Meren caught my attention as a commander. I know most lists I have seen just use basic reanimation, but with this list, dredging actually works well with Meren as well. here is the link:
I know the sideboard section is a bit much, forgive me, I have edited this list quite a bit already, but that was without much suggestion.
Any constructive advice is welcome, and if there are any questions behind current card selection I am more than happy to explain my thought process behind them!
in case for whatever reason the link doesn't work:
Satyr Wayfinder helps move cards from your library to your graveyard, as does Altar of Dementia. I'd maybe put in a couple of other reanimation effects like Necromancy or something similar, just in case you want to pull something out of your graveyard that Meren doesn't have the counters for.
Satyr Wayfinder helps move cards from your library to your graveyard, as does Altar of Dementia. I'd maybe put in a couple of other reanimation effects like Necromancy or something similar, just in case you want to pull something out of your graveyard that Meren doesn't have the counters for.
those seem like good Ideas. especially altar of dementia because it creates another sac outlet. Any suggestions on what to replace?
Lord is really good with jarad but it's really bad without jarad. It's just a fat creature that does nothing. Unless you can guarantee you have jarad every game I would not run it. Something like hermit druid would a better inclusion.
List looks pretty good. How does it do in terms of ramp and card advantage? Just worry you may be a little slow of the mark whilst trying to set your mid to late game engines up.
As a result the deck might need some more removal to help keep you in the game. Maybe also look at creatures that leave a board presence after they perish.
As far as tempo, it does well for mid-range. on average Turn 4 - 6 and the deck is really going. It is surprisingly easy to get the spot removal creatures into the rotation like Fleshbag Marauder and Caustic Caterpillar to help maintain problematic permanents. My major concern is things getting exiled from the grave. not alot of protection in the game from that and the new Eldrazi set has quite a bit of it...
The looks a lot better but it's a bit light on creature removal. Something like shriekmaw or bone shredder could be useful but it depends on your meta.
If you are scared of gy hate you might want to consider riftsweeper. It's a bit narrow but I run it in karador and it has managed to recover my win cons from exile more than once. It's also neat tech against jhoira and other "cast from exile stuff".
riftsweeper is definitely worth fitting in. My play group has about 9 people, and one of them built a Mimeoplasm Commander deck that literally relies on exiling everyone else's stuff. that would be a major help.
Funny enough with my group, creature removal isn't...a huge issue. Shriekmaw i should work in though, because i can still evoke it and it goes to the grave where i want it. Any ideas on what to replace?
Meren, the gravekeeper
I know the sideboard section is a bit much, forgive me, I have edited this list quite a bit already, but that was without much suggestion.
Any constructive advice is welcome, and if there are any questions behind current card selection I am more than happy to explain my thought process behind them!
in case for whatever reason the link doesn't work:
1x Meren of Clan Nel Toth
Creature (37)
1x Acidic Slime
1x Blood Artist
1x Bloodflow Connoisseur
1x Brown Ouphe
1x riftsweeper
1x Carrion Feeder
1x Caustic Caterpillar
1x Creakwood Liege
1x Dawntreader Elk
1x Disciple of Bolas
1x Duplicant
1x Eternal Witness
1x Fleshbag Marauder
1x Golgari Brownscale
1x Golgari Grave-Troll
1x Golgari Thug
1x Grave Titan
1x Grim Haruspex
1x It That Betrays
1x Kokusho, the Evening Star
1x Liliana, Heretical Healer
1x Massacre Wurm
1x Matter Reshaper
1x Melira, Sylvok Outcast
1x Mikaeus, the Unhallowed
1x Mindslicer
1x Oracle of Mul Daya
1x Phyrexian Delver
1x Puppeteer Clique
1x Sakura-Tribe Elder
1x Shriekmaw
1x Sheoldred, Whispering One
1x Smothering Abomination
1x Solemn Simulacrum
1x Viscera Seer
1x Woodfall Primus
1x Yavimaya Elder
1x Ancient Tomb
1x Arcane Lighthouse
1x Bayou
1x Bloodstained Mire
1x Boseiju, Who Shelters All
1x Cabal Coffers
1x Command Tower
6x Forest
1x High Market
1x Llanowar Wastes
1x Mana Confluence
1x Marsh Flats
1x Myriad Landscape
1x Overgrown Tomb
1x Phyrexian Tower
1x Shizo, Death's Storehouse
1x Strip Mine
6x Swamp
1x Tainted Wood
1x Temple of the False God
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Vesuva
1x Volrath's Stronghold
1x Wooded Foothills
1x Woodland Cemetery
Enchantment (6)
1x Animate Dead
1x Grave Pact
1x Greater Good
1x Necromancy
1x Rites of Flourishing
1x Survival of the Fittest
1x Entomb
1x Grim Harvest
1x Vampiric Tutor
Sorcery (11)
1x Beacon of Unrest
1x Black Sun's Zenith
1x Buried Alive
1x Demonic Tutor
1x Dread Return
1x Jarad's Orders
1x Life from the Loam
1x Primal Command
1x Reanimate
1x Stitch Together
1x Victimize
1x Altar of Dementia
1x Blasting Station
1x Expedition Map
1x Lightning Greaves
1x Phyrexian Altar
1x Witchbane Orb
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
those seem like good Ideas. especially altar of dementia because it creates another sac outlet. Any suggestions on what to replace?
guess I should have specified that I mainly play multiplayer. Lord of extinction + Jarad, golgari Lich Lord = Kill everyone at once. I'd rather leave lord in. Only other real combo is the blasting station + Melira, sylvok outcast / Mikaeus the unhallowed + Woodfall Primus Loop....
the other two are easy adds if i'm gonna drop Exploration, although the extra land play has helped in testing
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Here is the updated list, taking into account the suggestions presented and variations of suggestions.
what do you guys think? I know its not Tier one, but should be pretty strong, right?
As far as tempo, it does well for mid-range. on average Turn 4 - 6 and the deck is really going. It is surprisingly easy to get the spot removal creatures into the rotation like Fleshbag Marauder and Caustic Caterpillar to help maintain problematic permanents. My major concern is things getting exiled from the grave. not alot of protection in the game from that and the new Eldrazi set has quite a bit of it...
If you are scared of gy hate you might want to consider riftsweeper. It's a bit narrow but I run it in karador and it has managed to recover my win cons from exile more than once. It's also neat tech against jhoira and other "cast from exile stuff".
Funny enough with my group, creature removal isn't...a huge issue. Shriekmaw i should work in though, because i can still evoke it and it goes to the grave where i want it. Any ideas on what to replace?
EDIT: Replaced Cadaver Imp for Riftsweeper
Replaced Shambling shell for Shriekmaw