I realize there are threads happening already in this vein, but none of them seem particularly active and I'm hoping to get some help with this deck. I built a Maelstrom Wanderer + Primal Surge deck but I feel like it could be stronger than it is now. What can I do to fix it up? I already feel like I should throw in a Sol Ring and a Mana Vault, but I'm uncertain beyond that. I'll admit that the manabase is a bit of patchwork, I just used extra lands I had lying around at the time I was building the deck.
Modern: GRB Jund BRG RBU Grixis Delver UBR Legacy: W Death & Taxes W GRB Punishing Jund BRG GUR Canadian Threshold RUG Commander: RUG Maelstrom Wanderer GUR
I don't like primal surge, aside of that you should really play -much- more ramp. It might look like you reduce threat desnity but in reality you get to cast them much more often and earlier.
Sol and vault are a start. Maybe 5 more ramp cards and it starts to look better
Imho few MW threads are active because all that could be said about it till last set has been said (for both multiplayer & 1v1, including changes due to mulligan ne rule)
There is a good thread for primal surge + MW here
You can also have a look at the latest comments there, you'll find a quick review of meaningful cards recently printed.
Are you dedicated the 'mass creature' + Primal Surge plan? Or are you attempting to make the deck more potent in general? (for example spells like Time Warp or Jokulhaups)
8 Maelstrom Wanderer
Creature: 56
1 Diligent Farmhand
2 Sylvan Ranger
2 Fauna Shaman
2 Dawntreader Elk
2 Coiling Oracle
2 Duskwatch Recruiter
2 Sakura-Tribe Elder
3 Tireless Tracker
3 Reclamation Sage
3 Borderland Ranger
3 Shardless Agent
3 Yavimaya Elder
3 Mwonvuli Beast Tracker
3 Eternal Witness
3 Nissa, Vastwood Seer
3 Civic Wayfinder
4 Mystic Snake
4 Chameleon Colossus
4 Ondu Giant
4 Mina and Denn, Wildborn
4 Altered Ego
4 Yeva, Nature's Herald
4 Clone
4 Bloodbraid Elf
4 Elvish Piper
4 Phyrexian Metamorph
5 Acidic Slime
5 Zealous Conscripts
5 Mulldrifter
5 Vesuvan Shapeshifter
5 Indrik Stomphowler
5 Ant Queen
5 Silverglade Elemental
6 Soul of New Phyrexia
6 Greenwarden of Murasa
6 Brutalizer Exarch
6 Ruric Thar, the Unbowed
6 Ulvenwald Hydra
6 Prime Speaker Zegana
6 Deadwood Treefolk
6 Steel Hellkite
6 Sagu Mauler
6 Deadeye Navigator
6 Rubblehulk
6 Etherium-Horn Sorcerer
6 Sakiko, Mother of Summer
7 Omnath, Locus of Rage
7 Tornado Elemental
7 Sphinx of Uthuun
7 Sphinx of the Final Word
7 Hornet Queen
7 Diluvian Primordial
7 Molten Primordial
8 Craterhoof Behemoth
8 Utvara Hellkite
8 Woodfall Primus
4 Garruk Wildspeaker
5 Garruk, Primal Hunter
5 Sarkhan Unbroken
Artifact: 1
4 Birthing Pod
Enchantment: 1
2 Evolutionary Leap
Sorcery: 1
10 Primal Surge
Land: 37
0 Command Tower
0 Reflecting Pool
0 Tranquil Thicket
0 Lonely Sandbar
0 Forgotten Cave
0 Slippery Karst
0 Stomping Ground
0 Breeding Pool
0 Steam Vents
0 Wooded Foothills
0 Vivid Grove
0 Vivid Creek
0 Rootbound Crag
0 Frontier Bivouac
0 Shivan Reef
0 Izzet Boilerworks
8 Island
5 Mountain
8 Forest
Modern:
GRB Jund BRG
RBU Grixis Delver UBR
Legacy:
W Death & Taxes W
GRB Punishing Jund BRG
GUR Canadian Threshold RUG
Commander:
RUG Maelstrom Wanderer GUR
Sol and vault are a start. Maybe 5 more ramp cards and it starts to look better
There is a good thread for primal surge + MW here
You can also have a look at the latest comments there, you'll find a quick review of meaningful cards recently printed.
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG