One of the best things about Magic's God cards is that they're Indestructible. When you pair that with Deathtouch in the color with the best Fight and Lure effects, you can have a god ready to take on the world and single-handedly wipe the board with in each combat.
The deck's strategy is to get Rhonas the Indomitable down and start using him to bring the pain train to the rest of the board while we build up our side. Rhonas can take any amount of ordinary damage while needing guaranteeing a favorable outcome against non-indestructible creatures. However, he doesn't fight well against creatures with Wither, Infect, other -1/-1 shenanigans, and sacrifice effects, though sacrificing is lessened with a larger board of creatures. Additionally, use Lure effects with Trample produces fantastic results: Let's say Rhonas is enchanted with Lure and Rancor, he's a 7/5 indestructible deathtouching trampler that has to be blocked by every available creature, and he swings in at an opponent with 6 ordinary creatures. Rhonas will be able to assign each creature exactly 1 point of damage (because every 1 point of deathtouch damage is considered lethal), thus killing every single blocker and even getting in 1 damage on the opponent while remaining unharmed thanks to his indestructibility.
The rest of the deck will play like a mono-green midrange deck, packing more control elements than usual for mono-green, and running a couple handfuls of cards that are specifically good with Rhonas. My personal favorite combos going into this are Rhonas + Thornbite Staff + Predatory Urge and Rhonas + Scythe of the Wretched + anything that makes Rhonas hit more things.
It's worth noting that Rhonas requires another creature with power 4 or greater to attack or block, so some of my creatures were based around this specific attribute. With these creatures, I aimed for durability and recurrability, so that's why I've included cards like Manor Gargoyle, Phytotitan, and Weatherseed Treefolk. It's also worth noting that I don't plan to use Rhonas's activated ability *too* much, really only when I need it in a pinch. Otherwise, I've built in several other ways to gain Trample.
Suitable suggestions, constructive criticism, and miscellaneous musings are welcome!
Arena is the canonical fight card so I think it deserves a slot in this deck. Just remember that you shouldn't count it as a land since it doesn't tap for mana.
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If it is within your budget, make room for Ancient Tomb.
I've actually updated the list to be less controlling, more creature-heavy. The Gargoyle and Treefolk are there to be constant "creatures with 4 or more power" for Rhonas and they've been just fine. The Gargoyle's nice for having a flying blocker since we all know mono green's a tad deficient in that, and the Treefolk is nice for the ETB triggers I added (but haven't yet updated the list), like Garruk's Packleader and Elemental Bond. The deck's worked pretty well for me so far. I'll post an update to my list soon if I have the time.
I like your recommendations, we can definitely make room for Lighthouse and Bonds in the list. I haven't had much trouble with Hexproof and Shroud but being prepared has never been a bad thing.
Ironically, I fully intend to build a Scorpion God deck sometime next month. Now, I can have flavorful duel decks.
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The deck's strategy is to get Rhonas the Indomitable down and start using him to bring the pain train to the rest of the board while we build up our side. Rhonas can take any amount of ordinary damage while needing guaranteeing a favorable outcome against non-indestructible creatures. However, he doesn't fight well against creatures with Wither, Infect, other -1/-1 shenanigans, and sacrifice effects, though sacrificing is lessened with a larger board of creatures. Additionally, use Lure effects with Trample produces fantastic results: Let's say Rhonas is enchanted with Lure and Rancor, he's a 7/5 indestructible deathtouching trampler that has to be blocked by every available creature, and he swings in at an opponent with 6 ordinary creatures. Rhonas will be able to assign each creature exactly 1 point of damage (because every 1 point of deathtouch damage is considered lethal), thus killing every single blocker and even getting in 1 damage on the opponent while remaining unharmed thanks to his indestructibility.
The rest of the deck will play like a mono-green midrange deck, packing more control elements than usual for mono-green, and running a couple handfuls of cards that are specifically good with Rhonas. My personal favorite combos going into this are Rhonas + Thornbite Staff + Predatory Urge and Rhonas + Scythe of the Wretched + anything that makes Rhonas hit more things.
1 Rhonas the Indomitable
Lands
28 Forest
1 Terrain Generator
1 Myriad Landscape
1 Blighted Woodland
1 Tranquil Thicket
1 Slippery Karst
1 Blasted Landscape
1 Mosswort Bridge
1 Temple of the False God
1 Reliquary Tower
Creatures
1 Ulvenwald Tracker
1 Sakura-Tribe Elder
1 Prowling Serpopard
1 Reclamation Sage
1 Eternal Witness
1 Loaming Shaman
1 Noble Quarry
1 Managorger Hydra
1 Oracle of Mul Daya
1 Forgotten Ancient
1 Hunted Troll
1 Surrak, the Hunt Caller
1 Acidic Slime
1 Garruk's Packleader
1 Genesis
1 Manor Gargoyle
1 Weatherseed Treefolk
1 Greenwarden of Murasa
1 Soul of the Harvest
1 Ulvenwald Hydra
1 Phytotitan
1 Regal Behemoth
1 Kamahl, Fist of Krosa
1 World Breaker
1 Spearbreaker Behemoth
1 Archetype of Endurance
1 Lifeblood Hydra
1 Rancor
1 Lure
1 Cartouche of Strength
1 Song of the Dryads
1 Predatory Urge
1 Sight of the Scalelords
1 Asceticism
1 Zendikar Resurgent
Instants
1 Berserk
1 Setessan Tactics
1 Clear Shot
1 Krosan Grip
1 Beast Within
1 Harrow
Sorceries
1 Prey Upon
1 Nature's Way
1 Fade into Antiquity
1 Kodama's Reach
1 Cultivate
1 Explosive Vegetation
1 Harmonize
1 Soul's Majesty
1 Restock
1 Primal Command
1 Revenge of the Hunted
1 Rishkar's Expertise
1 Nissa's Revelation
1 Sol Ring
1 Blade of the Bloodchief
1 Scythe of the Wretched
1 Thornbite Staff
1 Blight Sickle
1 Nemesis Mask
1 Loxodon Warhammer
1 Rhonas's Monument
It's worth noting that Rhonas requires another creature with power 4 or greater to attack or block, so some of my creatures were based around this specific attribute. With these creatures, I aimed for durability and recurrability, so that's why I've included cards like Manor Gargoyle, Phytotitan, and Weatherseed Treefolk. It's also worth noting that I don't plan to use Rhonas's activated ability *too* much, really only when I need it in a pinch. Otherwise, I've built in several other ways to gain Trample.
Suitable suggestions, constructive criticism, and miscellaneous musings are welcome!
I recommend you run more 4 drop creatures with power 4 or greater. This ensures you can put pressure on our opponents if they don't have something we want to remove with the fight spells. Polukranos, World Eater, Deadbridge Goliath and Chameleon Colossus are just a few examples. Soul's Majesty is very good also along with Garruk, Primal Hunter.
Cards I recommend replacing on your list include Manor Gargoyle and Weatherseed Treefolk. They seem a little underwhelming.
If it is within your budget, make room for Ancient Tomb.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I've actually updated the list to be less controlling, more creature-heavy. The Gargoyle and Treefolk are there to be constant "creatures with 4 or more power" for Rhonas and they've been just fine. The Gargoyle's nice for having a flying blocker since we all know mono green's a tad deficient in that, and the Treefolk is nice for the ETB triggers I added (but haven't yet updated the list), like Garruk's Packleader and Elemental Bond. The deck's worked pretty well for me so far. I'll post an update to my list soon if I have the time.
I like your recommendations, we can definitely make room for Lighthouse and Bonds in the list. I haven't had much trouble with Hexproof and Shroud but being prepared has never been a bad thing.
Ironically, I fully intend to build a Scorpion God deck sometime next month. Now, I can have flavorful duel decks.