Mana Base: Blighted Gorge: Having a colorless damage source is always useful. Also works well with Titania, Protector of Argoth in play. Blighted Woodland and Fetchlands: obviously work great with the landfall mechanic Boseiju, Who Shelters All: Sometimes a spell just needs to resolve. Cavern of Souls: Can't counter my commander? Yes, please. Ghost Town: Combos well with Burgeoning. Also guarantees a landfall trigger in your next turn
Creatures (Some abilities assume Omnath is in play) Akoum Hellkite: so far a bit underwhelming, but does have potential to deal a bit of damage. Avenger of Zendikar: Creates tokens. Pumps tokens. 'Nuff said. Azusa, Lost but Seeking, Mina and Denn, Wildborn and Oracle of Mul Daya: The more landfall triggers I can get, the better. Mina and Denn guarantees I can play lands. Lotus Cobra: Provides great acceleration. Nissa, Vastwood Seer: Grab a land, play land, get a walker. Purphoros, God of the Forge: every land that comes into play gets me a 5/5 and deals 2 damage? Also great with Firecat Blitz and Tempt with Vengeance. Rampaging Baloths: Omnath will draw removal. Provides an addition way to get the most out of my land drops. Titania, Protector of Argoth: Works great with any land that sacs. Also provides Elementals for Omnath. Ulamog, the Infinite Gyre: Mainly provides GY recursion when discarded to Greater Good. Also, sometimes you just need to destroy a permanent.
Enchantments/Artifacts: Burgeoning and Exploration: Acceleration and makes multiple triggers possible. Evolutionary Leap, Goblin Bombardment, Greater Good, Shivan Harvest and Perilous Forays, Altar of Dementia and Ashnod's Altar: Versatile sac outlets for my Elementals. Perilous Forays + Amulet of Vigor allows me to keep sacrificing guys to grab more lands, while dealing 3 damage each time, and replacing the creature I just sacrificed. Altar of Dementia can provide and alternate wincon if I can't win by dealing damage. Phyrexian Altar could provide an upgrade over Ashnod’s Altar since you can get colored mana that way. Fires of Yavimaya and In the Web of War: After making a ton of 5/5 Elementals, I don't want to wait another turn to turn my guys sideways.
The planeswalkers provide extra utility.
Sword of the Animist is underperforming so far, and is likely on the chopping block. Would Arlinn Kord be an option?
I have noticed I am getting some views, but I really would love to get some feedback (which is the main reason for posting the deck here). If you have any thoughts or feedback, please share! Thanks!
I'm glad to see Goblin Bombardment in any deck that runs the newer Omnath, or any token based deck for that matter. I like running Vicious Shadows personally, although some find it expensive, with the amount of extra land drops and mana doubles in green, it really isn't hard to resolve it. With Omnath out it's 4 damage per elemental sac and paired with Vicious Shadows it's potentially 11 damage per sac, or more, with Reliquary Towers out. It's not a bad game ender at times, not to mention that board clearing is prevalent . It's always good to have a response to and be able to potentially kill a player/opponent (UUU or otherwise).
How are you finding Seer's Sundial? I've never been a big fan of it, do you get much mileage out of it?
I run both Animist's Awakening and the new Omnath in my Marath landfall deck, and it really depends on when you draw it. I've found it better later, obviously, but I view it as Genesis Wave redundancy, with a failsafe that you actually don't lose any non-land cards.
Thanks for all the feedback. To discuss some feedback: Animist's Awakening vs Collective Voyage: Voyage can be much better in the early game than Awakening. The fact that Awakening can grab non-basics and only grabs lands for yourself does have something going for it. I may test Voyage and decide for myself.
Firecat Blitz can be a blowout with the right cards in play. With Omnath, Locus of Rage and any sac outlet it can be pretty bonkers. I like that it does have flashback as well. It also works great with just Shared Animosity in play.
Seer's Sundial can be great after a sweeper and if you have an empty. Early game, it does allow me to refill my hand. I can definitely get enough mileage out of it to leave it in.
Amulet of Vigor - I see it has synergy with most basic ramp spells like Cultivate etc. so I understand it more and more. It's also super early game so it becomes more solid as I type this.
Harmonize - I like the card but for four mana it seems underwhelming. You already run Greater Good which is reusable for the same CMC. Also to that point, you can probably just as easily get to four as you can to six mana with the ramp in this style of deck, so you might as well try Collective Unconscious if you want to keep that slot for card draw. But along that line cards like Shamanic Revelation is just solid benefit.
Amulet of Vigor - I see it has synergy with most basic ramp spells like Cultivate etc. so I understand it more and more. It's also super early game so it becomes more solid as I type this.
Amulet of Vigor combos really well with Perilous Forays too. Assuming you have Omnath out:
Play land, get an Elemental, sac Elemental to Forays to get land and Bolt, rinse and repeat for the number of lands with a basic land type in your library (Cinder Glade, and other dual lands count). Even with just 10 basics left, that is 30 damage, which is significant.
Harmonize - I like the card but for four mana it seems underwhelming. You already run Greater Good which is reusable for the same CMC. Also to that point, you can probably just as easily get to four as you can to six mana with the ramp in this style of deck, so you might as well try Collective Unconscious if you want to keep that slot for card draw. But along that line cards like Shamanic Revelation is just solid benefit.
I like the slot for card draw. So far Harmonize has been fine, but maybe Kavu Lair or Garruk's Packleader could be usable instead since they have recurring effects?
Garruk's Packleader is strictly better, mainly because it only effects you, and the power required is lower so that's good. You also have Elemental Bond in your list which is a better version of the Kavu Lair.
Bloodspore Thrinax gives you a one time sac outlet and acts as a considerably pump to your elementals.
Also you seem to not run a number of classic ramp spells like Harrow, Skyshroud Claim, or Tempt with Discovery (which can find fetches and landfall insane amounts of elementals).
Bloodspore Thrinax gives you a one time sac outlet and acts as a considerably pump to your elementals.
Also you seem to not run a number of classic ramp spells like Harrow, Skyshroud Claim, or Tempt with Discovery (which can find fetches and landfall insane amounts of elementals).
I've had tons of fun with new omnath so far.
Doubling Season: I chose to go with Parallel Lives instead. Doubling Season is an option though. Budoka Gardener: I do like the idea of Gardener. I do have one that I can test Blade of Selves: That would give you a ton of triggers and a lot of math to do. LOL Ogre Battledriver: In the Web of War does the same, but I like that it is an enchantment instead of a creature Bloodspore Thrinax: Could definitely be worth testing.
Other ramp spells: I have considered a different ramp package. Tempt with Discovery has the drawback that it could only fetch one land (if no opponent chooses to grab a land). Collective Voyage seems better since it can grab more lands late game. Primal Growth is on my "maybe" list. Harrow and Skyshroud claim are options, but I seem to have a tough time cutting other spells.
Well you only really need Doubling Season if you care enough to pay 1 more for potentially doubling the counters on Xenegos or Nissa, which probably isn't that big of a deal in this build, unless the Land Creatures from Nissa are a potential win con. And if there are any other counters that you're concerned with doubling.
This means I need to make some cuts. The following cards are cards I'd consider replacing: Harmonize: A solid card, but the Packleader may be better Mana Echoes: Provides a lot of mana, but I don't necessarily have a way to abuse it. Sword of the Animist: It has been ok for me so far, and maybe I just need to test more cards I am considering, and determine which one I like better Evolutionary Leap: On the fence about this one. It is great to recover from a sweeper, and also to just bolt people by sacrificing elementals. There just aren't that many creatures that are absolute game changers in the deck. Storm Cauldron: This can be hit or miss. Usually we get more advantage out of it Price of Glory: It can really punish some decks. I haven't seen it enough in games to judge it's value yet.
Blade of selves is not good, since the token it creates gets exiled so unless you have a sac outlet, you can't do much. Also, if you put it on Omnath the legendary rule still applies and you have to kill the copies.
Also, I think you should run Skyshroud Claim which lets you get 2 forest cards (even duals or shocks) and puts them into play untapped so you can ramp more. If I have that, I usually cast Omnath on turn 5 + a land for value.
And no Greenwarden of Murasa? Elemental synergy + 2 EWits in a trench coat. 'DAT VALUE.
Thanks for the feedback. I think your comment with Blade of Selves on Omnath nails it on the value. If you make let's say 2 Omnath's (in a 4-player game). You have to sac 3 of them (legendary rule). That gives you 6 triggers (18 damage). That seems pretty strong to me. Still, I may be wrong in that.
I can agree on Skyshroud Claim as an option. Also Greenwarden of Muara is great as well. It has good value.
I agree on Harrow 100%, if you have Titania out you get that Elemental token. To the same point if, I'm surprised you don't run Crop Rotation. It has the same synergy with Titania, and it can get non-basics. Mana Echoes also makes Animist's Awakening viable.
Mana Echoes: Works great with X-spells. Is it worth running Recoup? Tempt with Vengeance into Recoup into Tempt with Vengeance with Mana Echoes out seems bonkers. However, would just these few spells be enough to run Mana Echoes, or are there other cards we should be looking at instead? Mana Echoes seems almost like a win more, whereas for example Blade of Selves on Omnath can do some serious damage (plus, it is great on other creatures as well (put it on any ETB creature for added value).
I will try to summarize thoughts here and make some changes.
Mana Echoes: Works great with X-spells. Is it worth running Recoup? Tempt with Vengeance into Recoup into Tempt with Vengeance with Mana Echoes out seems bonkers. However, would just these few spells be enough to run Mana Echoes, or are there other cards we should be looking at instead? Mana Echoes seems almost like a win more, whereas for example Blade of Selves on Omnath can do some serious damage (plus, it is great on other creatures as well (put it on any ETB creature for added value).
That's a cute combo, but including recoup for that one trick seems a bit narrow IMO. I guess you have to weigh how many X spells you could Recoup to get the same output and synergy (that being like Animist's Awakening, Genesis Wave etc.).
That is the point I was trying to make in regards to Mana Echoes. Great card, but maybe not to best fit in the deck (since there are only a narrow number of uses). I will be running 4-5 X-spells, and no other mana sinks. So maybe it is better to move on from it, and play something with a bigger impact?
For the same mana, Ogre Battledriver may be better for aggro purposes on the landfall tricks. If haste and the +2/0 isn't an issue then move past that suggestion. When I run token focused decks, I like edging opponents out with Purphoros and Impact Tremors synergy to get everybody all at once then not picking on one opponent, to avoid salt.
I present to you:
1 Omnath, Locus of Rage
Lands (39)
1 Blighted Gorge
1 Blighted Woodland
1 Bloodstained Mire
1 Boseiju, Who Shelters All
1 Cavern of Souls
1 Cinder Glade
1 Dust Bowl
1 Evolving Wilds
12 Forest
1 Ghost Town
1 Gruul Turf
1 Misty Rainforest
9 Mountain
1 Scalding Tarn
1 Stomping Ground
1 Strip Mine
1 Taiga
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
Creatures (17)
1 Akoum Hellkite
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Eternal Witness
1 Genesis
1 Lotus Cobra
1 Mina and Denn, Wildborn
1 Nissa, Vastwood Seer
1 Oracle of Mul Daya
1 Purphoros, God of the Forge
1 Rampaging Baloths
1 Sakura-Tribe Elder
1 Solemn Simulacrum
1 Sylvan Safekeeper
1 Titania, Protector of Argoth
1 Ulamog, the Infinite Gyre
1 Wood Elves
1 Animist's Awakening
1 Boundless Realms
1 Decimate
1 Far Wanderings
1 Firecat Blitz
1 Harmonize
1 Hull Breach
1 Kodama's Reach
1 Life from the Loam
1 New Frontiers
1 Rampant Growth
1 Regrowth
1 Scapeshift
1 Shamanic Revelation
1 Tempt with Vengeance
1 Verdant Confluence
Echantments (16)
1 Burgeoning
1 Elemental Bond
1 Evolutionary Leap
1 Exploration
1 Fires of Yavimaya
1 Goblin Bombardment
1 Greater Good
1 In the Web of War
1 Mana Echoes
1 Parallel Lives
1 Perilous Forays
1 Price of Glory
1 Shared Animosity
1 Shivan Harvest
1 Sylvan Library
1 Zendikar's Roil
1 Altar of Dementia
1 Amulet of Vigor
1 Ashnod's Altar
1 Crucible of Worlds
1 Lightning Greaves
1 Seer's Sundial
1 Sensei's Divining Top
1 Storm Cauldron
1 Sword of the Animist
Planeswalkers (2)
1 Nissa, Worldwaker
1 Xenagos, the Reveler
Some card choices explained:
Mana Base:
Blighted Gorge: Having a colorless damage source is always useful. Also works well with Titania, Protector of Argoth in play.
Blighted Woodland and Fetchlands: obviously work great with the landfall mechanic
Boseiju, Who Shelters All: Sometimes a spell just needs to resolve.
Cavern of Souls: Can't counter my commander? Yes, please.
Ghost Town: Combos well with Burgeoning. Also guarantees a landfall trigger in your next turn
Creatures (Some abilities assume Omnath is in play)
Akoum Hellkite: so far a bit underwhelming, but does have potential to deal a bit of damage.
Avenger of Zendikar: Creates tokens. Pumps tokens. 'Nuff said.
Azusa, Lost but Seeking, Mina and Denn, Wildborn and Oracle of Mul Daya: The more landfall triggers I can get, the better. Mina and Denn guarantees I can play lands.
Lotus Cobra: Provides great acceleration.
Nissa, Vastwood Seer: Grab a land, play land, get a walker.
Purphoros, God of the Forge: every land that comes into play gets me a 5/5 and deals 2 damage? Also great with Firecat Blitz and Tempt with Vengeance.
Rampaging Baloths: Omnath will draw removal. Provides an addition way to get the most out of my land drops.
Titania, Protector of Argoth: Works great with any land that sacs. Also provides Elementals for Omnath.
Ulamog, the Infinite Gyre: Mainly provides GY recursion when discarded to Greater Good. Also, sometimes you just need to destroy a permanent.
Spells:
Animist's Awakening, Boundless Realms, New Frontiers and Scapeshift: Getting multiple landfall triggers is often gg. Tempt with Discovery can be an option instead of New Frontiers.
Firecat Blitz and Tempt with Vengeance : Create multiple Elemetals. Firecat Blitz now produces Elemental Cats.
Verdant Confluence: Provides choices, recurs cards, great utility
Enchantments/Artifacts:
Burgeoning and Exploration: Acceleration and makes multiple triggers possible.
Evolutionary Leap, Goblin Bombardment, Greater Good, Shivan Harvest and Perilous Forays, Altar of Dementia and Ashnod's Altar: Versatile sac outlets for my Elementals. Perilous Forays + Amulet of Vigor allows me to keep sacrificing guys to grab more lands, while dealing 3 damage each time, and replacing the creature I just sacrificed. Altar of Dementia can provide and alternate wincon if I can't win by dealing damage. Phyrexian Altar could provide an upgrade over Ashnod’s Altar since you can get colored mana that way.
Fires of Yavimaya and In the Web of War: After making a ton of 5/5 Elementals, I don't want to wait another turn to turn my guys sideways.
The planeswalkers provide extra utility.
Sword of the Animist is underperforming so far, and is likely on the chopping block. Would Arlinn Kord be an option?
Any feedback and suggestions are always welcome!
CubeTutor
Forum
Ruric Thar could be really good for you as well.
Here is a link to my RG landfall deck. Maybe it will give you some ideas.
How are you finding Seer's Sundial? I've never been a big fan of it, do you get much mileage out of it?
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
I run both Animist's Awakening and the new Omnath in my Marath landfall deck, and it really depends on when you draw it. I've found it better later, obviously, but I view it as Genesis Wave redundancy, with a failsafe that you actually don't lose any non-land cards.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Thanks for all the feedback. To discuss some feedback:
Animist's Awakening vs Collective Voyage: Voyage can be much better in the early game than Awakening. The fact that Awakening can grab non-basics and only grabs lands for yourself does have something going for it. I may test Voyage and decide for myself.
Firecat Blitz can be a blowout with the right cards in play. With Omnath, Locus of Rage and any sac outlet it can be pretty bonkers. I like that it does have flashback as well. It also works great with just Shared Animosity in play.
Seer's Sundial can be great after a sweeper and if you have an empty. Early game, it does allow me to refill my hand. I can definitely get enough mileage out of it to leave it in.
Genesis Wave is definitely worth considering.
Ruric Thar, the Unbowed could be ok, but I am not sure what it would add to the deck.
Looking at my deck, are there any suggested cuts?
Amulet of Vigor - I see it has synergy with most basic ramp spells like Cultivate etc. so I understand it more and more. It's also super early game so it becomes more solid as I type this.
Harmonize - I like the card but for four mana it seems underwhelming. You already run Greater Good which is reusable for the same CMC. Also to that point, you can probably just as easily get to four as you can to six mana with the ramp in this style of deck, so you might as well try Collective Unconscious if you want to keep that slot for card draw. But along that line cards like Shamanic Revelation is just solid benefit.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Freyalise, Llanowar's fury could be good too.
Amulet of Vigor combos really well with Perilous Forays too. Assuming you have Omnath out:
Play land, get an Elemental, sac Elemental to Forays to get land and Bolt, rinse and repeat for the number of lands with a basic land type in your library (Cinder Glade, and other dual lands count). Even with just 10 basics left, that is 30 damage, which is significant.
I like the slot for card draw. So far Harmonize has been fine, but maybe Kavu Lair or Garruk's Packleader could be usable instead since they have recurring effects?
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Good call on Freyalise, I've picked up three other copies to make a playset, I always overlook the -6 ability.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
How about Budoka Gardener? He's good for a second landfall even if he never flips, and when he does he makes giant elemental tokens.
Additionally Blade of Selves on Omnath, Locus of Rage can straight up end the game. Seriously a must include for its sheer insanity.
Ogre Battledriver gives 7/5 hasty elementals on landfall, not bad.
Bloodspore Thrinax gives you a one time sac outlet and acts as a considerably pump to your elementals.
Also you seem to not run a number of classic ramp spells like Harrow, Skyshroud Claim, or Tempt with Discovery (which can find fetches and landfall insane amounts of elementals).
I've had tons of fun with new omnath so far.
Doubling Season: I chose to go with Parallel Lives instead. Doubling Season is an option though.
Budoka Gardener: I do like the idea of Gardener. I do have one that I can test
Blade of Selves: That would give you a ton of triggers and a lot of math to do. LOL
Ogre Battledriver: In the Web of War does the same, but I like that it is an enchantment instead of a creature
Bloodspore Thrinax: Could definitely be worth testing.
Other ramp spells: I have considered a different ramp package. Tempt with Discovery has the drawback that it could only fetch one land (if no opponent chooses to grab a land). Collective Voyage seems better since it can grab more lands late game. Primal Growth is on my "maybe" list. Harrow and Skyshroud claim are options, but I seem to have a tough time cutting other spells.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Based on the feedback I have received, I want to consider the following cards:
Collective Voyage
Tempt With Discovery
Blade of Selves
Where Ancients Tread
Budoka Gardener
Garruk's Packleader
Genesis Wave
Cultivate
This means I need to make some cuts. The following cards are cards I'd consider replacing:
Harmonize: A solid card, but the Packleader may be better
Mana Echoes: Provides a lot of mana, but I don't necessarily have a way to abuse it.
Sword of the Animist: It has been ok for me so far, and maybe I just need to test more cards I am considering, and determine which one I like better
Evolutionary Leap: On the fence about this one. It is great to recover from a sweeper, and also to just bolt people by sacrificing elementals. There just aren't that many creatures that are absolute game changers in the deck.
Storm Cauldron: This can be hit or miss. Usually we get more advantage out of it
Price of Glory: It can really punish some decks. I haven't seen it enough in games to judge it's value yet.
Thanks for the feedback. I think your comment with Blade of Selves on Omnath nails it on the value. If you make let's say 2 Omnath's (in a 4-player game). You have to sac 3 of them (legendary rule). That gives you 6 triggers (18 damage). That seems pretty strong to me. Still, I may be wrong in that.
I can agree on Skyshroud Claim as an option. Also Greenwarden of Muara is great as well. It has good value.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Mana Echoes: Works great with X-spells. Is it worth running Recoup? Tempt with Vengeance into Recoup into Tempt with Vengeance with Mana Echoes out seems bonkers. However, would just these few spells be enough to run Mana Echoes, or are there other cards we should be looking at instead? Mana Echoes seems almost like a win more, whereas for example Blade of Selves on Omnath can do some serious damage (plus, it is great on other creatures as well (put it on any ETB creature for added value).
I will try to summarize thoughts here and make some changes.
That's a cute combo, but including recoup for that one trick seems a bit narrow IMO. I guess you have to weigh how many X spells you could Recoup to get the same output and synergy (that being like Animist's Awakening, Genesis Wave etc.).
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
I am looking at the following changes:
1 Sword of the Animist
1 Blighted Gorge
1 Mana Echoes
1 Genesis
1 Evolutionary Leap
1 Nissa Worldwaker
1 Animist's Awakening
1 Solemn Simulacrum
1 Harmonize
1 Verdant Confluence
1 Burgeoning
1 Seer's Sundial
1 In the Web of War
1 Harrow
1 Valakut, the Molten Pinnacle
1 Cultivate
1 Skyshroud Claim
1 Tempt With Discovery
1 Blade of Selves
1 Collective Voyage
1 Kamahl, Fist of Krosa
1 Garruk's Packleader
1 Greenwarden of Murasa
1 Farseek
1 Crop Rotation
1 Ogre Battledriver
The following 4 cards are also under consideration
Where Ancients Tread
Budoka Gardener
Into the North
Nature's Lore
Any thoughts, suggestions?