This deck is built on the ashes of my Mardu-Knights tribal, which was honestly trash.
I've tried to stay on theme, which has led to having mostly Knights, Soldiers and Clerics, most of which are Humans, which created a great new tribal synergy.
This means, that any monsters and cards that can't be pushed into the mold have been removed.
The deck should be able to get and keep the Monarch pretty consistently, but won't be adverse to letting it go to keep others squabbling for it, only to get it back when it can be defended.
Included is a pretty solid Sunforger package, which should be able to help us in most circumstances.
Otherwise, the strategy is to survive until at least one opponent has left the game, as we will be hard pressed to take down all three. Then going in for the kill.
So far, there are 104 cards in the deck. I'm having a hard time cutting the last, which won't be a surprise for most deckbuilders. Any suggestions towards this would be greatly appreciated.
You can safely drop Thorn of the Black Rose and Marchesa's Decree, possibly Knights of the Black Rose and Marshal's Anthem, and replace both Hanweir Lancer and Chieftain en-Dal with Archetype of Courage.
The reason why I'd drop three monarch cards is that Queen Marchesa and maybe two or three other enablers are fine for getting and resetting the Monarchy. Queen Marchesa especially since she's our recurring source of the Monarchy in our command zone. That, and Thorn, Decree, and the Knights just don't pull enough weight for EDH.
I def enjoy the theme of the deck and may switch my Queen Marchesa deck to more of the knights and soldiers theme.
Those are pretty good suggestions. I followed a lot of them, which brought me down to 99 cards. I removed Tymna the weaver as well, but I'm still debating that choice.
So far I left in the Knights of the Black Rose and Marshal's Anthem. I feel the knights are very appropriate and might do some work, and I don't feel it's wise to cut more dudes. That's open for change though.
The Anthem however, has really saved my ass in the past, and I'd like to hear your thoughts as to why you think it should be cut?
As i said, I'm down to 99, which gives me an open slot. I'm also down to 26 creatures, and I have this feeling, that I'd like to stay around 30. I'm considering the following creatures:
Small change to the mana base, as it turns out I don't actually have an Arid Mesa. I slotted in a Warped Landscape instead, but I was wondering what the consensus is on this land. Is it good enough, or would I be better off throwing in a basic or something else?
// Commander
4 Queen Marchesa
1 Sol Ring
2 Boros Signet
2 Orzhov Signet
2 Rakdos Signet
3 Spear of Heliod
3 Sword of Fire and Ice
3 Coalition Relic
3 Sunforger
2 Grand Abolisher
2 Knight of the White Orchid
2 Suture Priest
2 Thalia's Lieutenant
2 Anafenza, Kin-Tree Spirit
3 Mentor of the Meek
3 Mirran Crusader
3 Silverblade Paladin
3 Thalia, Heretic Cathar
4 Riders of Gavony
4 Márton Stromgald
4 Tajic, Blade of the Legion
4 Iroas, God of Victory
4 Odric, Lunarch Marshal
4 Hero of Bladehold
4 Hero of Oxid Ridge
5 Knight-Captain of Eos
5 Custodi Lich
5 Adriana, Captain of the Guard
5 Knights of the Black Rose
5 Pentarch Paladin
5 Thalia's Lancers
5 Ravos, Soultender
6 Captain of the Watch
7 Gisela, Blade of Goldnight
1 Land Tax
2 Blind Obedience
4 Marshal's Anthem
5 Dictate of Heliod
5 Cathars' Crusade
// 13 Instant
1 Path to Exile
1 Swords to Plowshares
2 Boros Charm
2 Rakdos Charm
2 Terminate
3 Crackling Doom
3 Mortify
3 Murder
3 Anguished Unmaking
4 Into the Core
4 Return to Dust
4 Master Warcraft
// 2 Planeswalker
4 Elspeth, Knight-Errant
6 Sorin, Grim Nemesis
// 7 Sorcery
2 Dreadbore
3 Vindicate
3 Idyllic Tutor
4 Wrath of God
4 Day of Judgment
4 Diabolic Tutor
6 Austere Command
6 Merciless Eviction
// 38 Land
1 Rogue's Passage
1 Throne of the High City
1 Plateau
1 Godless Shrine
1 Sacred Foundry
1 Warped Landscape
1 Marsh Flats
1 Evolving Wilds
1 Terramorphic Expanse
1 Fetid Heath
1 Nomad Outpost
1 Temple of Triumph
1 Temple of Silence
1 Temple of Malice
1 Clifftop Retreat
1 Dragonskull Summit
1 Isolated Chapel
1 Bojuka Bog
1 Vesuva
1 Kor Haven
1 Mistveil Plains
1 Volrath's Stronghold
1 Command Tower
1 City of Brass
4 Mountain
7 Plains
3 Swamp
This deck is built on the ashes of my Mardu-Knights tribal, which was honestly trash.
I've tried to stay on theme, which has led to having mostly Knights, Soldiers and Clerics, most of which are Humans, which created a great new tribal synergy.
This means, that any monsters and cards that can't be pushed into the mold have been removed.
The deck should be able to get and keep the Monarch pretty consistently, but won't be adverse to letting it go to keep others squabbling for it, only to get it back when it can be defended.
Included is a pretty solid Sunforger package, which should be able to help us in most circumstances.
Otherwise, the strategy is to survive until at least one opponent has left the game, as we will be hard pressed to take down all three. Then going in for the kill.
So far, there are 104 cards in the deck. I'm having a hard time cutting the last, which won't be a surprise for most deckbuilders. Any suggestions towards this would be greatly appreciated.
August 23rd
- Chieftain en-Dal
- Hanweir Lancer
- Thorn of the Black Rose
- Tymna the Weaver
- Marchesa's Decree
+ Archetype of Courage
RWGMayael, the AnimaRWG
UWGJenara, Asura of War EnchantressUWG
Looking for feedback:
RWBQueen Marchesa's loyal VassalsRWB
The reason why I'd drop three monarch cards is that Queen Marchesa and maybe two or three other enablers are fine for getting and resetting the Monarchy. Queen Marchesa especially since she's our recurring source of the Monarchy in our command zone. That, and Thorn, Decree, and the Knights just don't pull enough weight for EDH.
I def enjoy the theme of the deck and may switch my Queen Marchesa deck to more of the knights and soldiers theme.
So far I left in the Knights of the Black Rose and Marshal's Anthem. I feel the knights are very appropriate and might do some work, and I don't feel it's wise to cut more dudes. That's open for change though.
The Anthem however, has really saved my ass in the past, and I'd like to hear your thoughts as to why you think it should be cut?
As i said, I'm down to 99, which gives me an open slot. I'm also down to 26 creatures, and I have this feeling, that I'd like to stay around 30. I'm considering the following creatures:
RWGMayael, the AnimaRWG
UWGJenara, Asura of War EnchantressUWG
Looking for feedback:
RWBQueen Marchesa's loyal VassalsRWB
RWGMayael, the AnimaRWG
UWGJenara, Asura of War EnchantressUWG
Looking for feedback:
RWBQueen Marchesa's loyal VassalsRWB