Nice deck, ISBP It got me thinking about trying to my own take on Gonti, but more than anything the thread title made me decide that I'm going to have to bedazzle my deckbox in hilarious gaudy fashion Going to be worth it to build this guy just for that alone.
One thing I wanted to mention for consideration is Priest of Gix. He provides a lot of mana when Panharmonicon is on the board for casting Gonti's claimed goods (exiled spells) Something I'll be playing around with is also a combo with him. I don't know how you feel about infinite combos but Priest of Gix works with Nim Deathmantle and Ashnod's Altar to create infinite which can be used in conjunction with Corpse Dance and Gonti to exile everyone's libraries (just say you do the combo enough times for around 300 B mana then use the floating mana to keep reanimating Gondi and buying back Corpse Dance, sacrificing Gondi to Ashnod's Altar, repeat until their libraries are depleted - or just fuel an Exsanguinate, Profane Command :p)
Whenever I play this deck I just have the scene from pixar's Madagascar where the self proclaimed king Julien (yes I did have to look up his name lol) does the "its soooo luxurious" line. I kind of say it like all the time when I am playing or talking about this deck which just further's how amused I am by it lol. I really really dig the flavor of Gonti so far its been a blast.
I generally avoid infinite combos in my own meta. There are probably a lot of things that could be used with the Nim Deathmantle + Ashnod's Altar to achieve infinite especially with a lot of the setup I have in here. I could obviously do the Mikaeus + Puppeteer clique combo too but I just avoid putting those cards together generally speaking.
Random side note, I put one of the sigs you did for me way back in my sig again recently
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
ISB, have you considered Null Profusion? The card you exile with Gonti potentially gives you an additonal card with which to trigger Null Profusion if you need it, plus it seems a bit of a 'have your cake and eat it' card, which I think is on-flavor.
Somehow it completely escaped my notice. I will see what I can do about that
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Hmm, been considering Gonti quite a bit past few days, however I'm debating heavily putting so much work in with bounce and reanimation to effectively draw a card. Yes we get to look four cards deep, and steal cards - Thats awesome.
But at the end of the day we are still using Gonti, reanimation and bounce effects with the net result each time - One card. Then we still need to cast the thing.
Gonti is a fairly low priority commander in terms of removal. It's not because he is bad by any stretch of the imagination but because killing him, bouncing him, and other effects that you are using to leverage his abilities will protect him from bad removal (for Gonti), and if he eats a regular destroy its more beneficial for Gonti. In either case, Gonti took a removal spell which is aces. In short, removing Gonti is a losing battle.
Gonti is also very pillow fort-y. His built in deathtouch lets you trade and puts Gonti in the graveyard. So Gonti is, not just a one card advantage. He is between a one to three card advantage. 1: The card he steals 2: The card your opponents use to kill him 3: The effect you get for killing him yourself.
I also have never seen Gonti use his own win-cons to actually win. I'm not sure Gonti has his own win cons to be truthful. But everytime I have seen this deck win is by pulling out the best cards from his opponents' decks and then playing them and murdering people.
TLDR; Gonti is a Pinata of value. The more you beat him, the more value comes out.
Hmm, been considering Gonti quite a bit past few days, however I'm debating heavily putting so much work in with bounce and reanimation to effectively draw a card. Yes we get to look four cards deep, and steal cards - Thats awesome.
But at the end of the day we are still using Gonti, reanimation and bounce effects with the net result each time - One card. Then we still need to cast the thing.
I love love love the idea and concept, but the more I think about it the more Gonti doesn't seem worth it as commander....
Tryno addressed some of what I would point out with Gonti, some of the power of him as a commander with the recursion package is that every bit of recursion then kind of turns into card draw in its own way. Gonti is also in a lot of ways a pillowfort type of commander in that random attacking creatures suddenly don't really want to kill him. In a lot of ways Gonti gives a defense + card draw as a commander. Another thing to consider is that an Impulse effect in a lot of ways is not equivilant to a draw 1. Its a very strong effect on the commander as you get selection and draw out of it. The other big things to mention is that while this is a mono black deck, you get access to all sorts of tools. I have on a lot of occasions used Disenchant, counterspell, Austere Command, Genesis Wave, and numerous other effects because my commander stole them from someone else.
Gonti if I were to break him down gives:
1) Card Advantage
2) Defense
3) A reliable rez target
I essentially have never had "too much rez" which is a feeling I have had in other black heavy decks because you have a reliable rez target as your commander. Essentially every single one of those rez effects I am willing to throw to my commander. So because of that every rez effect also has an optional draw cards option also attached to it because it can dig you into other effects.
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It's been a pretty hard choice between Gonti and Horobi building my Mono-B deck, but the last couple posts have been making me lean towards Gonti more. Something I feel like would make Gonti fun is the interactions and politics. It may feel bad to get your cards stolen, but for everyone else at the table it's going to be hilarious (and probably hilarious to he or she who was stolen from if they aren't taking it too seriously :p)
Also, ISB, I saw you mention using that sig earlier. Glad to see it back again
I think its good that Gonti is not a huge target and just a fun card/commander overall never knowing what you are going to get. Although one game I played, my opponent was had Oracle of Mul daya in play
I think I may try vedalken orrery.
Have you considered Blade of Selves while the tokens won't hit for damage their triggers should still go off and having 3 Extra picks a turn may give you a big toolbox to work with.
#1 What are Rez effects? Never heard of it in all my years of playing.
#2 What about Aetherworks Marvel? You should be able to build a stream of energy using your opponents creatures as well as your own, but also cheat some of your own cards into play.
#1 What are Rez effects? Never heard of it in all my years of playing.
"Rez" is short for resurrection, or bring back to life someone/thing that was dead. Its used all the time in World of Warcraft at least. "Hey I died. Can I get a rez?" In MtG context, its being used to mean recur effects.
Have you considered Blade of Selves while the tokens won't hit for damage their triggers should still go off and having 3 Extra picks a turn may give you a big toolbox to work with.
Blade of selves is a sweet card but is a dead card once you are 1v1.
Blade of Selves is an interesting one to contemplate as there are pros and cons to it that are not as easily measured.
Pros:
Potentially 2 triggers a turn (average 4 player game)
Reusability
Cons:
Gonti has to attack (which means he cant block for us)
Attacking with a low stat minion opens up how to block to the defender
The card is dependent on a normal number of opponents and people to not die
From the standpoint of getting two extra triggers a turn, its actually fairly decent as on average the reusable flickers and rez average about one per turn. Attacking with Gonti however is actually kind of bad because he is not very aggressive so the life loss from this is minor unless you are packing something like Hatred or going further into equipment with things like Nightmare Lash and such. I use Gonti as a big part of my defenses as he turns a lot of things away so turning him sideways is a little concerning to me. The potential for him to trade on a few tokens or some other junk is also a liability. If a few ETB creatures build up he suddenly is more awkward to attack with. I also play with a good bit of flickering and rez which also interfere sometimes with my ability to attack as not many of the rez effects have haste on them as well.
Overall, I dont think its really for me. Its kind of at the mercy of how opponents are playing. I think it has a decent top end of what it can do but I also think that the drawbacks are a little heavier for how I am building.
#1 What are Rez effects? Never heard of it in all my years of playing.
#2 What about Aetherworks Marvel? You should be able to build a stream of energy using your opponents creatures as well as your own, but also cheat some of your own cards into play.
As Kisoji mentioned, its just the random reanimation effects. Its generally not me talking about a specific card so much as just cards that do bring creatures from graveyard to play.
Aetherworks Marvel - while it could work in this deck, I tend to be sacrificing a few specific cards. This kind of card tends to work better with a token sacrifice deck if you ask me. I think it could be run in a deck like this but I think the energy gain will be slower than I would like to run it personally.
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When it comes to rez / flickering options I think its important to keep in mind a few things:
1) How much does it cost per flicker or rez?
2) Is it reusable?
3) If it is reusable, how many times can it be used or what is the frequency it can be used.
4) Does it do anything else.
In the case of the cards you mentioned:
Tawnos's coffin - 4 upfront mana then 3 per flicker aka 7 mana to drop and use it the first time, its limited to once per turn, it can however be used to harrass opponents commanders and or threats. Overall I like the card but the initial start up is more of what keeps me from using it. I feel that 7 mana upfront is a little high plus it has a cost per turn. In a lot of ways it reminds me of Conjurer's Closet but it costs more starting and it has a cost per turn as well. Unlike the closet though it can defend you or harass opponents on top of flickering Gonti.
Cold Storage - Essentially its a 7 mana flicker Gonti once card. I dont like that its not reusable and it costs a lot. I think this card is more of a card used to defend one or more creatures rather than a flicker strategy.
Safe Haven - I would strongly suggest against this card. It eats up a land drop, it sacrifices to do its job so you are out that land then, and the land cannot produce mana. If you break it down its a 3 mana flicker that eats a land drop. I am not entirely sure if you can put Gonti in the command zone when you exile him to this and recover from the command zone with its upkeep sacrifice but if you cannot there is an opening where if your land gets destroyed while he is in exile it leaves you without your commander. I know with some of these effects you can put your commander in the command zone and still recover them from there to play with the effect but I am unsure if that is something that can globally be done so much as I know that it works for like Norin the Wary.
Skull Collector - Interesting card. Honestly I think that Erratic Portal or Cloudstone Curio might be more viable considering I think they both give a little better element of control. The Curio might be a little tricky unless you go creature heavy. I think that Skull Collector is an interesting card but its still a very slow effect. I could possibly see it in a budget list but this is still a 3 mana creature who does not do anything until next turn at which point in time he allows you to recast Gonti every turn thus having something like a 4 mana cost per turn effect. The return a creature to hand effect is also not optional so you must do it. I think I would run Erratic Portal over this based on that.
When it comes to rez or flicker effects, if its not reusable you want it to be very cheap and instant if possible. If it is reusable you have to consider the startup cost, the cost per turn, and the potential number of uses per turn as well as any other functionality it might have.
It seems ok, the one land per rez seems concerning though since we tend to have unknown wincons in a lot of cases I like having land and mana. 6 mana to get it started isn't so bad considering the 4 to drop it and the 2 to activate it. The mana cost per activation is very affordable but the fact that you are dropping a land each time is concerning to me. I feel like the first one or two are probably fine but beyond the first few activations the land per activation seems like it would start catching up fast.
I could see it working but I could also see it backfiring. Its a different kind of cost per activation as when you break it down just as 2 life and 2 mana per activation it sounds very appealing. Its a card I have always been a little leery about as if its used sparingly its fine but if you try to rely and use it much it will take you out of the game.
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What's the purpose of Stinkweed Imp? Is it to fill your graveyard for reanimation targets?
Most of it comes down to the fact that my commander defends me fairly well against non flyers. A flying commander or just random flying beater can pose a problem. Something as simple as a deathtoucher with flying can redirect threats elsewhere.
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What's the purpose of Stinkweed Imp? Is it to fill your graveyard for reanimation targets?
Most of it comes down to the fact that my commander defends me fairly well against non flyers. A flying commander or just random flying beater can pose a problem. Something as simple as a deathtoucher with flying can redirect threats elsewhere.
Sounds like a job for Batman... I mean, Vampire Nighthawk Although I suppose the Imp is recurable, if necessary.
Since you plan on stealing as many things as possible, how about a few sources of non-B mana to potentially activate abilities on the things you cast? Maybe some subset of
Since you plan on stealing as many things as possible, how about a few sources of non-B mana to potentially activate abilities on the things you cast? Maybe some subset of
I could see adding some of it. I tend to steal answers more often than not. There have been a few times where I have not had the right color mana to activate abilities on some cards but I cant really put a finger on any one card offhand. It hasn't come up a lot but I could see a package of cards to cover some of this.
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So I've stumbled upon this guy in a booster pack and since I don't have a Big Mana Mono B I thought I'd give it a janky try with spare cards. He's ability is fun so I think that I might upgrade him on a budget.
How can I abuse Curio in MonoB?I also think I went too heavy on the sweepers and creatures but I like it Janky/budget (card value <15 dollars) suggestions are welcome!
As for suggestions, I am not great when it comes at reading a budget list and coming up with more suggestions. I guess I would say try to go for more cards that give you continuous value or more than one trigger for Gonti. I play a lot of 1 time rez effects in my list but its in part because I can afford to do them and I consider them tempo to pay a few mana instead of recasting my commander in a lot of cases. What you really want to gun for is cards where you can loop him more than a single time. Lifeline for instance is a really cool card but if someone else is playing ETB or death based tactics it can be a liability.
Offhand, just work on getting repeat value when and where you can from things. Single time rez effects can be good but it also depends on what other targets you have other than Gonti. Just push for moving Gonti a bit more as I find I tend to prioritize answers and draw from my opponents so as long as your own deck can keep itself moving its not so bad.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
So after reading this thread I desided to build a verson of Gonti (pretty suboptimal, as im missing a few key cards) and took it for a spin, and I must say I wasnt disapointed! So grindy and fun, and the ability to search my opponents decks for answers was a blast. In one game I was milled out by one player, but during upkeep (thanks to a sac outlet and nim deathmantle) I was able to find Memory's Journey, shuffeled in 2 cards + beacon of unrest and was able to win with Drana + tainted strike. Thanks again for this thread, I enjoyed playing gonti alot:D
I have been giving it a bit more consideration of late. I have honestly been sort of just coasting on my current list for a while without really putting a lot of thought into changes so I will try to come arround sometime in the soonish future and weigh a few considerations for the deck.
So after reading this thread I desided to build a verson of Gonti (pretty suboptimal, as im missing a few key cards) and took it for a spin, and I must say I wasnt disapointed! So grindy and fun, and the ability to search my opponents decks for answers was a blast. In one game I was milled out by one player, but during upkeep (thanks to a sac outlet and nim deathmantle) I was able to find Memory's Journey, shuffeled in 2 cards + beacon of unrest and was able to win with Drana + tainted strike. Thanks again for this thread, I enjoyed playing gonti alot:D
I am glad you have enjoyed it. Its a really interesting deck concept for sure. I have been running into a few more super narrow specific build decks of late which concerns me a little from the perspective of Gonti but I have still been enjoying the deck.
I wont do a full game review but I will give a short overview of the end of it. I was playing a game in which an aggro player had a good early start and he pushed a lot of us down low on health. A group hug deck played Collective Voyage and we all got like 7 more lands.
I had been pushed down to like 20 life by the time I got anything really accomplished but I managed to play Lifeline + Wurmcoil Engine with a Phyrexian Altar in play and began mass splitting my wurmcoil. I got punched for another 9 in the air and went to 11 life. I managed to gain a little back off a Warchief Giant.
I did a Vampiric Tutor for Gray Merchant of Asphodel at my opponents end step. On my turn I played Chainer, Dementia Master + Gray Merchant of Asphodel with 4 mana left remaining up. I happened to also have 8 Wurmcoil Engine tokens + the actual Wurmcoil still in play under my control though so that was an additional 11 mana from the Altar I had on top of the 4 lands I had up. I rezed Mikaeus, the Unhallowed with chainer and proceeded to hit my opponents for something gross like 215+ life draining each with only 2 devotion starting the turn.
I guess it goes to show how dumb mono black can be with Gray Merchant. I dont particularly like winning that way but the game was kind of looking a little stallish otherwise. It was impressive the number of loops I did without going infinite as it was something like 26 loops of Gary without being infinite.
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Whenever I play this deck I just have the scene from pixar's Madagascar where the self proclaimed king Julien (yes I did have to look up his name lol) does the "its soooo luxurious" line. I kind of say it like all the time when I am playing or talking about this deck which just further's how amused I am by it lol. I really really dig the flavor of Gonti so far its been a blast.
I generally avoid infinite combos in my own meta. There are probably a lot of things that could be used with the Nim Deathmantle + Ashnod's Altar to achieve infinite especially with a lot of the setup I have in here. I could obviously do the Mikaeus + Puppeteer clique combo too but I just avoid putting those cards together generally speaking.
Random side note, I put one of the sigs you did for me way back in my sig again recently
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Somehow it completely escaped my notice. I will see what I can do about that
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Gonti is a fairly low priority commander in terms of removal. It's not because he is bad by any stretch of the imagination but because killing him, bouncing him, and other effects that you are using to leverage his abilities will protect him from bad removal (for Gonti), and if he eats a regular destroy its more beneficial for Gonti. In either case, Gonti took a removal spell which is aces. In short, removing Gonti is a losing battle.
Gonti is also very pillow fort-y. His built in deathtouch lets you trade and puts Gonti in the graveyard. So Gonti is, not just a one card advantage. He is between a one to three card advantage. 1: The card he steals 2: The card your opponents use to kill him 3: The effect you get for killing him yourself.
I also have never seen Gonti use his own win-cons to actually win. I'm not sure Gonti has his own win cons to be truthful. But everytime I have seen this deck win is by pulling out the best cards from his opponents' decks and then playing them and murdering people.
TLDR; Gonti is a Pinata of value. The more you beat him, the more value comes out.
Current EDH
Akroma W | Tymna and Bruse RBW
Tryno addressed some of what I would point out with Gonti, some of the power of him as a commander with the recursion package is that every bit of recursion then kind of turns into card draw in its own way. Gonti is also in a lot of ways a pillowfort type of commander in that random attacking creatures suddenly don't really want to kill him. In a lot of ways Gonti gives a defense + card draw as a commander. Another thing to consider is that an Impulse effect in a lot of ways is not equivilant to a draw 1. Its a very strong effect on the commander as you get selection and draw out of it. The other big things to mention is that while this is a mono black deck, you get access to all sorts of tools. I have on a lot of occasions used Disenchant, counterspell, Austere Command, Genesis Wave, and numerous other effects because my commander stole them from someone else.
Gonti if I were to break him down gives:
1) Card Advantage
2) Defense
3) A reliable rez target
I essentially have never had "too much rez" which is a feeling I have had in other black heavy decks because you have a reliable rez target as your commander. Essentially every single one of those rez effects I am willing to throw to my commander. So because of that every rez effect also has an optional draw cards option also attached to it because it can dig you into other effects.
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Also, ISB, I saw you mention using that sig earlier. Glad to see it back again
(Also known as Xenphire)
I think I may try vedalken orrery.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
#2 What about Aetherworks Marvel? You should be able to build a stream of energy using your opponents creatures as well as your own, but also cheat some of your own cards into play.
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
"Rez" is short for resurrection, or bring back to life someone/thing that was dead. Its used all the time in World of Warcraft at least. "Hey I died. Can I get a rez?" In MtG context, its being used to mean recur effects.
The Mimeoplasm || Karador, Ghost Chieftain
Prossh, Skyraider of Kher || Vial Smasher/Tymna Group Slug
Drana, Kalastria Bloodchief || Talrand, Sky Summoner
Yidris - Unblockable Saboteurs || Kiki-Jiki, ETB breaker
Kess, Dissident Mage
Blade of Selves is an interesting one to contemplate as there are pros and cons to it that are not as easily measured.
Pros:
Cons:
From the standpoint of getting two extra triggers a turn, its actually fairly decent as on average the reusable flickers and rez average about one per turn. Attacking with Gonti however is actually kind of bad because he is not very aggressive so the life loss from this is minor unless you are packing something like Hatred or going further into equipment with things like Nightmare Lash and such. I use Gonti as a big part of my defenses as he turns a lot of things away so turning him sideways is a little concerning to me. The potential for him to trade on a few tokens or some other junk is also a liability. If a few ETB creatures build up he suddenly is more awkward to attack with. I also play with a good bit of flickering and rez which also interfere sometimes with my ability to attack as not many of the rez effects have haste on them as well.
Overall, I dont think its really for me. Its kind of at the mercy of how opponents are playing. I think it has a decent top end of what it can do but I also think that the drawbacks are a little heavier for how I am building.
As Kisoji mentioned, its just the random reanimation effects. Its generally not me talking about a specific card so much as just cards that do bring creatures from graveyard to play.
Aetherworks Marvel - while it could work in this deck, I tend to be sacrificing a few specific cards. This kind of card tends to work better with a token sacrifice deck if you ask me. I think it could be run in a deck like this but I think the energy gain will be slower than I would like to run it personally.
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Skull Collector seems useful too.
When it comes to rez / flickering options I think its important to keep in mind a few things:
1) How much does it cost per flicker or rez?
2) Is it reusable?
3) If it is reusable, how many times can it be used or what is the frequency it can be used.
4) Does it do anything else.
In the case of the cards you mentioned:
When it comes to rez or flicker effects, if its not reusable you want it to be very cheap and instant if possible. If it is reusable you have to consider the startup cost, the cost per turn, and the potential number of uses per turn as well as any other functionality it might have.
It seems ok, the one land per rez seems concerning though since we tend to have unknown wincons in a lot of cases I like having land and mana. 6 mana to get it started isn't so bad considering the 4 to drop it and the 2 to activate it. The mana cost per activation is very affordable but the fact that you are dropping a land each time is concerning to me. I feel like the first one or two are probably fine but beyond the first few activations the land per activation seems like it would start catching up fast.
I could see it working but I could also see it backfiring. Its a different kind of cost per activation as when you break it down just as 2 life and 2 mana per activation it sounds very appealing. Its a card I have always been a little leery about as if its used sparingly its fine but if you try to rely and use it much it will take you out of the game.
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[EDH Non-Primers] Newzuri | Breya
Most of it comes down to the fact that my commander defends me fairly well against non flyers. A flying commander or just random flying beater can pose a problem. Something as simple as a deathtoucher with flying can redirect threats elsewhere.
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Sounds like a job for Batman... I mean, Vampire Nighthawk Although I suppose the Imp is recurable, if necessary.
(Also known as Xenphire)
I could see adding some of it. I tend to steal answers more often than not. There have been a few times where I have not had the right color mana to activate abilities on some cards but I cant really put a finger on any one card offhand. It hasn't come up a lot but I could see a package of cards to cover some of this.
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Sol Ring, People are protective of their Sol Rings and get real salty about it when you cast theirs.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
1x Gonti, Lord of Luxury
ARTIFACT
1x Trading Post
1x Sol Ring
1x Cloudstone Curio
1x Altar of Dementia
1x Wayfarer's Bauble
1x Expedition Map
1x Skullclamp
1x Spawning Pit
1x Caged Sun
LAND
25x Swamp
1x Evolving Wilds
1x Arcane Lighthouse
1x Temple of the False God
1x Nykthos, Shrine to Nyx
1x Cabal Coffers
1x Polluted Mire
1x Mortuary Mire
1x Opal Palace
1x Reliquary Tower
1x Ghost Quarter
1x Crypt of Agadeem
SORCERY
1x Beseech the Queen
1x Dread Return
1x Victimize
1x Army of the Damned
1x Read the Bones
1x Living Death
1x Noxious Gearhulk
1x Life's Finale
1x Black Sun's Zenith
1x Exsanguinate
1x Increasing Ambition
1x Mutilate
1x Night's Whisper
1x Necromantic Selection
1x Disturbed Burial
1x Profane Command
1x Beacon of Unrest
1x Exhume
1x Lilliana, Heretical Healer
1x Smothering Abomination
1x Grim Haruspex
1x Fleshbag Marauder
1x Sidisi, Undead Vizier
1x Kokusho, the Evening Star
1x Sadistic Hypnotist
1x Sengir Autocrat
1x Chainer, Dementia Master
1x Pawn of Ulamog
1x Gray Merchant of Asphodel
1x Puppeteer Clique
1x Entomber Exarch
1x Viscera Seer
1x Burnished Hart
1x Butcher of Malakir
1x Magus of the Coffers
1x Phyrexian Delver
1x Slum Reaper
1x Crypt Ghast
1x Ophiomancer
1x Merciless Executioner
1x Mikaeus, the Unhallowed
1x Solemn Simulacrum
1x Harvester of Souls
1x Bloodgift Demon
1x Grim Harvest
1x Undying Evil
1x Hero's Downfall
1x Wretched Confluence
1x Reaping the Graves
ENCHANTMENT
1x Oversold Cemetery
1x Phyrexian Reclamation
1x Dictate of Erebos
1x Animate Dead
1x Tortured Existence
1x Mind Slash
How can I abuse Curio in MonoB?I also think I went too heavy on the sweepers and creatures but I like it Janky/budget (card value <15 dollars) suggestions are welcome!
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
As for suggestions, I am not great when it comes at reading a budget list and coming up with more suggestions. I guess I would say try to go for more cards that give you continuous value or more than one trigger for Gonti. I play a lot of 1 time rez effects in my list but its in part because I can afford to do them and I consider them tempo to pay a few mana instead of recasting my commander in a lot of cases. What you really want to gun for is cards where you can loop him more than a single time. Lifeline for instance is a really cool card but if someone else is playing ETB or death based tactics it can be a liability.
Offhand, just work on getting repeat value when and where you can from things. Single time rez effects can be good but it also depends on what other targets you have other than Gonti. Just push for moving Gonti a bit more as I find I tend to prioritize answers and draw from my opponents so as long as your own deck can keep itself moving its not so bad.
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[Modern] Allies
Id that!
Trade with me, h:Alters and EdhFoils:)
Cards I have altered
I have been giving it a bit more consideration of late. I have honestly been sort of just coasting on my current list for a while without really putting a lot of thought into changes so I will try to come arround sometime in the soonish future and weigh a few considerations for the deck.
I am glad you have enjoyed it. Its a really interesting deck concept for sure. I have been running into a few more super narrow specific build decks of late which concerns me a little from the perspective of Gonti but I have still been enjoying the deck.
I wont do a full game review but I will give a short overview of the end of it. I was playing a game in which an aggro player had a good early start and he pushed a lot of us down low on health. A group hug deck played Collective Voyage and we all got like 7 more lands.
I had been pushed down to like 20 life by the time I got anything really accomplished but I managed to play Lifeline + Wurmcoil Engine with a Phyrexian Altar in play and began mass splitting my wurmcoil. I got punched for another 9 in the air and went to 11 life. I managed to gain a little back off a Warchief Giant.
I did a Vampiric Tutor for Gray Merchant of Asphodel at my opponents end step. On my turn I played Chainer, Dementia Master + Gray Merchant of Asphodel with 4 mana left remaining up. I happened to also have 8 Wurmcoil Engine tokens + the actual Wurmcoil still in play under my control though so that was an additional 11 mana from the Altar I had on top of the 4 lands I had up. I rezed Mikaeus, the Unhallowed with chainer and proceeded to hit my opponents for something gross like 215+ life draining each with only 2 devotion starting the turn.
I guess it goes to show how dumb mono black can be with Gray Merchant. I dont particularly like winning that way but the game was kind of looking a little stallish otherwise. It was impressive the number of loops I did without going infinite as it was something like 26 loops of Gary without being infinite.
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[Modern] Allies