This is a 5 Colors midrange control deck that play like Blue-Green. The reason why I want to play 5 colors is so I can play all the power cards (that fit the archetype of each colors). Blue - draw and counterspell, Green - Ramp, Black - tutors, White - removals and Red - direct damage. I don't have a lot of red spell but I consider Horde of Notions to be a 'red' commander because it has haste :).
Prior Horde of Notions, I use Child of Alara as my commander. Child was great but it couldn't close the game quick enough and my play group always dread every time I pull it out to the table (potential of very long game and many board wipes). So that lead me to try other 5 colors commander like Cromat and Horde. Cromat was good, love that it has evasion and pump-able, but it requires extensive mana to 'activate' it. Horde on the other hand is less flashy but it has haste and vigilance. Having a potential 5 damage ready in your command zone is huge, the haste also 'justify' my point about red . Vigilance on the other hand make your board more resilient, you don't have to worry about over-extending while attacking like when you play Cromat. In a short version, Horde really make a less headache when playing this deck :D.
I am still working on acquiring the top level mana base (true-duals, fetches and all the goodies). In the meantime I am interested to upgrade the non-land aspect of the deck and also to make it more competitive . Some of the cards that I plan to acquire in the near future are Pact of Negation and Force of Will. I also considering testing out Expropriate in exchange to Ulamog, the Infinite Gyre. But somewhere, my inner Timmy wants to keep him as my ultimate beater. There are some 'soft-lock' in the deck but I want to stay away from combo.
Would really appreciate suggestion and advice for my deck.
Seeing that you don't run any elementals except for Mulldrifter, I think Ramos, Dragon Engine might be a much better fit for the deck.
If you want to stick to Horde, there are also some elementals that might suit it: Shriekmaw and Cribswap both fit a control deck.Titania, Protector of Argoth and Omnath, Locus of Mana have great synergy with the fetchlands you eventually want to play and create fast clocks on their own.
And finally Maelstrom Wanderer, this may not seem great with all the counters you run, on the other hand you can always counter Wanderer and recast it.
Seeing that you don't run any elementals except for Mulldrifter, I think Ramos, Dragon Engine might be a much better fit for the deck.
If you want to stick to Horde, there are also some elementals that might suit it: Shriekmaw and Cribswap both fit a control deck.Titania, Protector of Argoth and Omnath, Locus of Mana have great synergy with the fetchlands you eventually want to play and create fast clocks on their own.
And finally Maelstrom Wanderer, this may not seem great with all the counters you run, on the other hand you can always counter Wanderer and recast it.
Yes, I had Shriekmaw and Cribswap before in this deck. But the more and more I acquire upgrade cards, despite the synergies with Horde, I feel that that those two cards power level (conditional removal and high mana cost) were not high enough to justify a slot in this deck. I want the card in this deck to be powerful (in a vacuum) that can stand alone without too much synergy. Titania, Protector of Argoth actually an interesting recommendation, I think I am going to try her on my next play :D. Anyway, thanks for you suggestion!
Prior Horde of Notions, I use Child of Alara as my commander. Child was great but it couldn't close the game quick enough and my play group always dread every time I pull it out to the table (potential of very long game and many board wipes). So that lead me to try other 5 colors commander like Cromat and Horde. Cromat was good, love that it has evasion and pump-able, but it requires extensive mana to 'activate' it. Horde on the other hand is less flashy but it has haste and vigilance. Having a potential 5 damage ready in your command zone is huge, the haste also 'justify' my point about red . Vigilance on the other hand make your board more resilient, you don't have to worry about over-extending while attacking like when you play Cromat. In a short version, Horde really make a less headache when playing this deck :D.
And now, without further ado, here is my list:
1x Horde of Notions
Creature (13)
1x Baleful Strix
1x Clever Impersonator
1x Consecrated Sphinx
1x Eternal Witness
1x Mulldrifter
1x Nissa, Vastwood Seer Flip
1x Reclamation Sage
1x Shadowmage Infiltrator
1x Solemn Simulacrum
1x Sun Titan
1x Torrential Gearhulk
1x Ulamog, the Infinite Gyre
1x Wood Elves
Sorcery (13)
1x Austere Command
1x Cultivate
1x Damnation
1x Demonic Tutor
1x Farseek
1x Hull Breach
1x Kodama's Reach
1x Nature's Lore
1x Ponder
1x Preordain
1x Regrowth
1x Skyshroud Claim
1x Wrath of God
Enchantment (2)
1x Mana Reflection
1x Mirari's Wake
Planeswalker (1)
1x Elspeth, Knight-Errant
Artifact (6)
1x Chromatic Lantern
1x Commander's Sphere
1x Expedition Map
1x Sensei's Divining Top
1x Sol Ring
1x Vessel of Endless Rest
1x Anguished Unmaking
1x Bound
1x Brainstorm
1x Capsize
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Desertion
1x Disallow
1x Dissolve
1x Eladamri's Call
1x Enlightened Tutor
1x Exclude
1x Fact or Fiction
1x Forbid
1x Krosan Grip
1x Mortify
1x Mystical Teachings
1x Mystical Tutor
1x Overwhelming Intellect
1x Path to Exile
1x Putrefy
1x Sphinx's Revelation
1x Stroke of Genius
1x Swan Song
1x Swords to Plowshares
1x Telling Time
1x Vampiric Tutor
Land (36)
1x Bojuka Bog
1x Breeding Pool
1x Buried Ruin
1x Canopy Vista
1x Cinder Glade
1x City of Brass
1x Command Tower
1x Drowned Catacomb
1x Evolving Wilds
2x Forest
1x Godless Shrine
1x Hallowed Fountain
1x High Market
3x Island
1x Marsh Flats
1x Mountain
1x Overgrown Tomb
1x Plains
1x Prairie Stream
1x Reliquary Tower
1x Scalding Tarn
1x Steam Vents
1x Sunken Hollow
1x Sunken Ruins
1x Swamp
1x Temple Garden
1x Temple of the False God
1x Terramorphic Expanse
1x Vault of the Archangel
1x Verdant Catacombs
1x Volrath's Stronghold
1x Watery Grave
1x Winding Canyons
I am still working on acquiring the top level mana base (true-duals, fetches and all the goodies). In the meantime I am interested to upgrade the non-land aspect of the deck and also to make it more competitive . Some of the cards that I plan to acquire in the near future are Pact of Negation and Force of Will. I also considering testing out Expropriate in exchange to Ulamog, the Infinite Gyre. But somewhere, my inner Timmy wants to keep him as my ultimate beater. There are some 'soft-lock' in the deck but I want to stay away from combo.
Would really appreciate suggestion and advice for my deck.
Gaddock Teeg Hatebears
Oloro, Ageless Ascetic Control
Zacama, Primal Calamity Naya Control
Erebos, God of the dead Mono-Black Superfriends
If you want to stick to Horde, there are also some elementals that might suit it: Shriekmaw and Cribswap both fit a control deck.Titania, Protector of Argoth and Omnath, Locus of Mana have great synergy with the fetchlands you eventually want to play and create fast clocks on their own.
And finally Maelstrom Wanderer, this may not seem great with all the counters you run, on the other hand you can always counter Wanderer and recast it.
GWKarametra - The MistveiledGW
GWR Marath - The Egg-laying Wool-Milk-Pig GWR
RBGrenzo - Restrained RakdosRB
UWRGBHorde of NotionsUWRGB
Retired: Karador, Ghost Chieftain | Rafiq of the Many | Animar, Soul of Elements | Maelstrom Wanderer
Yes, I had Shriekmaw and Cribswap before in this deck. But the more and more I acquire upgrade cards, despite the synergies with Horde, I feel that that those two cards power level (conditional removal and high mana cost) were not high enough to justify a slot in this deck. I want the card in this deck to be powerful (in a vacuum) that can stand alone without too much synergy. Titania, Protector of Argoth actually an interesting recommendation, I think I am going to try her on my next play :D. Anyway, thanks for you suggestion!
Gaddock Teeg Hatebears
Oloro, Ageless Ascetic Control
Zacama, Primal Calamity Naya Control
Erebos, God of the dead Mono-Black Superfriends
Out:
- Mana Reflection
- Nissa, Vastwood Seer
In:
+ Jace, the Mind Sculptor
+ Eldrazi Displacer
Gaddock Teeg Hatebears
Oloro, Ageless Ascetic Control
Zacama, Primal Calamity Naya Control
Erebos, God of the dead Mono-Black Superfriends