Just a first draft for Mina and Denn, Wildborn. This isn't meant to be a lands deck, but an elf tribal deck, with lands as a secondary theme. I haven't had a chance to test this yet, but I believe it will take a while to get a good balance between stuff for elves and stuff for lands.
Have you considered In the Web of War? It's good for big swings, especially if you're coming off a G-Wave. In general, I'd recommend two or three more ways to give your guys haste. Your deck has the potential for big turns where you you can a plethora of elves all at once, you'll need more, effective ways to grant haste if you want to keep it quick.
I like the deck, RG Elfball isn't something you see much in this format.
Have you considered In the Web of War? It's good for big swings, especially if you're coming off a G-Wave. In general, I'd recommend two or three more ways to give your guys haste. Your deck has the potential for big turns where you you can a plethora of elves all at once, you'll need more, effective ways to grant haste if you want to keep it quick.
I'll see if I can't add in a couple more hast enablers once I get a feel for what cards are working and what aren't. ^.^
I like the deck, RG Elfball isn't something you see much in this format.
Interesting deck so far. I don't personally like running a huge amount of creatures, but with Elfball (unless it's not Elfball and just Tribal Elves), you kind of have to. Especially since it's RG. Is there any particular reason you're not running Survival of the Fittest? I know Fauna Shaman does the same thing, but I feel like SotF does it faster.
I'm working on a side project once I get my Omnath deck finished that's all different colored Elfball decks. Mina and Denn, Wildborn were next on my list to brew up. Only one I have done so far is UG Ezuri. I hope this deck works well for you!
Interesting deck so far. I don't personally like running a huge amount of creatures, but with Elfball (unless it's not Elfball and just Tribal Elves), you kind of have to. Especially since it's RG. Is there any particular reason you're not running Survival of the Fittest? I know Fauna Shaman does the same thing, but I feel like SotF does it faster.
It was originally in this draft, until I realized that I only had two, not three copies. I might pick up another one, but I'd probably want the Judge promo.
I'm working on a side project once I get my Omnath deck finished that's all different colored Elfball decks. Mina and Denn, Wildborn were next on my list to brew up. Only one I have done so far is UG Ezuri. I hope this deck works well for you!
So far, it's done pretty well, given that I probably didn't shuffle well enough after putting it together. It'll take a few more games before I get a good idea of what it can do.
So my idea that came into my head is a spiritual successor to the original. Run a few untap land elves with Stone-Seeder Hierophant and Nykthos, Shrine to Nyx/Gaea's Cradle as your mana engines with X costing burn spells. Going to build it similar to my Omnath ramp deck and try to sub out some things to make it work. Going to post a decklist here and see what your thoughts on it are.
I finally got around to posting my Mina and Denn, Wildborn List but mine is shamans based. I'm curious on your thoughts on the hideaway lands so far. I have found they have been quite iffy on if they are effective or not.
I am curious why no Maze of Ith as you can make is basically unkillable and also Im interested in why no Mana Echos in a tribal deck.
So my idea that came into my head is a spiritual successor to the original. Run a few untap land elves with Stone-Seeder Hierophant and Nykthos, Shrine to Nyx/Gaea's Cradle as your mana engines with X costing burn spells. Going to build it similar to my Omnath ramp deck and try to sub out some things to make it work. Going to post a decklist here and see what your thoughts on it are.
Fortunately, Mina and Denn are surprisingly flexible, but I hope the idea works out.
I finally got around to posting my Mina and Denn, Wildborn List but mine is shamans based. I'm curious on your thoughts on the hideaway lands so far. I have found they have been quite iffy on if they are effective or not.
I've only seen one so far, and I was a bit behind (hadn't shuffled the deck well enough) in a game that ended on turn six, before I could untap with it.
I am curious why no Maze of Ith as you can make is basically unkillable and also Im interested in why no Mana Echoes in a tribal deck.
I think for unkillability, Glacial Chasm would actually be stronger, you can just bounce it to avoid the cumulative upkeep, and it doesn't rely on you having something like Sakura-Tribe Scout to get use out of it on multiple turns. On that note, I'm probably going to add chasm, because I completely forgot that it existed.
On Mana Echoes, I don't know how much it would do outside of a large X cost spell like Genesis Wave, just because of the intense color requirement that elves have. I think it would end up generating more colorless mana than I could use in most situations.
So I have a live list that's around 70% power of what it should be and I have to say it's quite explosive. Once I get home from work, I'll post the live iteration and post what I plan on doing with it.
There isn't much change from my live and updated list. Just fleshes it out. I was contemplating running Gaea's Cradle, but as of right now, I won't choose to run it strictly cause it's way over budgeted at the moment. I'm definitely not disregarding it's power with Mina and Denn, Wildborn, but it's just something I can't afford right now. I'll probably end up dropping Blighted Woodlands for it. I run Stranglehold because of a very annoying Narset player in my playgroup. If I somehow catch myself behind (which shouldn't happen), then I need something on the backfoot. Also everyone plays some sort of fetch/tutor spells. I'm still debating if I want to keep Joraga Warcaller in and just drop it to leave Elvish Mystic in. Otherwise, I think this deck is in a good spot.
There isn't much change from my live and updated list. Just fleshes it out. I was contemplating running Gaea's Cradle, but as of right now, I won't choose to run it strictly cause it's way over budgeted at the moment. I'm definitely not disregarding it's power with Mina and Denn, Wildborn, but it's just something I can't afford right now. I'll probably end up dropping Blighted Woodlands for it. I run Stranglehold because of a very annoying Narset player in my playgroup. If I somehow catch myself behind (which shouldn't happen), then I need something on the backfoot. Also everyone plays some sort of fetch/tutor spells. I'm still debating if I want to keep Joraga Warcaller in and just drop it to leave Elvish Mystic in. Otherwise, I think this deck is in a good spot.
That's fair, no reason to break the bank over a deck. I run Legacy Elves, so I happened to have the Cradle on hand or I wouldn't be running it either.
I don't have one lying around. It'd be something I have to pick up when I get around to upgrading this deck in a month or so. Right now it's just built from what I had in my collection. I build a lot of green decks, which is why it has a lot of the more expensive stuff like Sylvan Library in addition to anything is shares with Legacy.
No, that's understandable. My live version is a collection built deck until I can get the rest of what I need, which isn't very much. I did finish up my decklists for my other elfball decks, now I just have to make a thread and post them.
if you balance the lands a little and stick a Valakut, the Molten Pinnacle in there, you can machinegun with mina and denn by bouncing a mountain and replaying it
this is straight up only for value ofc
if you balance the lands a little and stick a Valakut, the Molten Pinnacle in there, you can machinegun with mina and denn by bouncing a mountain and replaying it
this is straight up only for value ofc
The biggest problem with this is that because I'm running elf tribal, I really do need to draw a consistent source of forests, whereas I don't need nearly the same degree of red mana, making Valakut hard to justify. If this were a lands deck, I'd definitely have included it, but it doesn't quite fit as is.
It is a ton of fun to play... I have a Valakut enroute in which case it will take the place of a forest and then 2 more mountains will also be put into the deck instead of forest. After that, Ancient Grudge is the only other card I know I need to add... any thoughts?? (Not Elf Tribal like OP but no one is responding to the other thread. Glacial Chasm is going to find a spot also.
I currently have 2 swing slots in the deck... and Im looking for any cards that can really round the deck out some more.
I'd take advantage of some of the ":symtap: : Put a land in to play" creatures, just in case you need/want to use Mina and Denn beyond what you have the land drops for, like Sakura-Tribe Scout or Skyshroud Ranger.
Beyond that, what do you want the deck to do? Do you want a lands matter deck, or just a ramp in to dudes?
I'd take a look at some of the Omnath, Locus of Rage/Borborygmous Enraged decks for lands matter ideas. You'll get a feel for lands matter cards but keep in mind that you won't be able to take the same kind of advantage of the elemental theme.
Still, some lands matter cards I didn't notice in your list:
Keep in mind, this isn't and end all list, but it hopefully gives you a few good ideas. As for cuts, I'd maybe start with some of the more vanilla landfall-esque creatures (e.g. Vinelasher Kudzu), and then figure out what isn't pulling it's weight in your list.
if you balance the lands a little and stick a Valakut, the Molten Pinnacle in there, you can machinegun with mina and denn by bouncing a mountain and replaying it
this is straight up only for value ofc
The biggest problem with this is that because I'm running elf tribal, I really do need to draw a consistent source of forests, whereas I don't need nearly the same degree of red mana, making Valakut hard to justify. If this were a lands deck, I'd definitely have included it, but it doesn't quite fit as is.
True that
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EDH Decks: GWUPhelddagrif, the Huggiest of HuggiesGWU UUU Arcum Dagsson UUU GGB Sapling of Colfenor, Casual Low Power Tribal Deck for meeting new players GGB RRR Jaya Ballard, Task Mage RRR
4 Mina and Denn, Wildborn
Creature (36)
1 Arbor Elf
1 Copperhorn Scout
1 Elvish Mystic
1 Essence Warden
1 Fyndhorn Elves
1 Heritage Druid
1 Llanowar Elves
1 Quirion Ranger
1 Skyshroud Ranger
2 Eladamri, Lord of Leaves
2 Elvish Visionary
2 Fauna Shaman
2 Gaea's Herald
2 Priest of Titania
2 Radha, Heir to Keld
3 Azusa, Lost but Seeking
3 Adaptive Automaton
3 Courser of Kruphix
3 Elvish Archdruid
3 Elvish Champion
3 Eternal Witness
3 Ezuri, Renegade Leader
3 Fierce Empath
3 Imperious Perfect
3 Nissa, Vastwood Seer
3 Reclamation Sage
4 Bloodbraid Elf
4 Dwynen, Gilt-Leaf Daen
4 Lys Alana Huntmaster
4 Ogre Battledriver
4 Oracle of Mul Daya
4 Yeva, Nature's Herald
5 Xenagos, God of Revels
6 Soul of the Harvest
7 Regal Force
8 Craterhoof Behemoth
0 Cavern of Souls
0 Cinder Glade
0 Command Tower
0 Deserted Temple
0 Dryad Arbor
0 Fire-Lit Thicket
0 Gaea's Cradle
0 Glacial Chasm
0 Homeward Path
0 Kessig Wolf Run
0 Mosswort Bridge
0 Mutavault
0 Nykthos, Shrine to Nyx
0 Rootbound Crag
0 Spinerock Knoll
0 Stomping Ground
0 Strip Mine
0 Taiga
0 Temple of Abandon
0 Wirewood Lodge
0 Wooded Foothills
0 Yavimaya Hollow
10x Forest
5x Mountain
Enchantment (6)
1 Exploration
2 Evolutionary Leap
2 Sylvan Library
3 Fervor
3 Fires of Yavimaya
3 Shared Animosity
4 Garruk Wildspeaker
4 Xenagos, the Reveler
6 Garruk, Caller of Beasts
Artifact (3)
1 Amulet of Vigor
1 Sol Ring
3 Horn of Greed
Instant (4)
3 Beast Within
3 Chaos Warp
3 Chord of Calling
5 Savage Beating
Sorcery (10)
1 Glimpse of Nature
1 Green Sun's Zenith
2 Sylvan Scrying
3 Genesis Wave
3 Wheel of Fortune
4 Harmonize
4 Natural Order
4 Triumph of the Hordes
5 Reforge the Soul
5 Shamanic Revelation
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I like the deck, RG Elfball isn't something you see much in this format.
Thanks!
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I'm working on a side project once I get my Omnath deck finished that's all different colored Elfball decks. Mina and Denn, Wildborn were next on my list to brew up. Only one I have done so far is UG Ezuri. I hope this deck works well for you!
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So far, it's done pretty well, given that I probably didn't shuffle well enough after putting it together. It'll take a few more games before I get a good idea of what it can do.
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I am curious why no Maze of Ith as you can make is basically unkillable and also Im interested in why no Mana Echos in a tribal deck.
I've only seen one so far, and I was a bit behind (hadn't shuffled the deck well enough) in a game that ended on turn six, before I could untap with it.
I think for unkillability, Glacial Chasm would actually be stronger, you can just bounce it to avoid the cumulative upkeep, and it doesn't rely on you having something like Sakura-Tribe Scout to get use out of it on multiple turns. On that note, I'm probably going to add chasm, because I completely forgot that it existed.
On Mana Echoes, I don't know how much it would do outside of a large X cost spell like Genesis Wave, just because of the intense color requirement that elves have. I think it would end up generating more colorless mana than I could use in most situations.
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EDIT: And both lists. I'll spoiler the live one.
1 Essence Warden
1 Elvish Mystic
1 Joraga Warcaller
1 Llanowar Elves
2 Fauna Shaman
2 Priest of Titania
2 Elvish Visionary
2 Gaea's Herald
2 Sylvan Ranger
3 Farhaven Elf
3 Reclamation Sage
3 Courser of Kruphix
3 Imperious Perfect
3 Elvish Archdruid
3 Caller of the Claw
3 Fierce Empath
3 Eternal Witness
3 Ezuri, Renegade Leader
3 Burnished Heart
3 Nissa, Vastwood Seer
4 Masked Admirers
4 Lys Alana Huntmaster
4 Dwynen, Gilt-Leaf Daen
4 Drove of Elves
4 Immaculate Magistrate
4 Wolfbriar Elemental
4 Solemn Simulacrum
5 Xenagos, God of Revels
6 Rampaging Baloths
6 Soul of the Harvest
7 Omnath, Locus of Rage
8 Terastadon
8 Craterhoof Behemoth
1 Exploration
2 Survival of the Fittest
2 Evolutionary Leap
2 Impact Tremors
3 Fires of Yavimaya
3 Rites of Flourishing
3 Beastmaster Ascension
3 Song of the Dyrads
4 Parallel Lives
5 Berserkers Onslaught
7 Zendikar Resurgent
Sorcery (9)
1 Animist's Awakening
1 Banefire
1 Fireball
1 Sylvan Offering
1 Green Sun's Zenith
3 Cultivate
4 Natural Order
5 Shamanic Revelation
10 Primal Surge
Instant (2)
2 Comet Storm
4 Fresh Meat
Artifact (9)
1 Expedition Map
1 Sol Ring
2 Swiftfoot Boots
2 Armillary Sphere
3 Urza's Incubator
3 Bow of Nylea
4 Seer's Sundial
6 Obelisk of Urd
7 Akroma's Memorial
4 Xenagos, the Reveler
5 Freyalise, Llanowar's Fury
5 Nissa, Worldwaker
Land (32)
1 Blighted Woodland
1 Evolving Wilds
1 Windswept Heath
1 Myriad Landscape
1 Temple of Abandon
1 Oran-Rief, the Vastwood
1 Cavern of Souls
1 Terramorphic Expanse
15 Forest
9 Mountain
1 Essence Warden
1 Quirion Ranger
1 Joraga Warcaller
1 Llanowar Elves
2 Fauna Shaman
2 Priest of Titania
2 Eladamri, Lord of Leaves
2 Gaea's Herald
2 Sylvan Ranger
3 Farhaven Elf
3 Reclamation Sage
3 Courser of Kruphix
3 Imperious Perfect
3 Elvish Archdruid
3 Azusa, Lost but Seeking
3 Fierce Empath
3 Eternal Witness
3 Ezuri, Renegade Leader
3 Elvish Champion
3 Nissa, Vastwood Seer
4 Masked Admirers
4 Lys Alana Huntmaster
4 Dwynen, Gilt-Leaf Daen
4 Bloodbraid Elf
4 Oracle of Mul Daya
4 Wirewood Channeler
4 Solemn Simulacrum
4 Purphoros, God of the Forge
5 Xenagos, God of Revels
6 Soul of the Harvest
7 Avenger of Zendikar
7 Omnath, Locus of Rage
8 Vorinclex, Voice of Hunger
8 Craterhoof Behemoth
1 Mirri's Guile
1 Exploration
2 Survival of the Fittest
2 Evolutionary Leap
3 Fires of Yavimaya
3 Fervor
3 Stranglehold
5 In the Web of War
5 Doubling Season
7 Zendikar Resurgent
Sorcery (9)
1 Banefire
1 Fireball
1 Green Sun's Zenith
2 Sylvan Scrying
3 Genesis Wave
4 Natural Order
4 Triumph of the Hordes
5 Shamanic Revelation
10 Primal Surge
Instant (2)
1 Worldly Tutor
2 Comet Storm
Artifact (9)
1 Expedition Map
1 Sol Ring
1 Traveler's Amulet
2 Armillary Sphere
3 Horn of Greed
3 Staff of Domination
4 Door of Destinies
5 Eldrazi Monument
7 Akroma's Memorial
4 Xenagos, the Reveler
4 Garruk Wildspeaker
5 Freyalise, Llanowar's Fury
Land (32)
1 Blighted Woodland
1 Evolving Wilds
1 Wooded Foothills
1 Nykthos, Shrine to Nyx
1 Stomping Ground
1 Wirewood Lodge
1 Cavern of Souls
1 Terramorphic Expanse
1 Dryad Arbor
14 Forest
9 Mountain
There isn't much change from my live and updated list. Just fleshes it out. I was contemplating running Gaea's Cradle, but as of right now, I won't choose to run it strictly cause it's way over budgeted at the moment. I'm definitely not disregarding it's power with Mina and Denn, Wildborn, but it's just something I can't afford right now. I'll probably end up dropping Blighted Woodlands for it. I run Stranglehold because of a very annoying Narset player in my playgroup. If I somehow catch myself behind (which shouldn't happen), then I need something on the backfoot. Also everyone plays some sort of fetch/tutor spells. I'm still debating if I want to keep Joraga Warcaller in and just drop it to leave Elvish Mystic in. Otherwise, I think this deck is in a good spot.
I'm also surprised you don't run Staff of Domination.
Lymphoma Cancer Survivor!
I don't have one lying around. It'd be something I have to pick up when I get around to upgrading this deck in a month or so. Right now it's just built from what I had in my collection. I build a lot of green decks, which is why it has a lot of the more expensive stuff like Sylvan Library in addition to anything is shares with Legacy.
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this is straight up only for value ofc
GWU Phelddagrif, the Huggiest of Huggies GWU
UUU Arcum Dagsson UUU
GGB Sapling of Colfenor, Casual Low Power Tribal Deck for meeting new players GGB
RRR Jaya Ballard, Task Mage RRR
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1 Mina and Denn, Wildborn
1 Veteran Explorer
1 Dragonmaster Outcast
2 Sakura-Tribe Elder
2 Vinelasher Kudzu (Possible Out)
3 Azusa, Lost but Seeking
3 Nissa, Vastwood Seer
3 Courser of Kruphix
3 Eternal Witness
3 Undergrowth Champion (Possible Out)
4 Solemn Simulacrum
4 Oracle of Mul Daya
4 Yeva, Nature's Herald
4 Bloodbraid Elf
5 Zealous Conscripts
5 Kiki-Jiki, Mirror Breaker
5 Xenagos, God of Revels
6 Rampaging Baloths
6 Rubblehulk
6 Akoum Hellkite
6 Oran-Rief Hydra
6 Wort, the Raidmother
6 Greenwarden of Murasa
6 Savage Ventmaw (Possible Out)
6 Hellkite Charger (Possible Out)
6 Woodland Bellower (Possible Out)
7 Avenger of Zendikar
7 Omnath, Locus of Rage
7 World Breaker
8 Borborygmos Enraged
10 Kozilek, Butcher of Truths (Anti Turbo Fog / Also life from the loam can get nasty at times)
10 Ulamog, the Ceaseless Hunger
1 Gamble
2 Farseek
2 Natures Lore
2 Life from the Loam
2 Hull Breach
2 Ground Assault
3 Kodama's Reach
3 Cultivate
3 Wheel of Fortune
4 Explosive Vegetation
4 Skyshroud Claim
4 Decimate
7 Tooth and Nail
1 Green Sun's Zenith
1 Clan Defiance
1 Savage Twister
1 Genesis Wave
Instant (3)
2 Constant Mists
2 Destructive Revelry (Possible Out)
2 Comet Storm
Artifact (3)
1 Sol Ring
1 Horn of Greed
1 Birthing Pod
Enchantment (7)
2 Sylvan Library
3 Rites of Flourishing
3 Fires of Yavimaya
3 Seismic Assault
6 Primeval Bounty
6 Mana Reflection
7 Zendikar Resurgent
8x Mountain
10x Forest
1 Tranquil Thicket
1 Slippery Karst
1 Forgotten Cave
1 Smoldering Crater
1 Taiga
1 Stomping Ground
1 Cinder Glade
1 Rootbound Crag
1 Copperline Gorge
1 Temple of Abandon
1 Winding Canyon
1 Mosswort Bridge
1 Strip Mine
1 Reliquary Tower
1 Blighted Woodland
1 Myriad Landscape
1 Mountain Valley
1 Wooded Foothills
It is a ton of fun to play... I have a Valakut enroute in which case it will take the place of a forest and then 2 more mountains will also be put into the deck instead of forest. After that, Ancient Grudge is the only other card I know I need to add... any thoughts?? (Not Elf Tribal like OP but no one is responding to the other thread. Glacial Chasm is going to find a spot also.
I currently have 2 swing slots in the deck... and Im looking for any cards that can really round the deck out some more.
Beyond that, what do you want the deck to do? Do you want a lands matter deck, or just a ramp in to dudes?
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Still, some lands matter cards I didn't notice in your list:
Sakura-Tribe Scout
Skyshroud Ranger
Lotus Cobra
Titania, Protector of Argoth
Amulet of Vigor
Sword of the Animist
Sylvan Scrying
Sylvan Safekeeper
Budoka Gardener
Groundskeeper
Constant Mists (side note, I'm probably going to include this in my own deck, I'd forgotten about it)
Exploration
Burgeoning
Keep in mind, this isn't and end all list, but it hopefully gives you a few good ideas. As for cuts, I'd maybe start with some of the more vanilla landfall-esque creatures (e.g. Vinelasher Kudzu), and then figure out what isn't pulling it's weight in your list.
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True that
GWU Phelddagrif, the Huggiest of Huggies GWU
UUU Arcum Dagsson UUU
GGB Sapling of Colfenor, Casual Low Power Tribal Deck for meeting new players GGB
RRR Jaya Ballard, Task Mage RRR
Out
Anger
Avenger of Zendikar
Eldrazi Monument
1x Forest
In
Ogre Battledriver
Xenagos, God of Revels
Glacial Chasm
Strip Mind
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