My midrrangey Breya list. I'm a very competitive player and this has sort of become my "fun" list. I can combo out early with some good hands but nothing too crazy. It does a lot of fun, artifacty stuff like Mycosynth Lattice + Vandalblast and Kuldotha Forgemaster + Blightsteel Colossus.
Very much trying to re-envision the Sharuum the Hegemon lists I really enjoyed in my early days of commander into a competitive context.
Very nice list! Do you have things dialed in exactly where you want it at this point, or is it still a WIP?
I have a few questions for you:
1) Have you ever wished you had access to 2-3 more counters? I'm currently making cuts to my list, trying to get to 100, and I'm struggling to find the cuts. On top of what you're playing, I think I'm also playing Stubborn Denial, Negate, and maybe Arcane Denial(?)
2) You have Deluge and Rift for mass removal/bounce. Have you ever felt a little lacking in that area, like you could use 1 or 2 more wipes? Maybe something with some versatility like Engineered Explosives, Austere Command or Merciless Eviction?
3) On a scale from 1 to 10, how good have the following been for you in practice:
Daretti - Just a really strong walker in this deck for 3 mana, IMO. Makes fodder or sacs fodder to destroy any artifact or creature for -1? Seems good.
Faeries - Depends on how much "fun" you're looking to have These guys make fodder for you to sacrifice to Breya and in metas like mine with tons of creatures with powerful ETB effects, this card can do work. Bonus points for sweet, sweet value with Displacer, either blinking the Faeries to "break the link" to the last created token or blinking an opponent's creature to make another token. Note: Pairing with Panharmonicon in this type of meta may straight up break your fun meter
Welder is just a powerful magic card at CMC 1. Sure it dies to a sneeze, but in an artifact-centric deck (especially if you're running haste enablers), there aren't many 1-drop creatures in the format with this kind of power. Question is, are Dack, Daretti, and Breya enough to take advantage of the card (outside of stuff being blown up naturally)...
Shred Memory - Likely to be used as another tutor for combo pieces, e.g. all parts of Thopter Combo/Sieve, Scepter/Reversal, Nim Deathmantle, or just grab Winter Orb and show everyone your fun police badge. Also, sometimes it just shuts down degenerate strategies like reanimator or what have you.
Staff of Domination - Maybe too redundant with other cards in the deck while being too pricey to cast and activate... It draws your deck with infinite colorless mana (colored mana obv just kills the table with Breya, barring a Nevermore or Pithing Needle type effect on her), but it also untaps Arcum/Forgemaster/Transmuter or taps down big scary monsters before they come at you. Probably still not worth it.
Unwinding Clock - I know, it's a 4 mana "do nothing" on of a lot of boards. But you do run Monolith and Vault, Forgemaster/Transmuter, Lattice, Shimmer Myr, Scepter. Maybe it could be good? I feel like probably not worth it but I'm just curious if you have any thoughts or experience with the card (or any of them). There's so many options with a non-hyper competitive Breya builds that I can't possibly test everything that I want to
Private Mod Note
():
Rollback Post to RevisionRollBack
WUBG Atraxa Superfriends WRBG Saskia's Angry UBRG Yidris Valuetown WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed WBG Ghave counters madness BRG Prossh, Token Master UBG Tasigur Seedborn Control WU Brago Bouncy Castle WB Karlov Voltron B Erebos/Drana MBC R Feldon jank
Very nice list! Do you have things dialed in exactly where you want it at this point, or is it still a WIP?
I have a few questions for you:
1) Have you ever wished you had access to 2-3 more counters? I'm currently making cuts to my list, trying to get to 100, and I'm struggling to find the cuts. On top of what you're playing, I think I'm also playing Stubborn Denial, Negate, and maybe Arcane Denial(?)
2) You have Deluge and Rift for mass removal/bounce. Have you ever felt a little lacking in that area, like you could use 1 or 2 more wipes? Maybe something with some versatility like Engineered Explosives, Austere Command or Merciless Eviction?
3) On a scale from 1 to 10, how good have the following been for you in practice:
Daretti - Just a really strong walker in this deck for 3 mana, IMO. Makes fodder or sacs fodder to destroy any artifact or creature for -1? Seems good.
Faeries - Depends on how much "fun" you're looking to have These guys make fodder for you to sacrifice to Breya and in metas like mine with tons of creatures with powerful ETB effects, this card can do work. Bonus points for sweet, sweet value with Displacer, either blinking the Faeries to "break the link" to the last created token or blinking an opponent's creature to make another token. Note: Pairing with Panharmonicon in this type of meta may straight up break your fun meter
Welder is just a powerful magic card at CMC 1. Sure it dies to a sneeze, but in an artifact-centric deck (especially if you're running haste enablers), there aren't many 1-drop creatures in the format with this kind of power. Question is, are Dack, Daretti, and Breya enough to take advantage of the card (outside of stuff being blown up naturally)...
Shred Memory - Likely to be used as another tutor for combo pieces, e.g. all parts of Thopter Combo/Sieve, Scepter/Reversal, Nim Deathmantle, or just grab Winter Orb and show everyone your fun police badge. Also, sometimes it just shuts down degenerate strategies like reanimator or what have you.
Staff of Domination - Maybe too redundant with other cards in the deck while being too pricey to cast and activate... It draws your deck with infinite colorless mana (colored mana obv just kills the table with Breya, barring a Nevermore or Pithing Needle type effect on her), but it also untaps Arcum/Forgemaster/Transmuter or taps down big scary monsters before they come at you. Probably still not worth it.
Unwinding Clock - I know, it's a 4 mana "do nothing" on of a lot of boards. But you do run Monolith and Vault, Forgemaster/Transmuter, Lattice, Shimmer Myr, Scepter. Maybe it could be good? I feel like probably not worth it but I'm just curious if you have any thoughts or experience with the card (or any of them). There's so many options with a non-hyper competitive Breya builds that I can't possibly test everything that I want to
It's certainly been worked on since breya was released so while it's largely stable I'm always open to suggestions.
1. I feel pretty good about the number of counters I run. Really depends on your meta but I'm tapping out a lot in this deck unless shimmer myr is on the field.
2. Engineered Explosives would be a good add I just don't have enough cash to add one at the moment, but with the amount of tutors I run I never feel like my 1 or 2 of mass removal options are far away.
3. Dark Confidant - Hard 10 this card is AWESOME (except if you hit blightsteel) Kuldotha Forgemaster - I probably a 6, I love this card because I have a few interesting blightsteel lines in this deck and most of them involve a hastey Forgemaster. This is mostly a personal inclusion for fun reasons, also no one in my meta ever seems to run bribery so generally I'm never punished for including him. Mycosynth Lattice - like, pretty low, a 3 honestly. My fixing is good enough that it never comes up, pretty much in here exclusively for the interaction with vandalblast. Another personal inclusion for fun reasons. pretty decent with I grab it with arcum daggson because man it sucks to hard cast. Used to run unwinding clock but cut it because it just wasn't doing anything. If I got to the point where I had a mycosynth, clock, and winter orb out I probably should have just comboed already. If I take it out vandalblast will go with it and that will probably happen when I get a Lion's Eye Diamond to combo with a Auriok Salvagers Shimmer Myr - A hard 7. I feel like him and the haste enablers are must includes if you're going the slower artifact combo route with pili-pala and grand architect, kuldotha blightsteel blitzing, infinite colorless mana thopter sword, etc. Just turns those things from mediocre multiturn plays to dangerous one turn game enders. Also turns my very tap out heavy deck into an instand speed one. It's a much more powerful effect than you might imagine. Also it's a leyline of anticipation you can sac to breya.
Voltaic Key - 1. Honestly probably just going to get cut. had some interesting interactions with cards I've since cut from the deck.
4. Daretti, Ingenious Iconoclast - Haven't tried him put just seems too slow. Breya is an effective removal spell in your command zone so it's in my opinion largely unnecessary to run. Makes some extra sac fodder too but honestly that hasn't come up as a want for me. Faerie Artisans - does have some interesting interactions with Eldrazi Displacer but it's a bit too cute for my tastes. My meta is also incredible low to the ground atm unless I'm playing the more casual folks so there just aren't that many great targets to copy that aren't getting cheated out into play before I would even have the faires around. Goblin Welder - Was in the list, kept him in for months but honestly did nothing for me in any of my games. I know he seems powerful but in my experience every time I drew him I found him useless. Shred Memory - Man this seems like an awesome card. I'll probably add it. I am in need of graveyard hate and it acts as another Muddle the Mixture transmute tutor. This card definitely deserves a spot. Staff of Domination - Yeah this just seems overly costed and overly redundant. Unwinding Clock - This was in my list for a long time as part of the previously mentioned MYcosynth Lattice + Unwinding Clock + Winter orb combo but like previously mentioned if I get this lock I'm doing something wrong as I should have already won. Winter orb is good on it's on as I can often break parity and I have an artifact sac outlet in my command zone but unwinding clock and mycosynth both are probably getting axed.
1 Academy Ruins
1 Adarkar Wastes
1 Blood Crypt
1 Bloodstained Mire
1 City of Brass
1 Command Tower
1 Desolate Lighthouse
1 Dragonskull Summit
1 Drowned Catacomb
1 Exotic Orchard
1 Flooded Strand
1 Glacial Fortress
1 Godless Shrine
1 Great Furnace
1 Hallowed Fountain
1 Inventors' Fair
1 Island
1 Isolated Chapel
1 Mana Confluence
1 Polluted Delta
1 Reflecting Pool
1 Sacred Foundry
1 Seat of the Synod
1 Shivan Reef
1 Spire of Industry
1 Steam Vents
1 Swamp
1 Underground River
1 Urborg, Tomb of Yawgmoth
1 Vault of Whispers
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
1 Dack Fayden
1 Daretti, Scrap Savant
1 Tezzeret, Agent of Bolas
1 Tezzeret the Seeker
Artifact (26)
1 Ashnod's Altar
1 Azorius Signet
1 Basalt Monolith
1 Boros Signet
1 Chromatic Lantern
1 Hammer of Purphoros
1 Isochron Scepter
1 Izzet Signet
1 Krark-Clan Ironworks
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Opal
1 Mycosynth Lattice
1 Nim Deathmantle
1 Rings of Brighthearth
1 Skullclamp
1 Sol Ring
1 Sword of the Meek
1 Talisman of Dominance
1 Talisman of Indulgence
1 Talisman of Progress
1 Thopter Foundry
1 Time Sieve
1 Voltaic Key
1 Winter Orb
Sorcery (10)
1 Demonic Tutor
1 Diabolic Intent
1 Fabricate
1 Ponder
1 Preordain
1 Scrap Mastery
1 Toxic Deluge
1 Vandalblast
1 Vindicate
1 Windfall
1 Arcum Dagsson
1 Blightsteel Colossus
1 Dark Confidant
1 Eldrazi Displacer
1 Ethersworn Canonist
1 Grand Architect
1 Kuldotha Forgemaster
1 Master Transmuter
1 Notion Thief
1 Pili-Pala
1 Shimmer Myr
1 Snapcaster Mage
1 Spellskite
1 Thopter Engineer
Instant (11)
1 Brainstorm
1 Counterspell
1 Cyclonic Rift
1 Dramatic Reversal
1 Enlightened Tutor
1 Muddle the Mixture
1 Mystical Tutor
1 Swan Song
1 Vampiric Tutor
1 Wear // Tear
1 Whir of Invention
Enchantment (1)
1 Necropotence
My midrrangey Breya list. I'm a very competitive player and this has sort of become my "fun" list. I can combo out early with some good hands but nothing too crazy. It does a lot of fun, artifacty stuff like Mycosynth Lattice + Vandalblast and Kuldotha Forgemaster + Blightsteel Colossus.
Very much trying to re-envision the Sharuum the Hegemon lists I really enjoyed in my early days of commander into a competitive context.
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
I have a few questions for you:
1) Have you ever wished you had access to 2-3 more counters? I'm currently making cuts to my list, trying to get to 100, and I'm struggling to find the cuts. On top of what you're playing, I think I'm also playing Stubborn Denial, Negate, and maybe Arcane Denial(?)
2) You have Deluge and Rift for mass removal/bounce. Have you ever felt a little lacking in that area, like you could use 1 or 2 more wipes? Maybe something with some versatility like Engineered Explosives, Austere Command or Merciless Eviction?
3) On a scale from 1 to 10, how good have the following been for you in practice:
4) Do you have any experience with, or an opinion on, any of the following in a midrange-y Breya list:
Daretti - Just a really strong walker in this deck for 3 mana, IMO. Makes fodder or sacs fodder to destroy any artifact or creature for -1? Seems good.
Faeries - Depends on how much "fun" you're looking to have These guys make fodder for you to sacrifice to Breya and in metas like mine with tons of creatures with powerful ETB effects, this card can do work. Bonus points for sweet, sweet value with Displacer, either blinking the Faeries to "break the link" to the last created token or blinking an opponent's creature to make another token. Note: Pairing with Panharmonicon in this type of meta may straight up break your fun meter
Welder is just a powerful magic card at CMC 1. Sure it dies to a sneeze, but in an artifact-centric deck (especially if you're running haste enablers), there aren't many 1-drop creatures in the format with this kind of power. Question is, are Dack, Daretti, and Breya enough to take advantage of the card (outside of stuff being blown up naturally)...
Shred Memory - Likely to be used as another tutor for combo pieces, e.g. all parts of Thopter Combo/Sieve, Scepter/Reversal, Nim Deathmantle, or just grab Winter Orb and show everyone your fun police badge. Also, sometimes it just shuts down degenerate strategies like reanimator or what have you.
Staff of Domination - Maybe too redundant with other cards in the deck while being too pricey to cast and activate... It draws your deck with infinite colorless mana (colored mana obv just kills the table with Breya, barring a Nevermore or Pithing Needle type effect on her), but it also untaps Arcum/Forgemaster/Transmuter or taps down big scary monsters before they come at you. Probably still not worth it.
Unwinding Clock - I know, it's a 4 mana "do nothing" on of a lot of boards. But you do run Monolith and Vault, Forgemaster/Transmuter, Lattice, Shimmer Myr, Scepter. Maybe it could be good? I feel like probably not worth it but I'm just curious if you have any thoughts or experience with the card (or any of them). There's so many options with a non-hyper competitive Breya builds that I can't possibly test everything that I want to
WUBG Atraxa Superfriends
WRBG Saskia's Angry
UBRG Yidris Valuetown
WUBR Breya "not just for infinite combos anymore" Etherium Shaper
mana]W[/mana]UR Narset the Nerfed
WBG Ghave counters madness
BRG Prossh, Token Master
UBG Tasigur Seedborn Control
WU Brago Bouncy Castle
WB Karlov Voltron
B Erebos/Drana MBC
R Feldon jank
It's certainly been worked on since breya was released so while it's largely stable I'm always open to suggestions.
1. I feel pretty good about the number of counters I run. Really depends on your meta but I'm tapping out a lot in this deck unless shimmer myr is on the field.
2. Engineered Explosives would be a good add I just don't have enough cash to add one at the moment, but with the amount of tutors I run I never feel like my 1 or 2 of mass removal options are far away.
3. Dark Confidant - Hard 10 this card is AWESOME (except if you hit blightsteel)
Kuldotha Forgemaster - I probably a 6, I love this card because I have a few interesting blightsteel lines in this deck and most of them involve a hastey Forgemaster. This is mostly a personal inclusion for fun reasons, also no one in my meta ever seems to run bribery so generally I'm never punished for including him.
Mycosynth Lattice - like, pretty low, a 3 honestly. My fixing is good enough that it never comes up, pretty much in here exclusively for the interaction with vandalblast. Another personal inclusion for fun reasons. pretty decent with I grab it with arcum daggson because man it sucks to hard cast. Used to run unwinding clock but cut it because it just wasn't doing anything. If I got to the point where I had a mycosynth, clock, and winter orb out I probably should have just comboed already. If I take it out vandalblast will go with it and that will probably happen when I get a Lion's Eye Diamond to combo with a Auriok Salvagers
Shimmer Myr - A hard 7. I feel like him and the haste enablers are must includes if you're going the slower artifact combo route with pili-pala and grand architect, kuldotha blightsteel blitzing, infinite colorless mana thopter sword, etc. Just turns those things from mediocre multiturn plays to dangerous one turn game enders. Also turns my very tap out heavy deck into an instand speed one. It's a much more powerful effect than you might imagine. Also it's a leyline of anticipation you can sac to breya.
Voltaic Key - 1. Honestly probably just going to get cut. had some interesting interactions with cards I've since cut from the deck.
4. Daretti, Ingenious Iconoclast - Haven't tried him put just seems too slow. Breya is an effective removal spell in your command zone so it's in my opinion largely unnecessary to run. Makes some extra sac fodder too but honestly that hasn't come up as a want for me.
Faerie Artisans - does have some interesting interactions with Eldrazi Displacer but it's a bit too cute for my tastes. My meta is also incredible low to the ground atm unless I'm playing the more casual folks so there just aren't that many great targets to copy that aren't getting cheated out into play before I would even have the faires around.
Goblin Welder - Was in the list, kept him in for months but honestly did nothing for me in any of my games. I know he seems powerful but in my experience every time I drew him I found him useless.
Shred Memory - Man this seems like an awesome card. I'll probably add it. I am in need of graveyard hate and it acts as another Muddle the Mixture transmute tutor. This card definitely deserves a spot.
Staff of Domination - Yeah this just seems overly costed and overly redundant.
Unwinding Clock - This was in my list for a long time as part of the previously mentioned MYcosynth Lattice + Unwinding Clock + Winter orb combo but like previously mentioned if I get this lock I'm doing something wrong as I should have already won. Winter orb is good on it's on as I can often break parity and I have an artifact sac outlet in my command zone but unwinding clock and mycosynth both are probably getting axed.
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon