The deck has been doing really well and is very fun to play, my opponents get scared to attack me which is quite enjoyable!
When Kynaios and Tiro of Meletis got spoiled I finally had the commander I wanted for the "you did this to yourself" deck that I had in my mind to build for some time. He is not perfect but complements the deck quite well. The 2/8 body makes quite a good wall, opponents drawing cards is good for me, as they draw more broken stuff for me to abuse.
Couple of notes:
- I really don't like the ramp as it is very off theme, but I am afraid to fall behind without it, the deck does need some mana to properly function (The commander helps with this as well)
- Same goes for draw, I'd love some more on theme draw, but this way it seems to work, might be able to cut some, as I often have turns without playing anything. Sometimes I can copy/steal draw or tutors from opponents as well.
- Still have some doubts about the landbase, I had the Ravnica bouncelands to complement the temples, this is awesome especially with the commander on the board. I am afraid of having to much comes into play tapped lands!
- If you got some ideas for lands and artifacts fitting for this deck please let me know!
- I am open to suggestions and discussion! Please let me know if you have ideas or want to point out things that have been working for your deck.
Depending on your meta you could try Carpet of Flowers. It is amazing in more competitive circles (due to lots of blue) and it feels on theme which is neat.
You only have 4 manafix/acceleration cards. I would recomend going up to 10 of them. You are playing 4 colours. Casting your spells on time is important.
carpet of flowers would be cool, but I really need the mana on other peoples turns.
When counting ramp I include reverberate and twincast, including sol ring that makes 7 total, if counting the general 8. I agree though it is not that much. The games I played up till now (about 8 or so)I almost all ended up with massive amounts of land, so for now I keep it like this.
The land count bothers me I admit, when writing this down I thought I played 37 and maze of ith as the 38th. I agree I could use at least one more, possibly 2 (So 39 including maze of ith) I will definitely consider when doing my next update.
I actually played burgeoning in the first few games, but found it lacking, probably because of my admittedly to low land count. Might go in if I want to fix that later on! (It is still in the sidebinder)
Do you think there are enough creatures in the deck for sunforger to equip? There is potential here, but I do'nt think I want to start adding tutors for it, the total package would definitely start taking up to much room then and dilute the deck.
The deck has been doing really well and is very fun to play, my opponents get scared to attack me which is quite enjoyable!
When Kynaios and Tiro of Meletis got spoiled I finally had the commander I wanted for the "you did this to yourself" deck that I had in my mind to build for some time. He is not perfect but complements the deck quite well. The 2/8 body makes quite a good wall, opponents drawing cards is good for me, as they draw more broken stuff for me to abuse.
Couple of notes:
- I really don't like the ramp as it is very off theme, but I am afraid to fall behind without it, the deck does need some mana to properly function (The commander helps with this as well)
- Same goes for draw, I'd love some more on theme draw, but this way it seems to work, might be able to cut some, as I often have turns without playing anything. Sometimes I can copy/steal draw or tutors from opponents as well.
- Still have some doubts about the landbase, I had the Ravnica bouncelands to complement the temples, this is awesome especially with the commander on the board. I am afraid of having to much comes into play tapped lands!
- If you got some ideas for lands and artifacts fitting for this deck please let me know!
- I am open to suggestions and discussion! Please let me know if you have ideas or want to point out things that have been working for your deck.
4 Kynaios and Tiro of Meletis
Instants (31)
2 Redirect
2 Twincast
2 Impact Resonance
2 Reverberate
2 Deflecting Palm
3 Boros Fury-Shield
3 Harsh Justice
3 Arcbond
3 Cerebral Vortex
4 Comeuppance
4 Mirror Strike
4 Domineering Will
4 Illusionist's Gambit
4 Insidious Will
4 Plagiarize
4 Reins of Power
4 Grab the Reins
4 Parallectric Feedback
4 Wild Ricochet
5 Turn the Tables
5 Desertion
5 Mystic Confluence
5 Radiate
5 Reflect Damage
6 Æthersnatch
6 Gather Specimens
6 Mirror Match
6 Spelljack
1x Divine Deflection
3x Blue Sun's Zenith
3x Stroke of Genius
0 Ancestral Vision
2 Farseek
2 Nature's Lore
3 Cultivate
3 Kodama's Reach
3 Acidic Soil
4 Rite of Replication
5 Bribery
6 Incite Rebellion
6 Mob Rule
7 Blatant Thievery
8 Treasure Cruise
8 Insurrection
Creatures (15)
2 Gilded Drake
2 Willbender
3 Viashino Heretic
4 Selfless Squire
4 Aura Thief
4 Clever Impersonator
4 Faerie Artisans
4 Kheru Spellsnatcher
5 Illusory Ambusher
5 Mischievous Quanar
5 Dominus of Fealty
6 Draining Whelk
6 Keiga, the Tide Star
7 Angel of the Dire Hour
7 Vengeful Archon
Enchantments (1)
3 Rhystic Study
Artifact (2)
1 Sol Ring
3 Mimic Vat
Lands (37)
1 Command Tower
1 Exotic Orchard
1 Frontier Bivouac
1 Jungle Shrine
1 Mystic Monastery
1 Seaside Citadel
1 Flood Plain
1 Grasslands
1 Mountain Valley
1 Breeding Pool
1 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Clifftop Retreat
1 Glacial Fortress
1 Hinterland Harbor
1 Rootbound Crag
1 Sulfur Falls
1 Sunpetal Grove
1 Temple of Abandon
1 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Mystery
1 Temple of Plenty
1 Temple of Triumph
1 Reliquary Tower
1 Kor Haven
1 Mystifying Maze
1 Forest
2 Island
1 Mountain
2 Plains
1 Maze of Ith
RJaya Ballard, Task Mage Mono Red Control Decklist
WNahiri, the Lithomancer Mono White Control Decklist
RGWUKynaios and Tiro of Meletis Aikido Control Decklist
UBGisa and Geralf Tribal Aggro Decklist
URGRiku of Two Reflections Non-combo coolstuff Decklist
RWUBruse Tarl, Boorish Herder and Kraum, Ludovic's Opus Equipments Decklist
WBAthreos, God of Passage Reanimate/Goodstuff Decklist
Edit: I would also go up to 38 lands.
You might also want to consider adding Sunforger/Mistveil Plains as it will allow you to find/reuse all those gotcha cards at instant speed.
carpet of flowers would be cool, but I really need the mana on other peoples turns.
When counting ramp I include reverberate and twincast, including sol ring that makes 7 total, if counting the general 8. I agree though it is not that much. The games I played up till now (about 8 or so)I almost all ended up with massive amounts of land, so for now I keep it like this.
The land count bothers me I admit, when writing this down I thought I played 37 and maze of ith as the 38th. I agree I could use at least one more, possibly 2 (So 39 including maze of ith) I will definitely consider when doing my next update.
I actually played burgeoning in the first few games, but found it lacking, probably because of my admittedly to low land count. Might go in if I want to fix that later on! (It is still in the sidebinder)
Do you think there are enough creatures in the deck for sunforger to equip? There is potential here, but I do'nt think I want to start adding tutors for it, the total package would definitely start taking up to much room then and dilute the deck.
RJaya Ballard, Task Mage Mono Red Control Decklist
WNahiri, the Lithomancer Mono White Control Decklist
RGWUKynaios and Tiro of Meletis Aikido Control Decklist
UBGisa and Geralf Tribal Aggro Decklist
URGRiku of Two Reflections Non-combo coolstuff Decklist
RWUBruse Tarl, Boorish Herder and Kraum, Ludovic's Opus Equipments Decklist
WBAthreos, God of Passage Reanimate/Goodstuff Decklist