Inalla, Archmage Ritualist is something that I've wanted for a long time - Wizard tribal, combo support (but not ONLY combo), and a unique flavor that isn't currently supported by other decks. As I've wanted to build clone decks historically, having clone-on-demand of the creature entering the battlefield built into the commander was a real treat. The second I saw this decklist, I knew it was something I would have to brew. The purpose of this deck is to be multiplayer. I've built the deck to be something that can be flexibly played based on the mood and type of playgroup that you have. You don't have to combo out every game, but you certainly can! The deck was inspired by Marath and all the flexible combos that existed within that deck.
I'd love your help in tweaking the deck to the ultimate decklist and getting this thing ready to go! You'll notice that there are suboptimal cards in some slots - the reason for this is when it comes to EDH, flavor of the deck is important to me. Still make the recommendations that you have though!
Love the Dualcaster mage combos, totally forgot about it being available for a UR type deck, Saheeli's Artistry nets mana too if there is a mana rock available on the battlefield (copy panharmonicon for even sicker ETBs).
You might want to get more draw power for the deck. Kindred Discovery is really good for wizard tribal if you can get a copy of it (it's in the dragon precon deck). Since with it every time your wizard card ETBs and trigger Eminence, you get 2 cards, then attack with your hasted token to net 1 more card.
Love the Dualcaster mage combos, totally forgot about it being available for a UR type deck, Saheeli's Artistry nets mana too if there is a mana rock available on the battlefield (copy panharmonicon for even sicker ETBs).
You might want to get more draw power for the deck. Kindred Discovery is really good for wizard tribal if you can get a copy of it (it's in the dragon precon deck). Since with it every time your wizard card ETBs and trigger Eminence, you get 2 cards, then attack with your hasted token to net 1 more card.
Yeah, I do like that card and I'm keeping an eye out for it! I wish it was a may card, but I still think it's really good. I'll have to keep an eye out for it as it does net some really good card advantage really quickly.
Dualcaster has too many combos ranging from infinite mana to card draw to tutoring to creatures... practically everything haha. I left a lot of the combos off the list because some more than 3 cards to pull off, but it's very realistic for a lot of them to be pulled off.
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Hey sorry for necroing
Just wanted to know more about the [Changeling Berserker] combo(s).
So this is my understanding currently,
1. As changeling berserker enters the battlefield, its champion a creature ability goes on the stack.
2. At the same time, Inalla's eminence also triggers and goes on the stack.
3. You then choose to put "champion a creature" on the stack first then the eminence on top of it.
4. Eminence resolves and another changeling berserker comes into play.
5. A second "champion a creature" ability goes on the stack.
6. To resolve that, you target the original changeling berserker, removing it from play.
Now here's my question, what happens to the original "champion a creature" at this point?
Can I still remove a creature from play and bring it back immediately because the changeling berserker that was attached to this trigger has already left play?
Hey sorry for necroing
Just wanted to know more about the [Changeling Berserker] combo(s).
So this is my understanding currently,
1. As changeling berserker enters the battlefield, its champion a creature ability goes on the stack.
2. At the same time, Inalla's eminence also triggers and goes on the stack.
3. You then choose to put "champion a creature" on the stack first then the eminence on top of it.
4. Eminence resolves and another changeling berserker comes into play.
5. A second "champion a creature" ability goes on the stack.
6. To resolve that, you target the original changeling berserker, removing it from play.
Now here's my question, what happens to the original "champion a creature" at this point?
Can I still remove a creature from play and bring it back immediately because the changeling berserker that was attached to this trigger has already left play?
The original "champion a creature" fizzles since that berserker is gone by the time it resolves. Stack trickery. Works the same way with Wanderwine Prophets.
I'd love your help in tweaking the deck to the ultimate decklist and getting this thing ready to go! You'll notice that there are suboptimal cards in some slots - the reason for this is when it comes to EDH, flavor of the deck is important to me. Still make the recommendations that you have though!
Decklist
1 Inalla, Archmage Ritualist
Lands (35)
35 Lands
Creatures (29)
1 Arcanis, the Omnipotent
1 Azami, Lady of Scrolls
1 Barrin, Master Wizard
1 Beguiler of Wills
1 Bloodline Necromancer
1 Body Double
1 Changeling Berserker
1 Docent of Perfection
1 Dualcaster Mage
1 Ertai, Wizard Adept
1 Fatespinner
1 Galecaster Colossus
1 Havengul Lich
1 Information Dealer
1 Laboratory Maniac
1 Lighthouse Chronologist
1 Mairsil, the Pretender
1 Mercurial Chemister
1 Mistbind Clique
1 Patron Wizard
1 Portal Mage
1 Profaner of the Dead
1 Riptide Director
1 Supreme Inquisitor
1 Thalakos Deceiver
1 Trophy Mage
1 Vedalken Aethermage
1 Vela the Night-Clad
1 Wanderwine Prophets
1 Blue Sun's Zenith
1 Cackling Counterpart
1 Comet Storm
1 Crosis's Charm
1 Cyclonic Rift
1 Essence Flux
1 Ghostly Flicker
1 Mystical Tutor
1 Polymorphist's Jest
1 Rakdos Charm
1 Terminate
1 Vampiric Tutor
Sorceries (8)
1 Clone Legion
1 Demonic Tutor
1 Insurrection
1 Kindred Dominance
1 Patriarch's Bidding
1 Praetor's Grasp
1 Rite of Replication
1 Victimize
Artifacts (12)
1 Ashnod's Altar
1 Basalt Monolith
1 Dimir Signet
1 Fellwar Stone
1 Izzet Signet
1 Mind Stone
1 Phyrexian Altar
1 Rakdos Signet
1 Rings of Brighthearth
1 Sol Ring
1 Thought Vessel
1 Worn Powerstone
1 Mind Over Matter
1 Rhystic Study
Planeswalkers (1)
1 Tezzeret the Seeker
Key Highlighted Combos:
(Yes, I realize there are others)
Infinite Creatures
Dualcaster Mage + Clone Legion
Dualcaster Mage + Rite of Replication
Dualcaster Mage + Cackling Counterpart
Dualcaster Mage + Opponent Token Clone Spell
Changeling Berserker + Ashnod's Altar + Other wizard creature
Bloodline Necromancer + Ashnod's Altar
Infinite ETB
Changeling Berserker + Phyrexian Altar + Owned ETB Creature
Mistbind Clique + Phyrexian Altar
Wanderwine Prophets + Phyrexian Altar
Infinite Mana
Changeling Berserker + Ashnod's Altar
Mistbind Clique + Ashnod's Altar
Wanderwine Prophets + Ashnod's Altar
Ghostly Flicker + Essence Flux + Dualcaster Mage
Rings of Brightheart + Basalt Monolith (both fetchable with a single Trophy Mage)
Infinite Turns
Wanderwine Prophets
Infinite Draw
Any draw creature + Mind Over Matter
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
You might want to get more draw power for the deck. Kindred Discovery is really good for wizard tribal if you can get a copy of it (it's in the dragon precon deck). Since with it every time your wizard card ETBs and trigger Eminence, you get 2 cards, then attack with your hasted token to net 1 more card.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Yeah, I do like that card and I'm keeping an eye out for it! I wish it was a may card, but I still think it's really good. I'll have to keep an eye out for it as it does net some really good card advantage really quickly.
Dualcaster has too many combos ranging from infinite mana to card draw to tutoring to creatures... practically everything haha. I left a lot of the combos off the list because some more than 3 cards to pull off, but it's very realistic for a lot of them to be pulled off.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Just wanted to know more about the [Changeling Berserker] combo(s).
So this is my understanding currently,
1. As changeling berserker enters the battlefield, its champion a creature ability goes on the stack.
2. At the same time, Inalla's eminence also triggers and goes on the stack.
3. You then choose to put "champion a creature" on the stack first then the eminence on top of it.
4. Eminence resolves and another changeling berserker comes into play.
5. A second "champion a creature" ability goes on the stack.
6. To resolve that, you target the original changeling berserker, removing it from play.
Now here's my question, what happens to the original "champion a creature" at this point?
Can I still remove a creature from play and bring it back immediately because the changeling berserker that was attached to this trigger has already left play?
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
The original "champion a creature" fizzles since that berserker is gone by the time it resolves. Stack trickery. Works the same way with Wanderwine Prophets.
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort