And yes, the cantrips do seem weak, depending on how he plans on functioning. Just like normal decks, it's for digging. If he hits a land pocket, he needs to get deeper, faster. In lieu of Mists, the one that let's you draw three if there are 20 or more cards in a grave is a better cantrip. Forgetting the name at the moment.
As for Reshape/Transmute, the bloom is among the last I'd grab. You just cycled basically... Digging is more important than mana in this deck.
Speaking of digging... Abundance... never draw lands after the early game... every "egg" turns into another one...
That or Vedalken Archmage or Riddlesmith.
Thanks for the feedback. I originally designed the deck as a way to kill time while traveling. The goal was to see how long I could make 1 turn last without A) "going infinite" or B) winning. Disciple of the Vaults was a later inclusion since it only seemed fair to have some sort of wincon on the off chance I ever played the deck against someone else. I also have used it to practice managing storm count, mana management and deck knowledge ("Storm count is 42. I have 3 red, 2 blue, 1 green, and a colorless floating... 4 cards in hand... wait, what is the gravestorm count? How many cards are left in my deck?).
Now it is just a fun thing to hand people and watch them get a headache.
Private Mod Note
():
Rollback Post to RevisionRollBack
I've got a fever and the only prescription is more Kobolds. 5-color Eggs
Me: Why? Why would I do that?
Brain: You gotta.
1 Progenitus
Creatures:4
1 Shifting Wall
1 Disciple of the Vault
1 Goblin Welder
1 Etherium Sculptor
Artifacts:46
1 Claws of Gix
1 Lion's Eye Diamond
1 Lotus Bloom
1 Lotus Petal
1 Mana Crypt
1 Mox Opal
1 Zuran Orb
1 AEther Spellbomb
1 Chromatic Sphere
1 Chromatic Star
1 Conjurer's Bauble
1 Darkwater Egg
1 Elixir of Immortality
1 Expedition Map
1 Feldon's Cane
1 Lifespark Spellbomb
1 Mana Vault
1 Mossfire Egg
1 Necrogen Spellbomb
1 Nihil Spellbomb
1 Origin Spellbomb
1 Phyrexian Furnace
1 Pyrite Spellbomb
1 Relic of Progenitus
1 Scrabbling Claws
1 Sensei's Divining Top
1 Shadowblood Egg
1 Skycloud Egg
1 Sol Ring
1 Sunbeam Spellbomb
1 Sungrass Egg
1 Thran Foundry
1 Voltaic Key
1 Courier's Capsule
1 Doubling Cube
1 Grim Monolith
1 Helm of Awakening
1 Mind Stone
1 Time Sieve
1 Basalt Monolith
1 Chromatic Lantern
1 Cloud Key
1 Crucible of Worlds
1 Semblance Anvil
1 Krark-Clan Ironworks
1 Memory Jar
1 Gitaxian Probe
1 Demonic Tutor
1 Land Grant
1 Wheel of Fortune
1 Windfall
1 Yawgmoth's Will
1 Open the Vaults
Instants:15
1 Angel's Grace
1 Brainstorm
1 Crop Rotation
1 Enlightened Tutor
1 Mystical Tutor
1 Noxious Revival
1 Obsessive Search
1 Opt
1 Reach Through Mists
1 Vampiric Tutor
1 Manamorphose
1 Second Sunrise
1 Faith's Reward
1 Ad Nauseam
Planeswalkers:1
1 Tezzeret the Seeker
Lands:27
1 Ancient Den
1 Arid Mesa
1 Badlands
1 Bayou
1 Bloodstained Mire
1 Darksteel Citadel
1 Flooded Strand
1 Great Furnace
1 Marsh Flats
1 Misty Rainforest
1 Plateau
1 Polluted Delta
1 Reliquary Tower
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Seat of the Synod
1 Taiga
1 Tree of Tales
1 Tropical Island
1 Tundra
1 Underground Sea
1 Vault of Whispers
1 Verdant Catacombs
1 Volcanic Island
1 Windswept Heath
1 Wooded Foothills
5-color Eggs
5-color Eggs
Obvious inclusions are obvious: Metalworker, Codex Shredder, and Ad Nauseum seem like staples. Kuldotha Forgemaster can help you find your Krak-Clan Ironworks to help expedite the win. I'm assuming the current win condition is Progenitus beats + Time Seive, but I could be wrong. Salvaging Station and Summoning Station can really help you here.
I don't understand the 1 mana instant cantrips in here. Reach Through the Mists seems sub-par.
Disciple of the Vaults is likely plan A, Commander is B.
And yes, the cantrips do seem weak, depending on how he plans on functioning. Just like normal decks, it's for digging. If he hits a land pocket, he needs to get deeper, faster. In lieu of Mists, the one that let's you draw three if there are 20 or more cards in a grave is a better cantrip. Forgetting the name at the moment.
As for Reshape/Transmute, the bloom is among the last I'd grab. You just cycled basically... Digging is more important than mana in this deck.
Speaking of digging... Abundance... never draw lands after the early game... every "egg" turns into another one...
That or Vedalken Archmage or Riddlesmith.
Now it is just a fun thing to hand people and watch them get a headache.
5-color Eggs
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU