My recently finished Karona, False God Angel Tribal EDH deck. The main theme is Angels and different ways to cheat them out. Although the deck isn't 100% optimized most notably the manabase, I like how the deck has performed in my initial goldfishing. Any thoughts or comments are welcome. Please ask about card choices if you have any confusion why I picked something over the other.
Deck Analysis
Core Color: W
Secondary Colors: RG
Tertiary Colors: UB
Strengths:
1). Sustainability - This deck thrives on long drawn out attrition wars especially in larger tables.
2). Explosive Starts - In smaller games, this deck can hit hard after about turn 5. Reanimating discarded Angels or putting ones like [[Aurelia, the Warleader]] into play with [[Elvish Piper]] can take control of the game early. Unless you're killed off from the initial wave, the amount of powerful angels this deck has and the number of waves to cheat your dead angels back into play means this deck almost always has live draws.
Weaknesses:
1). Heavy color requirements - Although white is the core color for casting the Angels, this deck heavily relies on fetchlands and the fetchable duals to smooth out its manabase. From inital testing, I need to hit at least 2 fetchlands/gold lands within my opener to not suffer from mana problems later in the game.
2). Glass cannon - This deck suffers from moderate disruption especially towards manan and is very similar to how [[Kaalia of the Vast]] plays out. Without a decent opener, this deck can easily be rushed down.
3). Answers - Deck slots are extremely tight and one of the main problems this deck has is that it has few board wipes/targeted removal. This deck relies on politics and going bigger than your opponents to win.
Deck Analysis
Core Color: W
Secondary Colors: R G
Tertiary Colors: U B
Strengths:
1). Sustainability - This deck thrives on long drawn out attrition wars especially in larger tables.
2). Explosive Starts - In smaller games, this deck can hit hard after about turn 5. Reanimating discarded Angels or putting ones like [[Aurelia, the Warleader]] into play with [[Elvish Piper]] can take control of the game early. Unless you're killed off from the initial wave, the amount of powerful angels this deck has and the number of waves to cheat your dead angels back into play means this deck almost always has live draws.
Weaknesses:
1). Heavy color requirements - Although white is the core color for casting the Angels, this deck heavily relies on fetchlands and the fetchable duals to smooth out its manabase. From inital testing, I need to hit at least 2 fetchlands/gold lands within my opener to not suffer from mana problems later in the game.
2). Glass cannon - This deck suffers from moderate disruption especially towards manan and is very similar to how [[Kaalia of the Vast]] plays out. Without a decent opener, this deck can easily be rushed down.
3). Answers - Deck slots are extremely tight and one of the main problems this deck has is that it has few board wipes/targeted removal. This deck relies on politics and going bigger than your opponents to win.
1 Karona, False God
Angels (25):
1 Adarkar Valkyrie
1 Akroma, Angel of Fury
1 Akroma, Angel of Wrath
1 Angel of Despair
1 Angel of Jubilation
1 Angel of Serenity
1 Anya, Merciless Angel
1 Archangel Avacyn
1 Aurelia, the Warleader
1 Avacyn, Angel of Hope
1 Baneslayer Angel
1 Emancipation Angel
1 Emeria Shepherd
1 Gisela, Blade of Goldnight
1 Herald of the Host
1 Karmic Guide
1 Linvala, the Preserver
1 Maelstrom Archangel (Lieutenant)
1 Magister of Worth
1 Pristine Angel
1 Reya Dawnbringer
1 Serra Avenger
1 Sigarda, Host of Herons
1 Stoic Angel
1 Twilight Shepherd
Non-Angel Creatures (3):
1 Elvish Piper
1 Eternal Witness
1 Stoneforge Mystic
Planeswalkers (3):
1 Ajani, Mentor of Heroes
1 Dack Fayden
1 Nahiri, the Harbinger
1 Blade of Selves
1 Chromatic Lantern
1 Commander's Sphere
1 Darksteel Ingot
1 Hedron Archive
1 Lightning Greaves
1 Quicksilver Amulet
1 Sol Ring
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Thran Dynamo
1 Umezawa's Jitte
Enchantments (3):
1 Animate Dead
1 Angelic Destiny
1 Luminarch Ascension
Instants (4):
1 Aurelia's Fury
1 Path to Exile
1 Swords to Plowshares
1 Utter End
Sorceries (11):
1 Austere Command
1 Defy Death
1 Demonic Tutor
1 Entreat the Angels
1 Farseek
1 Obzedat's Aid
1 Open the Armory
1 Reanimate
1 See the Unwritten
1 Tooth and Nail
1 Unburial Rites
Lands (37):
1 Arid Mesa
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Canopy Vista
1 Cavern of Souls
1 Cinder Glade
1 Command Tower
1 Desolate Lighthouse
1 Flooded Strand
1 Mana Confluence
1 Marsh Flats
1 Nomad Outpost
4 Plains
1 Polluted Delta
1 Prairie Stream
1 Godless Shrine
1 Hallowed Fountain
1 Mystic Monastery
1 Overgrown Tomb
1 Sacred Foundry
1 Sandsteppe Citadel
1 Slayers' Stronghold
1 Smoldering Marsh
1 Steam Vents
1 Stomping Ground
1 Tectonic Edge
1 Temple Garden
1 Temple of the False God
1 Vault of the Archangel
1 Vesuva
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
Credit to Heroes of the Plane Studios for the Avatar & Miraculous Recovery for the Banner.
My 540 Card Cube (WIP)
Credit to Heroes of the Plane Studios for the Avatar & Miraculous Recovery for the Banner.
My 540 Card Cube (WIP)