Hi, I'm back after a long time away from Magic (last time I played EDH Primeval Titan was legal and you could tuck commanders with Condemn) so It's been a long time.
I'm going to play mostly in a competitive meta so all the help you can give me would be appreciated, I've been trying to see all the good EDH cards from "new" sets but it's going to take some time.
The Commander is Sliver Queen for now but probably any 5C commander would be good, I'm not really attached to it and I would even go for a 4c commander if it help more with the strategy of the deck (When I used to play the deck sometimes I felt that I only played red for land destruction which is fine but maybe not worth it). The idea is to play Superfriends , control the board and win mostly through either locking down the board/combos/advantage thanks to the PWs.
I feel the deck is lacking PWs (The ones that I do have a lot don't seen that strong) and it feels more like a pile of 5c goodstuff than a Superfriends control/combo deck.
Also I have a sub-theme of enchantments because Jokulhaups , Decree of Annihilation ) and Obliterate don't destroy them but there's probably too many sorceries/enchantments and maybe a little too much ramp (I'm a ramp addict in EDH).
Some of the cards I think may be worth cutting are(but I'm not sure what to replace them with):
It's also worth mentioning that Atraxa, Praetors' Voice could be a good 4c commander (and I play only 7 red cards but most are very strong, the mass destruction ones are game ending a lot of the time) and some of the new gold PWs that used red seem strong.
So any advice would be welcome, thanks.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm going to play mostly in a competitive meta so all the help you can give me would be appreciated, I've been trying to see all the good EDH cards from "new" sets but it's going to take some time.
The Commander is Sliver Queen for now but probably any 5C commander would be good, I'm not really attached to it and I would even go for a 4c commander if it help more with the strategy of the deck (When I used to play the deck sometimes I felt that I only played red for land destruction which is fine but maybe not worth it). The idea is to play Superfriends , control the board and win mostly through either locking down the board/combos/advantage thanks to the PWs.
Here is my actual list (sorted by type and CMC):
1 Sliver Queen
Lands
1 Reflecting Pool
1 Command Tower
1 Ancient Tomb
1 Serra's Sanctum
1 Tolaria West
1 Reliquary Tower
1 The Tabernacle at Pendrell Vale
1 Strip Mine
1 Maze of Ith
1 Krosan Verge
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Arid Mesa
1 Scalding Tarn
1 Misty Rainforest
1 Marsh Flats
1 Verdant Catacombs
1 Watery Grave
1 Overgrown Tomb
1 Temple Garden
1 Stomping Ground
1 Steam Vents
1 Godless Shrine
1 Hallowed Fountain
1 Breeding Pool
1 Blood Crypt
1 Badlands
1 Savannah
1 Taiga
1 Tundra
1 Underground Sea
1 Bayou
1 Plateau
1 Scrubland
1 Tropical Island
1 Volcanic Island
1 Bloodchief Ascension
1 Propaganda
1 Rhystic Study
1 Ghostly Prison
1 Phyrexian Arena
1 Pernicious Deed
1 Humility
1 Moat
1 The Abyss
1 Tainted Aether
1 Collective Restraint
1 Night of Souls' Betrayal
1 Burning Sands
1 Privileged Position
1 Doubling Season
1 Mana Reflection
1 Omniscience
Artifacts
1 Mana Crypt
1 Sol Ring
1 Torpor Orb
1 Grim Monolith
1 Darksteel Ingot
1 Coalition Relic
Creatures
1 Academy Rector
Planeswalkers
1 Elspeth, Knight-Errant
1 Tezzeret the Seeker
1 Nicol Bolas, Planeswalker
1 Liliana Vess
1 Sorin Markov
1 Sarkhan Vol
1 Garruk Wildspeaker
1 Jace, the Mind Sculptor
1 Ajani Vengeant
1 Mystical Tutor
1 Vampiric Tutor
1 Enlightened Tutor
1 Fact or Fiction
Sorceries
1 Imperial Seal
1 Farseek
1 Three Visits
1 Nature's Lore
1 Regrowth
1 Demonic Tutor
1 Grim Tutor
1 Timetwister
1 Wrath of God
1 Damnation
1 Skyshroud Claim
1 Harmonize
1 Diabolic Tutor
1 Allied Strategies
1 All Suns' Dawn
1 Hallowed Burial
1 Austere Command
1 Jokulhaups
1 Decree of Pain
1 Obliterate
1 Decree of Annihilation
1 Exsanguinate
1 Wargate
The most usual win condition was : Grim Monolith + Mana Reflection + Exsanguinate , it works but I'm not sure if it helps the deck.
Besides that combo the deck mostly won by controlling the game with PWs + mass destruction ( Jokulhaups and Decree of Annihilation ) or with enchantments like Humility + Burning Sands + Night of Souls' Betrayal ) , also Bloodchief Ascension worked kinda like an alternative win condition (not that well but it did it job).
I feel the deck is lacking PWs (The ones that I do have a lot don't seen that strong) and it feels more like a pile of 5c goodstuff than a Superfriends control/combo deck.
Also I have a sub-theme of enchantments because Jokulhaups , Decree of Annihilation ) and Obliterate don't destroy them but there's probably too many sorceries/enchantments and maybe a little too much ramp (I'm a ramp addict in EDH).
Some of the cards I think may be worth cutting are(but I'm not sure what to replace them with):
It's also worth mentioning that Atraxa, Praetors' Voice could be a good 4c commander (and I play only 7 red cards but most are very strong, the mass destruction ones are game ending a lot of the time) and some of the new gold PWs that used red seem strong.
So any advice would be welcome, thanks.