This is my current Build of Stompy ezuri, focused mostly on token generation to gain large amounts of experience counters and to build a big board state, and +1/+1 interactions to help keep the bigger creatures alive.
While it has a strong aggro component, it works better as a midrange deck.
While haste would be nice, for the most part it hasn't bothered me all too much.
I've considered adding something along the lines of Concordant Crossroads to deal with it, but it's not really a priority at the moment.
I think a larger gap I've seen in the deck was unreliable evasion, Herald of Secret Streamsand Triumph of the HordesWill help with that, but cheap trample, flying, or unblockable are all highly valued.
Hi there! Nice deck you've got so far. I think that there are some things you could consider differently actually.
First, I think that your deck excels in going tall (big power creatures) rather than going wide (lots of tokens). You should focus your efforts on making small creatures turn into big ones.
So your focus should generally speaking be: Cast small creatures, and turn them into big creatures, and then swing.
One great creature to consider is Prime Speaker Zegana. She synergizes very well with the rest of your deck, and ensures you can turn your big creatures into big card advantage. Plus she trigger Ezuri, so that makes her doubly useful.
I fear that Traverse the Outlands might be going a little deep for you. It's a great ramp spell, but I don't think it will help you much in this deck, since most of your creatures are very low cost.
Tishana, Voice of Thunder is also a strong card to consider. I think you should look into putting her in your deck as well, especially if you keep up the token theme.
Sprout Swarm should probably replace Snakeform. Being able to buyback and make more 1/1s that power Ezuri up is very strong, and you should consider putting it in your deck.
Finally, I can't recommend Edric, Spymaster of Trest enough for your deck. He draws you cards, and incentivizes your opponents to attack other players.
I've heavily considered Zegana in the deck, She's been in and out between iterations, but I was hesitant due to the mana cost, as the average was reaching higher than I would have liked, Althouth I think I may be able to slip her in now. I've added more reliable mana ramp.
Tishana, for me would fill the same spot as Zegana, as their abilities are very similar, in that regard I feel Zegana would be more fitting as it's easier to go tall than wide in the current build.
Traverse the Outlands seemed a little overkill to me aswell at first, but I've found that with Abundance and Lifecrafter's bestiary it actually helps a lot. It enables me to do one large ramp, and not need to worry about land for the rest of the game, instead filtering through my draws with the aforementioned cards. It also acts as recovery after a landwipe (assuming I keep my board state).
I was considering replacing it with Second harvest, but made the risky decision to try swapping out Kodama's reachto see how it played. It makes my ramp a little less reliable, but it means I can ramp harder, faster.
Sprout swarm was heavily considered aswell, Though I think I'll be adding a Hooded hydra, as it fills experience counters, works as a hitter, and once removed, also helps retain boardstate.
Edric was an early draw choice for me, but I found more often than not, it helped opponents draw into too many board wipes, an all round upgrade I found was Bred for the huntor even Bident of Thassa While they don't give the ezuri tirgger, they both only benefit me.
The deterrence gained by edric, never seemed to offset the benefit to the opponents.
Other things I have on the way and want to fit in there include Momir Vig, and primal command, to add a little more creature tutoring, Triumph of the hordes as a nice finisher and possibly an evolution charm for a little more toolbox, as it gives recursion for a second chance for a Sage of hours, or my evasion enablers.
If you're looking to play with Momir Vig, even in the 99, perhaps my Momir Vig list can help you out with that! Please feel free to check it out and ask any questions you may have about it. I know that it's a very different deck, but I find that decks in similar colors often can influence each other in unique ways.
1 Ezuri, Claw of Progress
Creatures
1 Triskelion
1 Gilder Bairn
1 Coiling Oracle
1 Rashmi, Eternities Crafter
1 Acidic Slime
1 Predator Ooze
1 Xantid Swarm
1 Simic Manipulator
1 Chasm Skulker
1 Drift of Phantasms
1 Cephalid Constable
1 Fathom Mage
1 Deadeye Navigator
1 Forgotten Ancient
1 Sage of Hours
1 Pathbreaker Ibex
1 Mycoloth
1 Cultivator of Blades
1 Drakewing Krasis
1 Kalonian Hydra
1 Fyndhorn Elves
1 Rishkar, Peema renegade
1 Trygon Predator
1 Gyre Sage
1 Plaxmanta
1 Scute Mob
1 Master Biomancer
1 Peregrine Drake
1 Reclamation Sage
1 Hangarback Walker
1 Elvish Mystic
1 Llanowar Elves
1 Vorel of the Hull Clade
1 Cold-eyed Selkie
1 Champion of Lambholt
1 Overwhelming Stampede
1 Traverse the Outlands
1 Ponder
1 Curse of the Swine
1 Harvest Season
1 Fungal Sprouting
Instant
1 Aetherize
1 Inspiring Call
1 Rapid Hybridization
1 Heroic Intervention
1 Counterspell
1 Snakeform
1 Krosan Grip
1 Muddle the Mixture
1 Fact or Fiction
1 Solidarity of Heroes
1 Arachnogenesis
1 Reality Shift
1 Cyclonic Rift
Artifact
1 Sol Ring
1 Lifecrafter's bestiary
1 Lightning Greaves
1 Thought Vessel
1 Bow of Nylea
Enchantment
1 Cryptolith Rite
1 Hardened Scales
1 Abundance
1 Feed the Pack
1 Yavimaya Coast
1 Simic Guildgate
1 Thornwood Falls
1 Oran-Rief, the Vastwood
1 Command Tower
1 Opal Palace
1 Alchemist's Refuge
1 Reliquary Tower
1 Simic Growth Chamber
13 Island
14 Forest
This is my current Build of Stompy ezuri, focused mostly on token generation to gain large amounts of experience counters and to build a big board state, and +1/+1 interactions to help keep the bigger creatures alive.
While it has a strong aggro component, it works better as a midrange deck.
Planned edits for the future are:
Rapid Hybridization > Beast within for a broader targeting range
Bramblewood paragon
Fact or Fiction > Defense of the heart While it isn't draw, it has a much better synergy with the deck
Hardened Scales > Inexorable TideBenefits more than one creature at a time, would be a net gain of counters.
Any of the three manadork elves > Birds of paradise
A few other cards I'd like to find space for include:
Bramblewood paragon
Herald of Secret Streams
Triumph of the Hordes
Primal command
Decree of savagery
Deepglow Skate
Hooded Hydra
Spring Cleaning or Back to Nature
Green Sun's Zenith
Spike Weaver
Any card suggestions are welcome, and while I think most of it is quite straight forward, I'm happy to explain why I have certain cards over others if you're interested in why I made my decisions.
EDIT: Managorger Hydra Swapped for Drakewing Krasis
Kodama's Reach was taken out for Harvest Season, this was a hesitant change, and will probably be changed back later.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I've considered adding something along the lines of Concordant Crossroads to deal with it, but it's not really a priority at the moment.
I think a larger gap I've seen in the deck was unreliable evasion, Herald of Secret Streamsand Triumph of the HordesWill help with that, but cheap trample, flying, or unblockable are all highly valued.
First, I think that your deck excels in going tall (big power creatures) rather than going wide (lots of tokens). You should focus your efforts on making small creatures turn into big ones.
So your focus should generally speaking be: Cast small creatures, and turn them into big creatures, and then swing.
One great creature to consider is Prime Speaker Zegana. She synergizes very well with the rest of your deck, and ensures you can turn your big creatures into big card advantage. Plus she trigger Ezuri, so that makes her doubly useful.
I fear that Traverse the Outlands might be going a little deep for you. It's a great ramp spell, but I don't think it will help you much in this deck, since most of your creatures are very low cost.
Tishana, Voice of Thunder is also a strong card to consider. I think you should look into putting her in your deck as well, especially if you keep up the token theme.
Sprout Swarm should probably replace Snakeform. Being able to buyback and make more 1/1s that power Ezuri up is very strong, and you should consider putting it in your deck.
Finally, I can't recommend Edric, Spymaster of Trest enough for your deck. He draws you cards, and incentivizes your opponents to attack other players.
Momir Vig, Simic Visionary Primer UG
I've heavily considered Zegana in the deck, She's been in and out between iterations, but I was hesitant due to the mana cost, as the average was reaching higher than I would have liked, Althouth I think I may be able to slip her in now. I've added more reliable mana ramp.
Tishana, for me would fill the same spot as Zegana, as their abilities are very similar, in that regard I feel Zegana would be more fitting as it's easier to go tall than wide in the current build.
Traverse the Outlands seemed a little overkill to me aswell at first, but I've found that with Abundance and Lifecrafter's bestiary it actually helps a lot. It enables me to do one large ramp, and not need to worry about land for the rest of the game, instead filtering through my draws with the aforementioned cards. It also acts as recovery after a landwipe (assuming I keep my board state).
I was considering replacing it with Second harvest, but made the risky decision to try swapping out Kodama's reachto see how it played. It makes my ramp a little less reliable, but it means I can ramp harder, faster.
Sprout swarm was heavily considered aswell, Though I think I'll be adding a Hooded hydra, as it fills experience counters, works as a hitter, and once removed, also helps retain boardstate.
Edric was an early draw choice for me, but I found more often than not, it helped opponents draw into too many board wipes, an all round upgrade I found was Bred for the huntor even Bident of Thassa While they don't give the ezuri tirgger, they both only benefit me.
The deterrence gained by edric, never seemed to offset the benefit to the opponents.
Other things I have on the way and want to fit in there include Momir Vig, and primal command, to add a little more creature tutoring, Triumph of the hordes as a nice finisher and possibly an evolution charm for a little more toolbox, as it gives recursion for a second chance for a Sage of hours, or my evasion enablers.
The major issue will be finding space
Momir Vig, Simic Visionary Primer UG