Hey, guys! So, my idea is to use Thada as an unusual voltron general where I steal artifact ramp/equipment/combo pieces from my enemies and use them to pump my Thada to hit them even harder! I understand she in not by any means a strong voltron general, but I figure my meta needs something different and fun to deal with, since we are stuck on tier 1~2 decks. I would appreciate some help!
37 lands is too many for this type of deck. Especially as Thada can help you fix your mana anyway.
I personally would get this down to 33 lands.
Acquire seems a bit redundant to me. I'd run Bribery instead, as you get to look through libraries before hand to get an idea of what you can get.
I feel like this deck needs a little bit more draw. I'd replace Stolen Identity with some type of draw card, like Recurring Insight or Consecrated Sphinx at six mana slot.
Your disruption count is pretty low, and you could easily get blown out by a Austere Command or Vandalblast. Negate and Stubborn Denial are your cheapest CMC for this. The Stubborn Denial should be turned on by a buffed Thada.
Vanishing is a surprising trump card for this type of deck as it also phases out equipment attached to Thada. So this is another way of avoiding mass artifact removal. But you need to be aware of the protection from blue swords when playing this.
I wonder if Blighted Agent, is just a good addition to give you an alternative route for your equipment?
I would suggest you add Champion's Helm, Argentum Armor, Empyrial Plate, and Armory Automation (for a back up if Thada eats too much removal). I would also suggest removing Sword of Body and Mind this is mostly a meta call, but from personal experience giving graveyard/reanimator strategies an extra 10 cards per hit is not a good thing.
Also adding some stax cards like Winter Orb or Back to Basics to slow everybody down (And if you have Sword of Feast and Famine it won't even hurt you). I would also add a late game bomb like Blightsteel Colossus to close out the game quickly with the added bonus of synergy with Master Transmuter. And lastly I would consider some extra turn spells for the extra beats.
37 lands is too many for this type of deck. Especially as Thada can help you fix your mana anyway.
I personally would get this down to 33 lands.
Acquire seems a bit redundant to me. I'd run Bribery instead, as you get to look through libraries before hand to get an idea of what you can get.
I feel like this deck needs a little bit more draw. I'd replace Stolen Identity with some type of draw card, like Recurring Insight or Consecrated Sphinx at six mana slot.
Your disruption count is pretty low, and you could easily get blown out by a Austere Command or Vandalblast. Negate and Stubborn Denial are your cheapest CMC for this. The Stubborn Denial should be turned on by a buffed Thada.
Vanishing is a surprising trump card for this type of deck as it also phases out equipment attached to Thada. So this is another way of avoiding mass artifact removal. But you need to be aware of the protection from blue swords when playing this.
I wonder if Blighted Agent, is just a good addition to give you an alternative route for your equipment?
I actually agree with almost all of it. However, the perspective of winning by using something like Stolen Identity + Mechanized Production + Thada for the Sol Rings just makes me giggle. However, maybe I can win without it. Thanks!!
I would suggest you add Champion's Helm, Argentum Armor, Empyrial Plate, and Armory Automation (for a back up if Thada eats too much removal). I would also suggest removing Sword of Body and Mind this is mostly a meta call, but from personal experience giving graveyard/reanimator strategies an extra 10 cards per hit is not a good thing.
Also adding some stax cards like Winter Orb or Back to Basics to slow everybody down (And if you have Sword of Feast and Famine it won't even hurt you). I would also add a late game bomb like Blightsteel Colossus to close out the game quickly with the added bonus of synergy with Master Transmuter. And lastly I would consider some extra turn spells for the extra beats.
My meta doesn't really runs any reanimation. But I do like the stax idea, just to stall things out. And that Blightsteel is just tempting! Thanks too!
Well now that you've pointed out a win-con, stay the course! Karn, Silver Golem to make Sol Ring a creature and Rite of Replication it. You know extra mana is never a bad thing
Yeah as far as actually killing with commander damage, I agree you'd probably need Empyrial Plate at least to get the "voltron" hits in.
Well now that you've pointed out a win-con, stay the course! Karn, Silver Golem to make Sol Ring a creature and Rite of Replication it. You know extra mana is never a bad thing
Yeah as far as actually killing with commander damage, I agree you'd probably need Empyrial Plate at least to get the "voltron" hits in.
Yeah, I forgot to put the Empyrial Plate! The Karn + Rite of Replication looks funny, but I believe I have enough ways to clone the Sol Ring, and since I play at a 7-man table, Thada will have plenty to steal. What's been bugging me is the Winter Orb + Back to Basics. You see, my table just got past a heavy stax Gaddock Teeg deck, and since we are 7 people the games just got slow and boring. Teeg is gone, but the hatred aganist stax remains. So I'm thinking about taking those out.
Also, Mox Opal on a deck like that is viable? Always loved the card, but never got a deck with enough artefacts to properly use it.
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1x Thada Adel, Acquisitor
Land
1x Academy Ruins
1x Ancient Tomb
1x Boseiju, Who Shelters All
1x Cavern of Souls
1x Ghost Quarter
1x Hall of the Bandit Lord
1x Inventors' Fair
21x Island
1x Rogue's Passage
1x Seat of the Synod
1x Strip Mine
1x Tectonic Edge
1x Temple of the False God
Artifact
1x Champion's Helm
1x Chrome Mox
1x Cloak and Dagger
1x Empyrial Plate
1x Fireshrieker
1x Grafted Exoskeleton
1x Grim Monolith
1x Inquisitor's Flail
1x Lightning Greaves
1x Lotus Petal
1x Mana Crypt
1x Mana Vault
1x Mask of Memory
1x Mox Diamond
1x Paradox Engine
1x Quicksilver Fountain
1x Sculpting Steel
1x Sol Ring
1x Strionic Resonator
1x Swiftfoot Boots
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Sword of Vengeance
1x Sword of War and Peace
1x Umezawa's Jitte
1x Whispersilk Cloak
1x Blighted Agent
1x Blightsteel Colossus
1x Consecrated Sphinx
1x Glen Elendra Archmage
1x Master Transmuter
1x Memnarch
1x Merfolk Sovereign
1x Phyrexian Metamorph
1x Steel Hellkite
1x Thassa, God of the Sea
1x Tideshaper Mystic
1x Trinket Mage
1x Trophy Mage
Instant
1x Arcane Denial
1x Blue Sun's Zenith
1x Capsize
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Disallow
1x Mystical Tutor
1x Negate
1x Redirect
1x Stoic Rebuttal
1x Stubborn Denial
1x Swan Song
1x Whir of Invention
1x Aquitect's Will
1x Bribery
1x Fabricate
1x Knowledge Exploitation
1x Reshape
1x Stolen Identity
Planeswalker
1x Tezzeret the Seeker
Enchantment
1x Copy Artifact
1x Mechanized Production
1x Rhystic Study
1x Spreading Seas
Changes made!!
I have some other Voltron decks on the list (Sygg, Zur, Rafiq, Sigarda) and will post them soon for some help too!
I personally would get this down to 33 lands.
Acquire seems a bit redundant to me. I'd run Bribery instead, as you get to look through libraries before hand to get an idea of what you can get.
I feel like this deck needs a little bit more draw. I'd replace Stolen Identity with some type of draw card, like Recurring Insight or Consecrated Sphinx at six mana slot.
Your disruption count is pretty low, and you could easily get blown out by a Austere Command or Vandalblast. Negate and Stubborn Denial are your cheapest CMC for this. The Stubborn Denial should be turned on by a buffed Thada.
Vanishing is a surprising trump card for this type of deck as it also phases out equipment attached to Thada. So this is another way of avoiding mass artifact removal. But you need to be aware of the protection from blue swords when playing this.
I wonder if Blighted Agent, is just a good addition to give you an alternative route for your equipment?
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Also adding some stax cards like Winter Orb or Back to Basics to slow everybody down (And if you have Sword of Feast and Famine it won't even hurt you). I would also add a late game bomb like Blightsteel Colossus to close out the game quickly with the added bonus of synergy with Master Transmuter. And lastly I would consider some extra turn spells for the extra beats.
WEight-and-a-Half-Tails-The Fox Says "NO"
RKrenko, Mob Boss-Goblin Gangsters
GUSram, Senior Edificer-Cheerios Storm
GWURoon of the Hidden Realm-I'm Gonna Roon Your Day
I actually agree with almost all of it. However, the perspective of winning by using something like Stolen Identity + Mechanized Production + Thada for the Sol Rings just makes me giggle. However, maybe I can win without it. Thanks!!
My meta doesn't really runs any reanimation. But I do like the stax idea, just to stall things out. And that Blightsteel is just tempting! Thanks too!
Yeah as far as actually killing with commander damage, I agree you'd probably need Empyrial Plate at least to get the "voltron" hits in.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Yeah, I forgot to put the Empyrial Plate! The Karn + Rite of Replication looks funny, but I believe I have enough ways to clone the Sol Ring, and since I play at a 7-man table, Thada will have plenty to steal. What's been bugging me is the Winter Orb + Back to Basics. You see, my table just got past a heavy stax Gaddock Teeg deck, and since we are 7 people the games just got slow and boring. Teeg is gone, but the hatred aganist stax remains. So I'm thinking about taking those out.
Also, Mox Opal on a deck like that is viable? Always loved the card, but never got a deck with enough artefacts to properly use it.