I had to get away from a GRWBU deck that I made so I decided to come back to this after having been away for a bit and see what new power we can add to this. It was almost going to be Kydele and Vial Smasher however that deck usually devolves into Wheels and I have done that archetype so many times that I want to play with cheap artifacts and some new cards from Dominaria
Akiri, Line-Slinger: The defense, amazing suite of Combat abilities who gets buffed by the deck just playing itself, comes out early (depending on other options), can even get some kills with some Ascendancy shenanigans.
Amulet of Vigor
There are some land shennanigans in the deck that will be described later and this card is one mana and helps those greatly, also can be silly if you ever copy it.
Thousand-Year Elixir
'Haste' for a bunch of creatures in the deck is real good, the ability to use 1 to untap Kydele usually is incredibly strong
Exploration
Elegant and game breaking this card should not be left home without
Greater Good
Between, Titania and a certain very large token can fuel some impressive draw. Can even go weirdly draw infinite with Locust God but requires some other set up.
Jeskai Ascendancy
Left alone this card can turn this deck into a nightmare, can also help push Akiri into lethal range
Prismatic Omen
Plays with Land shenanigans well also also often useful for the number of colorless lands in the deck
Sneak Attack
Making any of the creatures in the deck only cost R for a turn is very scary when often you only need them that one turn to explode.
Sylvan Library
This card is one of the most powerful in this deck because of how it works you are drawing 3 even if you don't pay any life so this automatically makes Kydele tap for 3 whenever they are both out at the beginning of your turn.
Auriok Salvagers
Bomberman probably doesn't need an explanation it is a bit trickier to set up at the outset without LED around but it is still workable
Azusa, Lost but Seeking
When the deck is drawing as many card as it is the ability to play extra lands to fuel extra spells is always a boon
Birds of Paradise
Taps for any color and plays nicely with global cards that also untap Kydele
Eternal Witness
The closest thing to a staple that exists in G
Sylvan Safekeeper
Since the commander of this deck is so good it needs protection this little guy is my favorite and he pairs well with Titania as well.
The Locust God
This deck is built to draw cards so eventually that makes this guy into a win condition.
Titania, Protector of Argoth
Plays well with the land stuff in this deck and can serve as a win con if the board is correct.
Torrential Gearhulk
Good Robot with some sneaky tricks like flashing him in to cast Commit // Memory the memory half while it is in the graveyard is my favorite.
Brainstorm U to draw three cards and have Commander tap for 3 what is not to love
Dominaria brought me back to this eggcelent storm build and it is amazing all the changes that have been made and short explanations added for all the cards.
Background
I had to get away from a GRWBU deck that I made so I decided to come back to this after having been away for a bit and see what new power we can add to this. It was almost going to be Kydele and Vial Smasher however that deck usually devolves into Wheels and I have done that archetype so many times that I want to play with cheap artifacts and some new cards from Dominaria
The Deck
1 Akiri, Line-Slinger
1 Kydele, Chosen of Kruphix
//Lands
1 Academy Ruins
1 Breeding Pool
1 Cavern of Souls
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Dark Depths
1 Flooded Strand
2 Forest
1 Great Furnace
1 Hallowed Fountain
1 Horizon Canopy
3 Island
1 Kor Haven
1 Mana Confluence
1 Mikokoro, Center of the Sea
1 Mountain
1 Polluted Delta
1 Sacred Foundry
1 Seat of the Synod
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Thespian's Stage
1 Tolaria West
1 Tree of Tales
1 Valakut, the Molten Pinnacle
1 Vesuva
1 Windswept Heath
1 Wooded Foothills
1 Aetherflux Reservoir
1 Amulet of Vigor
1 Chromatic Lantern
1 Chromatic Sphere
1 Chromatic Star
1 Expedition Map
1 Gruul Signet
1 Helm of Awakening
1 Isochron Scepter
1 Izzet Signet
1 Mossfire Egg
1 Selesnya Signet
1 Sensei's Divining Top
1 Simic Signet
1 Skycloud Egg
1 Sol Ring
1 Sungrass Egg
1 Thousand-Year Elixir
1 Æther Spellbomb
//Enchantments
1 Exploration
1 Greater Good
1 Jeskai Ascendancy
1 Prismatic Omen
1 Sneak Attack
1 Sylvan Library
//Instants
1 Brainstorm
1 Commit // Memory
1 Crop Rotation
1 Cyclonic Rift
1 Disallow
1 Dramatic Reversal
1 Frantic Search
1 Intellectual Offering
1 Intuition
1 Mindbreak Trap
1 Mystic Confluence
1 Mystical Tutor
1 Nature's Claim
1 Paradoxical Outcome
1 Second Sunrise
1 Tolarian Winds
1 Fabricate
1 Life from the Loam
1 Mind's Desire
1 Scapeshift
1 Scrap Mastery
1 Splendid Reclamation
1 Time Spiral
1 Wheel of Fortune
1 Winds of Change
//Creatures
1 Auriok Salvagers
1 Azusa, Lost but Seeking
1 Birds of Paradise
1 Eternal Witness
1 Etherium Sculptor
1 Goblin Welder
1 Jhoira, Weatherlight Captain
1 Phyrexian Metamorph
1 Ramunap Excavator
1 Riddlesmith
1 Snapcaster Mage
1 Sylvan Safekeeper
1 The Locust God
1 Titania, Protector of Argoth
1 Torrential Gearhulk
Commanders
Kydele, Chosen of Kruphix: The power of the deck when paired with the eggs, storm and draw.
Akiri, Line-Slinger: The defense, amazing suite of Combat abilities who gets buffed by the deck just playing itself, comes out early (depending on other options), can even get some kills with some Ascendancy shenanigans.
1x Mycosynth Lattice
1x Lion's Eye Diamond
1x Mox Opal
1x Mox Diamond
1x Staff of Domination
1x Umbral Mantle
1x Krark-Clan Ironworks
1x Gemstone Array
1x Teshar, Ancestor's Apostle
1x Kozilek, Butcher of Truth
1x Enlightened Tutor
Mossfire Egg
Skycloud Egg
Sungrass Egg
Chromatic Sphere
Chromatic Star
Aether Spellbomb
The Eggs: Most make colored mana for colorless mana all draw a card, can fuel infinite in the correct set ups. Also act as very easy ways to add to Storm / Reservoir count.
Sol Ring
Gruul Signet
Selesnya Signet
Izzet Signet
Simic Signet
Chromatic Lantern
Mana Rocks, still trying to get the right balance of signets and colors.
Helm of Awakening
Dangerous card both in the hands of this deck and giving to opponents careful judgement is required about when to play this.
Sensei's Divining Top
Versatile draw engine and plays well with other effects in deck
Isochron Scepter
Goes infinite with Dramatic Reversal but also a lot of other good options for cards to imprint in the deck
Amulet of Vigor
There are some land shennanigans in the deck that will be described later and this card is one mana and helps those greatly, also can be silly if you ever copy it.
Thousand-Year Elixir
'Haste' for a bunch of creatures in the deck is real good, the ability to use 1 to untap Kydele usually is incredibly strong
Aetherflux Reservoir
Often how this deck ends games
Exploration
Elegant and game breaking this card should not be left home without
Greater Good
Between, Titania and a certain very large token can fuel some impressive draw. Can even go weirdly draw infinite with Locust God but requires some other set up.
Jeskai Ascendancy
Left alone this card can turn this deck into a nightmare, can also help push Akiri into lethal range
Prismatic Omen
Plays with Land shenanigans well also also often useful for the number of colorless lands in the deck
Sneak Attack
Making any of the creatures in the deck only cost R for a turn is very scary when often you only need them that one turn to explode.
Sylvan Library
This card is one of the most powerful in this deck because of how it works you are drawing 3 even if you don't pay any life so this automatically makes Kydele tap for 3 whenever they are both out at the beginning of your turn.
Auriok Salvagers
Bomberman probably doesn't need an explanation it is a bit trickier to set up at the outset without LED around but it is still workable
Azusa, Lost but Seeking
When the deck is drawing as many card as it is the ability to play extra lands to fuel extra spells is always a boon
Birds of Paradise
Taps for any color and plays nicely with global cards that also untap Kydele
Eternal Witness
The closest thing to a staple that exists in G
Etherium Sculptor
Safer Helm of Awakening
Goblin Welder
The amount of bull***** that this guy can get up to is legendary
Jhoira, Weatherlight Captain
This spot used to be Vedalken Archmage but the good captain is just better in every way even making the Commander's cantrips as well.
Phyrexian Metamorph
Versatile is the middle name here
Ramunap Excavator
My crucible is in another deck and this guy can largely get the job done
Riddlesmith
With Jhoira, Weatherlight Captain and Jeskai Ascendancy completes the artifact draw go trinity
Snapcaster Mage
No explanation needed
Sylvan Safekeeper
Since the commander of this deck is so good it needs protection this little guy is my favorite and he pairs well with Titania as well.
The Locust God
This deck is built to draw cards so eventually that makes this guy into a win condition.
Titania, Protector of Argoth
Plays well with the land stuff in this deck and can serve as a win con if the board is correct.
Torrential Gearhulk
Good Robot with some sneaky tricks like flashing him in to cast Commit // Memory the memory half while it is in the graveyard is my favorite.
Brainstorm
U to draw three cards and have Commander tap for 3 what is not to love
Crop Rotation
Fixing and shenanigans
Mystical Tutor
Intuition
Instant speed tutors that are very good
Nature's Claim
Cyclonic Rift
My two favorite pieces of removal in these colors
Dramatic Reversal
Goes infinite, can be used in a pinch
Tolarian Winds
Draws a lot of cards for two mana
Disallow
Mindbreak Trap
Versatile Counterspells
Frantic Search
Free draw, yes please
Commit // Memory
Removal and also a lot of draw plays really nice with Torrential Gearhulk
Paradoxical Outcome
This card is extremely good with a lot of low costing artifacts
Intellectual Offering
Untaps and cards everything this deck wants
Mystic Confluence
Varying mode counterspell is good for Mind's Desire
Second Sunrise
A very scary card with a bunch of eggs and also with a Sylvan Safekeeper
Fabricate
Artifact tutor
Life from the Loam
Land shenanigans, plays nice with draw lands / depths
Mind's Desire
Storm out, sometimes works well sometimes does not 3+ is typically what I am for.
Scapeshift
Splendid Reclamation
The land bull***** 1-2-Punch, play extremely well with Amulet of Vigor
Scrap Mastery
Living Death for artifacts is very good
Time Spiral
Free Draw Seven and GY disruption if needed
Wheel of Fortune
Winds of Change
Wheels that are the best
2 Forest
3 Island
Mountain
Basic Lands good to have a couple
Breeding Pool
Hallowed Fountain
Sacred Foundry
Steam Vents
Stomping Ground
Temple Garden
Shock Lands
Windswept Heath
Wooded Foothills
Flooded Strand
Polluted Delta
Fetch Lands
City of Brass
Command Tower
Mana Confluence
4 Color Lands
Tree of Tales
Great Furnace
Seat of the Synod
Artifact Lands, good but potentially a drawback depending on amount of removal in meta
Mikokoro, Center of the Sea
Horizon Canopy
Cephalid Coliseum
Lands that draw cards that are both good but also not as expensive as Bazaar of Baghdad
Academy Ruins
Very good in an artifact central deck
Cavern of Souls
Calling Humans is usually the pick, Artificer also not bad.
Dark Depths
30 isn't actually that hard to hit but we can also cheat it with other lands.
Kor Haven
I like this more than Maze of Ith because it taps for mana
Thespian's Stage
Copies good lands, works well with Depths
Tolaria West
Transforms into better lands
Valakut, the Molten Pinnacle
Combines with Prismatic Omen to do some real damage.
Vesuva
See Thespian's Stage (except for Dark Depths) also fun with Valakut
In Closing
Rebuilt and Ready to go, all suggestions welcome and thanks for reading.