Here's my attempt at the deck. It's only been practiced so far but tends to win turns 5-8 pretty consistently. Looking to make room for some cards and testing out the fun new toys from Aether Revolt.
Gonna try to fit claws back in as a loop piece, but spellbomb is a card i forgot i owned, so i dont need to proxy claws atm! Yeah this deck is a mess as i adjust it to be more like cobblepot's!
Altar works as a cheaper KCI in this deck. Im not sure if cutting Indulgence or Progress is better. That's because our mana symbol count looks like this atm
I'm not sure what I'd rather run, tutors or draw filtering, so I chose tutors. These were removed because of that reason, and because I needed actual targets for our eggs combos to retrieve, but cards that also have some very subtle uses (GY hate with cantrip, save combo piece + cantrip)
Land is fairly good. I may cut a mana rock like the RB talisman next to fit ponder back in or a land back in if we're too low. Plateau was cut due to needing those colors the least. Plus I no longer own a copy, and I dont like proxying if I can.
Obvious cut, Theif is too narrow of a catch card and doesnt win us the game. I'd rather run better/more protection and disruption. Same with Time Spiral. One game I got off a T1 Time Spiral, but that was the only time it did anything. It's a trap card I often keep in hand expecting to need to use and I cant since I need to save the cards in hand for later use either in play or my grave.
Walker gives us more gas for our Scrap Trawler combos, mage is cut because its just too slow as a turn 2-3 play unless I'm already ahead. We'll see how it turns out
BO does what Pia's does without the choice to screw you over. Lotus Petal and Bloom help with that, plus BO has the added effect of slowing down our opponents. Manifold may come back in, but Treasure Keeper is a combo piece. I have alot of tempo and hate now, so I just need to find the right balance to add Manifold back in. Manifold is just a great draw piece that gets better the bigger the game. Hitting 3+ cards is generally good, plus people will give us Retriever and Junk Diver over Vampiric Tutor, which works for us!
Well, Im liking Cobblepot's lists lately. He's a great deckbuilder, and his idea of "eggs" isnt even eggs anymore. It's the same essential playstyle, but done with Recursion Loops that work outside of the combo. Which means less holding onto obvious combo pieces, and more board interaction and less colored mana necessities.
Out goes the jank that worked when i played a more goofy eggs variant (and a bad land) for a 5 color land and a spell to draw me more cards, albiet more expensively, but much easier to gain value from.
I need to speed up the deck and cut chaff. The future sight + cost reducer + Top combo is an easy cut. Helm of Awakening is still worth running due to only costing 2 mana. Getting stuck with Future Sight in my hand has been really irritating me. So we add in another land since we keep missing land drops or colors. Confidant and Ritual for speed and gas. 4/28/2017
Removed:
Skycloud egg for Lotus Bloom, which is fetchable with many tutors to the battlefield, including reshape which is in the mail. Rakdos signet for Talisman of Dominance which makes better manyas. Outcome to the maybeboard for Merchant Scroll which helps us find protection or tutors.
I was trying to find a nonfoil copy of AN for my Grenzo deck since i only have one copy (foil), but screw it, proxy. E tutor I thought was in here too, adding it! Intuition is not worth it without the salvagers combo.
Removing underperforming cards. Except Trophy Mage, havent had a chance to test him yet. I just know I need more mana rocks and to work on my protection suite. Welder is a pet card like Daretti that doesn't end up doing much since we dont reanimate big mana rocks. I thought it'd be cool for second sunrise turns/with the Scepter/DR combo, but he's a pet card and I need to learn to cut these when they're not doing well.
I've been asking for alot of advice on other forums as well, trying to come at a more tight list, but still stick to eggs. So that means, dropping some subpar combos.
Removed Thief for more removal come the combo turn. I have enough card draw, i dont need to play winmore cards
Riddlesmith, well, i hate pitching cards. I'm gonna try it without him for now and see how it runs.
I had a few extra cards in the deck, so I dropped the spellbombs
Rift is there as a sweeper, Wear//Tear is back as removal. Sphere for egg turns and mana fixing.
Removed Thief for more removal come the combo turn. I have enough card draw, i dont need to play winmore cards
Riddlesmith, well, i hate pitching cards. I'm gonna try it without him for now and see how it runs.
I had a few extra cards in the deck, so I dropped the spellbombs
Rift is there as a sweeper, Wear//Tear is back as removal. Sphere for egg turns and mana fixing.
I've been asking for alot of advice on other forums as well, trying to come at a more tight list, but still stick to eggs. So that means, dropping some subpar combos.
Removing underperforming cards. Except Trophy Mage, havent had a chance to test him yet. I just know I need more mana rocks and to work on my protection suite. Welder is a pet card like Daretti that doesn't end up doing much since we dont reanimate big mana rocks. I thought it'd be cool for second sunrise turns/with the Scepter/DR combo, but he's a pet card and I need to learn to cut these when they're not doing well.
Real tight combo list you got here. I like it. Two cards, though, stand out to me as not belonging: Dark Tutelage and Phyrexian Arena. Drawing cards is definitely something a combo deck wants to be doing, but I think you'd gain more from getting the cards up front with stuff like
than over time with the arena effects. Your combo wants you to end the game quickly while tutelage and arena want the game to go on for as many turns as possible.
Also, where's Paradox Engine? It looks like it'd be great here.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
I have this eggsy combo in my grixis deck where I sac all my stuff for krark-clan ironworks, then cast scrap mastery and finally return scrap mastery with codex shredder. As long you can draw cards or mill yourself and generate enough red mana you draw your entire deck and win from there. I also run salvaging station and lotus bloom but they aren't necessary for the combo to work.
I also agree with Hunding Gjornersen that phyrexian arena effects are little slow.
Real tight combo list you got here. I like it. Two cards, though, stand out to me as not belonging: Dark Tutelage and Phyrexian Arena. Drawing cards is definitely something a combo deck wants to be doing, but I think you'd gain more from getting the cards up front with stuff like
than over time with the arena effects. Your combo wants you to end the game quickly while tutelage and arena want the game to go on for as many turns as possible.
Also, where's Paradox Engine? It looks like it'd be great here.
I thought engine was in my list but suspiciously it is not. weird. and i agree on arena and tutelage. just holdovers from when i had this more janky build
I have this eggsy combo in my grixis deck where I sac all my stuff for krark-clan ironworks, then cast scrap mastery and finally return scrap mastery with codex shredder. As long you can draw cards or mill yourself and generate enough red mana you draw your entire deck and win from there. I also run salvaging station and lotus bloom but they aren't necessary for the combo to work.
I also agree with Hunding Gjornersen that phyrexian arena effects are little slow.
yep, that's basically what we're doing here! doing the loop to get infinite colored mana to kill everyone with breya all at once.
I was trying to find a nonfoil copy of AN for my Grenzo deck since i only have one copy (foil), but screw it, proxy. E tutor I thought was in here too, adding it! Intuition is not worth it without the salvagers combo.
Skycloud egg for Lotus Bloom, which is fetchable with many tutors to the battlefield, including reshape which is in the mail. Rakdos signet for Talisman of Dominance which makes better manyas. Outcome to the maybeboard for Merchant Scroll which helps us find protection or tutors.
I need to speed up the deck and cut chaff. The future sight + cost reducer + Top combo is an easy cut. Helm of Awakening is still worth running due to only costing 2 mana. Getting stuck with Future Sight in my hand has been really irritating me. So we add in another land since we keep missing land drops or colors. Confidant and Ritual for speed and gas.
Out goes the jank that worked when i played a more goofy eggs variant (and a bad land) for a 5 color land and a spell to draw me more cards, albiet more expensively, but much easier to gain value from.
Just more fun for me to play lair lands. special place in my heart. But youre right, probably should be playing those. i'll throw them on y wants list.
Yawg will will exile stuff on my combo turn typically, or i can be shutout by it if they blow my board
Rain, like yawg will, is also easy to be blown out with. I've been hurt by it before and I'd need some heavy permission backup to try that.
Well, Im liking Cobblepot's lists lately. He's a great deckbuilder, and his idea of "eggs" isnt even eggs anymore. It's the same essential playstyle, but done with Recursion Loops that work outside of the combo. Which means less holding onto obvious combo pieces, and more board interaction and less colored mana necessities.
BO does what Pia's does without the choice to screw you over. Lotus Petal and Bloom help with that, plus BO has the added effect of slowing down our opponents. Manifold may come back in, but Treasure Keeper is a combo piece. I have alot of tempo and hate now, so I just need to find the right balance to add Manifold back in. Manifold is just a great draw piece that gets better the bigger the game. Hitting 3+ cards is generally good, plus people will give us Retriever and Junk Diver over Vampiric Tutor, which works for us!
Walker gives us more gas for our Scrap Trawler combos, mage is cut because its just too slow as a turn 2-3 play unless I'm already ahead. We'll see how it turns out
Obvious cut, Theif is too narrow of a catch card and doesnt win us the game. I'd rather run better/more protection and disruption. Same with Time Spiral. One game I got off a T1 Time Spiral, but that was the only time it did anything. It's a trap card I often keep in hand expecting to need to use and I cant since I need to save the cards in hand for later use either in play or my grave.
Cutting Time Spiral? Wot?!?! It is a free wheel that actually produces mana with Paradox Engine. And you swap it for Force? You have 17 blue cards. I would rather play Negate or Stubborn Denial.
Cutting Time Spiral? Wot?!?! It is a free wheel that actually produces mana with Paradox Engine. And you swap it for Force? You have 17 blue cards. I would rather play Negate or Stubborn Denial.
I'm looking to test it out. I might be drunk haha. But yeah, it's a card that I feel I dont play simply due to the fear of drawing a dead hand (and that's happened quite a bit). Furthermore, we want to often keep certain artifacts in our graveyard, and TS shuffles them all in. I'm slowly adjusting my deck to be more like cobblepot's as I find it dead overall than traditional eggs lists. Heres a link to it. http://tappedout.net/mtg-decks/breya-dramatic-paradox/
But youre right about force atm, it worries me the more i think about it. how bout this instead?
I'm not sure what I'd rather run, tutors or draw filtering, so I chose tutors. These were removed because of that reason, and because I needed actual targets for our eggs combos to retrieve, but cards that also have some very subtle uses (GY hate with cantrip, save combo piece + cantrip)
Land is fairly good. I may cut a mana rock like the RB talisman next to fit ponder back in or a land back in if we're too low.
I'm not sure what I'd rather run, tutors or draw filtering, so I chose tutors. These were removed because of that reason, and because I needed actual targets for our eggs combos to retrieve, but cards that also have some very subtle uses (GY hate with cantrip, save combo piece + cantrip)
Land is fairly good. I may cut a mana rock like the RB talisman next to fit ponder back in or a land back in if we're too low. Plateau was cut due to needing those colors the least. Plus I no longer own a copy, and I dont like proxying if I can.
Gonna try to fit claws back in as a loop piece, but spellbomb is a card i forgot i owned, so i dont need to proxy claws atm! Yeah this deck is a mess as i adjust it to be more like cobblepot's!
Altar works as a cheaper KCI in this deck. Im not sure if cutting Indulgence or Progress is better. That's because our mana symbol count looks like this atm
1x Breya, Etherium Shaper
Artifact (34)
1x Aether Spellbomb
1x Aetherflux Reservoir
1x Azorius Signet
1x Chromatic Sphere
1x Chromatic Star
1x Chrome Mox
1x Codex Shredder
1x Conjurer's Bauble
1x Dimir Signet
1x Fellwar Stone
1x Grim Monolith
1x Helm of Awakening
1x Isochron Scepter
1x Izzet Signet
1x Krark-Clan Ironworks
1x Lotus Bloom
1x Lotus Petal
1x Mana Crypt
1x Mana Vault
1x Memory Jar
1x Mind Stone
1x Mox Diamond
1x Mox Opal
1x Nihil Spellbomb
1x Nim Deathmantle
1x Paradox Engine
1x Prismatic Lens
1x Prophetic Prism
1x Pyrite Spellbomb
1x Sensei's Divining Top
1x Sol Ring
1x Talisman of Dominance
1x Talisman of Progress
1x Blind Obedience
Creature (8)
1x Aven Mindcensor
1x Dark Confidant
1x Etherium Sculptor
1x Hangarback Walker
1x Junk Diver
1x Myr Retriever
1x Scrap Trawler
1x Treasure Keeper
Land (28)
1x Ancient Tomb
1x Arcane Sanctum
1x Arid Mesa
1x Ashnod's Altar
1x Badlands
1x Bloodstained Mire
1x Buried Ruin
1x City of Brass
1x Command Tower
1x Crumbling Necropolis
1x Exotic Orchard
1x Flooded Strand
1x Forbidden Orchard
1x Hallowed Fountain
1x Inventors' Fair
2x Island
1x Mana Confluence
1x Marsh Flats
1x Misty Rainforest
1x Plains
1x Polluted Delta
1x Scrubland
1x Spire of Industry
1x Steam Vents
1x Swamp
1x Tarnished Citadel
1x Tundra
1x Undiscovered Paradise
1x Demonic Tutor
1x Fabricate
1x Merchant Scroll
1x Reshape
1x Transmute Artifact
1x Wheel of Fortune
1x Windfall
Instant (17)
1x Ad Nauseam
1x Brainstorm
1x Cyclonic Rift
1x Dark Ritual
1x Dispel
1x Dramatic Reversal
1x Enlightened Tutor
1x Lim-Dul's Vault
1x Mystical Tutor
1x Pact of Negation
1x Red Elemental Blast
1x Spell Pierce
1x Swan Song
1x Swords to Plowshares
1x Vampiric Tutor
1x Wear
1x Whir of Invention
Changelog
9/25/2017
Removed:
Added:
Gonna try to fit claws back in as a loop piece, but spellbomb is a card i forgot i owned, so i dont need to proxy claws atm! Yeah this deck is a mess as i adjust it to be more like cobblepot's!
Altar works as a cheaper KCI in this deck. Im not sure if cutting Indulgence or Progress is better. That's because our mana symbol count looks like this atm
54% blue
25% black
11% white
9% red
So right now, 65% vs 34% seems a no brainer.
9/22/2017
Removed:
Added:
I'm not sure what I'd rather run, tutors or draw filtering, so I chose tutors. These were removed because of that reason, and because I needed actual targets for our eggs combos to retrieve, but cards that also have some very subtle uses (GY hate with cantrip, save combo piece + cantrip)
Land is fairly good. I may cut a mana rock like the RB talisman next to fit ponder back in or a land back in if we're too low. Plateau was cut due to needing those colors the least. Plus I no longer own a copy, and I dont like proxying if I can.
9/21/2017
Removed:
Added:
Obvious cut, Theif is too narrow of a catch card and doesnt win us the game. I'd rather run better/more protection and disruption. Same with Time Spiral. One game I got off a T1 Time Spiral, but that was the only time it did anything. It's a trap card I often keep in hand expecting to need to use and I cant since I need to save the cards in hand for later use either in play or my grave.
9/9/2017
Removed:
Trinket Mage
Added:
Hangarback Walker
Walker gives us more gas for our Scrap Trawler combos, mage is cut because its just too slow as a turn 2-3 play unless I'm already ahead. We'll see how it turns out
8/20/2017
Removed:
Added:
BO does what Pia's does without the choice to screw you over. Lotus Petal and Bloom help with that, plus BO has the added effect of slowing down our opponents. Manifold may come back in, but Treasure Keeper is a combo piece. I have alot of tempo and hate now, so I just need to find the right balance to add Manifold back in. Manifold is just a great draw piece that gets better the bigger the game. Hitting 3+ cards is generally good, plus people will give us Retriever and Junk Diver over Vampiric Tutor, which works for us!
8/5/2017
Removed:
Added:
Well, Im liking Cobblepot's lists lately. He's a great deckbuilder, and his idea of "eggs" isnt even eggs anymore. It's the same essential playstyle, but done with Recursion Loops that work outside of the combo. Which means less holding onto obvious combo pieces, and more board interaction and less colored mana necessities.
6/25/2017
Removed:
Cabal Ritual
Added:
Impulse
I keep shuffling Cabal in and out. I never seem to hit threshold until i DONT need the mana. Impulse comes in to help us dig deeper.
6/8/2017
Removed:
Shivan Reef
Added:
Forbidden Orchard
We actually dont have a need for red mana much at all (3 cards), so this is an easy swap.
5/25/2017
Removed:
Added:
Out goes the jank that worked when i played a more goofy eggs variant (and a bad land) for a 5 color land and a spell to draw me more cards, albiet more expensively, but much easier to gain value from.
5/18/2017
Removed:
Added:
I need to speed up the deck and cut chaff. The future sight + cost reducer + Top combo is an easy cut. Helm of Awakening is still worth running due to only costing 2 mana. Getting stuck with Future Sight in my hand has been really irritating me. So we add in another land since we keep missing land drops or colors. Confidant and Ritual for speed and gas.
4/28/2017
Removed:
Added:
Rift is too difficult to overload, into the roil replaces it since its kicker is easier to hit and is a solid spell.
Lens > Prism due to it actually producing mana. Losing card draw does suck
4/14/2017
Removed:
Cabal Ritual
Added:
Reshape
I hate that ritual. I mean, it helps some explosive plays but its niche for me atm.
4/10/2017
Removed:
Added:
Skycloud egg for Lotus Bloom, which is fetchable with many tutors to the battlefield, including reshape which is in the mail. Rakdos signet for Talisman of Dominance which makes better manyas. Outcome to the maybeboard for Merchant Scroll which helps us find protection or tutors.
4/5/2017
Removed:
Added:
I was trying to find a nonfoil copy of AN for my Grenzo deck since i only have one copy (foil), but screw it, proxy. E tutor I thought was in here too, adding it! Intuition is not worth it without the salvagers combo.
4/3/2017
Removed:
Added:
Removing underperforming cards. Except Trophy Mage, havent had a chance to test him yet. I just know I need more mana rocks and to work on my protection suite. Welder is a pet card like Daretti that doesn't end up doing much since we dont reanimate big mana rocks. I thought it'd be cool for second sunrise turns/with the Scepter/DR combo, but he's a pet card and I need to learn to cut these when they're not doing well.
3/26/2017
Removed:
Added:
I've been asking for alot of advice on other forums as well, trying to come at a more tight list, but still stick to eggs. So that means, dropping some subpar combos.
3/25/2017
Removed:
Added:
Removed Thief for more removal come the combo turn. I have enough card draw, i dont need to play winmore cards
Riddlesmith, well, i hate pitching cards. I'm gonna try it without him for now and see how it runs.
I had a few extra cards in the deck, so I dropped the spellbombs
Rift is there as a sweeper, Wear//Tear is back as removal. Sphere for egg turns and mana fixing.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Removed Thief for more removal come the combo turn. I have enough card draw, i dont need to play winmore cards
Riddlesmith, well, i hate pitching cards. I'm gonna try it without him for now and see how it runs.
I had a few extra cards in the deck, so I dropped the spellbombs
Rift is there as a sweeper, Wear//Tear is back as removal. Sphere for egg turns and mana fixing.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
I've been asking for alot of advice on other forums as well, trying to come at a more tight list, but still stick to eggs. So that means, dropping some subpar combos.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Removing underperforming cards. Except Trophy Mage, havent had a chance to test him yet. I just know I need more mana rocks and to work on my protection suite. Welder is a pet card like Daretti that doesn't end up doing much since we dont reanimate big mana rocks. I thought it'd be cool for second sunrise turns/with the Scepter/DR combo, but he's a pet card and I need to learn to cut these when they're not doing well.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Also, where's Paradox Engine? It looks like it'd be great here.
I also agree with Hunding Gjornersen that phyrexian arena effects are little slow.
I thought engine was in my list but suspiciously it is not. weird. and i agree on arena and tutelage. just holdovers from when i had this more janky build
yep, that's basically what we're doing here! doing the loop to get infinite colored mana to kill everyone with breya all at once.
Removed:
Added:
I was trying to find a nonfoil copy of AN for my Grenzo deck since i only have one copy (foil), but screw it, proxy. E tutor I thought was in here too, adding it! Intuition is not worth it without the salvagers combo.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Skycloud egg for Lotus Bloom, which is fetchable with many tutors to the battlefield, including reshape which is in the mail. Rakdos signet for Talisman of Dominance which makes better manyas. Outcome to the maybeboard for Merchant Scroll which helps us find protection or tutors.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Cabal Ritual
Added:
Reshape
I hate that ritual. I mean, it helps some explosive plays but its niche for me atm.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Rift is too difficult to overload, into the roil replaces it since its kicker is easier to hit and is a solid spell.
Lens > Prism due to it actually producing mana. Losing card draw does suck
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
I need to speed up the deck and cut chaff. The future sight + cost reducer + Top combo is an easy cut. Helm of Awakening is still worth running due to only costing 2 mana. Getting stuck with Future Sight in my hand has been really irritating me. So we add in another land since we keep missing land drops or colors. Confidant and Ritual for speed and gas.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Out goes the jank that worked when i played a more goofy eggs variant (and a bad land) for a 5 color land and a spell to draw me more cards, albiet more expensively, but much easier to gain value from.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Shivan Reef
Added:
Forbidden Orchard
We actually dont have a need for red mana much at all (3 cards), so this is an easy swap.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Cabal Ritual
Added:
Impulse
I keep shuffling Cabal in and out. I never seem to hit threshold until i DONT need the mana. Impulse comes in to help us dig deeper.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Just more fun for me to play lair lands. special place in my heart. But youre right, probably should be playing those. i'll throw them on y wants list.
Yawg will will exile stuff on my combo turn typically, or i can be shutout by it if they blow my board
Rain, like yawg will, is also easy to be blown out with. I've been hurt by it before and I'd need some heavy permission backup to try that.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Well, Im liking Cobblepot's lists lately. He's a great deckbuilder, and his idea of "eggs" isnt even eggs anymore. It's the same essential playstyle, but done with Recursion Loops that work outside of the combo. Which means less holding onto obvious combo pieces, and more board interaction and less colored mana necessities.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Merchant Scroll
Added:
Workshop Assistant
More eggs stuff in, scroll out. Scroll is useful to find Dramatic Reversal and other tech cards, it'll come back eventually.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
BO does what Pia's does without the choice to screw you over. Lotus Petal and Bloom help with that, plus BO has the added effect of slowing down our opponents. Manifold may come back in, but Treasure Keeper is a combo piece. I have alot of tempo and hate now, so I just need to find the right balance to add Manifold back in. Manifold is just a great draw piece that gets better the bigger the game. Hitting 3+ cards is generally good, plus people will give us Retriever and Junk Diver over Vampiric Tutor, which works for us!
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Trinket Mage
Added:
Hangarback Walker
Walker gives us more gas for our Scrap Trawler combos, mage is cut because its just too slow as a turn 2-3 play unless I'm already ahead. We'll see how it turns out
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Obvious cut, Theif is too narrow of a catch card and doesnt win us the game. I'd rather run better/more protection and disruption. Same with Time Spiral. One game I got off a T1 Time Spiral, but that was the only time it did anything. It's a trap card I often keep in hand expecting to need to use and I cant since I need to save the cards in hand for later use either in play or my grave.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Cutting Time Spiral? Wot?!?! It is a free wheel that actually produces mana with Paradox Engine. And you swap it for Force? You have 17 blue cards. I would rather play Negate or Stubborn Denial.
I'm looking to test it out. I might be drunk haha. But yeah, it's a card that I feel I dont play simply due to the fear of drawing a dead hand (and that's happened quite a bit). Furthermore, we want to often keep certain artifacts in our graveyard, and TS shuffles them all in. I'm slowly adjusting my deck to be more like cobblepot's as I find it dead overall than traditional eggs lists. Heres a link to it. http://tappedout.net/mtg-decks/breya-dramatic-paradox/
But youre right about force atm, it worries me the more i think about it. how bout this instead?
Removed:
Force of Will
Added:
Pact of Negation
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
I'm not sure what I'd rather run, tutors or draw filtering, so I chose tutors. These were removed because of that reason, and because I needed actual targets for our eggs combos to retrieve, but cards that also have some very subtle uses (GY hate with cantrip, save combo piece + cantrip)
Land is fairly good. I may cut a mana rock like the RB talisman next to fit ponder back in or a land back in if we're too low.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
I'm not sure what I'd rather run, tutors or draw filtering, so I chose tutors. These were removed because of that reason, and because I needed actual targets for our eggs combos to retrieve, but cards that also have some very subtle uses (GY hate with cantrip, save combo piece + cantrip)
Land is fairly good. I may cut a mana rock like the RB talisman next to fit ponder back in or a land back in if we're too low. Plateau was cut due to needing those colors the least. Plus I no longer own a copy, and I dont like proxying if I can.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Gonna try to fit claws back in as a loop piece, but spellbomb is a card i forgot i owned, so i dont need to proxy claws atm! Yeah this deck is a mess as i adjust it to be more like cobblepot's!
Altar works as a cheaper KCI in this deck. Im not sure if cutting Indulgence or Progress is better. That's because our mana symbol count looks like this atm
54% blue
25% black
11% white
9% red
So right now, 65% vs 34% seems a no brainer.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown