Mike gives the Ballista +1/+1 as it's not human so you need some way of killing it after you've pinged an opponent (seriously, who do so many people miss this?).
Anyway, how does this compare to the Thrasios/Tymna Hulk decks using the "breakfast" combo (self mill with Cephalid Illusionist / Nomads en-Kor)? That combo looks slightly more resilient as you can get a Grand Abolisher from your hulk tutor, thus protecting yourself from grave hate and removal, but does having red gives you significant advantages elsewhere?
Mike gives the Ballista +1/+1 as it's not human so you need some way of killing it after you've pinged an opponent (seriously, who do so many people miss this?).
Well I can't speak for everyone else, but I missed it because I'm bad at reading cards before posting. Thanks for clarifying.
Anyway, how does this compare to the Thrasios/Tymna Hulk decks using the "breakfast" combo (self mill with Cephalid Illusionist / Nomads en-Kor)? That combo looks slightly more resilient as you can get a Grand Abolisher from your hulk tutor, thus protecting yourself from grave hate and removal, but does having red gives you significant advantages elsewhere?
The simple answer is I do not have the white cards. What I have is red cards. It turns out the cards works with my playstyle.
Made a few changes with the deck. I just felt that it needs a Plan C. Plan A is Hermit Druid. Plan B is Protean Hulk.
Plan C is Pili-Pala and Grand Architect. This two are can be fetched with Protean Hulk or just cast Pili-Pala then cast Grand Architect the next turn for infinite colored mana and cast Thrasios, Triton Hero to draw the whole deck and win from there. You can also FlashPili-Pala end of turn then cast Grand Architect your turn.
Cards out
-Tasigur, the Golden Fang: I just feel that this is card is only used after having the infinite mana.
-Snapcaster Mage: With a heavy heart I let go of this card.
Introduction to the Deck
They banned Leovold, Emissary of Trest and unbanned Protean Hulk.
So I switched from Leovold Doomsday to a 4 color Flash Hulk deck .
Why would You want to play this deck?
Why wouldn't You want to play this deck?
The Deck
Average CMC: 1.86
1 Thrasios, Triton Hero
1 Vial Smasher the Fierce
Land - 28
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 City of Brass
1 Command Tower
1 Flooded Strand
1 Forbidden Orchard
1 Mana Confluence
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Tarnished Citadel
1 Tropical Island
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
Removal - 8
1 Abrupt Decay
1 Chain of Vapor
1 Cyclonic Rift
1 Dismember
1 Lightning Bolt
1 Nature's Claim
1 Slaughter Pact
1 Toxic Deluge
1 Brainstorm
1 Careful Study
1 Faithless Looting
1 Jace, Vryn's Prodigy
1 Ponder
1 Preordain
1 Wheel of Fortune
Ramp - 15
1 Arbor Elf
1 Birds of Paradise
1 Chrome Mox
1 Dark Ritual
1 Deathrite Shaman
1 Elves of Deep Shadow
1 Elvish Mystic
1 Elvish Spirit Guide
1 Fyndhorn Elves
1 Llanowar Elves
1 Lotus Petal
1 Mana Crypt
1 Mox Diamond
1 Simian Spirit Guide
1 Sol Ring
Disruption - 9
1 Autumn's Veil
1 Dispel
1 Duress
1 Force of Will
1 Mental Misstep
1 Pact of Negation
1 Spell Pierce
1 Swan Song
1 Sylvan Safekeeper
Plan A: Necrotic Ooze Combo - 5
1 Devoted Druid
1 Hermit Druid
1 Morselhoarder
1 Necrotic Ooze
1 Anger
1 Body Double
1 Flash
1 Mikaeus, the Unhallowed
1 Protean Hulk
1 Viscera Seer
1 Walking Ballista
1 Mogis's Marauder
Tutor - 11
1 Demonic Tutor
1 Entomb
1 Gamble
1 Green Sun's Zenith
1 Lim-Dûl's Vault
1 Merchant Scroll
1 Mystical Tutor
1 Summoner's Pact
1 Survival of the Fittest
1 Vampiric Tutor
1 Worldly Tutor
Recursion - 7
1 Bloodghast
1 Dread Return
1 Narcomoeba
1 Necromancy
1 Phantasmagorian
1 Reanimate
1 Shallow Grave
1 Apprentince Necromancer
Game Plan
The Combo
Plan A: Necrotic Ooze Combo
Activate Hermit Druid
Mill your library
return from graveyard Narcomoeba
play a land then return Bloodghast
Cast Dread Return for its flashback cost sacrificing Hermit Druid, Bloodghast and Narcomoeba
Return Necrotic Ooze to battlefield
Add -1/-1 counter using Devoted Druid's ability
Remove -1/-1 counter using Morselhoarder's ability
Repeat to add infinite colored mana
Use Walking Ballista's ability for infinite damage
Plan B: Flash Hulk
Cast Flash
Play and sacrifice Protean Hulk
Search for Body Double and Viscera Seer
Body Double copies Protean Hulk from the graveyard
Sacrifice Body Double to Viscera Seer
Search for 1 Mikaeus, the Unhallowed and Walking Ballista
Sacrifice Walking Ballista then it returns because of Undying
Remove +1/+1 counter for damage
Repeat sacrifice and damage step
Plan C: Flash Hulk to Hermit Druid
Cast Flash
Play and sacrifice Protean Hulk
Search for Mogis's Marauder, Hermit Druid, and Deathrite Shaman.
Hermit Druid and Deathrite Shaman gains haste because of Mogis's Marauder.
Add one green mana with Deathrite Shaman and activate Hermit Druid.
Activate Plan A.
Deck history
06/14/2017
Thread Created
06/16/2017
Cards out
-Tasigur, the Golden Fang
-Snapcaster Mage
Cards In
+Pili-Pala
+Grand Architect
06/25/2017
Cards Out
-Duress
Cards In
+Memory's Journey
08/23/2017
Cards Out
-Pili-Pala
-Grand Architect
Cards In
+Mogis's Marauder
+Apprentince Necromancer
Why do you need to get Viscera Seer and Body Double before getting Mikaeus, the Unhallowed and Walking Ballista? Don't the latter two just win the game on their own?
Mike gives the Ballista +1/+1 as it's not human so you need some way of killing it after you've pinged an opponent (seriously, who do so many people miss this?).
Anyway, how does this compare to the Thrasios/Tymna Hulk decks using the "breakfast" combo (self mill with Cephalid Illusionist / Nomads en-Kor)? That combo looks slightly more resilient as you can get a Grand Abolisher from your hulk tutor, thus protecting yourself from grave hate and removal, but does having red gives you significant advantages elsewhere?
Any consideration for Sylvan Tutor or Tolaria West?
The simple answer is I do not have the white cards. What I have is red cards. It turns out the cards works with my playstyle.
elfric is on point with the red cards.
Anger gives haste to any creature once it is in the graveyard and you have a mountain. This easy to do with all the loot effects, Survival of the Fittest and Entomb.
Simian Spirit Guide is another instant mana for a turn.
Morselhoarder in my opinion makes a compact infinite mana combo with Necrotic Ooze with just Devoted Druid. No need for Blighted Bat, Wall of Roots, and Channeler Initiate. Although an argument can be made that Wall of Roots and Channeler Initiate are just mana creatures and Morselhoarder could just be Blighted Bat, I just like 1 cmc mana dorks.
Lightning Bolt replaced Swords to Plowshares. Could not think of a better removal for that slot.
Faithless Looting 1 cmc loot with flashback. Digs you deeper into your deck and discards combo pieces that is in your hand.
Gamble is because I do not have an Imperial Seal. First turn Gamble is pretty sick. If you fail on the Gamble at least you have a red Entomb.
Wheel of Fortune, I just like this better than Windfall.
Made a few changes with the deck. I just felt that it needs a Plan C. Plan A is Hermit Druid. Plan B is Protean Hulk.
Plan C is Pili-Pala and Grand Architect. This two are can be fetched with Protean Hulk or just cast Pili-Pala then cast Grand Architect the next turn for infinite colored mana and cast Thrasios, Triton Hero to draw the whole deck and win from there. You can also Flash Pili-Pala end of turn then cast Grand Architect your turn.
Cards out
-Tasigur, the Golden Fang: I just feel that this is card is only used after having the infinite mana.
-Snapcaster Mage: With a heavy heart I let go of this card.
Cards In
+Pili-Pala
+Grand Architect
Removed Duress as I already have many disruption and I need a way to avoid dying to decking.
Added Memory's Journey.
If Dread Return is countered after milling the deck with Hermit Druid, you can use Memory's Journey to return Reanimate, Shallow Grave, and/or Necromancy/Preordain
-Pili-Pala
-Grand Architect
Cards in
+Mogis's Marauder
+Apprentice Necromancer
The chance of doing the Pili-Pala + Grand Architect Combo is very slim. It is also slow and needs lots of blue mana.
I added Mogis's Marauder for another Protean Hulk combo.
The combo is Hermit Druid, Deathrite Shaman, and Mogis's Marauder. The Deathrite Shaman and Hermit Druid gains haste. Add one green mana with the shaman at activate Hermit Druid for the Necrotic Ooze kill.
This is great when Protean Hulk gets exiled from the graveyard and you cannot use Body Double for the Walking Ballista kill.
Apprentice Necromancer is another reanimation spell for Hermit Druid.