After seeing a few posts on Creatureless Oath builds, I started to develop my own take on the deck. However, I need help completing the deck because right now, I just have a few cards to use for the Oath of Druid combo.
The deck works by dropping Oath of Druids and allowing the trigger to resolve so that I can put my whole library into the graveyard. From that point, the combo is all based around enchantments. So I put Replenish onto of my library as the only card with Memory's Journey. From there I bring in all the enchantments in my graveyard when I cast Replenish. The core combo is really based off Opalescence. From there I can use Enduring Renewal, Omniscience, and Goblin Bombardment for infinite damage. Enchanted Evening strips everyone of their lands while Omniscience allows me to still cast spells. Cards like Concordant Crossroads allow all my Enchantment Creatures to attack the turn I resolve Replenish. Symbiotic Deployment keeps me from losing during my upkeep if the game goes past the turn I resolve Replenish.
From there, I need to make the deck functional in the turns before I can actually do the combo, or just make the deck in a way that I can still benefit from all these enchantments without actually pulling off the combo. That's where I need your help, I don't want to build a deck where I am just waiting to make it combo, I want to be able to cast the enchantments too and possibly win from the various interactions these enchantments have with one another. Is there a deck like this already out there? I think this is a bit different from an enchantress deck. Also, any recommendations for a Commander would be nice, I think the deck will end up being 5 colors.
Open the Vaults is a bit of redundancy with Replenish, just in case you run into trouble.
This seems elaborate for the sake of being elaborate, but I like a challenge. It's tough since you can't run Hermit Druid, or Argothian Enchantress. You can, however, still run Enchantress's Presence.
A key problem I see here is that Memory's Journey and/or Krosan Reclamation put cards directly into library, but you still have to draw. If you don't draw that turn, you're basically telegraphing the combo to your opponent. You'll need Deep Analysis or Think Twice to combo off in the same turn, but that puts the combo at 4GWU which is expensive.
From there, a few other directions to consider some (or all) of as a synergistic strategy to run with your combo that can also win games alone:
- Shrines: Honden of Seeing Winds et al, alongside Paradox Haze to double your upkeeps. Three or four shrines (or 2 or 3 with a Paradox) can easily carry a long game. And Seeing Winds is at least good by itself.
- "Cast from Grave" shenanigans: Since Flashback spells are key for you, you might consider an engine around Burning Vengeance and/or Secrets of the Dead. Cards with Retrace, such as Flame Jab, alongside cards like Life from the Loam, can help you keep that engine running while also adding a little more value onto every flashback spell you cast. Note this Secrets is a nonbo with Memory's Journey though, as the "draw a card" trigger will happen before the shuffle and kill you.
- Rewards of Wheeling: Liliana's Caress, Bloodchief Ascension, Waste Not, Spiteful Visions, Megrim, and Geth's Grimoire reward you for wheeling the table while Words of Wind and Sphinx's Tutelage reward you for drawing tons of cards at a time.
Finally, don't forget all the wonderful Prison elements you can run while Creatureless. Good luck!
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
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The deck works by dropping Oath of Druids and allowing the trigger to resolve so that I can put my whole library into the graveyard. From that point, the combo is all based around enchantments. So I put Replenish onto of my library as the only card with Memory's Journey. From there I bring in all the enchantments in my graveyard when I cast Replenish. The core combo is really based off Opalescence. From there I can use Enduring Renewal, Omniscience, and Goblin Bombardment for infinite damage. Enchanted Evening strips everyone of their lands while Omniscience allows me to still cast spells. Cards like Concordant Crossroads allow all my Enchantment Creatures to attack the turn I resolve Replenish. Symbiotic Deployment keeps me from losing during my upkeep if the game goes past the turn I resolve Replenish.
From there, I need to make the deck functional in the turns before I can actually do the combo, or just make the deck in a way that I can still benefit from all these enchantments without actually pulling off the combo. That's where I need your help, I don't want to build a deck where I am just waiting to make it combo, I want to be able to cast the enchantments too and possibly win from the various interactions these enchantments have with one another. Is there a deck like this already out there? I think this is a bit different from an enchantress deck. Also, any recommendations for a Commander would be nice, I think the deck will end up being 5 colors.
Here is what I have so far, which isn't much.
1x Oath of Druids
1x Opalescence
1x Omniscience
1x Goblin Bombardment
1x Enchanted Evening
1x Enduring Renewal
1x Symbiotic Deployment
1x Concordant Crossroads
1x Martyr's Bond
1x Island Sanctuary
1x Greater Auramancy
1x Vernal Equinox
1x Leyline of Anticipation
1x Leyline of Sanctity
1x Worship
1x Starfield of Nyx
1x Sigil of the Empty Throne
1x Decree of Silence
1x Bridge from Below
1x Near-Death Experience
1x Copy Enchantment
1x Sterling Grove
1x Enlightened Tutor
1x Idyllic Tutor
1x Memory's Journey
1x Replenish
Lands:
1x Forbidden Orchard
1x Serra's Sanctum
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
This seems elaborate for the sake of being elaborate, but I like a challenge. It's tough since you can't run Hermit Druid, or Argothian Enchantress. You can, however, still run Enchantress's Presence.
A key problem I see here is that Memory's Journey and/or Krosan Reclamation put cards directly into library, but you still have to draw. If you don't draw that turn, you're basically telegraphing the combo to your opponent. You'll need Deep Analysis or Think Twice to combo off in the same turn, but that puts the combo at 4GWU which is expensive.
So we want to cram the deck with as much mana ramp and draw as possible, ideally as much of it in enchantment form as possible:
- Ramp: Utopia Sprawl, Wild Growth, Fertile Ground, Trace of Abundance, Mirari's Wake, Mana Reflection, Eladamri's Vineyard, Exploration, Rites of Flourishing, Burgeoning - those are all just enchantments. Classic staples such as Sol Ring, Farseek, Cultivate, Chromatic Lantern, and Commander's Sphere are all real good as well.
- Draw, Selection, and Tutor: I've mentioned Presence and you are running Sterling Grove. Other cards are Sylvan Library, Mirri's Guile, Rhystic Study, Phyrexian Arena, Dictate of Kruphix, and Mystic Remora. For non-enchantments, tutors are key with Vampiric Tutor, Demonic Tutor, and Beseech the Queen being among the best. Also note that Muddle the Mixture and Shred Memory tutor for your key spell, which is handy and worth consideration. I'd also definitely run Brainstorm, Gitaxian Probe, Fact or Fiction, and other raw card drawing spells. Maybe since you intend to dump your yard also a bunch of wheels and loots (Wheel of Fortune, Windfall, Faithless Looting, Mulch, which can all get stronger alongside Splendid Reclamation.
From there, a few other directions to consider some (or all) of as a synergistic strategy to run with your combo that can also win games alone:
- Shrines: Honden of Seeing Winds et al, alongside Paradox Haze to double your upkeeps. Three or four shrines (or 2 or 3 with a Paradox) can easily carry a long game. And Seeing Winds is at least good by itself.
- "Cast from Grave" shenanigans: Since Flashback spells are key for you, you might consider an engine around Burning Vengeance and/or Secrets of the Dead. Cards with Retrace, such as Flame Jab, alongside cards like Life from the Loam, can help you keep that engine running while also adding a little more value onto every flashback spell you cast. Note this Secrets is a nonbo with Memory's Journey though, as the "draw a card" trigger will happen before the shuffle and kill you.
- Rewards of Wheeling: Liliana's Caress, Bloodchief Ascension, Waste Not, Spiteful Visions, Megrim, and Geth's Grimoire reward you for wheeling the table while Words of Wind and Sphinx's Tutelage reward you for drawing tons of cards at a time.
Finally, don't forget all the wonderful Prison elements you can run while Creatureless. Good luck!
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG