This deck tries to make full use of Rashmi, Eternies Crafter's amazing bonus by casting at least one instant or Flash card every turn and getting a free spell. To help with planning my moves, I use cards like Future Sight and Oracle of Mul-Daya to see the top card of my library and play it when necessary. However, I didn't want to bog down the deck with too much library manipulation - this would limit by ability to pack other other powerful cards in because Rashmi is still good even if you just draw the card and don't cast it.
So far, the deck has been a lot of fun. It's very active because you're constantly casting things and constantly trying to maximize Rashmi's effect by playing the right stuff at the right time, and creating tons of value is always great. However, I feel it's still missing a certain edge. I'd like to have some more good win conditions apart from the usual Simic suspects like Avenger of Zendikar, and there's still tuning to be done to maximize synergies. If you have any ideas on how to improve the deck, I'd love to hear them!
This deck tries to make full use of Rashmi, Eternies Crafter's amazing bonus by casting at least one instant or Flash card every turn and getting a free spell. To help with planning my moves, I use cards like Future Sight and Oracle of Mul-Daya to see the top card of my library and play it when necessary. However, I didn't want to bog down the deck with too much library manipulation - this would limit by ability to pack other other powerful cards in because Rashmi is still good even if you just draw the card and don't cast it.
So far, the deck has been a lot of fun. It's very active because you're constantly casting things and constantly trying to maximize Rashmi's effect by playing the right stuff at the right time, and creating tons of value is always great. However, I feel it's still missing a certain edge. I'd like to have some more good win conditions apart from the usual Simic suspects like Avenger of Zendikar, and there's still tuning to be done to maximize synergies. If you have any ideas on how to improve the deck, I'd love to hear them!
1 Brutalizer Exarch
1 Future Sight
1 Garruk's Horde
1 Lurking Predators
1 Magus of the Future
1 Momir Vig, Simic Visionary
1 Mystical Tutor
1 Worldly Tutor
Recursion
1 Hua Tuo, Honored Physician
1 Noxious Revival
1 Praetor's Counsel
1 Reclaim
1 Torrential Gearhulk
Draw
1 Brainstorm
1 Dig Through Time
1 Dream Cache
1 Gush
1 Mulldrifter
1 Prime Speaker Zegana
1 Recurring Insight
1 Rhystic Study
1 Treasure Cruise
Ramp
1 Boundless Realms
1 Coiling Oracle
1 Courser of Kruphix
1 Nature's Lore
1 Oracle of Mul Daya
1 Rampant Growth
1 Sakura-Tribe Elder
1 Seedborn Muse
1 Simic Signet
1 Sol Ring
1 Beast Within
1 Commandeer
1 Curse of the Swine
1 Dissolve
1 Foil
1 Misdirection
1 Mystic Snake
1 Plasm Capture
1 Rapid Hybridization
1 Terastodon
1 Tidespout Tyrant
1 Voidmage Husher
1 Winged Coatl
1 Ætherize
1 Ætherspouts
Flash
1 Leyline of Anticipation
1 Teferi, Mage of Zhalfir
1 Vedalken Orrery
Commander Protection
1 Darksteel Plate
1 Lightning Greaves
1 Swiftfoot Boots
Other
1 Avenger of Zendikar
1 Decimator of the Provinces
1 Fable of Wolf and Owl
1 Kruphix, God of Horizons
1 Mind's Dilation
1 Palinchron
1 Rite of Replication
1 Stormtide Leviathan
1 Stunt Double
1 Temporal Trespass
1 Unexpected Results
1 Academy Ruins
1 Alchemist's Refuge
1 Blighted Woodland
1 Command Tower
12 Forest
1 Halimar Depths
1 Hinterland Harbor
12 Island
1 Reliquary Tower
1 Simic Growth Chamber
1 Temple of Mystery
1 Temple of the False God
1 Yavimaya Coast