Hey all, this is my first deck list and I was looking for a little insight. I have a tendency to pull a new legendary creature out of a pack and want to run with it. I just wanted to make Pia Nalaar work and have fun, so throw your suggestions out there.
Since you are playing multi-player, the biggest hindrance that mono-red has is card advantage. There just isn't any good draw effects that can help keep you going in a game after your start playing more than one spell a turn.
Pretty much the only thing Pia Nalaar alone offers over her and hubby is her ability to pump up artifact creatures. I'd look into Heartstone to double up on that effect. I guess she can mess with blocking, too, which makes Prophetic Flamespeaker and Stromkirk Occultist, as Macabre suggested, even better choices.
Private Mod Note
():
Rollback Post to RevisionRollBack
You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
1 Pia Nalaar
Creatures
1 Accomplished Automaton
1 Chief of the Foundry
1 Flameblast Dragon
1 Foundry Inspector
1 Hangarback Walker
1 Hedron Crawler
1 Hellkite Igniter
1 Hellkite Tyrant
1 Hoarding Dragon
1 Iron League Steed
1 Iron Myr
1 Magus of the Wheel
1 Metalworker
1 Mycosynth Golem
1 Myr Battlesphere
1 Myr Propagator
1 Myr Retriever
1 Myr Sire
1 Ornithopter
1 Palladium Myr
1 Pentavus
1 Pia and Kiran Nalaar
1 Purphoros, God of the Forge
1 Snare Thopter
1 Thopter Assembly
1 Thopter Engineer
1 Thopter Squadron
1 Tuktuk the Explorer
1 Wurmcoil Engine
1 Animation Module
1 Caged Sun
1 Coldsteel Heart
1 Darksteel Forge
1 Decoction Module
1 Dreamstone Hedron
1 Fabrication Module
1 Fire Diamond
1 Gauntlet of Power
1 Heart of Ramos
1 Hedron Archive
1 Mind Stone
1 Mycosynth Lattice
1 Myr Matrix
1 Sculpting Steel
1 Shrine of Loyal Legions
1 Sol Ring
1 Spine of Ish Sah
1 Thran Dynamo
1 Thran Turbine
1 Unwinding Clock
1 Whirlermaker
Enchantments
1 Mana Echoes
1 Warstorm Surge
1 Feedback Bolt
Sorceries
1 Banefire
1 Decree of Annihilation
1 Devil's Play
1 Dismantle
1 Earthquake
1 Gamble
1 Incendiary Command
1 Molten Psyche
1 Scrap Mastery
Planeswalkers
1 Daretti, Scrap Savant
Lands
1 Mishra's Workshop
1 Temple of the False God
1 Urza's Factory
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
29 Mountain
Since you are playing multi-player, the biggest hindrance that mono-red has is card advantage. There just isn't any good draw effects that can help keep you going in a game after your start playing more than one spell a turn.
Here are a few things that you can add that do give you a sort of pseudo-advantage; outpost siege, chandra, pyromaster, chandra, flamecaller, chandra, torch of defiance, prophetic flamespeaker, stromkirk occultist, journeyer's kite, thawing glaciers, and myriad landscape.
While pretty expensive money-wise, crucible of worlds + fetch lands means you can continue to play lands from your 'yard instead of your hand.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
The Mimeoplasm || Karador, Ghost Chieftain
Prossh, Skyraider of Kher || Vial Smasher/Tymna Group Slug
Drana, Kalastria Bloodchief || Talrand, Sky Summoner
Yidris - Unblockable Saboteurs || Kiki-Jiki, ETB breaker
Kess, Dissident Mage
Have been removed
Have been added