cons. So I made Oona as a big mana, draw go deck. So... let's see how it goes.
Academy Ruins would fit nice given some of the powerful artifacts you run. I like Volrath's Stronghold too but it might be a little weak for your list given what your creatures look like.
I don't love Disallow just given I don't know that there is anything you specifically need to stifle here. I tend to like it more when I actually want to consider Stifle as a card in the list.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Academy Ruins would fit nice given some of the powerful artifacts you run. I like Volrath's Stronghold too but it might be a little weak for your list given what your creatures look like.
I don't love Disallow just given I don't know that there is anything you specifically need to stifle here. I tend to like it more when I actually want to consider Stifle as a card in the list.
I actually... really like all of this feedback. Instead of switching out Fog Bank though. I am going to to just trade Disallow for Silumgar, the Drifting Death. I also shifted some lands around to include more swamps and include both lands you just mentioned.
I am not as sure about this one but Torpor Orb might be nice too. I did see like 7 ETB creatures in your list but thats probably not that many that you couldnt play arround it.
Whir of Invention might also be good. Its been a card that has been doing some good work for me of late. If you do consider the Torpor Orb I think its a nice add too. I would go as far as say that at the minimum you could probably trade Trinket Mage in for Whirl.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I am not as sure about this one but Torpor Orb might be nice too. I did see like 7 ETB creatures in your list but thats probably not that many that you couldnt play arround it.
Both of these suggestions sound fairly solid actually. Whir is also nice in that, it will let me grab a mana doubler potentially at instant speed, or a wrath.
Torpor Orb also sounds amazingly solid.
Notable Changes Trinket Mage -> Whir of Invention: Whir hits more the same one drops for one more mana, but also hits more expensive things. It also does it at instant speed. Bitter Ordeal -> Torpor Orb: Bitter Ordeal sounds awesome... but I doubt it is going to work out without having to many moving pieces.
I wouldn't add all of them but a few would help your game plan.
One other card I really like in my list is Dire Undercurrents. It's pretty similar to Kindred Discovery but has discard attached as well which is useful. My list is much more black mana themed but might give you some ideas.
The deck isn't infinite mana. The deck is BIG mana. The difference is that I am not trying to combo win, just attrition by generating faeries that I can use to block with.
Dire Undercurrents was a card I was considering but I hadn't added for some reason. I should likely find space for it, as neutering people's hands while generating faeries sounds amazing.
Ah yeah that makes sense. Avoiding infinite combo is a valid choice. Another huge blowout card is Oblivion Sower. If you aren't going inifinite but have exiled a lot of cards from a library you can get a ton of land off of them.
I completely forgot about that card. I don't know if I can include it, because it feels a bit win-more. Lets assume I am able to mill someone 20 cards with Oona, 1/3 should be lands which means it should be about 7 lands. Before playing that card. I would need to use 21 mana minimum milling a single opponent (which is hard to validate as I try to use my mill re-actively to generate blockers and punish the attacker). While this would pay for itself I think it is a touch too complicated to include. Also important, if I just jack 7-ish lands the person who I have been stolen from have the ability to spite scoop and deny the lands and I would like to avoid that. That is my only issue with that card.
Dire Undercurrents is more likely of the two to find a home however due to the fact it curves into Oona, draws cards, and disrupts my opponents which I like a lot.
Noteable Changes Mystic Confluence -> Dire Undercurrents: I added Confluence because the deck desperately needed more draw. I also run enough counterspells already, so the choices it gives are not impactful enough for me to prefer it to Dire Undercurrents. Dire Undercurrents should add some power draw, and add consistent disruption.
1x Oona, Queen of the Fae
Creature (16)
1x Baleful Strix
1x Fog Bank
1x Gilded Drake
1x Snapcaster Mage
1x Burnished Hart
1x Dark Impostor
1x Guard Gomazoa
1x Kefnet the Mindful
1x Stinkweed Imp
1x Crypt Ghast
1x Gonti, Lord of Luxury
1x Solemn Simulacrum
1x Gray Merchant of Asphodel
1x Nirkana Revenant
1x Silumgar, the Drifting Death
1x Wurmcoil Engine
Artifact (10)
1x Nihil Spellbomb
1x Sol Ring
1x Wayfarer's Bauble
1x Crook of Condemnation
1x Thaumatic Compass
1x Torpor Orb
1x Oblivion Stone
1x Batterskull
1x Gauntlet of Power
1x Caged Sun
Enchantment (7)
1x Mystic Remora
1x Training Grounds
1x Necropotence
1x Phyrexian Arena
1x Rhystic Study
1x Dire Undercurrents
1x Kindred Discovery
1x Vampiric Tutor
1x Arcane Denial
1x Counterspell
1x Countersquall
1x Cyclonic Rift
1x Go for the Throat
1x Lim-Dul's Vault
1x Mana Drain
1x Negate
1x Reality Shift
1x Whir of Invention
1x Fact or Fiction
1x Force of Will
1x Dig Through Time
Sorcery (14)
1x Curse of the Swine
1x Demonic Tutor
1x Exsanguinate
1x Night's Whisper
1x Sign in Blood
1x Read the Bones
1x Toxic Deluge
1x Capture of Jingzhou
1x Temporal Manipulation
1x Time Warp
1x Beseech the Queen
1x Knowledge Exploitation
1x Blatant Thievery
1x Expropriate
Land (38)
1x Academy Ruins
1x Bloodstained Mire
1x Bojuka Bog
1x Cabal Coffers
1x Command Tower
1x Flooded Strand
1x Marsh Flats
1x Misty Rainforest
1x Myriad Landscape
1x Mystifying Maze
1x Polluted Delta
1x Scalding Tarn
1x Strip Mine
1x Sunken Hollow
1x Tainted Isle
1x Temple of the False God
1x Thespian's Stage
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Vesuva
1x Volrath's Stronghold
1x Watery Grave
3x Island
12x Swamp
So, I don't play a lot of control but I got tilted a while back by my groups hard control into big mana win cons. So I made Oona as a big mana, draw go deck. So... let's see how it goes.
Current EDH
Akroma W | Tymna and Bruse RBW
Academy Ruins would fit nice given some of the powerful artifacts you run. I like Volrath's Stronghold too but it might be a little weak for your list given what your creatures look like.
I don't love Disallow just given I don't know that there is anything you specifically need to stifle here. I tend to like it more when I actually want to consider Stifle as a card in the list.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I actually... really like all of this feedback. Instead of switching out Fog Bank though. I am going to to just trade Disallow for Silumgar, the Drifting Death. I also shifted some lands around to include more swamps and include both lands you just mentioned.
Noteable Changes
Disallow -> Silumgar, the Drifting Death
Current EDH
Akroma W | Tymna and Bruse RBW
Whir of Invention might also be good. Its been a card that has been doing some good work for me of late. If you do consider the Torpor Orb I think its a nice add too. I would go as far as say that at the minimum you could probably trade Trinket Mage in for Whirl.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Both of these suggestions sound fairly solid actually. Whir is also nice in that, it will let me grab a mana doubler potentially at instant speed, or a wrath.
Torpor Orb also sounds amazingly solid.
Notable Changes
Trinket Mage -> Whir of Invention: Whir hits more the same one drops for one more mana, but also hits more expensive things. It also does it at instant speed.
Bitter Ordeal -> Torpor Orb: Bitter Ordeal sounds awesome... but I doubt it is going to work out without having to many moving pieces.
Current EDH
Akroma W | Tymna and Bruse RBW
Noteable Changes
Scour from Existence -> Dark Impostor
Current EDH
Akroma W | Tymna and Bruse RBW
Noteable Changes
Kokusho, the Evening Star -> Necropotence
Bitterblossom -> Read the Bones
Expedition Map -> Mystic Confluence
Current EDH
Akroma W | Tymna and Bruse RBW
Dramatic Reversal + Isochron Scepter + Mana Rocks
Cabal Coffers + Deserted Temple + Rings of Brighthearth
Rings of Brighthearth + Basalt Monolith
Basalt Monolith or Grim Monolith + Power Artifact
Paradox Engine + Isochron Scepter + Mana Rocks
I wouldn't add all of them but a few would help your game plan.
One other card I really like in my list is Dire Undercurrents. It's pretty similar to Kindred Discovery but has discard attached as well which is useful. My list is much more black mana themed but might give you some ideas.
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Dire Undercurrents was a card I was considering but I hadn't added for some reason. I should likely find space for it, as neutering people's hands while generating faeries sounds amazing.
Current EDH
Akroma W | Tymna and Bruse RBW
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Dire Undercurrents is more likely of the two to find a home however due to the fact it curves into Oona, draws cards, and disrupts my opponents which I like a lot.
Noteable Changes
Mystic Confluence -> Dire Undercurrents: I added Confluence because the deck desperately needed more draw. I also run enough counterspells already, so the choices it gives are not impactful enough for me to prefer it to Dire Undercurrents. Dire Undercurrents should add some power draw, and add consistent disruption.
Current EDH
Akroma W | Tymna and Bruse RBW