After the spoiling of aetherflux reservoir I brewed this thing up. obviously it has no budget, so any improvements you can make, make them without regard for price.
The point here is obvious. If at any point in the game you have 51 life Sydri, galvanic genius and aetherflux reservoir, you win. You can hit that hp through A.R. itself, or through standard storm tactics like exsanguinate and tendrils of agony. I think this is the best thing Sydri can even do other than blow up lands and stuff. Aetherflux reservoir is the best artifact she has ever seen, and has made her one of my favorite generals. On tappedout we nicknamed killing stuff with aetherflux resevoir "death starring" since it is the highest set damage ever printed on a card, and it requires a charge time. note that white is not a color known for storming out, so some of the things in white are simply to give reason to the white mana i have, save for the houses like enlightened tutor and argivian find. the rest just help add to my storm count or give me more life with A.R., and a couple cantrip
this deck is copied from my own list on tappedout (http://tappedout.net/mtg-decks/call-forth-the-death-star-1/)
marrow shards seems like a really dead draw. i get that your playing it for 2 life and gaining a bunch but i feel that Surgical Extraction is gonna be more useful than marrow shards it also hits the reanimation targets of other decks.
What do you do if the first player scoops the trigger XD? The decks obviously fine on its own with the storm she'll but if I was to play this on Mtgo that triggers going to get scooped on 9/10 times so I dorm see why I wouldn't just use zur
I very much like what you've got going on here. Have you considered Twincast? Using that on Turnabout or Mind's Desire could have pretty excellent results. Also, I couldn't imagine playing this deck without running Metallurgic Summonings.
Any cost reducer, Future Sight and SDT will give you all the Storm count you need, extend your had to the top of your library and give you a little extra help to sort your draws early on in the game.
Dramatic Reversal, any 2+ mana artifact and Isochron Scepter does the same (incidently also gives you the ability to draw out everyone with Temple Bell or yourself with a tap: draw a card effect. Looting will let you discard a shuffle effect to keep it going.)
There's a few others that you're just one card off being able to run, depends on how full of little combos you want to run
metalurgic summonings is a bit expensive, but while it would definitely be useful to re storm later, yawgies will exists, which sor of obsoletes summonings. i dont know why i dont have a top in the deck, but i know i dont have a futures sight because uuu is brutal to pay even with my pimped out land base.
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The point here is obvious. If at any point in the game you have 51 life Sydri, galvanic genius and aetherflux reservoir, you win. You can hit that hp through A.R. itself, or through standard storm tactics like exsanguinate and tendrils of agony. I think this is the best thing Sydri can even do other than blow up lands and stuff. Aetherflux reservoir is the best artifact she has ever seen, and has made her one of my favorite generals. On tappedout we nicknamed killing stuff with aetherflux resevoir "death starring" since it is the highest set damage ever printed on a card, and it requires a charge time. note that white is not a color known for storming out, so some of the things in white are simply to give reason to the white mana i have, save for the houses like enlightened tutor and argivian find. the rest just help add to my storm count or give me more life with A.R., and a couple cantrip
this deck is copied from my own list on tappedout (http://tappedout.net/mtg-decks/call-forth-the-death-star-1/)
1x Ad Nauseam
1x Argivian Find
1x Brainstorm
1x Burst of Energy
1x Cabal Ritual
1x Chain of Vapor
1x Cyclonic Rift
1x Dark Ritual
1x Dramatic reversal
1x Enlightened Tutor
1x Fact or Fiction
1x Flusterstorm
1x Force of Will
1x Frantic Search
1x Gush
1x Marrow Shards
1x Mystical Tutor
1x Path to Exile
1x Pressure Point
1x Purify the Grave
1x Remand
1x Surgical Extraction
1x Swords to Plowshares
1x Turnabout
1x Twiddle
1x Twincast
1x Vampiric Tutor
1x Crypt Ghast
1x Nirkana Revenant
1x Priest of Gix
1x Trinket Mage
1x Ancient Tomb
1x Arid Mesa
1x Bloodstained Mire
1x Cabal Coffers
1x City of Brass
1x Esper Panorama
1x Flooded Strand
1x Godless Shrine
1x Hallowed Fountain
1x Mana Confluence
1x Marsh Flats
1x Misty Rainforest
1x Polluted Delta
1x Reliquary Tower
1x Scrubland
4x Snow-Covered Island
2x Snow-Covered Plains
4x Snow-Covered Swamp
1x Tundra
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Watery Grave
1x Windswept Heath
1x Demonic Tutor
1x Duress
1x Exsanguinate
1x Fabricate
1x Gitaxian Probe
1x Grim Tutor
1x Imperial Seal
1x Mind's Desire
1x Ponder
1x Ritual of Restoration
1x Serum Visions
1x Tendrils of Agony
1x Thoughtseize
1x Time Spiral
1x Timetwister
1x Windfall
1x Yawgmoth's Will
1x Aetherflux Reservoir
1x Azorius Signet
1x Chromatic Lantern
1x Chrome Mox
1x Commander's Sphere
1x Crucible of Worlds
1x Dimir Signet
1x Doubling Cube
1x Elixir of Immortality
1x Grim Monolith
1x Isochron Scepter
1x Lotus Petal
1x Mana Crypt
1x Mana Vault
1x Mox Opal
1x Scroll Rack
1x Sensei's Divining Top
1x Sol Ring
1x Necropotence
i have made edits to the deck to include dramtoscepter as an alternate wincon with any of my storm spells,
marrow shards seems like a really dead draw. i get that your playing it for 2 life and gaining a bunch but i feel that Surgical Extraction is gonna be more useful than marrow shards it also hits the reanimation targets of other decks.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Dramatic Reversal, any 2+ mana artifact and Isochron Scepter does the same (incidently also gives you the ability to draw out everyone with Temple Bell or yourself with a tap: draw a card effect. Looting will let you discard a shuffle effect to keep it going.)
There's a few others that you're just one card off being able to run, depends on how full of little combos you want to run
Commander BLOG: The Crazy 99
Gonti ; Sissay