Shu Yun, the Irresistible Force
"Playing cantrips for fun and profit."
This is my take on spellslinging Shu Yun deck. It works like this:
Cast a ton of cheap spells for Prowess triggers
Activate Shu Yun's double strike ability off of one of those spells
Attack
Repeat
Cantrips are the key for multiple reasons. If you can chew through more of your library, then you can more readily find what you need in a given situation. Taking that a step further, every cantrip makes Shu Yun, the Silent Tempest bigger and provides another opportunity to give him or another critter you have double strike. On top of that, you'll get a big enough graveyard to play Dig Through Time for or Treasure Cruise for on a consistent basis.
Why Shu Yun?
Shu Yun is a card that made me want to build around it. I'm also one of those people that doesn't feel good about a win unless I've smashed face to get it. I've got decent Daretti, Scrap Savant and Jarad, Golgari Lich Lord decks that can win consistently that I almost never play because the wins feel hollow. Hence, my move to Shu Yun.
You'll like Shu Yun if:
You like Voltron, but want to try something different. I've done a tonne of research, but there's not a lot of Shu Yun decks out there that commit as hard to spellslinging as I do.
You enjoy interactive play. Combat is always an interactive strategy. Additionally, this deck can pack a hefty removal and counterspell suite that will keep both you and your opponents on your toes.
You like a deck that requires a lot of thought to play effectively. This deck can play linearly if you get the right draw, but often you'll be stringing spells together in the hopes of being able to get some damage through.
You like smashing face.
You'll hate Shu Yun if:
You want to win all the time. Let's face it, most Voltron decks can only take out a single opponent before running out of steam. There will be times when you'll run the table, but those are exceptions.
You want linear play. It looks like a linear deck at first glance, but if you're not careful, you'll get knocked out before you get started.
Deck History
I've been playing this deck almost exclusively for the last 4 months and thus it's been iterating very quickly to get to the point where it is now. There were more creatures in the first builds, but it quickly became apparent to me that I wanted to be doing more with Shu Yun than I was. I whittled it down to the few that you see here, but at one point it had been down to just Aurelia, the Warleader and Phyrexian Metamorph, but that may have been a bit drastic.
Critters - Docent of Perfection, Thermo-alchemist/Guttersnipe, Temporal Adept, Soulfire Grand Master, Monastery Mentor, Niblis of Frost, Ojutai Exemplars, Young Pyromancer, Snapcaster Mage, Trinket Mage
Utility - Pithing Needle/Phyrexian Revoker, Torpor Orb, Relic of Progenitus, Elixir of Immortality, Scroll Rack
Removal/Counterspells/Disruption - Arcane Denial, Turn Aside, Negate, Swan Song
Piloting the Deck Game Plan
Your general plan is to set up for 5-6 mana, cast Shu Yun and equip or enchant him and then go to town. Is it that simple in practice? No. You'll need to keep track of the board state, how many spells you have in hand, how much available mana, and how many cards are in your opponents' hand, guess at what they might have, determine what you can afford to bait for disruption, and then decide if it's worth it to throw caution to the wind and swing in one punch or to play it out over a couple of turns. Strengths
This deck has serious explosive potential. It's not unreasonable to be able to chain together multiple combat phases across two (or more) turns, but you'll probably only be able to pull it off once before your play group catches wise. You'll almost always end up telegraphing your big turns with an enabler in place (like Narset, Enlightened Master; Aurelia, the Warleader; or Sword of Feast and Famine). That said, if you're not facing LotsOfCounterspells.dec, then you can often find yourself with enough counterspells of your own to make things stick. Weaknesses
Because Shu Yun is such a mana hungry general you can't really run MLD and still be effective. I would love to use Sunder, Cataclysm, Armageddon, and Boom // Bust, but most of those attempts backfired and just annoyed the other players. Cyclonic Rift (and to a lesser extent, Tragic Arrogance and Wash Out) can provide some help on that front, but they're not as powerful in all cases. As a result, I've chosen to double down on the spellslinging. Better to come up short while going all out than to just bring everything to a screeching halt.
The mana hungry angle for this deck also means that you'll have awful match ups against other decks with MLD and against Stax strategies. Additional counterspells and cheap artifact and creature hate can come in as appropriate. You'll never have a good match up against those decks, but you can give yourself a fighting chance. Edict effects are almost always brutal because you'll never want to sacrifice a creature you have down. Be ready with those counters!
Most of those counterspells and instants weren't pulling their weight the way I wanted them, too. While I was happy with most of the equipment was fine, I have dialed back the reliance on Shu Yun to win slightly. I have a feeling that Ancient Tomb and Wayfarer's Bauble might make a comeback.
My love of morph critters knows no bounds. Willbender and Stratus Dancer are pretty good and now I have enough morph creatures to bluff a bit. It doubly helps that they all have 1U morph costs! More planeswalkers came in to provide additional control elements. Dovin Baan and Ral Zarek have both exceeded my expectations. Elspeth could become Sun's Champion, but I'm not sure yet.
"Playing cantrips for fun and profit."
This is my take on spellslinging Shu Yun deck. It works like this:
Why Shu Yun?
Shu Yun is a card that made me want to build around it. I'm also one of those people that doesn't feel good about a win unless I've smashed face to get it. I've got decent Daretti, Scrap Savant and Jarad, Golgari Lich Lord decks that can win consistently that I almost never play because the wins feel hollow. Hence, my move to Shu Yun.
You'll like Shu Yun if:
Deck History
I've been playing this deck almost exclusively for the last 4 months and thus it's been iterating very quickly to get to the point where it is now. There were more creatures in the first builds, but it quickly became apparent to me that I wanted to be doing more with Shu Yun than I was. I whittled it down to the few that you see here, but at one point it had been down to just Aurelia, the Warleader and Phyrexian Metamorph, but that may have been a bit drastic.
The Deck Itself
1x Aurelia, the Warleader
1x Docent of Perfection
1x Narset, Enlightened Master
1x Phyrexian Metamorph
1x Stratus Dancer
1x Vesuvan Shapeshifter
1x Willbender
Planeswalker
1x Dovin Baan
1x Elspeth, Knight-Errant
1x Narset Transcendent
1x Ral Zarek
Enchantment
1x Aqueous Form
1x Flickering Ward
1x Future Sight
1x Mark of Fury
1x Mystic Remora
1x Myth Realized
1x Vanishing
Sorcery
1x Artful Dodge
1x Distortion Strike
1x Dream Cache
1x Gitaxian Probe
1x Ponder
1x Preordain
1x Reckless Charge
1x Serum Visions
1x Slip Through Space
1x Temporal Trespass
1x Treasure Cruise
1x Wash Out
1x World at War
1x Arcane Denial
1x Boros Charm
1x Brainstorm
1x Cyclonic Rift
1x Defy Gravity
1x Dig Through Time
1x Enlightened Tutor
1x Fire/Ice
1x Long-Term Plans
1x Mystical Tutor
1x Negate
1x Opt
1x Pongify
1x Pyroblast
1x Savage Beating
1x Shadow Rift
1x Swan Song
1x Swords to Plowshares
1x Tithe
1x Unsubstantiate
1x Wear / Tear
Artifact
1x Chromatic LanternJA
1x Coalition Relic
1x Fellwar Stone
1x O-Naginata
1x Sensei's Divining Top
1x Sol Ring
1x Swiftfoot Boots
1x Sword of Feast and Famine
1x Talisman of Progress
1x Umezawa's Jitte
1x Adarkar Wastes
1x Ancient Den
1x Cascade Bluffs
1x City of Brass
1x Command Tower
1x Flooded Strand
1x Glacial Fortress
1x Great Furnace
1x Hallowed Fountain
6x Island
1x Mana Confluence
3x Mountain
1x Myriad Landscape
1x Mystic Gate
3x Plains
1x Prairie Stream
1x Reflecting Pool
1x Rogue's Passage
1x Sacred Foundry
1x Seat of the Synod
1x Shivan Reef
1x Steam Vents
1x Sulfur Falls
1x Tarnished Citadel
1x Temple of Epiphany
1x Temple of the False God
1x Undiscovered Paradise
1x Wandering Fumarole
Card Choices
Coaliition Relic
Fellwar Stone
Sol Ring
Talisman of Progress
Wayfarer's Bauble
Ponder
Preordain
Serum Visions
Treasure Cruise
Brainstorm
Dig Through Time
Enlightened Tutor
Fact or Fiction
Muddle the Mixture
Mystical Tutor
Opt
Peek/Gitaxian Probe
Tithe
Sensei's Divining Top
Narset Transcendent
Mystic Remora
Future Sight
Seize The Day
Time Warp
World at War
Savage Beating
Distortion Strike
Reckless Charge
Slip Through Space
Boros Charm
Crimson Wisps
Defy Gravity
Expedite
Shadow Rift
Rogue's Passage
Wandering Fumarole
Hero's Blade
O-Naginata
Swiftfoot Boots
Sword of Feast and Famine
Sword of Vengeance
Umezawa's Jitte
Aqueous Form
Flickering Ward
Vanishing
Narset, Enlightened Master
Phyrexian Metamorph
Vesuvan Shapeshifter
Myth Realized
Cyclonic Rift
Fire/Ice
Pyroblast
Remand
Stubborn Denial
Swords to Plowshares
Unsubstantiate
Wear/Tear
Game Plan
Your general plan is to set up for 5-6 mana, cast Shu Yun and equip or enchant him and then go to town. Is it that simple in practice? No. You'll need to keep track of the board state, how many spells you have in hand, how much available mana, and how many cards are in your opponents' hand, guess at what they might have, determine what you can afford to bait for disruption, and then decide if it's worth it to throw caution to the wind and swing in one punch or to play it out over a couple of turns.
Strengths
This deck has serious explosive potential. It's not unreasonable to be able to chain together multiple combat phases across two (or more) turns, but you'll probably only be able to pull it off once before your play group catches wise. You'll almost always end up telegraphing your big turns with an enabler in place (like Narset, Enlightened Master; Aurelia, the Warleader; or Sword of Feast and Famine). That said, if you're not facing LotsOfCounterspells.dec, then you can often find yourself with enough counterspells of your own to make things stick.
Weaknesses
Because Shu Yun is such a mana hungry general you can't really run MLD and still be effective. I would love to use Sunder, Cataclysm, Armageddon, and Boom // Bust, but most of those attempts backfired and just annoyed the other players. Cyclonic Rift (and to a lesser extent, Tragic Arrogance and Wash Out) can provide some help on that front, but they're not as powerful in all cases. As a result, I've chosen to double down on the spellslinging. Better to come up short while going all out than to just bring everything to a screeching halt.
The mana hungry angle for this deck also means that you'll have awful match ups against other decks with MLD and against Stax strategies. Additional counterspells and cheap artifact and creature hate can come in as appropriate. You'll never have a good match up against those decks, but you can give yourself a fighting chance. Edict effects are almost always brutal because you'll never want to sacrifice a creature you have down. Be ready with those counters!
Thassa &
Shu Yun &
Jarad &
Animar
1 Abeyance
1 Ancient Tomb
1 Crimson Wisps
1 Exotic Orchard
1 Expedite
1 Hero's Blade
1 Muddle the Mixture
1 Peek
1 Relentless Assault
1 Remand
1 Reverberate
1 Seize the Day
1 Stubborn Denial
1 Sword of Vengeance
1 Time Warp
1 Wayfarer's Bauble
Most of those counterspells and instants weren't pulling their weight the way I wanted them, too. While I was happy with most of the equipment was fine, I have dialed back the reliance on Shu Yun to win slightly. I have a feeling that Ancient Tomb and Wayfarer's Bauble might make a comeback.
1 Arcane Denial
1 Docent of Perfection
1 Dovin Baan
1 Elspeth, Knight-Errant
1 Gitaxian Probe
1 Long-Term Plan
1 Mark of Fury
1 Negate
1 Ral Zarek
1 Sacred Foundry
1 Stratus Dancer
1 Swan Song
1 Tarnished Citadel
1 Temporal Trespass
1 Wash Out
1 Willbender
My love of morph critters knows no bounds. Willbender and Stratus Dancer are pretty good and now I have enough morph creatures to bluff a bit. It doubly helps that they all have 1U morph costs! More planeswalkers came in to provide additional control elements. Dovin Baan and Ral Zarek have both exceeded my expectations. Elspeth could become Sun's Champion, but I'm not sure yet.
Thassa &
Shu Yun &
Jarad &
Animar