I thought the concept seemed kind of cool and somewhat synergistic: Draw cards with enchantresses, use those draws to dredge, profit from stuff in the yard. I think I have a decent framework here, but I want the deck to have a little bit of a power boost. Not exactly sure what I need to make this deck more fun and able to hold its own in a multiplayer environment. Suggestions more than welcome.
I'd strongly consider Creakwood Liege here - gives the snakes +2/+2, adds three devotion to Pharika, creates 3/3 dorks to feed into sacrifice outlets to then trigger Grave Pact, etc. Good stuff. Speaking of that, I'd also consider some more free sacrifice outlets beyond just Attrition. Greater Good is, well, good, especially with Helm of the Gods and Strength of the Fallen. Perilous Forays isn't free but is interesting. Altar of Dementia is great as a wincon or dredge-fuel.
If you are running a Life from the Loam package, I adore cycling lands (Tranquil Thicket etc) and High Market. Mortuary is also a slightly related, interesting card in dredge.
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Vessel of Nascency was a card that just made it into my own Pharika deck! It fills the yard, is an enchantment slot, and nets you a wider variety of card types than most other spells of this kind!
Other than swinging big via Nighthowler or Bonehoard, I'm not sure what another/better wincon could be. I do own an Altar of Dementia and could try milling everyone, including myself for value.
Have you considered some of the "repeatable" Enchantments like Whip Silk? While their effects themselves are lackluster, you can start turbo-dredging when you have an Enchantress effect out and mana available.
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Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
Have you considered some of the "repeatable" Enchantments like Whip Silk? While their effects themselves are lackluster, you can start turbo-dredging when you have an Enchantress effect out and mana available.
I completely forgot about Whip Silk. Thanks! I think that will make it's way in. I was also mulling over Fallen Ideal as a repeatable sac/draw outlet, which could also give some needed evasion.
I played a handful of games. When the deck works, it's a fun experience for the most part. Hermit Druid was an all star (as he usually is).
I find myself lacking sufficient ways to end the game. Maybe it's a lack of tutors or ways to get key cards back after milled into the graveyard.
It's basically waiting to find Nighthowler or Bonehoard and swing. I'm open to any suggestions on tightening up the deck and make it possibly a little less durddly and more focused.
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Cards I'm potentially looking into:
Words of Waste
Words of Wilding
3 Pharika, God of Affliction
Creatures: 29
1 Ulvenwald Tracker
2 Argothian Enchantress
2 Herald of the Pantheon
2 Hermit Druid
2 Lotleth Troll
2 Sakura-Tribe Elder
2 Satyr Wayfinder
2 Sylvan Caryatid
3 Boon Satyr
3 Courser of Kruphix
3 Eternal Witness
3 Grim Guardian
3 Nighthowler
3 Noble Quarry
3 Nyx Weaver
3 Shambling Shell
3 Stinkweed Imp
3 Verduran Enchantress
3 Yavimaya Elder
4 Agent of Erebos
4 Blightcaster
4 Eidolon of Blossoms
4 Erebos's Emissary
4 Erebos, God of the Dead
4 Jarad, Golgari Lich Lord
4 Nylea, God of the Hunt
5 Doomwake Giant
5 Golgari Grave-Troll
6 Thoughtrender Lamia
1 Helm of the Gods
1 Sol Ring
3 Bow of Nylea
3 Chromatic Lantern
4 Bonehoard
Sorceries: 9
1 Green Sun's Zenith
2 Commune with the Gods
2 Life from the Loam
3 Reviving Melody
4 Diabolic Tutor
4 Jarad's Orders
4 Skyshroud Claim
5 Spider Spawning
6 Extinguish All Hope
Instants: 3
3 Beast Within
3 Krosan Grip
3 Putrefy
Enchantments: 15
1 Phyrexian Reclamation
1 Rancor
1 Whip Silk
2 Evolutionary Leap
2 Strength from the Fallen
2 Sylvan Library
3 Ancestral Mask
3 Attrition
3 Enchantress's Presence
3 Phyrexian Arena
3 Song of the Dryads
4 Pestilence
5 Dictate of Erebos
5 Palace Siege
6 Deadbridge Chant
5 Vraska the Unseen
Lands: 37
1 Barren Moor
1 Bayou
1 Blighted Woodland
1 Bojuka Bog
1 Command Tower
1 Dakmor Salvage
1 Evolving Wilds
6 Forest
1 Golgari Rot Farm
1 Grim Backwoods
1 Hissing Quagmire
1 Jungle Hollow
1 Llanowar Wastes
1 Myriad Landscape
1 Overgrown Tomb
1 Polluted Delta
1 Polluted Mire
1 Reliquary Tower
1 Slippery Karst
5 Swamp
1 Tainted Wood
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket
1 Urborg, Tomb of Yawgmoth
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Hollow
Updated 3/16
I'd strongly consider Creakwood Liege here - gives the snakes +2/+2, adds three devotion to Pharika, creates 3/3 dorks to feed into sacrifice outlets to then trigger Grave Pact, etc. Good stuff. Speaking of that, I'd also consider some more free sacrifice outlets beyond just Attrition. Greater Good is, well, good, especially with Helm of the Gods and Strength of the Fallen. Perilous Forays isn't free but is interesting. Altar of Dementia is great as a wincon or dredge-fuel.
If you are running a Life from the Loam package, I adore cycling lands (Tranquil Thicket etc) and High Market. Mortuary is also a slightly related, interesting card in dredge.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Removed:
Sakura-Tribe Elder
Darkblast
Pharika's Mender
Kessig Cagebreakers
Mimic Vat
Black Sun's Zenith
Wood Elves
Added:
Nyx Weaver - should've been there in the first place
Hermit Druid - also should've been there in the first place
Yavimaya Elder - better than the sakura-tribe elder
Archetype of Finality - just to try out
Bonehoard - seems on theme
Extinguish All Hope - also seems on theme
Ancestral Mask - possible wincon
Cards looking at:
Vessel of Nascency
Commune with the Gods
Mulch
Palace Siege
Other than swinging big via Nighthowler or Bonehoard, I'm not sure what another/better wincon could be. I do own an Altar of Dementia and could try milling everyone, including myself for value.
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
I completely forgot about Whip Silk. Thanks! I think that will make it's way in. I was also mulling over Fallen Ideal as a repeatable sac/draw outlet, which could also give some needed evasion.
I find myself lacking sufficient ways to end the game. Maybe it's a lack of tutors or ways to get key cards back after milled into the graveyard.
It's basically waiting to find Nighthowler or Bonehoard and swing. I'm open to any suggestions on tightening up the deck and make it possibly a little less durddly and more focused.