Mostly cobbled from cards I already have I decide to take this in a slightly more budgeted direction (using slightly very loosely). The deck includes a heavy ramp package as well as a small elemental theme.
Love the build. I had a very similar one myself. Problem I really struggled with was having was enough ramp - I just couldn't get enough land out fast enough. Have you experienced this? How have you dealt with this?
I haven't had much of an issue with ramp as of yet. However there are a few pieces that i currently don't have that can make the deck go a lot faster, but I don't have the funds to acquire them at the moment as I built this deck mostly from cards I already own.
I sometimes regret taking apart my Omnath list... However, it's tough for it to keep up with the card advantage of other decks.
Our development is slow, card draw is scarce, and wraths easily take us out of the game.
Decided to keep Decimate and Animist's Awakening because during testing i found that they where better off for me than the cards I tried to replace them with.
1 Omnath, Locus of Rage
//Creatures: (20)
1 Avenger of Zendikar
1 Bane of Progress
1 Eternal Witness
1 Fertilid
1 Fierce Empath
1 Flamekin Harbinger
1 Greenwarden of Murasa
1 Ingot Chewer
1 Mina and Denn, Wildborn
1 Nissa, Vastwood Seer
1 Ogre Battledriver
1 Purphoros, God of the Forge
1 Rampaging Baloths
1 Ramunap Excavator
1 Regal Force
1 Rubblehulk
1 Sakura-Tribe Elder
1 Spawnwrithe
1 Titania, Protector of Argoth
1 Wood Elves
//Artifacts: (5)
1 Ashnod's Altar
1 Crucible of Worlds
1 Skullclamp
1 Sol Ring
1 Sword of the Animist
1 Elemental Bond
1 Evolutionary Leap
1 Fires of Yavimaya
1 Goblin Bombardment
1 Hammer of Purphoros
1 Khalni Heart Expedition
1 Parallel Lives
1 Perilous Forays
1 Song of the Dryads
1 Warstorm Surge
1 Where Ancients Tread
1 Zendikar's Roil
//Planeswalkers: (2)
1 Chandra, Flamecaller
1 Nissa, Worldwaker
//Spells: (20)
1 Animist's Awakening
1 Blasphemous Act
1 Boundless Realms
1 Creeping Renaissance
1 Crop Rotation
1 Cultivate
1 Decimate
1 Farseek
1 Harrow
1 Hull Breach
1 Kodama's Reach
1 Life from the Loam
1 Nissa's Pilgrimage
1 Praetor's Counsel
1 Rampant Growth
1 Shamanic Revelation
1 Splendid Reclamation
1 Tempt with Vengeance
1 Vandalblast
1 Wave of Vitriol
1 Wildfire
12 Forest
12 Mountain
1 Blighted Woodland
1 Cinder Glade
1 Command Tower
1 Evolving Wilds
1 Flamekin Village
1 Gruul Turf
1 Haunted Fengraf
1 Jund Panorama
1 Mosswort Bridge
1 Myriad Landscape
1 Naya Panorama
1 Sheltered Thicket
1 Stomping Ground
1 Strip Mine
1 Terramorphic Expanse
Mostly cobbled from cards I already have I decide to take this in a slightly more budgeted direction (using slightly very loosely). The deck includes a heavy ramp package as well as a small elemental theme.
Omnath
Stats by Deckstats.net
Azuza, Lost but Seeking
Oracle of Mul Daya
Tilonalli's Summoner
Exploration
Scapeshift
Wooded Foothills
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
October 13th, 2017
-1 Destructive Force, +1 Chandra, Flamecaller
-1 Farhaven Elf, +1 Wood Elves
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
For reference: decklist
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
Our development is slow, card draw is scarce, and wraths easily take us out of the game.
My suggestions:
Nissa, Vital Force
Garruk's Packleader
Wood Elves inst. of Farhaven Elf
Chandra, Flamecaller
Rite of the Raging Storm - pet card of mine.
Waker of the Wilds - you have a ton of lands, and here's a good way to do something with them.
I think you should remove:
Destructive Force
Decimate - you must have four different legal targets. Very unreliable.
Animist's Awakening
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R
-1 Farhaven Elf, +1 Wood Elves
Decided to keep Decimate and Animist's Awakening because during testing i found that they where better off for me than the cards I tried to replace them with.
UB Grimgrin, Corpse-BornUB
WRG Marath, Will of the Wild GRW
RGOmnath, Locus of RageGR
WBTeysa, Orzhov ScionBW
URThe Locust GodRU
W(W/R)RAkiri, Line-SlingerW(W/R)R