So, I got to thinking with Kess, what if I were to build a discard based theme. If I can run my opponents out of hand, I still have my own graveyard I can play with even if I no longer have a hand. I was also thinking how much harder it is to answer value over time style of plays when you are topdecking.
Bring my opponents hands down.
Play out value over time generators.
Control the board until I can smash some big X mana wincons.
Really this is a control deck. I had some concerns with how much hate I would draw to my commander with just who she is so I thought that perhaps if I try not to play her on curve and instead try to start with hand hate (assuming I have it) and then play her later I kind of assumed people would be more prone to throwing away answers than their own game plan. Its hard to really say what will happen until I try it out but given how much value Kess gives with spells as well as her ability to operate with no hand I thought it was an interesting combination to go with hand hate effects.
Some random thoughts I have right now:
I am wondering if more planeswalkers could be a thing here. Planeswalkers are good over time value which could be paired with the discard kind of nicely. Ugin and Nicol Bolas, Planeswalker do come to mind as do a few others.
My actual defenses seem a little sketchy. Its possible that I may need to focus more on how to have some defense or add like lifelink or something to the list for some sustain.
I am really putting essentially no focus into protecting Kess. My thought behind that was that I might cast her on curve and if she sticks she sticks and if not I would come back and try her again after I ideally play with some hand hate effects. The protection effects take up a decent bit of room to consistantly get them and I didnt like how it felt like they kind of didnt work with the rest of the deck (other thank keeping kess alive). If I am able to utilize mostly spells to force discard and force protection through that means I think I will be happy. Its kind of unproven either way though so I guess I will see.
River Kelpie seems like it could be decent. I considered some value over time effects such as Phyrexian Arena and in the end I am actually not sure which is most appropriate for this list. I think the Kelpie is flavorful and cool but is it better to just take the consistency of Phyrexian Arena? Kelpie might be a little more robust given its persist trigger.
As for some interesting exclusions I decided to make:
Geth's Grimoire / Waste Not - I like the value from the discard effects as is but I felt that these cards were a little winmore in that they do nothing if I don't have my discard effects. I also felt that they function a little better with wheel tactics than direct discard in a lot of ways.
Mind Twist / Rakdos's Return / Mind Shatter - These are powerful effects no doubt. I just prefer to not pick one player to screw so I would rather hit everyone a little than to pick a player and put them in time out. I think I am still open to possibly running these but I thought that perhaps I would see how the deck runs before I include them.
Bottomless Pit / Painful Quandary - I like their over time effects but for now I excluded them because they are less on theme than some of my spells. I think of the non spell based discard I am not running they are probably two of the better ones given my build. I wanted to see how the deck possibly plays before I tried them.
Spellweaver Volute - I thought it was cool and kind of on theme but the problem is its slow and adds more dependence on graveyard tactics. When it comes to my own spells, I can flash them back with Kess so looking at this from the standpoint of putting it on opponents stuff, I just felt that it was perhaps a little too situational based on my opponents build for me to really like it.
Burning Inquiry - this card looks fun to me but I guess I will wait and see how things work out. I like the potential to jack with people given the random element of it and its cheap so I could cast it and flash it back in the same turn fairly easily to jack with people's plans.
Recoil - I like the thought of this being like a vindicate but I fear it might be too dependent on my discard plan having worked for it to be good.
Jin-Gitaxias, Core Augur - I like his effect I just dont think I am hitting the ramp button hard enough to get there when I want to. I am kind of playing with big mana but I plan to control my way there. I like everything he does I just question the speed I can get to him.
Tidespout Tyrant - cast some discard and in response bounce ***** out to get thrown? Seems kind of fun but he also seems slow given his cost plus he doesn't do anything until after you cast something else.
Just a small change. This deck is a little challenging to wrap my mind around exactly how this is going to play out without playtesting it (I hope to do that tomorrow).
DECK CHANGE:
Melek, Izzet Paragon -> Nicol Bolas, Planeswalker I think that Melek is cool and more on theme but I also dont have that much topdeck manipulation right now as its mostly down to the small cantrips like preordain and such. I think he is still probably ok value over time but I am just worried about how slow he is to get going given its possible I pay his cost and I am left with a land on top. Nicol Bolas, Planeswalker gives me spot removal and theft of which I think both are kind of important for this deck right now. One of my concerns is when / if I get my opponents top decking what if someone has a commander who just kind of goes off on their own or what if someone gets a crazy board in before I can make people discard down. I really like the immediate impact of Bolas plus the panic to answer him. His ability to drop in and theft a creature further protects him.
I am also still working on my wrath counts as I don't know how many I want and which ones. I have been trying to get ones that I can situationally aim and try not to blow up Kess. Even then though, if someone is just swarming beaters I need to have some way to deal with that so that is still kind of in my mind. I did consider Ugin instead of Bolas with this add but in the end I think I have more for small sweepers that might deal with a go wide strategy so I was more hoping for answers to single big threats and or noncreatures.
Have you thought about Skull Rend, it fits what you are doing. It's also a strong discard as it chooses targets randomly. I could see dropping a graveyard filler for it (Thought Scour), especially since it curves well with your commander.
Have you thought about Skull Rend, it fits what you are doing. It's also a strong discard as it chooses targets randomly. I could see dropping a graveyard filler for it (Thought Scour), especially since it curves well with your commander.
I like Skull Rend. Somehow I overlooked that one when going through the card options before but now that I see it, yea that sounds great.
DECK CHANGES:
Notion Thief -> The Scarab God I like the thief but originally I was going to try to push on more of the cycle = your hand size stuff like Incendiary Command. I ended up cutting back to only one wheel in favor of actual hand hate. I still think that card]Notion Thief[/card] could fit here but I think that The Scarab God gives a good body and combines well with the discard I am forcing on opponents. Its a little similar to Chainer, Dementia Master but the self rezing of Scarab God is cool not to mention the graveyard hate it adds to my deck.
Cabal Conditioning -> Skull Rend I like the concept of Cabal Conditioning in theory, I just worry about how few permenants I have as well as the mana cost to cast it. Skull Rend speeds this up a little and takes away some of the dependency on what I have in play.
I am really trying to watch how many discard effects I have. There is a point of critical mass where they stop doing things potentially or become too redundant depending upon what opponents are doing. Given that Kess gives me the option to flash them back as well I am really doing somewhat of a dance with my counts. Its hard to know how the discard will really work until I get to playing the deck.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
WOW, glad I found someone who is building Kess the same way I made her. I just think its a very interesting way to build her differently and Ive always been a Control player first.
I went for a more constant stream of discard in the enchantments because I believe they provide a sort of consistency to the deck, but I am very keen on how different people build their's
WOW, glad I found someone who is building Kess the same way I made her. I just think its a very interesting way to build her differently and Ive always been a Control player first.
I went for a more constant stream of discard in the enchantments because I believe they provide a sort of consistency to the deck, but I am very keen on how different people build their's
Nice, I am glad to see I am not the only one who thought discard worked well with Kess.
Enchantments - Bottomless Pit is still the one I am likely to at some point put in. I think Necrogen Mists is still decent but personally I am a little cautious of Oppression given I want to be chain casting cheap spells when I can. My concern with several of the enchantment options was just that they felt a little slow (other than the three I mentioned). I do think I probably need to make room for Bottomless Pit yet its just been a question of where.
Earthquake - I guess I didn't quite put the thought into Earthquake effects. Of the wraths its probably the one type of effect I didn't go through the math of my commander not dying to it. I will have to put some thought into if I want to run any Earthquake effects or not. I had been about to consider Starstorm but Fault Line might be good instead.
Dark Petition - I wonder if this might be better than Mystical Tutor in my list... I keep looking at Mystical Tutor and wondering if I really want it or not (just given its limitations and card disadvantage).
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Oppression, you could be right about this one and the other enchantments but I've only had a handful of games and so far I do like the amount of discards which almost always guarantees that my opponents will have nothing in hand all game.
I usually cast Kess after 6 lands and 2-3 mana rocks and slowly slowly get my win
I am still trying to figure out when how how I try casting Kess. Ideally I would like to cast her after dropping some hand hate especially since she doesnt do anything until I do start casting spells. I think I am going to try to add two of the enchants that do the hand hate in part because they can curve in before I could cast Kess.
As a side note, Time Spiral looks really out of place in your list. I say this from the perspective that you are resetting your opponents hands without having them discard their current cards. Given you run some of the discard matter effects I would think that Wheel of Fortune or Windfall might fit the theme a little better. My concerns with Time Spiral is that it does not do any discarding, it refills opponents hands, and it shuffles away your own graveyard. I just think you may want to reconsider it for the deck.
DECK CHANGE:
Syphon Mind -> Bottomless Pit for now I feel like I need to focus on draw or discard in my effects. Syphon Mind is a decent card but right now I am feeling a little heavy at the 4 mana mark in part because of Kess being there. I want to hit a little harder with my discard effects right now. I really do like Bottomless Pit and I want to see what it can do for me.
Tasigur's Cruelty -> Necrogen Mists I keep looking at Tasigur's Cruelty from the standpoint of what if I start with this in my hand and it feels kind of slow to me. I think the speed advantage of Necrogen Mists is kind of huge and in all reality it can accomplish the same effect fairly easily. Delve is a little concerning with this commander because I want to potentially recover a lot of my resources from my grave.
Sorry about missing your reply, Time Spiral was a card that I had but never found a home in my edh deck and of the 10 games, it has surprisingly not shown up. Though I do agree refilling our opponents hand is generally not the best idea as well as moving our graveyard back into our library. This is definitely a cut.
I really want to add Liliana of the Veil but the price tag is something which makes me unsure about buying it.
I also seem to occasionally have issues casting Ugin and Nicol Bolas PW and I am considering cutting them but then the deck feels like it will annoy my opponents but never be able to finish them off.
EDIT: Head Games has been a really funny card for me
How has your deck played out or evolved? What is your current win %?
I built a The Scarab God deck that is heavy discard as well. A few things that I am running:
1. Noetic Scales: Makes it very difficult for creature based decks to establish a board presence. It gets far worse when combined with:
2. Warped Devotion: I will admit that this is a pet card of mine, but it makes certain cards in my deck so much better (Cyclonic Rift, Evacuation, Sunder, and even the lowly Recoil). Keep in mind that the aforementioned cards are instant speed as well, and can be recurred, albeit on your turn, in your case.
3. Urza's Guilt: Is not only very painful with a discard punisher in play (e.g. Megrim), but your deck can get a second use out of it.
4. Bloodchief Ascension: A sorely needed way to get life back and activates quickly.
5. Ensnaring Bridge: Usually keeps larger creatures from doing much in the way of hurting you.
6. Yes, Liliana of the Veil is that good in these decks. It is brutal with Geth's Grimoire
7. Death Cloud can be brutally oppressive (especially when it can be recurred. As long as you have mana rocks, you can break parity.
8. As you are playing red (I ran this as a Gwen deck first), you have access to Keldon Firebombers to bring green decks back down to your playing level.
9. Overburden is also helpful for any deck lacking a large creature density.
Haven't seen an update here in a while. How's this been working out for you?
I recently also built a Kess discard-themed deck, but went heavier on the discard and payoff cards, I think. I've only had a chance to play the deck once, but it kind of showcased what I was trying to do (don't have a list online at the moment, or I would link it):
-Played against Avacyn angels tribal, Green-White Enchantress variant, and a Saffi or Marchesa, the Black Rose recursion deck (player alternated between the two over a few games, and I don't recall which one he played this game...think it was Marchesa)
-Drew a lot of hate fairly early, because people don't like discard
-Bounced everyone's creatures (including my Kess, unfortunately) at last opponent's EoT, then wheeled, which was especially nice, since one of the other players had just tutored for something strong
-Actually, I got very few discard effects besides wheels, so I was mostly wheeling
-Dropped everyone to 3 lands with Keldon Firebombers (included this thinking it would help keep cards in hand until I can force them to discard)
-Had all of my mana rocks picked off over a few turns as reprisal for blowing up lands...fair...although Enchantress got to keep a couple lands with mana enchantments on them, keeping him at about 5 mana available
-Got down Bloodchief Ascension, Megrim, and Shrieking Affliction...Affliction helped get Bloodchief online, but it was only hitting one opponent, and another player ended up having to discard down at end of turn, which triggered Megrim, and got Bloodchief up and running
-Incendiary Command (wheel and sweep) knocked Marchesa down to single digits, and put Enchantress in trouble (he kept gaining life, so he was bouncing back and forth between 10 and 30 life) by killing off a couple of his utility creatures in addition to the discard punishment effects I had out; this also got me out of trouble, as I was down to single digits, but got propelled up into the 30s, and got up into the 40s next turn
-Angels took out Marchesa, Enchantress couldn't recover, and ended up dying to their own effect forcing them to discard
-Played something to refill Angels' and my hands, then hit them with a few discard effects, and finished off with an activation of Nephalia Drownyard to trigger Bloodchief for 6
The deck was super fun (for me), and worked better than I thought it would, since I hadn't spent much time tweaking or playtesting it, but it definitely felt like it could have performed better. In particular, having the discard punishing enchantments without any way to force discard wasn't good, and Shrieking Affliction only hurt one player all game (mono-white had a distinct lack of draw). Kess got hated on a bit (and I essentially killed her once myself), and once she became 12 mana to cast, I never even considered doing so again. Mass bounce + wheel felt like a big win. Firebombers did a solid job of slowing things down for a while. Would have liked to empty hands sooner, to put people in topdeck mode.
To be honest, I have not built this deck yet. I go back and forth on if I want to build it or not. The reasons I am tempted to play it are because there are a few people who hold combo and or haymaker cards in hand and just build up mana until they can fire off their cards to win from nowhere and I feel like this type of deck punishes those who try to do that. On the other hand I question how much hate the commander will bring down on me as well as a question of how much discard to run because it can be very redundant potentially.
My LGS closed up shop right before Christmas so I have been without a shop to play in for the last month. I really really want to play commander but its become difficult because of that closure. I still like a lot of the concepts and ideas I had for this idea but I was also sort of still new and toying with my Kefnet deck when I was originally considering this deck (issues with resources of extra turns and mana drains). Kefnet might not end up staying together though so its possible I circle back and consider this again.
Right now, no I haven't had any headway for this list. I almost finished putting it together and then when I had most of it put together I put it on the backburner. I might consider circling back to it but I need to figure out where I can play again on a regular basis.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
If you ever do make this deck, I CANNOT STRESS ENOUGH how ridiculously good Waste Not is! Yes, I'm focused more on Wheel effects than this list is currently, but it is just so much value! The biggest turns I've had have been thanks to Waste Not continuing to power additional spells and cards to hand. I haven't been able to do much with the zombie army assembled this way (board wipes have come shortly after I've made a dozen or so, sometimes from me, even), but the card draw, and especially the mana have contributed strongly to the deck winning several games at this point.
Even without wheels, cards like Skull Rend have yielded worthwhile gains.
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Really this is a control deck. I had some concerns with how much hate I would draw to my commander with just who she is so I thought that perhaps if I try not to play her on curve and instead try to start with hand hate (assuming I have it) and then play her later I kind of assumed people would be more prone to throwing away answers than their own game plan. Its hard to really say what will happen until I try it out but given how much value Kess gives with spells as well as her ability to operate with no hand I thought it was an interesting combination to go with hand hate effects.
Some random thoughts I have right now:
1 Kess, Dissident Mage
CREATURES (9)
1 Baleful Strix
1 Stinkweed Imp
1 Crypt Ghast
1 Olivia Voldaren
1 Talrand, Sky Summoner
1 Docent of Perfection
1 Keranos, God of Storms
1 The Scarab God
1 Sire of Insanity
ARTIFACT (10)
1 Nihil Spellbomb
1 Sol Ring
1 Dowsing Dagger
1 Sword of the Animist
1 Torpor Orb
1 Crucible of Worlds
1 Oblivion Stone
1 Sword of Feast and Famine
1 Boompile
1 Primal Amulet
ENCHANTMENT (4)
1 Bottomless Pit
1 Necrogen Mists
1 Cast Through Time
1 Swarm Intelligence
INSTANT (15)
1 Brainstorm
1 Mystical Tutor
1 Thought Scour
1 Vampiric Tutor
1 Comet Storm
1 Cyclonic Rift
1 Impulse
1 Lim-Dul's Vault
1 Rakdos Charm
1 Chaos Warp
1 Forbidden Alchemy
1 Intuition
1 Whir of Invention
1 Fact or Fiction
1 Dig Through Time
1 Ponder
1 Preordain
1 Serum Visions
1 Void Snare
1 Demonic Tutor
1 Exsanguinate
1 Mizzium Mortars
1 Torment of Hailfire
1 Dark Deal
1 Delirium Skeins
1 Howl of the Horde
1 Toxic Deluge
1 Fiery Confluence
1 Unnerve
1 Capture of Jingzhou
1 Dark Intimations
1 Skull Rend
1 Temporal Manipulation
1 Time Warp
1 Stolen Identity
PLANESWALKER (3)
1 Tezzeret the Seeker
1 Nicol Bolas, God-Pharaoh
1 Nicol Bolas, Planeswalker
LAND (38)
1 Academy Ruins
1 Arid Mesa
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Cabal Coffers
1 Canyon Slough
1 Command Tower
1 Fetid Pools
1 Flooded Strand
1 Island
1 Marsh Flats
1 Misty Rainforest
1 Mountain
1 Myriad Landscape
1 Polluted Delta
1 Scalding Tarn
1 Smoldering Marsh
1 Steam Vents
1 Strip Mine
1 Sunken Hollow
8 Swamp
1 Thespian's Stage
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vesuva
1 Volcanic Island
1 Volrath's Stronghold
1 Watery Grave
1 Wooded Foothills
As for some interesting exclusions I decided to make:
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DECK CHANGE:
I am also still working on my wrath counts as I don't know how many I want and which ones. I have been trying to get ones that I can situationally aim and try not to blow up Kess. Even then though, if someone is just swarming beaters I need to have some way to deal with that so that is still kind of in my mind. I did consider Ugin instead of Bolas with this add but in the end I think I have more for small sweepers that might deal with a go wide strategy so I was more hoping for answers to single big threats and or noncreatures.
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Current EDH
Akroma W | Tymna and Bruse RBW
I like Skull Rend. Somehow I overlooked that one when going through the card options before but now that I see it, yea that sounds great.
DECK CHANGES:
I am really trying to watch how many discard effects I have. There is a point of critical mass where they stop doing things potentially or become too redundant depending upon what opponents are doing. Given that Kess gives me the option to flash them back as well I am really doing somewhat of a dance with my counts. Its hard to know how the discard will really work until I get to playing the deck.
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Heres my list: http://tappedout.net/mtg-decks/09-09-17-kess-dissident-mage/
I went for a more constant stream of discard in the enchantments because I believe they provide a sort of consistency to the deck, but I am very keen on how different people build their's
Nice, I am glad to see I am not the only one who thought discard worked well with Kess.
Enchantments - Bottomless Pit is still the one I am likely to at some point put in. I think Necrogen Mists is still decent but personally I am a little cautious of Oppression given I want to be chain casting cheap spells when I can. My concern with several of the enchantment options was just that they felt a little slow (other than the three I mentioned). I do think I probably need to make room for Bottomless Pit yet its just been a question of where.
Earthquake - I guess I didn't quite put the thought into Earthquake effects. Of the wraths its probably the one type of effect I didn't go through the math of my commander not dying to it. I will have to put some thought into if I want to run any Earthquake effects or not. I had been about to consider Starstorm but Fault Line might be good instead.
Dark Petition - I wonder if this might be better than Mystical Tutor in my list... I keep looking at Mystical Tutor and wondering if I really want it or not (just given its limitations and card disadvantage).
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I usually cast Kess after 6 lands and 2-3 mana rocks and slowly slowly get my win
As a side note, Time Spiral looks really out of place in your list. I say this from the perspective that you are resetting your opponents hands without having them discard their current cards. Given you run some of the discard matter effects I would think that Wheel of Fortune or Windfall might fit the theme a little better. My concerns with Time Spiral is that it does not do any discarding, it refills opponents hands, and it shuffles away your own graveyard. I just think you may want to reconsider it for the deck.
DECK CHANGE:
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I really want to add Liliana of the Veil but the price tag is something which makes me unsure about buying it.
I also seem to occasionally have issues casting Ugin and Nicol Bolas PW and I am considering cutting them but then the deck feels like it will annoy my opponents but never be able to finish them off.
EDIT: Head Games has been a really funny card for me
How has your deck played out or evolved? What is your current win %?
1. Noetic Scales: Makes it very difficult for creature based decks to establish a board presence. It gets far worse when combined with:
2. Warped Devotion: I will admit that this is a pet card of mine, but it makes certain cards in my deck so much better (Cyclonic Rift, Evacuation, Sunder, and even the lowly Recoil). Keep in mind that the aforementioned cards are instant speed as well, and can be recurred, albeit on your turn, in your case.
3. Urza's Guilt: Is not only very painful with a discard punisher in play (e.g. Megrim), but your deck can get a second use out of it.
4. Bloodchief Ascension: A sorely needed way to get life back and activates quickly.
5. Ensnaring Bridge: Usually keeps larger creatures from doing much in the way of hurting you.
6. Yes, Liliana of the Veil is that good in these decks. It is brutal with Geth's Grimoire
7. Death Cloud can be brutally oppressive (especially when it can be recurred. As long as you have mana rocks, you can break parity.
8. As you are playing red (I ran this as a Gwen deck first), you have access to Keldon Firebombers to bring green decks back down to your playing level.
9. Overburden is also helpful for any deck lacking a large creature density.
I recently also built a Kess discard-themed deck, but went heavier on the discard and payoff cards, I think. I've only had a chance to play the deck once, but it kind of showcased what I was trying to do (don't have a list online at the moment, or I would link it):
-Played against Avacyn angels tribal, Green-White Enchantress variant, and a Saffi or Marchesa, the Black Rose recursion deck (player alternated between the two over a few games, and I don't recall which one he played this game...think it was Marchesa)
-Drew a lot of hate fairly early, because people don't like discard
-Bounced everyone's creatures (including my Kess, unfortunately) at last opponent's EoT, then wheeled, which was especially nice, since one of the other players had just tutored for something strong
-Actually, I got very few discard effects besides wheels, so I was mostly wheeling
-Dropped everyone to 3 lands with Keldon Firebombers (included this thinking it would help keep cards in hand until I can force them to discard)
-Had all of my mana rocks picked off over a few turns as reprisal for blowing up lands...fair...although Enchantress got to keep a couple lands with mana enchantments on them, keeping him at about 5 mana available
-Got down Bloodchief Ascension, Megrim, and Shrieking Affliction...Affliction helped get Bloodchief online, but it was only hitting one opponent, and another player ended up having to discard down at end of turn, which triggered Megrim, and got Bloodchief up and running
-Incendiary Command (wheel and sweep) knocked Marchesa down to single digits, and put Enchantress in trouble (he kept gaining life, so he was bouncing back and forth between 10 and 30 life) by killing off a couple of his utility creatures in addition to the discard punishment effects I had out; this also got me out of trouble, as I was down to single digits, but got propelled up into the 30s, and got up into the 40s next turn
-Angels took out Marchesa, Enchantress couldn't recover, and ended up dying to their own effect forcing them to discard
-Played something to refill Angels' and my hands, then hit them with a few discard effects, and finished off with an activation of Nephalia Drownyard to trigger Bloodchief for 6
The deck was super fun (for me), and worked better than I thought it would, since I hadn't spent much time tweaking or playtesting it, but it definitely felt like it could have performed better. In particular, having the discard punishing enchantments without any way to force discard wasn't good, and Shrieking Affliction only hurt one player all game (mono-white had a distinct lack of draw). Kess got hated on a bit (and I essentially killed her once myself), and once she became 12 mana to cast, I never even considered doing so again. Mass bounce + wheel felt like a big win. Firebombers did a solid job of slowing things down for a while. Would have liked to empty hands sooner, to put people in topdeck mode.
My LGS closed up shop right before Christmas so I have been without a shop to play in for the last month. I really really want to play commander but its become difficult because of that closure. I still like a lot of the concepts and ideas I had for this idea but I was also sort of still new and toying with my Kefnet deck when I was originally considering this deck (issues with resources of extra turns and mana drains). Kefnet might not end up staying together though so its possible I circle back and consider this again.
Right now, no I haven't had any headway for this list. I almost finished putting it together and then when I had most of it put together I put it on the backburner. I might consider circling back to it but I need to figure out where I can play again on a regular basis.
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Even without wheels, cards like Skull Rend have yielded worthwhile gains.