Luminarch Ascension is probably not in there because it draws a lot of hate and doesn't really do anything to synergize with the Voltron plan, but the rest seem addable
Library of Leng could probably be dropped. I've never been super impressed with these effects. Yes Enchantress will draw a lot of cards, but just keep the ones you care about and forget the rest. You have Retether and Sun Titan too, so getting the graveyard full with actually be situationally useful
Luminarch Ascension is probably not in there because it draws a lot of hate and doesn't really do anything to synergize with the Voltron plan, but the rest seem addable
Library of Leng could probably be dropped. I've never been super impressed with these effects. Yes Enchantress will draw a lot of cards, but just keep the ones you care about and forget the rest. You have Retether and Sun Titan too, so getting the graveyard full with actually be situationally useful
I'd also add that Femeref Enchantress is probably unnecessary here, unless you have a way of sacing your enchantments - and you're not running Faith Healer.
Dromoka's Command seems better than Selesnya Charm, so that's why I suggested cutting the charm for Path to Exile. Command has a pump effect (though admittedly smaller), but also a better creature removal effect, and can destroy enchantments, and can prevent you from being burned out by random big-mana-red. I imagine the Charm will be the first mode almost all the time, with random lucky moments when the creature you want to kill also has a high power. The 2/2 is mostly useless. So I'd keep Command over the Charm if I had to choose.
@toctheyounger I thought the same thing about Femeref Enchantress but maybe it's good here since a lot of the enchantments are auras, and those tend to die? It also triggers on your opponent's enchantments, for whatever that's worth. I agree that it could be easily cut though
@toctheyounger I thought the same thing about Femeref Enchantress but maybe it's good here since a lot of the enchantments are auras, and those tend to die? It also triggers on your opponent's enchantments, for whatever that's worth. I agree that it could be easily cut though
Personally, I'd rather have Nomad Mythmaker in this slot. But then I'd also rather have it than Silent Sentinel too, as it's a lot cheaper to cast and covers quite nicely what Sun Titan can't. I don't think the card advantage would be worth it, as with all of the ETB enchantress effects here, it's almost certain he will maintain ~7 cards in hand.
I have a few cards I'd like to add to the deck, but it works pretty well as is and I'm not sure what cards to remove to add them.
The cards I want to add are:
Any advice on what to cut for the additions, or are they even worth adding?
1 Sigarda, Host of Herons
//CREATURES
1 Herald of the Pantheon
1 Femeref Enchantress
1 Argothian Enchantress
1 Mesa Enchantress
1 Yavimaya Enchantress
1 Verduran Enchantress
1 Burnished Hart
1 Eidolon of Blossoms
1 Ajani's Chosen
1 Wolfir Silverheart
1 Krond the Dawn-Clad
1 Dragonlord Dromoka
1 Sun Titan
1 Sunblast Angel
1 Silent Sentinel
1 Colossus of Akros
//ARTIFACTS
1 Library of Leng
1 Basilisk Collar
1 Helm of the Gods
1 Damping Matrix
1 Godsend
//PLANESWALKERS
1 Ajani, Mentor of Heroes
//INSTANTS
1 Swords to Plowshares
1 Dromoka's Command
1 Selesnya Charm
//SORCERIES
1 Revoke Existence
1 Kodama's Reach
1 Cultivate
1 Explosive Vegetation
1 Harmonize
1 Retether
1 Winds of Rath
1 Three Dreams
1 Open the Vaults
1 Sigarda's Aid
1 Ethereal Armor
1 Rancor
1 Burgeoning
1 Spirit Mantle
1 Flickerform
1 Battle Mastery
1 Gift of Immortality
1 Unquestioned Authority
1 Snake Umbra
1 Ancestral Mask
1 Shield of the Oversoul
1 Armadillo Cloak
1 Unflinching Courage
1 Aura of Silence
1 Banishing Light
1 Oblivion Ring
1 Song of the Dryads
1 City of Solitude
1 Enchantress's Presence
1 Dueling Grounds
1 Indestructibility
1 Lightmine Field
1 Titania's Song
1 Spectra Ward
1 Sphere of Safety
1 Sigil of the Empty Throne
1 Command Tower
1 Reflecting Pool
1 Reliquary Tower
1 Gavony Township
1 Opal Palace
1 Rogue's Passage
1 Temple of the False God
1 Tectonic Edge
1 New Benalia
1 Sandstone Bridge
1 Vivid Grove
1 Temple Garden
1 Canopy Vista
1 Sunpetal Grove
1 Temple of Plenty
1 Blossoming Sands
1 Selesnya Guildgate
1 Sungrass Prairie
10 Forest
9 Plains
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Could cut Banishing Light or Oblivion Ring for Grasp of Fate, as it is basically a strict upgrade, hitting all players instead of just one
Library of Leng could probably be dropped. I've never been super impressed with these effects. Yes Enchantress will draw a lot of cards, but just keep the ones you care about and forget the rest. You have Retether and Sun Titan too, so getting the graveyard full with actually be situationally useful
Path to Exile seems better than Selesnya Charm, though I guess the pump effect could be occasionally useful
Can probably just cut a land for Sol Ring
Yavimaya Enchantress is just weak, if you ask me. Daybreak Coronet could take her place easily.
Colossus of Akros also seems cuttable, and maybe Godsend too
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
All solid suggestions. Godsend has saved my life more than once since it gets around hexproof, so I'll likely keep that.
What about Dromoka's Command for Path?
I'd also add that Femeref Enchantress is probably unnecessary here, unless you have a way of sacing your enchantments - and you're not running Faith Healer.
Krond the Dawn-Clad is very colour intensive. Just a thought.
With all of the enchantress effects do you really need Harmonize?
As opposed to Sol Ring, you could always go full enchantment with things like Wild Growth, Overgrowth and Utopia Sprawl.
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@toctheyounger I thought the same thing about Femeref Enchantress but maybe it's good here since a lot of the enchantments are auras, and those tend to die? It also triggers on your opponent's enchantments, for whatever that's worth. I agree that it could be easily cut though
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
Personally, I'd rather have Nomad Mythmaker in this slot. But then I'd also rather have it than Silent Sentinel too, as it's a lot cheaper to cast and covers quite nicely what Sun Titan can't. I don't think the card advantage would be worth it, as with all of the ETB enchantress effects here, it's almost certain he will maintain ~7 cards in hand.