It would seem that Oreskos Explorer would provide quickly diminishing value off of repeated flickering, assuming that you plan to play the fetched lands. A Scroll Rack could turn him into a pseudo-Parfait card advantage engine, but it's not likely you'll have both on board. I guess neither is really bad by themselves, just sort of, eh, low-impact. Hmm.
Another option is vanilla-but-efficient Tithe, giving similar initial value as the Explorer for one less mana. Great in the opening hand to smooth mana problems. Later in the game it's not so good, but neither is the explorer. Being an instant, there's some niche cases where you can Tithe in response to cracking a fetch (one less land for you, temporarily). Speaking of: more fetches?
Cursed Totem? This might be a meta call, but I tend to see a lot of elf-driven decks, which are more than happy living with orb / staxy effects on board. The only affected creatures in your list are the Eldrazi Displacer and Mother of Runes (and she's in a test slot anyway, right?).
Back to Basics looks viable with your manabase. Also likes more fetches.
Has Oath of Gideon been useful for you? It looks marginal. Also, is Venser, the Sojourner worth the 5 mana? He seems kind of win-more from the comfortable vantage of my armchair. Curious as to how he's performed for you.
I agree on the explorer. I havent had a chance to test him, and I mostly was using it to pull lands out of the deck in general. I agree, I'll pick up a Tithe and swap those.
Cursed Totem is on the maybelist. Awaiting pucatraders to send me one. Same with Back.
Oath has been hit or miss. It is pretty marginal, you're right. It mostly makes dudes for blocking and to plink away at life totals, and I think I just need more mana rocks there. (thought vessel/Coalition Relic
Venser... I've never really had a chance to test him, despite him being in here since the beginning Yeah, like Tamiyo, at 5 mana, he seems awful poor. I mostly have him for the +2, but the -1 can help strike players in the rare case the board has tons of flying creatures. He really just doubles down, like Teferi, on our mana rocks/permanents and helps me in bad situations.
I've been playing with your list, gromgrom, and it performs amazingly well. I currently run a budget Brago build and have been wanting to upgrade it, and I have to say this will be my starting point.
After playing several games with it I'm not sure how I feel about Skyship Weatherlight. It sounded like a neat idea when I first saw it, but even with all the mana ramp I feel like it takes quite a long time to get to where I want to prioritize using it. Generally speaking, cards like this I want to use on the same turn casting them, because (and this was my experience in testing this build) they don't tend to stick around long, and hardly ever more until the table wheels back around to me. For Skyship that usually turns into an 8 mana investment for one card, not including if I really need to cast that card. I had at least two games where Krosan Grip resulted in a card being stuck in exile, which was unfortunate.
I've been considering running Tamiyo's Journal and Fleeting Memories as a companion to it. Clues for draw that could be a tutor every other turn doesn't seem bad, at all.a
I added it in, and havent had a chance to use it yet. Going off Prid3's suggestion as a way to dump mana. If it eats removal, fine, that's less removal aimed at my key pieces. We'll see!
I'm unsure of them due to their speed and cost. But they're definitely good budget options. If they work for you, awesome!
Venser for Karn. Venser has never really been played or needed, but he provides great utility when he is. However, being so niche, he is going back to the Maybeboard. Karn provides us immediate removal and is a huge threat to the board, particularly if we can ultimate him.
Oath of Gideon has been subpar. I figured the tokens would be a fun theme and having extra loyalty on my walkers is useful, but not useful enough. It will sit in the maybeboard as well for now. It is replaced by Fabricate, to find us the Boots we need early, as I have played too many games lately with the new mulligan rule screwing over otherwise solid hands. We need more consistency rather than options at this point.
Yeah, a more casual card, but I'm finding I'm still never seeing my Greaves or Boots to get Brago online, and then keep up the pressure and still have gas. In removing many of the chaff, alot of my cantrips also got cut, so I think adding more gas in should work wonders. Bident is a stand-in until I find something better. While skyship can find me key things, it's incredibly costly as expected, and isn't helping me yet. Perhaps after more tweaks. edit: I mean to add Windfall in its place, but I only have one copy at this time and it's in Mizzix.
Crypt - It came up so rarely that I'd not only have this, but had a graveyard to hate that would have changed the course of the game. If we're using this, we're probably losing. Or we have Tezzeret out, and we should be winning.
Reshape - Turns our bad artifacts into better ones. I cant believe I didnt see this before. Transmute Artifact is also on the list!
Neurok Stealthsuit - Turns out this can work, but it's not what I want at this time.
Expedition Map - This I like, as Academy Ruins is a high priority target, as well as being useful at fetching out other key nonbasic lands like Strip Mine or Ancient Tomb
Cloud - Wasn't on par with other untappers or effects in the deck, being largely just a wasted card. I wont miss seeing it cut for better cards.
Stealsuit - Back to the maybeboard. Just isn't solid enough for me to warrant keeping it in at this time. The lack of Haste is the biggest downside.
Per the other post, Bident for Windfall, a proper way to refill our hands and force mulligans.
Dupe was another tech piece that usually ends up doing nothing, or I dont want to see him. For the one out of ten games he's incredibly useful, I'd rather lock down some lands and get my stax online, which along with mana rocks, is something I struggle with as well. The deck needs to focus on its gameplan, and all of these cute side plans and tech pieces dont help that!
Loxodon comes in as another lock piece, replacing Spine. Spine was replaced functionally by Karn. Karn is much more easily removed, but Spine wasnt a wincon in and of itself like Karn can be, and many times clogs hands due to many ineligible targets.
Stupifying Touch replaces Wrath of God, at least for now. I wanted to replace it with Sunblast Angel, but I am unsure of how key that would really be. I need to test and see how consistently I can tap down their dudes to see if it's worthy of inclusion. Any card CMC5+ needs to be significant. Back to Touch, it's card draw, while shutting down strategies like Hermit Druid, Mayael, etc, who have powerful activated abilities. Worst case, it's a tech piece that cantrips, and we need card advantage. UWx decks lose steam fast if they're focused without a stream of card draw.
Flickerwisp, otherwise a solid choice, gets removed for Muddle. Muddle serves two important purposes: tutoring out Strionic Resonator, Cyclonic Rift, etc, but also in a pinch, a counterspell to stop, say, an opposing rift.
Mentor replaces Lavinia as more card draw. For 2 mana, when Brago and him reenter play, you can draw two cards. Preeeety solid. Lavinia is being thrown to the maybeboard since her effect mostly is great while we are ahead. Plus, with our current strategy, we either completely lock them down, or were not in control of the board. She doesnt do much more than what our effects normally do except by shutting off mana rocks under Winter Orb.
Battlesphere has been too slow or a dead card for me. While I can see him returning, for now, let's try out the most broken planeswalker to ever be printed to help us with removal, card advantage, etc.
I also plan on adding some fetchlands soon. Getting mana screwed early hurts me too badly. Just hate printing off more proxies since I dont have 10 copies of each fetch for each deck haha.
WW comes in as another way for us to avoid early, or midgame mana screw. Or even better, as a way to keep Stasis going, or finding Academy Ruins... etc. Mulldrifter is just too slow for its effect. It's effect can be replicated on other permanents for better effect.
You know what's important? Getting Brago out with Haste. You know what's more important? Hitting land drops and not getting color screwed. Happening too much lately and I'm sick of it. Prism also comes in to help with this, as well as a cantrip engine much like Touch is. I've yet to test Touch, but it's not hurting me in my meta so much to run it yet.
Oreskos comes in for Prism since they do pretty much the same thing. It's also a stand in for Land Tax at the moment.
Reflector Mage for Displacement Wave, as it'll hit more relevant targets, with the downside being the sorcery speed. However Brago's untapping can make up for that. Mage also would hit one dude at a time, and while sometimes that can be helpful, it merely slows down specific strategies. And those strategies are usually running Boots to prevent this one.
Arbiter for Karn, as I'm aiming for consistency at the moment. I'll keep Karn as a maybe to see how my current wincons work out. Arbiter reduces the cost of our spells and further taxes our opponents!
So I know most of what I do with these topics is merely post updates and slowly work on the OP, but I'd like to also just talk about my philosophy and where the deck is going for a minute as well. So my current plan is to test with some of our new additions like Jace the Wallet Slayer, Mentor of the Meek, Oreskos Explorer, etc. In addition, I want to find room, as a priority, for Rest in Peace + Helm of Obedience as another wincon. While I dislike winning via infinites in many decks, as it leads to stale gameplay with a general/deck, we need better ways to close out games.
I know I've made many changes since I've last played, but I am trying to find that perfect balance of mana rocks/stax/draw/tutors. I too commonly either get mana flooded or mana screwed, particularly on a color.
Blind doesnt do enough in EDH. What we really want is another Kismet effect like Frozen Aether. But I also need a way to find Cyclonic Rift or a tutor to win at whim.
Both Embargo and Kismet draw hate, but Embargo keeps things tapped down and helps me secure the board without wiping it, keeping mana rocks tapped down, creatures tapped down, and gives my opponents' one chance to make their new spells worthwhile. The lifeloss worries me, but we should combo kill before them.
Explorer again leaves for Land Tax. It's just better
Open the Armory comes in to find boots early. Mother of Runes is replaced as her purpose was to be a very clunky, but similar effect.
Sea Gate Oracle was underperforming. While it does help me dig, it's expensive, and a creature, and Stupefying touch comes down a turn earlier and has the added ability of neutering combo creatures!
If you are going the STAXX route, the Rishadan pirates/brigand bring a huge synergistic effect with the STAXX core artifact components. Instead of Embargo why not Stasis? Stasis can still be easily flickered and paid for to keep the board locked.
If you are going the STAXX route, the Rishadan pirates/brigand bring a huge synergistic effect with the STAXX core artifact components. Instead of Embargo why not Stasis? Stasis can still be easily flickered and paid for to keep the board locked.
Stasis and the Rishadan creatures are in the deck Well, except for the cheapest creature, but he's currently in the mail.
So more dramatic changes. Mox wasnt doing me any favors except the occasional early Brago, and I havent been impressed with it. I cant even blink it. It's no better than a Lotus petal for what its usually used for. It is replaced by Prismatic Lens, again, for more mana sources and color fixing, without disadvantage.
Expedition Map for Etherium sculptor to help the early game or while under stax effects. Map was ok for early color fixing or ramp, but it was extremely slow with no huge priority targets.
Master of Waves for Armageddon. Master of Waves has never worked out and here's why: whenever I ever get a board worth abusing with Brago, and land master of waves or similar creatures, it gets wiped before I can really hurt people. Geddon helps us close out games in a real way.
Finally Meekstone for the final cutpurse. Meekstone doesnt really do much except draw hate and doesnt stop them from slamming you in the first place.
If you just wanna stop aggro get a knight-captain of eos and go ham, as he makes tokens every turn and fogs. Honestly, for an easy win just shoot for Strionic Resonator, a 2 mana producing rock and go infinite triggers with some token producer or reality acid and end the game. It immediately wins and is tutorable which is more reliable than lets say assembling archaemonacer, and time warp etc for infini turns. The Strionic resonator/2 mana producing rock and some kind of dangerous token making trigger or reality acid is perfectly legit.
If you just wanna stop aggro get a knight-captain of eos and go ham, as he makes tokens every turn and fogs. Honestly, for an easy win just shoot for Strionic Resonator, a 2 mana producing rock and go infinite triggers with some token producer or reality acid and end the game. It immediately wins and is tutorable which is more reliable than lets say assembling archaemonacer, and time warp etc for infini turns. The Strionic resonator/2 mana producing rock and some kind of dangerous token making trigger or reality acid is perfectly legit.
why so low count of fetch lands? and do you try mana drain and force of will? without it deck looks budget, may be we have a list of brago in most competitive variant?
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Purphoros, God of the Forge
Azusa, Lost but Seeking
Narset, Enlightened Master
why so low count of fetch lands? and do you try mana drain and force of will? without it deck looks budget, may be we have a list of brago in most competitive variant?
uh, just because i havent bothered picking up multiple copies of some of the blue fetches due to their price. i could easily proxy them however.
It's pretty good against Lands, Creatures and Planeswalkers =D
Not yet, I mostly have issues vs Maze of Ith in getting my engine online. I also run Stupefying Grasp as well to stop abusable combo creatures from helping players go off. Both cantrip, and Imprisoned does not, so it's iffy! But a possibility
Pains me to do, as there are plenty of other possible cuts that are equally as viable, but Dispacer is a huge mana investment that doesnt win us the game or get us closer. It just helps us get there, somewhat, and when we need a mana dump. I just dont think it's what we're looking for. It hasnt tested well, and I'm not a fan, especially when we are looking to add more and more mana rocks to the deck.
I agree on the explorer. I havent had a chance to test him, and I mostly was using it to pull lands out of the deck in general. I agree, I'll pick up a Tithe and swap those.
Cursed Totem is on the maybelist. Awaiting pucatraders to send me one. Same with Back.
Oath has been hit or miss. It is pretty marginal, you're right. It mostly makes dudes for blocking and to plink away at life totals, and I think I just need more mana rocks there. (thought vessel/Coalition Relic
Venser... I've never really had a chance to test him, despite him being in here since the beginning Yeah, like Tamiyo, at 5 mana, he seems awful poor. I mostly have him for the +2, but the -1 can help strike players in the rare case the board has tons of flying creatures. He really just doubles down, like Teferi, on our mana rocks/permanents and helps me in bad situations.
Speaking of,
Dropping Oreskos Explorer, for the time being, for City of Brass
I added it in, and havent had a chance to use it yet. Going off Prid3's suggestion as a way to dump mana. If it eats removal, fine, that's less removal aimed at my key pieces. We'll see!
I'm unsure of them due to their speed and cost. But they're definitely good budget options. If they work for you, awesome!
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Venser for Karn. Venser has never really been played or needed, but he provides great utility when he is. However, being so niche, he is going back to the Maybeboard. Karn provides us immediate removal and is a huge threat to the board, particularly if we can ultimate him.
Oath of Gideon has been subpar. I figured the tokens would be a fun theme and having extra loyalty on my walkers is useful, but not useful enough. It will sit in the maybeboard as well for now. It is replaced by Fabricate, to find us the Boots we need early, as I have played too many games lately with the new mulligan rule screwing over otherwise solid hands. We need more consistency rather than options at this point.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Yeah, a more casual card, but I'm finding I'm still never seeing my Greaves or Boots to get Brago online, and then keep up the pressure and still have gas. In removing many of the chaff, alot of my cantrips also got cut, so I think adding more gas in should work wonders. Bident is a stand-in until I find something better. While skyship can find me key things, it's incredibly costly as expected, and isn't helping me yet. Perhaps after more tweaks. edit: I mean to add Windfall in its place, but I only have one copy at this time and it's in Mizzix.
Crypt - It came up so rarely that I'd not only have this, but had a graveyard to hate that would have changed the course of the game. If we're using this, we're probably losing. Or we have Tezzeret out, and we should be winning.
Reshape - Turns our bad artifacts into better ones. I cant believe I didnt see this before. Transmute Artifact is also on the list!
Neurok Stealthsuit - Turns out this can work, but it's not what I want at this time.
Expedition Map - This I like, as Academy Ruins is a high priority target, as well as being useful at fetching out other key nonbasic lands like Strip Mine or Ancient Tomb
Cloud - Wasn't on par with other untappers or effects in the deck, being largely just a wasted card. I wont miss seeing it cut for better cards.
Stealsuit - Back to the maybeboard. Just isn't solid enough for me to warrant keeping it in at this time. The lack of Haste is the biggest downside.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Per the other post, Bident for Windfall, a proper way to refill our hands and force mulligans.
Dupe was another tech piece that usually ends up doing nothing, or I dont want to see him. For the one out of ten games he's incredibly useful, I'd rather lock down some lands and get my stax online, which along with mana rocks, is something I struggle with as well. The deck needs to focus on its gameplan, and all of these cute side plans and tech pieces dont help that!
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Prismatic Lens
Added:
Talisman of Progress
Does the same thing as lens, but more efficiently. Sadly though, at a loss of life.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Removed:
Added:
Loxodon comes in as another lock piece, replacing Spine. Spine was replaced functionally by Karn. Karn is much more easily removed, but Spine wasnt a wincon in and of itself like Karn can be, and many times clogs hands due to many ineligible targets.
Stupifying Touch replaces Wrath of God, at least for now. I wanted to replace it with Sunblast Angel, but I am unsure of how key that would really be. I need to test and see how consistently I can tap down their dudes to see if it's worthy of inclusion. Any card CMC5+ needs to be significant. Back to Touch, it's card draw, while shutting down strategies like Hermit Druid, Mayael, etc, who have powerful activated abilities. Worst case, it's a tech piece that cantrips, and we need card advantage. UWx decks lose steam fast if they're focused without a stream of card draw.
Flickerwisp, otherwise a solid choice, gets removed for Muddle. Muddle serves two important purposes: tutoring out Strionic Resonator, Cyclonic Rift, etc, but also in a pinch, a counterspell to stop, say, an opposing rift.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Lavinia of the Tenth
Added:
Mentor of the Meek
Mentor replaces Lavinia as more card draw. For 2 mana, when Brago and him reenter play, you can draw two cards. Preeeety solid. Lavinia is being thrown to the maybeboard since her effect mostly is great while we are ahead. Plus, with our current strategy, we either completely lock them down, or were not in control of the board. She doesnt do much more than what our effects normally do except by shutting off mana rocks under Winter Orb.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Myr Battlesphere
Added:
Jace, the Mind Sculptor
Battlesphere has been too slow or a dead card for me. While I can see him returning, for now, let's try out the most broken planeswalker to ever be printed to help us with removal, card advantage, etc.
I also plan on adding some fetchlands soon. Getting mana screwed early hurts me too badly. Just hate printing off more proxies since I dont have 10 copies of each fetch for each deck haha.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Mulldrifter
Added:
Weathered Wayfarer
WW comes in as another way for us to avoid early, or midgame mana screw. Or even better, as a way to keep Stasis going, or finding Academy Ruins... etc. Mulldrifter is just too slow for its effect. It's effect can be replicated on other permanents for better effect.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
You know what's important? Getting Brago out with Haste. You know what's more important? Hitting land drops and not getting color screwed. Happening too much lately and I'm sick of it. Prism also comes in to help with this, as well as a cantrip engine much like Touch is. I've yet to test Touch, but it's not hurting me in my meta so much to run it yet.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Oreskos comes in for Prism since they do pretty much the same thing. It's also a stand in for Land Tax at the moment.
Reflector Mage for Displacement Wave, as it'll hit more relevant targets, with the downside being the sorcery speed. However Brago's untapping can make up for that. Mage also would hit one dude at a time, and while sometimes that can be helpful, it merely slows down specific strategies. And those strategies are usually running Boots to prevent this one.
Arbiter for Karn, as I'm aiming for consistency at the moment. I'll keep Karn as a maybe to see how my current wincons work out. Arbiter reduces the cost of our spells and further taxes our opponents!
On the watchlist are Sea Gate Oracle and Mother of Runes.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
I know I've made many changes since I've last played, but I am trying to find that perfect balance of mana rocks/stax/draw/tutors. I too commonly either get mana flooded or mana screwed, particularly on a color.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Blind Obedience
Added:
Mystical Tutor
Blind doesnt do enough in EDH. What we really want is another Kismet effect like Frozen Aether. But I also need a way to find Cyclonic Rift or a tutor to win at whim.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
Both Embargo and Kismet draw hate, but Embargo keeps things tapped down and helps me secure the board without wiping it, keeping mana rocks tapped down, creatures tapped down, and gives my opponents' one chance to make their new spells worthwhile. The lifeloss worries me, but we should combo kill before them.
Explorer again leaves for Land Tax. It's just better
Open the Armory comes in to find boots early. Mother of Runes is replaced as her purpose was to be a very clunky, but similar effect.
Sea Gate Oracle was underperforming. While it does help me dig, it's expensive, and a creature, and Stupefying touch comes down a turn earlier and has the added ability of neutering combo creatures!
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Stasis and the Rishadan creatures are in the deck Well, except for the cheapest creature, but he's currently in the mail.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Added:
So more dramatic changes. Mox wasnt doing me any favors except the occasional early Brago, and I havent been impressed with it. I cant even blink it. It's no better than a Lotus petal for what its usually used for. It is replaced by Prismatic Lens, again, for more mana sources and color fixing, without disadvantage.
Displacement Wave for Mind Stone. I have enough hate in the deck, and this will remain a maybe.
Expedition Map for Etherium sculptor to help the early game or while under stax effects. Map was ok for early color fixing or ramp, but it was extremely slow with no huge priority targets.
Master of Waves for Armageddon. Master of Waves has never worked out and here's why: whenever I ever get a board worth abusing with Brago, and land master of waves or similar creatures, it gets wiped before I can really hurt people. Geddon helps us close out games in a real way.
Finally Meekstone for the final cutpurse. Meekstone doesnt really do much except draw hate and doesnt stop them from slamming you in the first place.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
If you read the OP, Stironic Resonator is in the list
Knight Captain is too slow and doesnt do what we want.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Purphoros, God of the Forge
Azusa, Lost but Seeking
Narset, Enlightened Master
Modern
Twin
uh, just because i havent bothered picking up multiple copies of some of the blue fetches due to their price. i could easily proxy them however.
http://tappedout.net/mtg-decks/24-08-15-i-dont-mean-to-brago-but/
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
It's pretty good against Lands, Creatures and Planeswalkers =D
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
Not yet, I mostly have issues vs Maze of Ith in getting my engine online. I also run Stupefying Grasp as well to stop abusable combo creatures from helping players go off. Both cantrip, and Imprisoned does not, so it's iffy! But a possibility
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Eldrazi Displacer
Added:
Thought Vessel
Pains me to do, as there are plenty of other possible cuts that are equally as viable, but Dispacer is a huge mana investment that doesnt win us the game or get us closer. It just helps us get there, somewhat, and when we need a mana dump. I just dont think it's what we're looking for. It hasnt tested well, and I'm not a fan, especially when we are looking to add more and more mana rocks to the deck.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown