So, this is a variant on the Razzliox combo deck that is built for a paper metagame in which I play the same opponents regularly. The dedicated combo decks stop working once they grab a couple wins because they are relatively easy to shut down, and my meta is heavy in midrange decks that eat glass cannon combo alive. There a dozen or so super sketchy choices still in for testing or other laziness related reasons.
Chopping block cards include: Splendid Reclamation (have not had adequate opportunity for in-game evaluation, but reeks of cutability), Skyshroud Claim (not bad, but list getting tighter means more good cards that don't quite fit get the axe), Kodama's Reach/Cultivate (this decks is the one they'd be in, outside of, say, Azusa, but still have not staked a firm claim on roster spot), Torment of Hailfire (will be Praetor's Grasp, this is laziness, I popped one out of a prize pack same day I built deck), Dowsing Dagger (want to test, gonna add another land untapper and get a Cradle, so keeping to test theme), Koz Infinite (too many Eldrazi, colorless cost is whack AF), Manglehorn (given Priest of Tits, that one elf guy who disenchants at same cmc is better, but I have been wanting to test Horn in general)
Gonna includes: Gaea's Cradle (yeah guy, this S is good, but my only copy is spoken for, will be getting another after being fiscally responsible), Crop Rotation (once Cradle, then Rotation and a few other cards to empower instant-speed combo), Birds of Paradise (oversight to omit), Praetor's Grasp (replaces Hailfire), Krosan Restorer (may just be dumb AF, but want to test with 2 potential Cradles, Lake, 2 potential Lotus Vales), Razaketh, the Foulblooded (should be sweet, or naw?), other stuff, but don't have my phone with me for list. Oh, Dryad Arbor and/or Drownyard Temple (which was in before being cut, but coming back for infinite mana and Crop Rotation, mana rocks like Grim Monolith and Mana Crypt once some more S plays its way out. Oh yeah, Bojuka Bog cuz 1: its an oversight and 2: it's the new hotness with Rotation
Disclaimer: I'm not super up to date on the combo build as I built Froggy as lands.dec, so hopefully my post is relevant.
Have you considered Glacial Chasm? I play it in my list and it's one of my favorite Crop Rotation targets. So good in the deck when Froggy is out to play. Two cards and a powerful effect that stops cold many paths to victory for other decks.
I play Splendid Reclamation and you're probably right that it's overkill. It's absurdly powerful after Armageddon but beyond that it feels winmore for sure.
Also, no Life from the Loam to go with your cycling lands? I'm biased because Loam is one of my favorite cards but it's an all-star in my list. I'm sure there's a good reason not to run it since its kind of an obvious inclusion, but still.
I know you're trying to keep your basic land count high, but if you already are running Crop Rotation, there's absolutely no reason not to run Bojuka Bog. Every EDH deck should really have some form of graveyard interaction to handle opponents graveyard shenanigans, unless you play in a meta with no real graveyard interaction, which would be odd.
I definitely agree with you on principle. That is why Bojuka Bog is mentioned at the end of the OP as a card intended for the deck (just a basic oversight that I missed it, even without Crop Rotation currently being in the build), although it is just a blurb at the end so easy to miss. It should help supplement the Scavenging Ooze and Dr. S already in the 99 to help combat graveyard trickery, but I would agree that even with all of those in place, my anti-GY is still on the light side. The reality to this is the same as my omission of several auto-include rocks: I need slots to test, I know certain cards will be in final build, so I am allowing for cards to test their way out of the deck to make room for some of my auto-includes and defensive spells. This is just a personal deck-building style, and relevant only because this deck is still in a state of relative infancy. Thanks for the input, I always appreciate an extra set of eyes because I am prone to miss things
Also worth noting: this philosophical core of this deck is to threaten a legitimate midrange kill while shaping up the Salvage combo. This enables us to not let our opponents just sit tight on cards that disrupt our combo and instead have to extend into a window of opportunity. When defenses drop, we combo for the kill. If they play chicken with our combo, we smash face with massive combat damage until death. The midrange strategy both aids us in defense, and makes it so that spot removal (which is rampant in my meta) doesn't disallow us to win the game. Being able to play at a slower pace and grow with incremental advantage means that we simply seize the opportunity whenever it presents, rather than having a more souped-up but easier to combat version of the deck; but make no mistake, this is a deck that intends to win with Dakmor Salvage.
5 The Gitrog Monster
Lands: 40
1 Bloodstained Mire
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Bayou
1 Overgrown Tomb
1 Twilight Mire
1 Llanowar Wastes
1 Command Tower
1 Lotus Vale
1 Dust Bowl
1 Encroaching Wastes
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Wasteland
1 Ancient Tomb
1 Cabal Pit
1 Dakmor Salvage
1 Lake of the Dead
1 Tranquil Thicket
1 Barren Moor
8 Forest
7 Swamp
Creatures: 25
1 Deathrite Shaman
1 Elves of Deep Shadow
1 Elvish Mystic
1 Fyndhorn Elves
1 Llanowar Elves
1 Putrid Imp
1 Sylvan Safekeeper
2 Lotus Cobra
2 Noose Constrictor
2 Priest of Titania
2 Scavenging Ooze
3 Azusa, Lost but Seeking
3 Eternal Witness
3 Manglehorn
3 Ramunap Excavator
4 Oracle of Mul Daya
5 Skirge Familiar
5 Titania, Protector of Argoth
7 Avenger of Zendikar
7 Rune-Scarred Demon
8 Terastodon
10 Kozilek, Butcher of Truth
10 Kozilek, the Great Distortion
10 Ulamog, the Ceaseless Hunger
11 Ulamog, the Infinite Gyre
1 Expedition Map
1 Sensei's Divining Top
1 Sol Ring
2 Dowsing Dagger
3 Crucible of Worlds
Enchantments: 6
1 Carpet of Flowers
1 Exploration
2 Oblivion Crown
2 Squandered Resources
3 Growing Rites of Itlimoc
3 Pernicious Deed
Planeswalkers: 1
4 Garruk Wildspeaker
Instants: 11
0 Slaughter Pact
1 Dark Ritual
1 Entomb
1 Fatal Push
1 Rain of Filth
1 Vampiric Tutor
2 Abrupt Decay
3 Beast Within
3x Chord of Calling
3 Realms Uncharted
4 Snuff Out
Sorcery: 11
1x Green Sun's Zenith
2 Demonic Tutor
2 Sylvan Scrying
2x Torment of Hailfire
3 Cultivate
3 Kodama's Reach
3 Toxic Deluge
3 Maelstrom Pulse
4 Skyshroud Claim
4 Splendid Reclamation
7 Tooth and Nail
So, this is a variant on the Razzliox combo deck that is built for a paper metagame in which I play the same opponents regularly. The dedicated combo decks stop working once they grab a couple wins because they are relatively easy to shut down, and my meta is heavy in midrange decks that eat glass cannon combo alive. There a dozen or so super sketchy choices still in for testing or other laziness related reasons.
Chopping block cards include: Splendid Reclamation (have not had adequate opportunity for in-game evaluation, but reeks of cutability), Skyshroud Claim (not bad, but list getting tighter means more good cards that don't quite fit get the axe), Kodama's Reach/Cultivate (this decks is the one they'd be in, outside of, say, Azusa, but still have not staked a firm claim on roster spot), Torment of Hailfire (will be Praetor's Grasp, this is laziness, I popped one out of a prize pack same day I built deck), Dowsing Dagger (want to test, gonna add another land untapper and get a Cradle, so keeping to test theme), Koz Infinite (too many Eldrazi, colorless cost is whack AF), Manglehorn (given Priest of Tits, that one elf guy who disenchants at same cmc is better, but I have been wanting to test Horn in general)
Gonna includes: Gaea's Cradle (yeah guy, this S is good, but my only copy is spoken for, will be getting another after being fiscally responsible), Crop Rotation (once Cradle, then Rotation and a few other cards to empower instant-speed combo), Birds of Paradise (oversight to omit), Praetor's Grasp (replaces Hailfire), Krosan Restorer (may just be dumb AF, but want to test with 2 potential Cradles, Lake, 2 potential Lotus Vales), Razaketh, the Foulblooded (should be sweet, or naw?), other stuff, but don't have my phone with me for list. Oh, Dryad Arbor and/or Drownyard Temple (which was in before being cut, but coming back for infinite mana and Crop Rotation, mana rocks like Grim Monolith and Mana Crypt once some more S plays its way out. Oh yeah, Bojuka Bog cuz 1: its an oversight and 2: it's the new hotness with Rotation
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
Have you considered Glacial Chasm? I play it in my list and it's one of my favorite Crop Rotation targets. So good in the deck when Froggy is out to play. Two cards and a powerful effect that stops cold many paths to victory for other decks.
I play Splendid Reclamation and you're probably right that it's overkill. It's absurdly powerful after Armageddon but beyond that it feels winmore for sure.
Also, no Life from the Loam to go with your cycling lands? I'm biased because Loam is one of my favorite cards but it's an all-star in my list. I'm sure there's a good reason not to run it since its kind of an obvious inclusion, but still.
[Primer] Erebos, God of the Dead
HONK HONK
Edit: OG list was supposed to have Loam, but turns out I traded all mine away
Chasm worth at least testing. Trying to keep basic count as high as possible, but yeah, so good with Rotation. Thx for the advice, brother
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer