Selvala, Heart of the Wilds has been something on my radar for a good while now. Her similarity and possible bigger abuse than Rofellos made me wonder what she can really do. And if you like hard casting Emrakul on turn 3 then I have good news for you...
Fetches
Somberwald stag
Boreal druid
Conclave naturalists
Genesis wave
Kamahl, Fist of Krosa
Natural state
Soul of the harvet
Primordial sage
Garruk's Packleader
Karametra's Acolyte
Soul's Majesty
Cloudstone curro
Eladamri, Lord of Leaves
Weird harvest
Sword of the Paruns
Umrbal mantle
Treefolk Harbinger
Regrowth
Winter orb
Static orb
Tangle wire
Sphere of resistance
Thorn of amythist
Trinisphere
Momentous fall
Oracle of mul daya
Whisperwood Elemental
Craterhoof behemoth
Lifeblood hydra
Polukranos, World Eater
City of solitude
Artisan of Kozilek
Elemental bond
Invigorate
Dosan, the falling leaf
Earthcraft
Recycle
Naturalize
Rishkar's Expertise
Primordial hydra
Swiftfoot boots
Berserk
LifeCrafter's Bestiary
Heroic Intervention
Autumn's Veil
Monstrous Onslaught
Regal Force
Hall of gemstones
Homeward path
Mouth of ronom/snow
Surrak, the hunt caller
Hero's bane
Aspect of hydra
Ravaging riftwurm
Sheltering acient
Hickory woodlot
Eldritch evolution
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
See most of my recommendations are on your test list. G-wave and winter orb et al. wins games.
To keep pesky counterspells for ruining you fun, city of solitude and hall of gemstone shine here. Berserk is the nuts in this build, think of it as a ramp spell.
See most of my recommendations are on your test list. G-wave and winter orb et al. wins games.
To keep pesky counterspells for ruining you fun, city of solitude and hall of gemstone shine here. Berserk is the nuts in this build, think of it as a ramp spell.
A ton of those I plan on testing out in the future. Really wanted to start with these 99 and will likely be testing out all of those cards in the future
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Turn two Selvala.
Turn three Dreadnaught into Emrakul.
Take opponents turn and cast Toxic Deluge for all his life.
That was pretty cool.
Also found some loops with Wirewood and Temur sabertooth.
Paradox Engine is pretty insane. I've been getting it every chance I get off of Planar bridger and Genesis Hydra.
More testing will change the deck a lot but so far it's been sweet having combo and beatdown as legitimate options.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Tooth and nail gives me more combo options
Great oak can also combo well with sabertooth and works as a untap effect
Duskwatch gives me all my creatures when I have infinite mana as well
Cut the two colorless lands since I'm very green heavy and they're subpar
Cut World breaker and Ulamog because when I have access to tutors I often search up either Emrakul or other Ulamog
Cut Emerald Medallion because it doesn't help with turn two selvala at all anyway
Want to test next
Somberwald Stagg
Ravaging Riftwurm
Sheltering Ancient
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
So then opinion, Sevala 2.0 vs. Rofellos.
Which is the 'rampiest' / better commander? My opinion is Selvala > Rofellos
For two reasons: Incidental card draw and
Phyrexian Dreadnought/Berserk making waaaay more mana than it should
I dont think on turn 3, Rofellos can drop Emrakul or Newlamog getting those nasty cast triggers.
I think Selvala as well because not only can she make more mana quicker thanks to Dreadnaught and friends but you can also draw your deck with her ability
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Have you tested Realm Seekers? Although 6 CMC might be a bit steep, it can very often be a 14/14 or greater when it etbs. YMMV, but the last time someone resolved a Realm Seekers in a game I've had, it came out as a 28/28. It might not be an all-star MVP like the eldrazi titans, it is a card a Selvala deck would want.
Have you tested Realm Seekers? Although 6 CMC might be a bit steep, it can very often be a 14/14 or greater when it etbs. YMMV, but the last time someone resolved a Realm Seekers in a game I've had, it came out as a 28/28. It might not be an all-star MVP like the eldrazi titans, it is a card a Selvala deck would want.
Mantle and Sword are on my list to test. Seekers doesn't seem like something I'd want in here. It's a big body but once I hit something with 6 power I can get infinite with staff. Seems like a bit of a win more.
My favourite jank so far is Malachite Talisman its the untaps that keep the draw and mana flowing.
LifeCrafter's Bestiary seems like it would be better. I want to test it out soon
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Gonig infinite is boring. I ratherr have a giant monster like Realm Seekers XD. I have both so iw as joking. Real Seekers is hilarious when it hits the board.
Talisman is for untapping for lots of mana, like* a second staff of domination.
Wouldn't Umbral mantle and sword of paruns just be better though?
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Yes, same idea. Redundancy is good, but maybe too much.
Our lgs has a no-infinite restriction, keep forgetting its why I choose different cards. Staff, mantle and sword all can go infinite, which is better. Just another option to 'combo' out.
The cards that I would recommend trying (many of which you already located) include: Treefolk Harbinger: A surprisingly awesome toolbox. Can grab sheltering Ancient for big mana. Can grab great oak guardian to set up awesome turns later. Can grab lignify to disable a troublesome creature. if you get stuck on a 2-mana hand, it can even grab a forest. Since it's an enter the battlefield ability, it even synergizes with temur kitty and curio (see below) Umbral Mantle: For obvious reasons. Can generate infinite mana (and infinite power for all of your creatures) if you start out with 7 mana and Selvala (instead of needing a 6-power creature like you do with Staff of Domination). Invigorate/Might of Old Krosa/Groundswell/Berserk/Phytoburst: there aren't too many High power and low cost creatures but throwing out a cost-efficient buff does the same thing... as long as you intend to win the game that turn. Ravaging Riftwurm/Briarhorn/Sheltering Angient: The last three cost-efficient creatures. Boreal Druid/Elvish spirit guide: Because turn-2 Selvala really is THAT important. The druid is also nice as 1-drop elves can help to form a cheap infinite mana combo with the Wirewood Symbiont and the Sabertooth. Regal Force/Soul's Majesty/Life's Legacy/Rishkar's Expertise/Momentous Fall: Because card draw is really nice when you don't draw search cards. Momentous fall is especially nice as you can cast dreadnaught, create 12 mana, and instantly use 4 of it to draw 12 cards and gain 12 life. Eldritch Evolution: Better than it looks as the highest-cost card REQUIRED for infinite combos (the kitty) costs only 4 mana. Weird Harvest: You have to win on the turn that you cast this but this deck runs into problems where you get tons of mana and run out of cards. In that situation, I'd rather have the harvest than a tooth and nail. Surrak, the Hunt Caller/Blightsteel Colossus: the cards that I fetch when I use tooth and nail. 11 infect damage from out of nowhere will win incredibly reliably. Cloudstone Curio: This one card acts as a second Temur kitty in most of your infinite combos and actually makes them much cheaper (Curio + Elvish Mystic + Wirewood Symbion + dude with >2 power = infinite mana). Worldspine Wurm: While not "better" than eldrazi by any means, this is the most power of any creature (15 mana from Selvala is nothing to sneeze at), it replaces itself, and you can search for it with natural order. Vitalize: Surprisingly useful, especially with a lot of mana dorks. Isochron Scepter: Goes infinite with Paradox engine VERY quickly. The ability to throw down Crop Rotation, Worldly Tutor, Summoner's Pact, Groundswell, Might of Old Krosa, Berserk, Vitalize, Heroic Intervention, and Benefactor's Draught (in my deck) has also been useful.
I really like those ideas and have a good amount of those on my list to test.
Is there anything you see that you would cut though?
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Cards that I might cut (and this is just a jumbo list of everything that COULD be cut. Not saying all of them):
Fauna Shaman: If you manage to saturate this deck with maximum combos, it will be your goal to slam a turn 2 Selvala and win between Turns 3-5. Slamming down shaman on turn three and maybe searching for a creature on turn 4 is a bit slow. The actual Survival of the Fittest allows you to machine gun for creatures as soon as you get it down (useful if you get all of the mana you need. Joraga Treespeaker: I prefer to use boreal elf at can actually help with turn-2 selvala. Genesis Hydra: While I can definitely see the appeal of this card (fetchable, big dude, puts stuff in play), I would generally prefer one of those sorceries (or momentous fall) that draws a whole bunch of cards. Again, running out of cards is a more frequent problem than running out of mana in many games. Omnath, Locus of Mana: This card is borderline for me. You can make this guy absolutely HUGE in 2 or 3 turns but he won't really "come online" until turn 4 or 5, which is actually on the later side if you just want to combo out. Shaman of Forgotten Ways: Cute but doesn't really help with the combo effort as it fills the same spot on your curve as Selvala. I'll admit that there's a cute turn four play where you drop dreadnaught, add 12 mana, and instantly biorhythm everyone... which leaves you with 3 life and all tapped creatures... so yeah. Yeva, Nature's Herald: I honestly can't think of any time when I wanted to end my turn but still had the mana to cast another creature on my opponent's turn. Hydra Broodmaster/Terastodon/the Eldrazi Titans: While having a slew of fatties is part of the appeal behind this deck, you honestly don't need more than a couple. The only high-cost creatures in my own build are Worldspine Wurm (because natural order can fetch it), Regal Force (because of incredible card draw), and Blightsteel Colossus (because it wins games with Surrak and works well with my buff spells). Don't forget that most wins may involve Infinite Power for everyone (umbral mantle or great oak guardian) and killing every permanent (Beast within, Somberweald Stag to kill the 3/3, bounce eternal witness twice with curio or kitty to repeat). Actual big dudes are just a plus. Thousand Year Elixir: Like omnath, I'm on the fence. The first ability will RARELY help in practice. Even if you cast this on turn 2 instead of Selvala (for some reason), the low land count reduces the odds of getting four mana on turn three. Can make for some hilariously large mana on turn 4 or 5, though. If it works for you, keep with it. Planar Bridge: I REALLY like that it allows you to grab the artifacts that help you grab instant wins. I tried this card for a while and couldn't consistently set it off on a reasonable timetable. If your experience shows otherwise, I'll chalk my experience up to bad luck. Sylvan Scrying: I know where you're coming from with this one and I ran one as well for a bit. I found the gains to be marginal in many cases as you generally won't have more than 3 creatures for your Cradle until you decide to explode and win the game. Again, go with your experience here. Nissa, Vital Force: This card looks ODD in a deck with so few lands. While that -3 is nice, I'm hesitant to pay 5 mana for it.
And now to make myself look a bit foolish:
Caustic Catterpillar/Reclamation Sage/Bane of Progress/Nature's Claim/Lignify/Krosan Grip: I play in a relatively casual crowd. As such, I have been able to get away with playing virtually no protection or destruction. The fact that your infinite combos will inevitably destroy your opponent's entire board through repeated BEAST WITHIN by turn 3-5 (and that it appears so innocent until it goes off) makes the use of too many other kill spells seem a bit redundant to me. I'd personally value protection (autumn veil, Dosan, or Heroic Intervention) over kill as a well-aimed anguished unmaking can take you out really fast... except that doesn't make much sense either. The early turns will often have you tapping out and any counterspells or kill will likely be used before you go infinite and draw your protection. Obviously, this is one element of competitive commander that I have yet to master so take my words with a grain of salt. Even so, I've seen a few builds with little protection or kill beyond the greaves, song of dryad, beast within, reclamation sage, and autumn veil. I might recommend experimenting with Noxious Revival as it can recover a card that was just killed or countered even if you just tapped out (getting back a killed Selvala and casting it for 3 instead of 5 will actually SAVE tempo in many situations as this low-land deck will take much longer to get to 5 mana, even though you lose a card draw).
Broodmaster and Yeva are likely the next cuts. I can't see cutting Terastodon since it gives me free wins via natural order.
I see what you mean on a good amount of the cuts but so far I really like them for my own group.
For what it's worth planar bridge often wins the game. I find paradox engine. Net a bunch more mana, find greater good, draw and repeat to play my deck. While the investment is huge I haven't had too much issue with it.
Nissa often makes a 5/5 for Selvala and gives me a draw engine afterwards, I've liked her a lot.
All in all there are tons of cards I need to test like the ones you mentioned but I currently like most of the ones you'd cut so I'll have to see if they're bad in a bit
The removal is great in a more competitive group so I think I'll keep those. Especially with Linvala and Breya existing in hordes.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Had to find which cards I liked the best and they were the add tons of mana creatures so I'm adding two more.
Cut Yeva and Broodmother because they were an easy bottom two
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
1 Selvala, Heart of the wilds
Critters:
1 Arbor Elf
1 Birds of Paradise
1 Caustic Caterpillar
1 Elvish Mystic
1 Fyndhorn Elves
1 Genesis Hydra
1 Llanowar Elves
1 Joraga Treespeaker
1 Phyrexian Dreadnought
1 Quirion Ranger
1 Sylvan Safekeeper
1 Wirewood Symbiote
2 Duskwatch Recruiter
2 Fauna Shaman
2 Lupine Prototype
2 Priest of Titania
2 Scryb Ranger
2 Sheltering Ancient
3 Eternal Witness
3 Fierce Empath
3 Omnath, Locus of Mana
3 Phyrexian Soulgorger
3 Ravaging Riftwurm
3 Reclamation Sage
3 Shaman of Forgotten Ways
3 Yisan, the Wanderer Bard
4 Temur Sabertooth
6 Great Oak Guardian
6 Woodland Bellower
6 Bane of Progress
8 Terastodon
10 Kozilek, Butcher of Truth
10 Ulamog, the Ceaseless Hunger
13 Emrakul, the Promised End
0 Chrome Mox
0 Mana Crypt
0 Mox Diamond
1 Skullclamp
1 Sol Ring
2 Lightning Greaves
3 Staff of Domination
3 Thousand-Year Elixir
5 Paradox Engine
6 Planar Bridge
Enchantments:
1 Carpet of Flowers
1 Concordant Crossroads
1 Utopia Sprawl
1 Wild Growth
2 Lignify
2 Survival of the Fittest
2 Sylvan Library
3 Song of the Dryads
4 Greater Good
Instant/Sorcery
0 Summoner's Pact
1 Crop Rotation
1 Nature's Claim
1 Worldly Tutor
1 Green Sun's Zenith
2 Benefactor's Draught
2 Sylvan Scrying
3 Beast Within
3 Chord of Calling
3 Krosan Grip
4 Natural Order
7 Tooth and Nail
4 Garruk Wildspeaker
5 Garruk, Primal Hunter
5 Nissa, Vital Force
8 Ugin, the Spirit Dragon
Lands:
1 Ancient Tomb
1 Cavern of Souls
1 Dryad Arbor
1 Eye of Ugin
19 Forest
1 Gaea's Cradle
1 Nykthos, Shrine to Nyx
1 Petrified Field
1 Sanctum of Ugin
1 Strip Mine
1 Wirewood Lodge
1 Yavimaya Hollow
Fetches
Somberwald stag
Boreal druid
Conclave naturalists
Genesis wave
Kamahl, Fist of Krosa
Natural state
Soul of the harvet
Primordial sage
Garruk's Packleader
Karametra's Acolyte
Soul's Majesty
Cloudstone curro
Eladamri, Lord of Leaves
Weird harvest
Sword of the Paruns
Umrbal mantle
Treefolk Harbinger
Regrowth
Winter orb
Static orb
Tangle wire
Sphere of resistance
Thorn of amythist
Trinisphere
Momentous fall
Oracle of mul daya
Whisperwood Elemental
Craterhoof behemoth
Lifeblood hydra
Polukranos, World Eater
City of solitude
Artisan of Kozilek
Elemental bond
Invigorate
Dosan, the falling leaf
Earthcraft
Recycle
Naturalize
Rishkar's Expertise
Primordial hydra
Swiftfoot boots
Berserk
LifeCrafter's Bestiary
Heroic Intervention
Autumn's Veil
Monstrous Onslaught
Regal Force
Hall of gemstones
Homeward path
Mouth of ronom/snow
Surrak, the hunt caller
Hero's bane
Aspect of hydra
Ravaging riftwurm
Sheltering acient
Hickory woodlot
Eldritch evolution
More coming soon
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
To keep pesky counterspells for ruining you fun, city of solitude and hall of gemstone shine here.
Berserk is the nuts in this build, think of it as a ramp spell.
A ton of those I plan on testing out in the future. Really wanted to start with these 99 and will likely be testing out all of those cards in the future
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Turn two Selvala.
Turn three Dreadnaught into Emrakul.
Take opponents turn and cast Toxic Deluge for all his life.
That was pretty cool.
Also found some loops with Wirewood and Temur sabertooth.
Paradox Engine is pretty insane. I've been getting it every chance I get off of Planar bridger and Genesis Hydra.
More testing will change the deck a lot but so far it's been sweet having combo and beatdown as legitimate options.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
-Hall of the bandit lord
-Eldrazi temple
-Emerald Medallion
-World Breaker
-Ulamog, the infinte gyre
+Forest x2
+Tooth and nail
+Great oak guardian
+Duskwatch Recrtuier
Tooth and nail gives me more combo options
Great oak can also combo well with sabertooth and works as a untap effect
Duskwatch gives me all my creatures when I have infinite mana as well
Cut the two colorless lands since I'm very green heavy and they're subpar
Cut World breaker and Ulamog because when I have access to tutors I often search up either Emrakul or other Ulamog
Cut Emerald Medallion because it doesn't help with turn two selvala at all anyway
Want to test next
Somberwald Stagg
Ravaging Riftwurm
Sheltering Ancient
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Which is the 'rampiest' / better commander? My opinion is Selvala > Rofellos
For two reasons: Incidental card draw and
Phyrexian Dreadnought/Berserk making waaaay more mana than it should
I dont think on turn 3, Rofellos can drop Emrakul or Newlamog getting those nasty cast triggers.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Also, Umbral Mantle or Sword of the Paruns + Selvala + a fatty = a boatload of mana.
| C Affinity | RWG Burn |
EDH:
| UBG Tasigur / Damia V-Wealth | WU Brago, Flicker and Value | WB Teysa's Orzhov Aristocrats | RG Omnath, Landfall of Rage | RC Daretti |
Mantle and Sword are on my list to test. Seekers doesn't seem like something I'd want in here. It's a big body but once I hit something with 6 power I can get infinite with staff. Seems like a bit of a win more.
LifeCrafter's Bestiary seems like it would be better. I want to test it out soon
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
No Archetype of Endurance?
Wouldn't Umbral mantle and sword of paruns just be better though?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Our lgs has a no-infinite restriction, keep forgetting its why I choose different cards. Staff, mantle and sword all can go infinite, which is better. Just another option to 'combo' out.
The cards that I would recommend trying (many of which you already located) include:
Treefolk Harbinger: A surprisingly awesome toolbox. Can grab sheltering Ancient for big mana. Can grab great oak guardian to set up awesome turns later. Can grab lignify to disable a troublesome creature. if you get stuck on a 2-mana hand, it can even grab a forest. Since it's an enter the battlefield ability, it even synergizes with temur kitty and curio (see below)
Umbral Mantle: For obvious reasons. Can generate infinite mana (and infinite power for all of your creatures) if you start out with 7 mana and Selvala (instead of needing a 6-power creature like you do with Staff of Domination).
Invigorate/Might of Old Krosa/Groundswell/Berserk/Phytoburst: there aren't too many High power and low cost creatures but throwing out a cost-efficient buff does the same thing... as long as you intend to win the game that turn.
Ravaging Riftwurm/Briarhorn/Sheltering Angient: The last three cost-efficient creatures.
Boreal Druid/Elvish spirit guide: Because turn-2 Selvala really is THAT important. The druid is also nice as 1-drop elves can help to form a cheap infinite mana combo with the Wirewood Symbiont and the Sabertooth.
Regal Force/Soul's Majesty/Life's Legacy/Rishkar's Expertise/Momentous Fall: Because card draw is really nice when you don't draw search cards. Momentous fall is especially nice as you can cast dreadnaught, create 12 mana, and instantly use 4 of it to draw 12 cards and gain 12 life.
Eldritch Evolution: Better than it looks as the highest-cost card REQUIRED for infinite combos (the kitty) costs only 4 mana.
Weird Harvest: You have to win on the turn that you cast this but this deck runs into problems where you get tons of mana and run out of cards. In that situation, I'd rather have the harvest than a tooth and nail.
Surrak, the Hunt Caller/Blightsteel Colossus: the cards that I fetch when I use tooth and nail. 11 infect damage from out of nowhere will win incredibly reliably.
Cloudstone Curio: This one card acts as a second Temur kitty in most of your infinite combos and actually makes them much cheaper (Curio + Elvish Mystic + Wirewood Symbion + dude with >2 power = infinite mana).
Worldspine Wurm: While not "better" than eldrazi by any means, this is the most power of any creature (15 mana from Selvala is nothing to sneeze at), it replaces itself, and you can search for it with natural order.
Vitalize: Surprisingly useful, especially with a lot of mana dorks.
Isochron Scepter: Goes infinite with Paradox engine VERY quickly. The ability to throw down Crop Rotation, Worldly Tutor, Summoner's Pact, Groundswell, Might of Old Krosa, Berserk, Vitalize, Heroic Intervention, and Benefactor's Draught (in my deck) has also been useful.
Is there anything you see that you would cut though?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Fauna Shaman: If you manage to saturate this deck with maximum combos, it will be your goal to slam a turn 2 Selvala and win between Turns 3-5. Slamming down shaman on turn three and maybe searching for a creature on turn 4 is a bit slow. The actual Survival of the Fittest allows you to machine gun for creatures as soon as you get it down (useful if you get all of the mana you need.
Joraga Treespeaker: I prefer to use boreal elf at can actually help with turn-2 selvala.
Genesis Hydra: While I can definitely see the appeal of this card (fetchable, big dude, puts stuff in play), I would generally prefer one of those sorceries (or momentous fall) that draws a whole bunch of cards. Again, running out of cards is a more frequent problem than running out of mana in many games.
Omnath, Locus of Mana: This card is borderline for me. You can make this guy absolutely HUGE in 2 or 3 turns but he won't really "come online" until turn 4 or 5, which is actually on the later side if you just want to combo out.
Shaman of Forgotten Ways: Cute but doesn't really help with the combo effort as it fills the same spot on your curve as Selvala. I'll admit that there's a cute turn four play where you drop dreadnaught, add 12 mana, and instantly biorhythm everyone... which leaves you with 3 life and all tapped creatures... so yeah.
Yeva, Nature's Herald: I honestly can't think of any time when I wanted to end my turn but still had the mana to cast another creature on my opponent's turn.
Hydra Broodmaster/Terastodon/the Eldrazi Titans: While having a slew of fatties is part of the appeal behind this deck, you honestly don't need more than a couple. The only high-cost creatures in my own build are Worldspine Wurm (because natural order can fetch it), Regal Force (because of incredible card draw), and Blightsteel Colossus (because it wins games with Surrak and works well with my buff spells). Don't forget that most wins may involve Infinite Power for everyone (umbral mantle or great oak guardian) and killing every permanent (Beast within, Somberweald Stag to kill the 3/3, bounce eternal witness twice with curio or kitty to repeat). Actual big dudes are just a plus.
Thousand Year Elixir: Like omnath, I'm on the fence. The first ability will RARELY help in practice. Even if you cast this on turn 2 instead of Selvala (for some reason), the low land count reduces the odds of getting four mana on turn three. Can make for some hilariously large mana on turn 4 or 5, though. If it works for you, keep with it.
Planar Bridge: I REALLY like that it allows you to grab the artifacts that help you grab instant wins. I tried this card for a while and couldn't consistently set it off on a reasonable timetable. If your experience shows otherwise, I'll chalk my experience up to bad luck.
Sylvan Scrying: I know where you're coming from with this one and I ran one as well for a bit. I found the gains to be marginal in many cases as you generally won't have more than 3 creatures for your Cradle until you decide to explode and win the game. Again, go with your experience here.
Nissa, Vital Force: This card looks ODD in a deck with so few lands. While that -3 is nice, I'm hesitant to pay 5 mana for it.
And now to make myself look a bit foolish:
Caustic Catterpillar/Reclamation Sage/Bane of Progress/Nature's Claim/Lignify/Krosan Grip: I play in a relatively casual crowd. As such, I have been able to get away with playing virtually no protection or destruction. The fact that your infinite combos will inevitably destroy your opponent's entire board through repeated BEAST WITHIN by turn 3-5 (and that it appears so innocent until it goes off) makes the use of too many other kill spells seem a bit redundant to me. I'd personally value protection (autumn veil, Dosan, or Heroic Intervention) over kill as a well-aimed anguished unmaking can take you out really fast... except that doesn't make much sense either. The early turns will often have you tapping out and any counterspells or kill will likely be used before you go infinite and draw your protection. Obviously, this is one element of competitive commander that I have yet to master so take my words with a grain of salt. Even so, I've seen a few builds with little protection or kill beyond the greaves, song of dryad, beast within, reclamation sage, and autumn veil. I might recommend experimenting with Noxious Revival as it can recover a card that was just killed or countered even if you just tapped out (getting back a killed Selvala and casting it for 3 instead of 5 will actually SAVE tempo in many situations as this low-land deck will take much longer to get to 5 mana, even though you lose a card draw).
I see what you mean on a good amount of the cuts but so far I really like them for my own group.
For what it's worth planar bridge often wins the game. I find paradox engine. Net a bunch more mana, find greater good, draw and repeat to play my deck. While the investment is huge I haven't had too much issue with it.
Nissa often makes a 5/5 for Selvala and gives me a draw engine afterwards, I've liked her a lot.
All in all there are tons of cards I need to test like the ones you mentioned but I currently like most of the ones you'd cut so I'll have to see if they're bad in a bit
The removal is great in a more competitive group so I think I'll keep those. Especially with Linvala and Breya existing in hordes.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
-Hydra Broodmother
+Sheltering Acient
+Ravaging Riftwurm
Had to find which cards I liked the best and they were the add tons of mana creatures so I'm adding two more.
Cut Yeva and Broodmother because they were an easy bottom two
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake