Hey all! Long time reader, first time poster. I'd love some help with a deck I threw together recently. It's super fun to play and I'd like to improve on it. Just a heads up, this deck is jank city, and it's thematically all over the place. The idea is to run every card that has or grants the ability of Prodigal Sorcerer and use them to control the board in various ways. You could ping your Fungusaur and watch it grow, or drop Rite of Passage and get the same effect with all of your creatures. Some of these "pingables" grant tokens, like Hornet Nest or any creature enchanted with Druid's Call. Using Acorn Catapult can even double up your tokens.
There's also a bit of a +1/+1 Counters theme. I mentioned Fungusaur up above, and we also have Animation Module and Durable Handicraft to make more and heftier tokens. This is also where our commander comes into play. Since a ton of our creatures and all of our tokens have power 2 or less, Ezuri, Claw of Progress charges up rapidly and plays heavily into the +1/+1 counters theme.
The decklist is below. I'm looking to improve the general play of the deck without limiting it. I think it's easy for a deck like this to do one thing, and I like that it has a lot of utility. For instance, I don't want to just load up on effects that untap my board repeatedly and go infinite, that's just not in the spirit of how I play Magic. I'd much rather take an unexpected approach and still pose a moderate threat.
So here is the current decklist. Again I'm brand new here, so if there are formatting mistakes please let me know. Any help would be appreciated. Thank you. Also I have tried and tried and tried to get the headers to show up in the decklist, but nothing I've tried has worked. The creatures are the first column, and they are sorted by ones that ping, ones that get pinged, and general utility. Also, just a quick edit here to write that Walking Ballista is totally something that's going to go in here, but it's not there yet for budget reasons. Thanks again!
Hi! And welcome! Good job for your first time trying to post a deck.
In terms of your decklist, and trying to add headings for card type, you just need to add a space before noncard headings. See below. If you need to see what I typed, use the "Quote" button and you can see what I typed.
seedborn muse and murkfiend liege are both excellent choices to continue pinging. Stuffy doll is another perfect example and combos off of acorn catapult very well.
Actually, in addition to these two, I would think that quest for renewal deserves mention as well. It certainly doesn't take long to get the quest counters in this type of deck. Green has keen sense, which is just like curiosity and there is also ophidian's eye . In addition, there is charisma.
Really loving the concept of growing stronger from self-flagellation! I have a monoU deck devoted to hijinxes regarding pingers in my sig, if you want some ideas. It's the Reveka deck.
I've always been a fan of "suddenly this is Slivers". Hivestone with any one of those cards plays so perfectly with what you already want to do. And on their own, they still have some function.
How would the timing on that have to be for them to survive? If the creature has a toughness of 3 or less wouldn't it die as a state-based action before it gets the +1/+1 counter?
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There's also a bit of a +1/+1 Counters theme. I mentioned Fungusaur up above, and we also have Animation Module and Durable Handicraft to make more and heftier tokens. This is also where our commander comes into play. Since a ton of our creatures and all of our tokens have power 2 or less, Ezuri, Claw of Progress charges up rapidly and plays heavily into the +1/+1 counters theme.
The decklist is below. I'm looking to improve the general play of the deck without limiting it. I think it's easy for a deck like this to do one thing, and I like that it has a lot of utility. For instance, I don't want to just load up on effects that untap my board repeatedly and go infinite, that's just not in the spirit of how I play Magic. I'd much rather take an unexpected approach and still pose a moderate threat.
So here is the current decklist. Again I'm brand new here, so if there are formatting mistakes please let me know. Any help would be appreciated. Thank you. Also I have tried and tried and tried to get the headers to show up in the decklist, but nothing I've tried has worked. The creatures are the first column, and they are sorted by ones that ping, ones that get pinged, and general utility. Also, just a quick edit here to write that Walking Ballista is totally something that's going to go in here, but it's not there yet for budget reasons. Thanks again!
1 Ezuri, Claw of Progress
1 Prodigal Sorcerer
1 Rootwater Hunter
1 Thornwind Faeries
1 Kiora's Follower
1 Masticore
1 Zuran Spellcaster
1 Thieving Magpie
1 Fledgling Mawcor
1 Stinging Barrier
1 Somnophore
1 Pirate Ship
1 Suq'Ata Firewalker
1 Mawcor
1 Triskelion
1 Hornet Nest
1 Fungusaur
1 Saber Ants
1 Sprouting Phytohydra
1 Spiny Starfish
1 Fungus Sliver
1 Mulldrifter
1 Quirion Elves
1 Nightshade Peddler
1 Tandem Lookout
1 Edric, Spymaster of Trest
1 Forgotten Ancient
1 Skullwinder
1 Yavimaya Elder
1 Acidic Slime
1 Dismiss into Dream
1 Intruder Alarm
1 Bred for the Hunt
1 Hardened Scales
1 Opposition
1 Statecraft
1 Durable Handicraft
1 Curiosity
1 Charisma
1 Sigil of Sleep
1 Snake Umbra
1 Druid's Call
1 Fellwar Stone
1 Darksteel Ingot
1 Simic Signet
1 Acorn Catapult
1 Animation Module
1 Star Compass
1 Staff of Nin
1 Lightning Greaves
1 Gorgon Flail
1 Viridian Longbow
1 Scythe of the Wretched
1 Basilisk Collar
1 Gorgon's Head
1 Heroic Intervention
1 Aetherize
1 Tribute to the Wild
1 Wrap in Vigor
1 Krosan Grip
1 Vitalize
1 Bramblecrush
1 Collective Unconscious
17 Island
10 Forest
1 Simic Growth Chamber
1 Novijen, Heart of Progress
1 Thornwood Falls
1 Woodland Stream
1 Yavimaya Hollow
1 Terramorphic Expanse
1 Evolving Wilds
1 Botanical Sanctum
In terms of your decklist, and trying to add headings for card type, you just need to add a space before noncard headings. See below. If you need to see what I typed, use the "Quote" button and you can see what I typed.
1 Ezuri, Claw of Progress
Pinger
1 Prodigal Sorcerer
1 Rootwater Hunter
1 Thornwind Faeries
1 Kiora's Follower
1 Masticore
1 Zuran Spellcaster
1 Thieving Magpie
1 Fledgling Mawcor
1 Stinging Barrier
1 Somnophore
1 Pirate Ship
1 Suq'Ata Firewalker
1 Mawcor
1 Triskelion
1 Hornet Nest
1 Fungusaur
1 Saber Ants
1 Sprouting Phytohydra
1 Spiny Starfish
1 Fungus Sliver
Utility
1 Mulldrifter
Enchantments
1 Rite of Passage
Auras
1 Curiosity
Artifacts
1 Fellwar Stone
1 Lightning Greaves
Walker
1 Kiora, Master of the Depths
Instants
1 Heroic Intervention
Sorceries
1 Bramblecrush
Lands
17 Island
As to your deck, looks fun! Have you considered Vigor? Seems like he'd be great.
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How would the timing on that have to be for them to survive? If the creature has a toughness of 3 or less wouldn't it die as a state-based action before it gets the +1/+1 counter?
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The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!