Funny story. Back in 2009, I was playing the Pokemon TCG, though my interest had been steadily waning at that point. I did have a bit of an interest in Magic, which was played at the same location, but I never quite got to get into the game.
Then I saw Progenitus. Thanks to Heroes of Might and Magic I had always been a fan of Hydras, and to see this amazing Hydra, with amazing artwork depicting scale perfectly, with those three magical words...it convinced me to play Magic.
Ever since I never actually owned a physical Progenitus card. Always figured building a proper Progenitus EDH deck would drain my resources too much, but as is, I've come to understand the art of building decks without having to rely on expensive duals and all that. I've ended up building a somewhat effective, if somewhat slow deck that intends to set up the following few things:
- A small buff board wide. At first, I thought about anthems, but then I got to Exalted. This tied in with part 2 of what I needed:
- A way to double Progenitus's damage. Exalted gives me both Rafiq of the Many and Finest Hour, both of which are amazing cards. Aside from that, the deck boasts a few other options as well to get to that magic 21 damage.
- Global haste. Pretty straightforwards, don't want to give the opposition a chance to fire off a wrath before Progenitus eats their face.
- A way to prevent counterspells from ruining my day. There's a selection of cards preventing my opposition from doing stuff in my turn to work with that.
- 10 mana. The most obvious part. I've turned to a combination of ramp, mana doublers and mana rocks.
Obviously, having to set all that up means that this deck will get shredded apart in competitive metas. On more relaxed tables however, it holds it's own. Mostly because while it wants Progenitus to hit the field, it can also beat down with other cards in the deck. There are enough loose threats that can, on their own, provide troubles for less prepared opponents.
So anyway, here's the deck. I may have missed some obvious cards. Note that not every card is in there because it is the best option available - sometimes I just want to indulge myself a bit with guilty pleasures.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Llanowar Reborn and Oran-Rief are both considered, but admittedly, that 1-point-boost is not really the biggest issue the deck faces anymore.
Noble Hierarch is indeed a budget thing. Pretty much every money card in here I already had anyway, I really don't want to dump 50-ish bucks on a single card that on it's own isn't all that great in EDH. Maybe if they'll reprint it down the line.
Silverblade Paladin has kind of flewn under the radar, not sure if it's actually good enough for the deck. Aurelia I realized yesterday I was missing, so it's on my next to-buy-list, most likely.
In the Web of War is a card I completely missed, thanks for that one.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Infect wincons would certainly work, but I'd rather go with wincons that also boost Progenitus when they're not winconning. Plus, there's the stigma that comes with infect.
Captain Sisay, as well as Thalia's Lancers, are cards I considered. There are certainly interesting targets for both of them.
Those three tutors you mention, while awesome, rarely get to fire off in my LGS unless someone triggers them themselves. Plenty of exile removal to go around, so I'll pass on those for the time being.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I would have to say that I'm not a fan of Garruk's Packleader. Have you considered Conquerer's Flail? I also think you need a Beast Within or a Vindicate in there somewhere. You may not want the deck to play removal, but you need something to deal with Moat or Humility or even Peacekeeper.
Please make sure to tell us if you ever have Progenitus drive the Cultivator's Caravan. Progenitus can't carry a sword or wear a helmet, but it can pull the caravan.
I would have to say that I'm not a fan of Garruk's Packleader. Have you considered Conquerer's Flail? I also think you need a Beast Within or a Vindicate in there somewhere. You may not want the deck to play removal, but you need something to deal with Moat or Humility or even Peacekeeper.
Please make sure to tell us if you ever have Progenitus drive the Cultivator's Caravan. Progenitus can't carry a sword or wear a helmet, but it can pull the caravan.
Garruk's Packleader is simply another card-draw-card. He pulls his weight, though I do wish he did cost 1 less. And you're right, I probably should get a few catch-all answers just in case. Moat and Humility, however, are near existent in my meta. But you're right, I probably need a few answers, just in case. As for the Flail, I had forgotten about it's existance when putting the deck together. But I'm not too sure about it as it needs to be equipped to work, which means there will be times where it's too dead a card.
Also Progenitus has already done that once. Couldn't get haste online, had nothing else to play. Might as well.
Anger is online almost all the time whenever I get it. I like it as a somewhat harder to remove haste outlet. Though it's probably not optimal, it has done it's job.
Funny enough, I used to think the same about Mana Bloom but I kinda like it. Call it a pet card if you will, it's pulled it's weight for me. Might want to give it a shot in odd mana decks yourself, you might be pleasantly surprised
You're right about Surrak. Another brainfart of mine, not sure how I overlooked everyone's favorite bear puncher.
As for your suggestions to add which I hadn't already noted things about:
Bringer: He's on the list, but I prefer Black first because of the tutor. The deck does feel like it's in a good place as far as drawpower goes, but a bit of tutoring is never a bad thing.
Nephilim Auras: Why? I can't really slap them on Progenitus, can I?
Chaosphere: Feels a bit narrow to me. I want to be on the attack, at which point it doesn't do much for me as they can't block Progenitus anyway.
Spirit of Resistance: An interesting card to be sure, but unless I have Progenitus out, it isn't easy to ensure I get permanents of each colour. And if I do have Progenitus out, my opponents are about to die, not me.
Fist/Channel/Dawn: Fist and Dawn are both on my next buylist. Channel...that I'm not fond of. One-off ritual effects are not something I tend to go for unless I'm playing some combo.
The trilands can't be fetched with Maze's End, which is the only reason I run the Guildgates. I'm even considering going full-out basics on those, in which case Thespian's Stage, Vesuva and maybe a few other tricks will go in. Of note is that Prismatic Omen is definitely on the list, it just felt a bit too pricey for me to just pick one up like that.
Thank you all for your input
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Guys...Progenitus has protection from "everything" this includes colors and artifacts, making it impossible to target Progy with the equips and auras will just fall right off.
I built a deck like this for my younger brother (very budget) that is able to consistently play Progenitus in a timely manner. A really good often overlooked card in here is Composite Golem, this combined with the other ramp in the deck will allow some really early Progenitus plays. I need to look at his list again, and when I do I'll bring some more suggestions.
I would have to say that I'm not a fan of Garruk's Packleader. Have you considered Conquerer's Flail? I also think you need a Beast Within or a Vindicate in there somewhere. You may not want the deck to play removal, but you need something to deal with Moat or Humility or even Peacekeeper.
Please make sure to tell us if you ever have Progenitus drive the Cultivator's Caravan. Progenitus can't carry a sword or wear a helmet, but it can pull the caravan.
Garruk's Packleader is simply another card-draw-card. He pulls his weight, though I do wish he did cost 1 less. And you're right, I probably should get a few catch-all answers just in case. Moat and Humility, however, are near existent in my meta. But you're right, I probably need a few answers, just in case. As for the Flail, I had forgotten about it's existance when putting the deck together. But I'm not too sure about it as it needs to be equipped to work, which means there will be times where it's too dead a card.
Also Progenitus has already done that once. Couldn't get haste online, had nothing else to play. Might as well.
Anger is online almost all the time whenever I get it. I like it as a somewhat harder to remove haste outlet. Though it's probably not optimal, it has done it's job.
Funny enough, I used to think the same about Mana Bloom but I kinda like it. Call it a pet card if you will, it's pulled it's weight for me. Might want to give it a shot in odd mana decks yourself, you might be pleasantly surprised
You're right about Surrak. Another brainfart of mine, not sure how I overlooked everyone's favorite bear puncher.
As for your suggestions to add which I hadn't already noted things about:
Bringer: He's on the list, but I prefer Black first because of the tutor. The deck does feel like it's in a good place as far as drawpower goes, but a bit of tutoring is never a bad thing.
Nephilim Auras: Why? I can't really slap them on Progenitus, can I?
Chaosphere: Feels a bit narrow to me. I want to be on the attack, at which point it doesn't do much for me as they can't block Progenitus anyway.
Spirit of Resistance: An interesting card to be sure, but unless I have Progenitus out, it isn't easy to ensure I get permanents of each colour. And if I do have Progenitus out, my opponents are about to die, not me.
Fist/Channel/Dawn: Fist and Dawn are both on my next buylist. Channel...that I'm not fond of. One-off ritual effects are not something I tend to go for unless I'm playing some combo.
The trilands can't be fetched with Maze's End, which is the only reason I run the Guildgates. I'm even considering going full-out basics on those, in which case Thespian's Stage, Vesuva and maybe a few other tricks will go in. Of note is that Prismatic Omen is definitely on the list, it just felt a bit too pricey for me to just pick one up like that.
Thank you all for your input
Dead right on Nephilim Auras, pulled them from my Cromat deck designed around cheating Progenitus into play from the 99. Obviously the aura/instant are meant for a Cromat buff, my bad!
The issue I have with Mana Bloom is the one-per-turn clause. Cast for X=2, its a mana rock that only lasts for two turns. Pretty bad IMO. I've gotten a lot of work out of Bloom Tender, as an alternative.
Mana reflection + filter lands (and in this case crystal quarry) will be a pretty sweet interaction. That said, I believe the temptation to remove the guildgates is by far the best one. This would allow you to run more basics which are far easier to fetch for and you can run some nice budget alternatives to getting them. Actually, in a deck like this, myriad landscape is pretty good (and progenitus is the one time I would run that land in a 5 color deck) and blighted woodland seems pretty obscene. On top of that, it makes old standbys like cultivate, kodama's reach, and explosive vegetation pretty good. Yes, I do see that you are running the first two in that list.
I far prefer these to villainous wealth, for example. Fixing your mana for your beefy plays seems more important than villainous wealth for 5 to 10 maybe cards. Also, if you run the basics, (and you mention budget as a concern) then a far better alternative to maze's end comes to mind, which is the old alliances standby, thawing glaciers. Krosan verge should likewise be considered for the ability to +2 land types in a land slot, even if they are very specific ones. Basics also allows an old pet card of mine for color fixing. You would like prismatic omen, but can't easily afford it? How about the old invasion uncommon, pulse of llanowar? Goes pretty nicely with chromatic lantern and won't as easily be removed.
Krosan Verge and Blighted Woodland are as the list stand good considerations, but I cannot really afford to drop further in my basics, so that's something I do need to keep in mind. Perhaps if I do end up stepping away from the Guildgates/Maze's End thing...
Guys...Progenitus has protection from "everything" this includes colors and artifacts, making it impossible to target Progy with the equips and auras will just fall right off.
I built a deck like this for my younger brother (very budget) that is able to consistently play Progenitus in a timely manner. A really good often overlooked card in here is Composite Golem, this combined with the other ramp in the deck will allow some really early Progenitus plays. I need to look at his list again, and when I do I'll bring some more suggestions.
The problem with Composite Golem is that I'd be too tempted to add in Nim Deathmantle as well and I kinda really want to avoid infinites
Dead right on Nephilim Auras, pulled them from my Cromat deck designed around cheating Progenitus into play from the 99. Obviously the aura/instant are meant for a Cromat buff, my bad!
The issue I have with Mana Bloom is the one-per-turn clause. Cast for X=2, its a mana rock that only lasts for two turns. Pretty bad IMO. I've gotten a lot of work out of Bloom Tender, as an alternative.
Derps like that happen to all of us. As for Bloom Tender, I don't really like how that thing is as pricey as it is. Budget is something I keep in consideration.
For Hierarch, see earlier comments about budget. I'm not going to lay down 50 bucks for a card that's mediocre at best in EDH. Signets are an option, but in the grand scheme of things without the Reflection they're not as good, sadly.
Mana reflection + filter lands (and in this case crystal quarry) will be a pretty sweet interaction. That said, I believe the temptation to remove the guildgates is by far the best one. This would allow you to run more basics which are far easier to fetch for and you can run some nice budget alternatives to getting them. Actually, in a deck like this, myriad landscape is pretty good (and progenitus is the one time I would run that land in a 5 color deck) and blighted woodland seems pretty obscene. On top of that, it makes old standbys like cultivate, kodama's reach, and explosive vegetation pretty good. Yes, I do see that you are running the first two in that list.
I far prefer these to villainous wealth, for example. Fixing your mana for your beefy plays seems more important than villainous wealth for 5 to 10 maybe cards. Also, if you run the basics, (and you mention budget as a concern) then a far better alternative to maze's end comes to mind, which is the old alliances standby, thawing glaciers. Krosan verge should likewise be considered for the ability to +2 land types in a land slot, even if they are very specific ones. Basics also allows an old pet card of mine for color fixing. You would like prismatic omen, but can't easily afford it? How about the old invasion uncommon, pulse of llanowar? Goes pretty nicely with chromatic lantern and won't as easily be removed.
I am considering a switch to a more basic-inclined mana base. The Maze's End idea was fun but it doesn't work quite as well as I had hoped.
The Filter lands however may be pretty good, I don't like their pricetags. I do think I'm going to go for the basic switch and slot in a few cards from the list you gave, Pulse of Llanowar is a fun looking card in that.
As for Villainous Wealth; it's one of those 'indulging a guilty pleasure' cards. I actually already won of it once against a player who built up a massive pillowfort but didnt have an offensive punch...so I just Villainous Wealthed his deck away, that was kinda fun.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
A lot of people in my area run the guildgate+end package in my meta. I attempted to show them the error of their ways with the cards I suggested, as my mana is far more stable than theirs even though they color fix slightly more easily. I would caution that you will definitely want a slightly higher proportion of forests to ensure some of that. Not to be disrespectful, but I also think that removal of the transguild promenade and rupture spire is warranted. I would rather see ancient ziggurat or maybe opal palace if you're dead set on running 5 color cheap lands. This is mainly because those two are really bad in the opening hand since they themselves require mana to keep from sacrificing them.
You also have the option of the filter lands from Odyssey like skycloud expanse if you wanted to keep the price down. Of course, these lands are good fixers, but only obscene with a mana reflection online. I personally think that they are probably not worth it.
Any thought given to potential mana rocks like corrupted grafstone? You are probably going to get a lot of colors out of it. I'll concede it is bad if you have nothing in the graveyard. Maybe star compass? It's pretty solid in multicolor domain decks. Good turn 2 drop. Better than prophetic prism, most of the time.
Speaking of domain and card draw/survival, how about allied strategies? Not hard to hit domain in this deck and 5 mana for as many cards is pretty awesome. For survival, I really like collective restraint. Mind you, I'm kind of a dick, but maybe also global ruin? I see several doublers in the list, and sometimes non basics really need to go boom.
Yea, I think I'm going to swap to a more basic-inclined mana base for sure now. The guildgates were fun, but yeah. Star Compass is a nice addition to that.
As far as removing Transguild/Spire goes, rarely does one end up with only one land anyway. Yes they eat up your turn 2 play but that's rarely an impactful turn in this deck anyway.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Alright, first real changes have been done. Bigger stuff still needs to come in/be traded for, but for now I've swapped the Maze's End package with a pile of basics, and I got Star Compass in in exchange for Prismatic Lens, which ended up being more useless than I had hoped. Might need to think about going for a Farseek/Rampant Growth set, and maybe go with Snow Basics to add Into the North as well. I don't feel keen about needing snow-covered mountains though, so that's for later.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
To post a comment, please login or register a new account.
Then I saw Progenitus. Thanks to Heroes of Might and Magic I had always been a fan of Hydras, and to see this amazing Hydra, with amazing artwork depicting scale perfectly, with those three magical words...it convinced me to play Magic.
Ever since I never actually owned a physical Progenitus card. Always figured building a proper Progenitus EDH deck would drain my resources too much, but as is, I've come to understand the art of building decks without having to rely on expensive duals and all that. I've ended up building a somewhat effective, if somewhat slow deck that intends to set up the following few things:
- A small buff board wide. At first, I thought about anthems, but then I got to Exalted. This tied in with part 2 of what I needed:
- A way to double Progenitus's damage. Exalted gives me both Rafiq of the Many and Finest Hour, both of which are amazing cards. Aside from that, the deck boasts a few other options as well to get to that magic 21 damage.
- Global haste. Pretty straightforwards, don't want to give the opposition a chance to fire off a wrath before Progenitus eats their face.
- A way to prevent counterspells from ruining my day. There's a selection of cards preventing my opposition from doing stuff in my turn to work with that.
- 10 mana. The most obvious part. I've turned to a combination of ramp, mana doublers and mana rocks.
Obviously, having to set all that up means that this deck will get shredded apart in competitive metas. On more relaxed tables however, it holds it's own. Mostly because while it wants Progenitus to hit the field, it can also beat down with other cards in the deck. There are enough loose threats that can, on their own, provide troubles for less prepared opponents.
So anyway, here's the deck. I may have missed some obvious cards. Note that not every card is in there because it is the best option available - sometimes I just want to indulge myself a bit with guilty pleasures.
02 Knight of Glory
02 Knight of Infamy
02 Genesis Hydra
02 Sakura-Tribe Elder
02 Joiner Adept
03 Eternal Witness
03 Skullwinder
03 Dosan, the Falling Leaf
04 Sublime Archangel
04 Ogre Battledriver
04 Anger
04 Rafiq of the Many
04 Crystalline Crawler
04 Solemn Simulacrum
05 Karmic Guide
05 Teferi, Mage of Zhalfir
05 Urabrask the Hidden
05 Garruk's Packleader
06 Nefarox, Overlord of Grixis
06 Regal Behemoth
06 Soul of the Harvest
06 Primordial Sage
06 Dragonlord Dromoka
06 Prime Speaker Zegana
07 Gisela, Blade of Goldnight
08 Maelstrom Wanderer
09 Bringer of the Black Dawn
01 Sol Ring
02 Sword of the Animist
02 Fellwar Stone
02 Star Compass
03 Chromatic Lantern
03 Cultivator's Caravan
03 Darksteel Ingot
03 Coalition Relic
03 Commander's Sphere
03 Spectral Searchlight
04 Gemstone Array
04 Birthing Pod
05 Prismatic Geoscope
Enchantments:
01 Mana Bloom
02 Animate Dead
03 City of Solitude
03 Temur Ascendancy
04 Greater Good
05 Gratuitous Violence
05 Berserkers' Onslaught
05 Finest Hour
05 Mirari's Wake
06 True Conviction
06 Rage Reflection
06 Mana Reflection
07 Zendikar Resurgent
03 Kodama's Reach
03 Cultivate
03 Genesis Wave
03 Villainous Wealth
07 Boundless Realms
08 Conflux
Lands:
01 Transguild Promenade
01 Rupture Spire
01 Command Tower
01 Reflecting Pool
01 Forbidden Orchard
01 Exotic Orchard
01 City of Brass
01 Mana Confluence
01 Mirrodin's Core
01 Crystal Quarry
01 Cathedral of War
01 Ash Barrens
05 Plains
05 Island
05 Swamp
07 Mountain
07 Forest
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Noble Hierarch is indeed a budget thing. Pretty much every money card in here I already had anyway, I really don't want to dump 50-ish bucks on a single card that on it's own isn't all that great in EDH. Maybe if they'll reprint it down the line.
Silverblade Paladin has kind of flewn under the radar, not sure if it's actually good enough for the deck. Aurelia I realized yesterday I was missing, so it's on my next to-buy-list, most likely.
In the Web of War is a card I completely missed, thanks for that one.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Captain Sisay, as well as Thalia's Lancers, are cards I considered. There are certainly interesting targets for both of them.
Those three tutors you mention, while awesome, rarely get to fire off in my LGS unless someone triggers them themselves. Plenty of exile removal to go around, so I'll pass on those for the time being.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I would have to say that I'm not a fan of Garruk's Packleader. Have you considered Conquerer's Flail? I also think you need a Beast Within or a Vindicate in there somewhere. You may not want the deck to play removal, but you need something to deal with Moat or Humility or even Peacekeeper.
Please make sure to tell us if you ever have Progenitus drive the Cultivator's Caravan. Progenitus can't carry a sword or wear a helmet, but it can pull the caravan.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Anger with only 3 mountains?
Mana Bloom over ANY (Literally ANY, this card is terrible) other mana generator?
(e.g. Bloom Tender, Birds of Paradise, Sylvan Caryatid, Cryptolith Rite, or Prismatic Omen fixer).
"Anti-counter" without Surrak Dragonclaw? (Also gives Trample!)
Recommendations:
Surrak Dragonclaw, this guy would be awesome in this deck
Selvala, Heart of the Wilds as someone else mentioned
Bringer of the Blue Dawn (better than Black IMO)
Blessing of the Nephilim/Might of the Nephilim
Conqueror's Flail as someone else mentioned
Chaosphere
Spirit of Resistance
Fist of Suns/Channel the Suns/All Suns' Dawn
Tri-lands over Guildgates (e.g. Jungle Shrine, Mystic Monastery et al), they are cheap as chips
Vesuva/Thespian's Stage
Amulet of Vigor to compensate for all of your taplands
Garruk's Packleader is simply another card-draw-card. He pulls his weight, though I do wish he did cost 1 less. And you're right, I probably should get a few catch-all answers just in case. Moat and Humility, however, are near existent in my meta. But you're right, I probably need a few answers, just in case. As for the Flail, I had forgotten about it's existance when putting the deck together. But I'm not too sure about it as it needs to be equipped to work, which means there will be times where it's too dead a card.
Also Progenitus has already done that once. Couldn't get haste online, had nothing else to play. Might as well.
Given that I already run Selvala in 2 of my other decks I'm not quite sure how I overlooked her. I must get a third copy of her somewhere.
Anger is online almost all the time whenever I get it. I like it as a somewhat harder to remove haste outlet. Though it's probably not optimal, it has done it's job.
Funny enough, I used to think the same about Mana Bloom but I kinda like it. Call it a pet card if you will, it's pulled it's weight for me. Might want to give it a shot in odd mana decks yourself, you might be pleasantly surprised
You're right about Surrak. Another brainfart of mine, not sure how I overlooked everyone's favorite bear puncher.
As for your suggestions to add which I hadn't already noted things about:
Bringer: He's on the list, but I prefer Black first because of the tutor. The deck does feel like it's in a good place as far as drawpower goes, but a bit of tutoring is never a bad thing.
Nephilim Auras: Why? I can't really slap them on Progenitus, can I?
Chaosphere: Feels a bit narrow to me. I want to be on the attack, at which point it doesn't do much for me as they can't block Progenitus anyway.
Spirit of Resistance: An interesting card to be sure, but unless I have Progenitus out, it isn't easy to ensure I get permanents of each colour. And if I do have Progenitus out, my opponents are about to die, not me.
Fist/Channel/Dawn: Fist and Dawn are both on my next buylist. Channel...that I'm not fond of. One-off ritual effects are not something I tend to go for unless I'm playing some combo.
The trilands can't be fetched with Maze's End, which is the only reason I run the Guildgates. I'm even considering going full-out basics on those, in which case Thespian's Stage, Vesuva and maybe a few other tricks will go in. Of note is that Prismatic Omen is definitely on the list, it just felt a bit too pricey for me to just pick one up like that.
Thank you all for your input
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I built a deck like this for my younger brother (very budget) that is able to consistently play Progenitus in a timely manner. A really good often overlooked card in here is Composite Golem, this combined with the other ramp in the deck will allow some really early Progenitus plays. I need to look at his list again, and when I do I'll bring some more suggestions.
Dead right on Nephilim Auras, pulled them from my Cromat deck designed around cheating Progenitus into play from the 99. Obviously the aura/instant are meant for a Cromat buff, my bad!
The issue I have with Mana Bloom is the one-per-turn clause. Cast for X=2, its a mana rock that only lasts for two turns. Pretty bad IMO. I've gotten a lot of work out of Bloom Tender, as an alternative.
Mana Reflection + Signets?
I far prefer these to villainous wealth, for example. Fixing your mana for your beefy plays seems more important than villainous wealth for 5 to 10 maybe cards. Also, if you run the basics, (and you mention budget as a concern) then a far better alternative to maze's end comes to mind, which is the old alliances standby, thawing glaciers. Krosan verge should likewise be considered for the ability to +2 land types in a land slot, even if they are very specific ones. Basics also allows an old pet card of mine for color fixing. You would like prismatic omen, but can't easily afford it? How about the old invasion uncommon, pulse of llanowar? Goes pretty nicely with chromatic lantern and won't as easily be removed.
Credit to DolZero for this awesome sig!
Krosan Verge and Blighted Woodland are as the list stand good considerations, but I cannot really afford to drop further in my basics, so that's something I do need to keep in mind. Perhaps if I do end up stepping away from the Guildgates/Maze's End thing...
The problem with Composite Golem is that I'd be too tempted to add in Nim Deathmantle as well and I kinda really want to avoid infinites
Derps like that happen to all of us. As for Bloom Tender, I don't really like how that thing is as pricey as it is. Budget is something I keep in consideration.
For Hierarch, see earlier comments about budget. I'm not going to lay down 50 bucks for a card that's mediocre at best in EDH. Signets are an option, but in the grand scheme of things without the Reflection they're not as good, sadly.
I am considering a switch to a more basic-inclined mana base. The Maze's End idea was fun but it doesn't work quite as well as I had hoped.
The Filter lands however may be pretty good, I don't like their pricetags. I do think I'm going to go for the basic switch and slot in a few cards from the list you gave, Pulse of Llanowar is a fun looking card in that.
As for Villainous Wealth; it's one of those 'indulging a guilty pleasure' cards. I actually already won of it once against a player who built up a massive pillowfort but didnt have an offensive punch...so I just Villainous Wealthed his deck away, that was kinda fun.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
You also have the option of the filter lands from Odyssey like skycloud expanse if you wanted to keep the price down. Of course, these lands are good fixers, but only obscene with a mana reflection online. I personally think that they are probably not worth it.
Any thought given to potential mana rocks like corrupted grafstone? You are probably going to get a lot of colors out of it. I'll concede it is bad if you have nothing in the graveyard. Maybe star compass? It's pretty solid in multicolor domain decks. Good turn 2 drop. Better than prophetic prism, most of the time.
Speaking of domain and card draw/survival, how about allied strategies? Not hard to hit domain in this deck and 5 mana for as many cards is pretty awesome. For survival, I really like collective restraint. Mind you, I'm kind of a dick, but maybe also global ruin? I see several doublers in the list, and sometimes non basics really need to go boom.
Credit to DolZero for this awesome sig!
As far as removing Transguild/Spire goes, rarely does one end up with only one land anyway. Yes they eat up your turn 2 play but that's rarely an impactful turn in this deck anyway.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.