Jesus, that sounds disgusting. No wonder Prime Time got banned.
If anything, you're just reinforcing the fact that Humility requires explicit building around, and goes quite a bit against the rest of the spirit of the list. True, True Conviction is value town. And you'd want more anthems/buffers etc, but you'd probably run out of the ones that feel like wasted resources on Daxos tokens pretty quickly.
I should probably re-evaluate all the relevant planeswalkers for possible inclusion. The Elspeths are good (Elspeth Tirel possibly even more so than Elspeth, Sun's Champion), some of the Lilianas are okay. I just don't run planeswalkers in any of my decks, somehow. The closest I got to them was when I was brewing a Darien, King of Kjeldor, as white needs all the help it can get.
So before I respond to the above I want to ask you what do you do if you can no longer use Daxos? Say Daxos is stolen, Pithing Needled, or commander taxed into oblivion?
Good old WB removal should be able to handle a number of those problems. If he's commander taxed into oblivion I become absolutely useless and drop off the radar so hard it's not even funny. It's a personal weakness of all my builds, they are quite commander reliant. But, after all, this is EDH. It makes sense to use the commander. I do occasionally win in a Daxos-independent manner, as the dumbest cards in the deck are still pretty dumb without Daxos around. I've had Sun Titan take a guy down from full health with Flickering Ward, I've stolen things off Debtors' Knell, all this usually aided by the expected culprits of True Conviction and fat forts. If I were to try to explicitly become more Daxos-independent, I'd likely do this in the form of similarly high-impact standalone plays, the finishers to the enchantment control this deck aspires to be. Ashen Rider, who made a short blip on the list not so long ago, comes to mind.
If anything, you're just reinforcing the fact that Humility requires explicit building around, and goes quite a bit against the rest of the spirit of the list. True, True Conviction is value town. And you'd want more anthems/buffers etc, but you'd probably run out of the ones that feel like wasted resources on Daxos tokens pretty quickly.
I should probably re-evaluate all the relevant planeswalkers for possible inclusion. The Elspeths are good (Elspeth Tirel possibly even more so than Elspeth, Sun's Champion), some of the Lilianas are okay. I just don't run planeswalkers in any of my decks, somehow. The closest I got to them was when I was brewing a Darien, King of Kjeldor, as white needs all the help it can get.
@Humility: see to me, there is no additional build around at all, as we should already be running the cards that make it work. All you would need for your list is one more buffer (you already have True Conviction), and 2 more token generators. That is about it. Since Elspeth, Sun's Champion does potentially both, all you would need is one more token generator and Humility could be very easily played.
Why am I pushing this? It is mostly due to my previous question; I hate being so reliant on my general. Yes it is much easier to rely on one's general than when tucking was still a thing, but I personally hate playing decks that would allow for the possibility of feeling helpless. If I lose, I want it to be because I hadn't seen the right answer, not because I simply have no answer. It's interesting to note that by adding Humility, we would be preying on decks that are super reliant on their generals. Also, how cool would it be to return Humility to our hand via Curio, swing with huge spirits/make more spirits, then replay Humility.
As far as walkers go, never judge a walker on its ult. Elspeth Tirel is a decent card, but her first ability is meh (there is much better life gain out there), and her second ability is useful, but it makes her harder to maintain.
No matter how you spin it, you have to admit that Humility requires some dancing around to get going, and when handled incorrectly can be at least as devastating to our side of the field as the opposition's. I can see its merits, but given the rampant Mindslavers in my meta, I really don't think it's a good idea. Notice how the stuff in the list works well by itself or in conjunction with Daxos, whilst this would require quite a throughout rewiring of everything and could still backfire.
Walkers do seem like a good idea though. I'll try to chisel in Elspeth, Sun's Champion. However, this cannot be at the cost of an enchantment.
Why both Rule of Law and Eidolon of Rhetoric? It seems like an ability that you don't need to be redundant with. I think you should drop the Rule of Law as you play more equipment (I went with Rule because I run Humility).
I don't think Act of Authority is very good in this list. It's amazing in Brago, but other than Curio, there is no way of reusing it without another player killing it. I would swap it for Seal of Cleansing as you have more enchantment recursion, but only if you really want more of that effect (you already have Aura).
How are the O. Stone variants working for you? I have always found them to be poor forms of removal unless you are running something like Faith Healer to take advantage of the stack (though that does not work for Grasp). Additionally, you have so much removal, which is fine, but then you run pillowfort effects on top of that. It seems like you could open up some slots by letting the pillowfort do its thing.
I love Phyrexian Reclamation, but do you think it is necessary? You have so few creatures.
How has Crackdown been for you? I have doubts about it but they may be unfounded.
Thoughts on Solitary Confinement? Seems awesome (and better than Runed Halo especially if you see Mindslaver a lot). It does take a little effort to get going though.
Here is my current list: http://deckstats.net/decks/13369/392679-enchantress-s-wake. There are still a few slots that feel off, so I will update my forum post once those are hammered out. I would appreciate your thoughts (either in my post or via message).
I run both Rule and Rule Dude as the effect is so incredible I want two copies in the 99 to maximise the chances of drawing it. Kind of like I'm thinking of introducing Kismet on top of Blind Obedience.
Act of Authority is lovely as it exiles. I do have a fair share of recursion, but having the Act come down and gobble something for good and stick around with enchantment count/devotion works well. Curio shenanigans help too. I mean, Curio's one card, and can be easily tutored if needed. Sun Titan/Emeria Shepherd/Replenish are three cards, and are more difficult to get a hold of. It roughly balances out in terms of overall reuse utility.
There's not that much O-Ring left in the list by now, just O-Ring itself and Grasp of Fate. The Grasp is incredible as it eats one thing per player, and it usually sticks as people tend to have the good judgement of leaving it intact in the name of not returning everything else that I whisked away to all the other opponents. O-Ring itself is less incredible, but the wording allows for Curio abuse, and even when not Curio abusing it hits just about anything I may desire, especially if used against decks that have issues with removal. I ran Stasis Snare for quite a while, but I took it out recently.
Phyrexian Reclamation means Daxos never costs more than 5 to cast. Simple as that. I'd run it in a 100% creatureless build. The fact it allows me to grab some other dudes sometimes is just gravy.
Crackdown is probably the most situational card in the 99 at the moment, but when slammed down at a wonderfully inopportune moment (typically involving Blind Obedience) it wins games. And even at its worst, it inflates Daxos Storm without actually hampering the game plan. I won't try to make you swear by it, but it's been okay in my list.
Solitary Confinement has potential in the current list with more recursion and draw. There are still ways to get around it, like Gary, which are quite common. It's pretty much the ultimate pillow fort effect though. I should consider it.
I'll take a look at your list shortly and drop by your thread again
Regarding Cabal/Urborg and 9 swamps: Good point. Luckily on MTGO, I see an Urborg from somebody nearly every game. So if its not mine, its somebody else's
My meta's not super black heavy, so I'm often the only Urborg provider (if that happens).
Anyway, time for a few more tweaks. The theme for this wave of tuning is diversifying up the deck's answer portfolio and trying to stand on its own two feet if Daxos isn't around.
Right. If I'm so keen to always sing Disciple of Bolas's praises, then why the crap am I cutting him? Simple. There's actually a rather narrow window of when he's good. You need a body, a pretty big one in fact, that you can toss at him. That's usually in the form of a Daxos token. But then I'm usually doing pretty fine, if I have the token to spare, and the token's big. The narrow window when it does work feels so good, especially when comboed with Skybind, that I didn't notice it was bordering on winmore. In my defence, comboing anything with Skybind makes life feel awesome. The moment that thing resolves, the odds of winning increase tenfold. Also, if I'm singing Graveborn Muse's praises so much, why am I also cutting that?
Because I want to try a new speed bump in the deck. Enter Spirit of the Labyrinth. Stopping people drawing fifty bajillion cards a turn is quite nice, and people draw cards all over the place. This should help temper that, and complement Rule of Law quite nicely. Graveborn Muse did nothing wrong, really, but is reasonably squishy and would get turned off completely by this. Enter Erebos, God of the Dead and Greed. True, drawing cards off these is an investment, but can be done in other people's turns as well. Cheating the system! Since this ups my life consumption rate, I need to compensate for the loss of Disciple of Bolas life gain, and it doesn't really get much better than Debt to the Deathless for pure cheddar. I don't expect insane, game ending X'es here, but it breaks even with Exsanguinate at six mana and it should be easy enough to produce more than that. More Daxos-independent game ending, ho! I might need to squeeze some more of that in. Elspeth, Sun's Champion is next on my list, along with Ashen Rider (who just keeps riding the outskirts of the deck). Also got Open the Armory on the radar - grabs protection, removal, a drawstick, a rampstick... true, not a perfect tutor, but pretty good range for two mana.
So, more room was needed. Martyr's Cause out. Well, it's a sac outlet, and a neat defensive effect, but getting mileage out of it usually involves having bodies to spare, and that involves having Daxos safe and mana to spare. And it doesn't do bojangles crap like Cloudstone Curio, just pillowforts a bit, eats X spells and protects Daxos from damage. Pillowforting a bit and eating X spells can still be handled by Righteous Aura in a Daxos-independent manner. Also, Runed Halo out. Usually boiled down to noping voltrons, sometimes got some fringe use like disabling a Nath, but on the whole it's probably one of the weaker slots in the 99. In terms of voltron noping, there are still the other pillowfort options in the 99, and Darksteel Mutation/Nevermore to really screw up someone's day.
Having Erebos copied can really suck. Yea you don't run as much lifegain, but, especially as you are running both erebos and greed, life might become a little more precious.
Taking out Martyr's Cause removes your only infinite. While it is a roundabout infinite, it can win the game with Skybind in play.
I am on the fence with Spirit as it does affect the deck from time to time. It combos well with Necropotence, but not the rest of the deck (though being able to greed/erebos on other people's turns is nice). Let me know how it tests.
I'll keep that in mind if Erebos bites me on the ass, but for now I should be okay. The one time I drew Spirit there was loads of groaning and somebody became a hero by burning a Path. Not bad.
Yes, yes, I literally just threw an update on here, but the deck got a direction facelift which actually improved it quite a bit. Dominicus, a fine Cockatrice fellow, needs to be credited here - I pester him with my lists every now and then, and he spoke words of wisdom that I finally was able to stomach. Protecting the commander is not as critically important as I think it is. I always have access to him. What I need to do is limit the opponents' repertoire so they can't answer him well. Thoughtrender Lamia is probably the most game-ending card in the list, as it stops people having all sorts of plays, Daxos answers included. As such, time to pull the list back on the Daxos track and add a discard package, as suggested by Dominicus in the past already as well. Thanks for your patience, man. This approach was further validated when I walked to my LGS and some guy was playing Meren + SOI chaff, and he set down Creeping Dread, and people stopped having hands soon enough, and Daxos had an easy life.
The main thing, as mentioned, is that there are now discard enchantments in the list. I can't seem to stop drawing Oppression, and it induces some rumbles and usually eats removal. However, the grumbles were not overt, and the discard package works as a great speed bump that slides under the radar, yet ends up doing incredible amounts of work in the long run. I also reintroduced Graveborn Muse over Erebos, God of the Dead as she is just a good fit for the deck, but I will be keeping Greed over Disciple of Bolas as it's a solid option with more all-game use. Also, Elspeth, Sun's Champion replaces Debt to the Deathless as a Daxos-independent piece of mad value. I got a few big Debts off, but it just never felt right, for one. And, for two, getting big Debts off involved huge mana pools, which in turn often involved Serra's Sanctum/Nykthos, Shrine to Nyx with a fat board. So I was quite well off. Debt helped clinch the win, but not secure it. The deck does like its mana pools huge though, even when not in Debt mode, as has been established time and time again, so time to give Black Market another spin. Yet another one of those cards that may have been axed because the deck was bad, not because the card was bad. Replaces Commander's Sphere, which doesn't bring all that much to the table outside of the occasional recurring shenanigans, and those are going to fall away a little now. Hold on to your hats, folks.
Emeria Shepherd is getting sidelined. Again. She needs landfall to function, which makes her less reliable than Sun Titan in spite of a broader recursion range. But Rumpy, I hear old me piping up again, what about Skybinding a plains, or Sword of Rampant Growthing a plains? Well, that's the joke, old me. It needs other things to help pull it together reliably. It had that one game where it completely broke the system when someone set down Dream Halls and I discarded (and promptly reanimated) the Skybind, but usually it's just a smidgen too clunky. Still stays on the radar, obviously. Also, hacked away a good helping of the protection package, as it makes sense given the change in mindset. Mother of Runes only works once per turn cycle, and dies to wraths. Swiftfoot Boots are nice, but cost 1 to equip, making them a smidgen uneasy to play around in the GOTTA GO FAST mode of early game. I'm keeping Lightning Greaves, as I'm still not fully giving up the protection dream, and slotting in Open the Armory to help me dig them up if needed. And, if not needed, it happens to hit a drawstick, a massively underrated rampstick, Daxos storm wombo/faux protection or a wicked nasty piece of removal. Not ideal range for a tutor, but will do for something costing . Oblivion Ring is solid, and stays on the outskirts, but its lack of permanence is an issue when not Curio womboed. At least Act of Authority perma-exiles on hit, and Grasp of Fate hits something per player and you can usually politics it into staying untouched. Spirit of the Labyrinth would be incredible as a normal enchantment as yet another speed bump, but as a 3/1 dude he's just far too soft for his own good, and the effect isn't quite Dude of Law tier to merit that risk. Also, basics rebalance as the deck is considerably blacker now.
Discard is an interesting beast, especially in Commander. I see three areas where progressive (discarding one card at a time) discard won't be super effective: first, some decks will draw faster/more than your discard can handle. A Mizzix player casting stroke of genius for 7+ will not care about your discard effects. Second, some decks will be activated by your discard. When I played reanimator, I loved it when people played slow discard, it helped me win that much faster. Deretti would love it even more. Third, many decks will just not care. Yea there will be groans, but when the cards that they are playing are real answers/threats instead of just disruption, they will still be able to take control of the game. This is especially frustrating because you will draw aggro from your discard effects.
Discard can be great when it is paired up with resource denial, which is unfortunate because almost all resource denial is symmetrical and therefore horrible for Daxos and his mana hoarding tendencies. That being said, it might be a good call to go for a staxxier list. What you might want to look into is either discard that also exiles (Descent Into Madness) or mass discard (Myojin of Night's Reach). Maybe even try out Death Cloud?
Other than that, the changes look good (though I disagree with Shepherd). I would love to get Open the Armory in my list, but I can't quite figure out how.
The Shepherd is a controversial cut, and may wander back in at some point. I just needed room, and that was a way to make room.
Thing is, the discard effect is not the only form of speedbump I offer. The Mizzix will slow down quite a bit when Rule of Lawed, the reanimator won't be so thankful for the discard when his 'yard goes poof, and the decks that claim not to care do actually care as their hand size slowly dwindles. Necrogen Mists itself rarely wins games (it won me one game where someone Mindslicered and I followed up with that). Combine with Righteous Aura and Attrition and the annoyances may have stacked sufficiently for you to start noticing. It's the combination of the not overly individually oppressive inconveniences that lead to churning out spirits becoming a semblance of a power play. And the discard bump does affect everybody, and often eats removal. That's one less removal for something truly game winning later on in the show.
Well let me know how the discard package goes. I am curious however, why, if it helped you win, you aren't running something like Mindslicer. I know we want enchantments for Daxos, but machine gunning with Flickering Ward/Curio means that we are far less reliant on it. It is even easier with Open the Armory (a card which I will definitely be adding btw) giving us the option of grabbing Ward.
I am curious about your experience with Black Market. I found that it could be both a game winner (if people actually let it stick around), or a complete flop because it is ramp that doesn't initially ramp you. Additionally, it is kind of awkward because I usually prefer to hold back mana so as to create tokens at the end of the turn before my own. Market forces you to go all in which I was not a fan of.
I'm not going to run Mindslicer or Myojin of Night's Reach as I already milk both of those in my Sheoldred list, and I'm trying to keep this deck distinct and less unpleasant.
My discard sample size keeps going up, and so far so good. I had Painful Quandary out against Zada, Hedron Grinder and he had to bring himself down to 20 before he stabilised enough in hand size to start discarding comfortably, and that came back and bit him on the tuckus hard as he got swung at. Had it been Oppression instead he likely wouldn't have taken off the ground, and Necrogen Mists/Bottomless Pit would have slowed him down a bit too by depriving him of options in the critical phase. So yeah, discard did a thing even against a deck which drew quite a few cards. My sample size is 5-10 games so far, but every single time one of the cards shows up the scales start tipping in my favour. And, wonderfully, it doesn't elicit quite the same reaction as a full-on hand strip with Mindslicer.
So far no experience with Black Market, I simply haven't drawn it yet. Your concerns are valid, but if you've got a true sea of mana then making some bodies/casting some spells and holding up mana to make some more, even if inefficiently, later is a perfectly valid option. We'll see how it goes. For now, I've noticed a worrisome trend that in spite of drawing Elspeth 4 times, I'm yet to actually want to play her...
I may have to add a couple discard options...I love Myojin, but he is not very synergistic.
Bummer about Elspeth, though I think it is just bad timing, and the fact that you don't play Humility (please test Humility!). I can't think of a time where she is outright bad though. If you have an empty board/only a couple of ground guys, you can make some tokens. Lots of fat? Nuke it all. Only time I have not wanted to play her was when she would die in one rotation. Even if she is a redundant token maker she is still great because after the first round she is free abilities.
Thought I'd throw my deck up here, as it is pretty similar to yours, trying to work out what the perfect build is and a few cards go in and out constantly, this is what I've settled on for now.
Banishing Light: I'm a little wary of having too many O-ring effects as they come with baggage, this one seems to be the worst, but they are good multipurpose answers, so maybe I should?
Act of Authority Seems like a really strong card, but I'm not sure I ever want to use the second part, unless maybe my opponents has an Aura Shards out or something.
Fountain Watch Enchantment protection redundancy, I'm a bit bothered with it in creature form though as it has a mediocre body and dies to random sweepers.
Ajani's Chosen Strong contender to make it in, only thing holding me back is the same reason as Fountain watch.
Island Sanctuary Pillowfort redundancy, seems worse than Solitary confinement, but if I think I need more of this effect it'll go in.
Soul Tithe Strange card, but I think it is a pretty flexible answer as most players will not pay the upkeep cost unless they have a glut of mana with which nothing to do. it sacs itself to be recurred, could be good.
Black Market Has really good upside ceiling. However a lot of things need to go right for this to work. You need at least 4 creatures to die for this to be worth it and you need something valuable to do with the extra mana, otherwise this is a 5 mana do-nothing enchantment. Might be worth it if these conditions happen often enough.
Heliod, God of the Sun Another way to get enchantment creatures, not sure if I need it since Daxos covers this more efficiently, but as a spare if the commander tax is too high or the general is Darksteel Mutation.
Phyrexian Reclamation Strong card, but the deck seems to have too few creatures that can't be recurred otherways, so it's on the sidelines for now.
First off, kick Starfield of Nyx. Due to layer screw, this card will eat all of your spirit tokens, and you're not particularly heavy on alternate wincons. Also, it doesn't help that all your other enchantments are animated as now they are open to creature sweepers, which you mention as an explicit drawback of Fountain Watch et al.
Removal should come functionality first, enchantment cuteness second. Find room for Anguished Unmaking and Utter End, along with the standard white stuff of Swords to Plowshares and Path to Exile. They don't click up Daxos storm, but they do deal with a wide range of problems for a very reasonable mana investment. And the problem solving is pretty much permanent, unlike O-Ring style effects that can usually be answered at a later time if desired. I've slowly dwindled my O-Rings down to just Grasp of Fate, but a case can be made for the original as well.
A quick reminder that you have black, so you can make your tutor suite better than what white has to offer. You run a huge amount of aura finding, whilst there's only so much auras can do (granted, your toolbox has a pretty good range). Things like Plea for Guidance lose a lot of appeal when you remember Diabolic Revelation exists.
Seeing how you have Humility, you definitely want Elspeth, Sun's Champion and probably some more commander-independent token makers (not Heliod though) to help you out there. Refer to Damnosus's list for details.
Act of Authority has the upside of exiling on hitting the battlefield, and you can do shenanigans with Cloudstone Curio. And even with no shenanigans, that's always extra devotion or enchantment count or whatever. Plus, the second ability makes for a good panic button even without Curio, as you noticed. Consider slotting it in.
Phyrexian Reclamation has one sweet, sweet ability that everybody always seems to forget about - Daxos effectively never costs more than 5 to recast, which is a godsend as he can die a lot if you make it seem like he needs to die. Everything else is just gravy.
While I appreciate the Stony Silence, don't you miss mana rocks? Daxos is super mana hungry, at least on this end, and can chew through just about any amount of mana you throw at him.
Also, I'd like to advocate messing with spell economy as a vital part of your 99. You have Thoughtrender Lamia in your deck, so you likely know the feeling of gutting everybody else's hand and them having no plays as you grow your spirit farm in peace. You can include more stuff in the deck that skews mana efficiency in your favour, and it comes in the form of more discard and Rule of Law. Most other discard options are symmetric, but that's not a huge deal as you can always make spirits (and you're less likely to be perturbed as everybody is constantly pitching stuff to the discard, limiting their options). Rule of Law slows the game down considerably for your opponents, and you get to make spirits with all the free mana you didn't use on your one spell per turn.
How well does your early game build-up balance with board control while still keeping a low profile? Do you find that some proactive-control-focused decks outplay you in the early game, leading to problems later on?
The low profile is kept due to the plays themselves being quite low-key on the whole. Even when the early turns see a lucky mana rock, people then see a follow-up of Angelic Renewal and a 1/1 spirit and lose interest. Board control is utilised when it is needed, and doesn't tend to get my profile too far up. Is Anguished Unmaking pitched at Marchesa's sac outlet the sort of play that makes people go "oh crap this guy is the new threat focus him!"? Well, it hasn't been, at least in my experience.
Everything outplays this in the early game. I'm not sure what you mean by proactive control, but I'd guess stax. If so, yes, I would get outplayed in the early game by stax. And then I'd have to rely on removal of the main grief pieces to try to get back into it, as would everybody else. However, I have a decent density of removal, so the odds of me being able to do something are reasonable. As the game goes on, my ability to handle locks of that sort goes up, and usually involves Skybind. Nothing like flickering that Static Orb away in the end step before your turn.
First off, kick Starfield of Nyx. Due to layer screw, this card will eat all of your spirit tokens, and you're not particularly heavy on alternate wincons. Also, it doesn't help that all your other enchantments are animated as now they are open to creature sweepers, which you mention as an explicit drawback of Fountain Watch et al.
While I see what you are saying, I find careful play with Starfield makes it a fine card, the reanimation is so strong that it helps me get back from bad situations, I have blown up my own Starfield in response to removal a few times, which is also an option with Seal and Aura of silence, I will be aware of how often the "Drawback" gets me.
Removal should come functionality first, enchantment cuteness second. Find room for Anguished Unmaking and Utter End, along with the standard white stuff of Swords to Plowshares and Path to Exile. They don't click up Daxos storm, but they do deal with a wide range of problems for a very reasonable mana investment. And the problem solving is pretty much permanent, unlike O-Ring style effects that can usually be answered at a later time if desired. I've slowly dwindled my O-Rings down to just Grasp of Fate, but a case can be made for the original as well.
You are probably right about the removal suite, I could probably just keep one of these effects to tutor for and replace the rest with Utter End or Anguished Unmaking
A quick reminder that you have black, so you can make your tutor suite better than what white has to offer. You run a huge amount of aura finding, whilst there's only so much auras can do (granted, your toolbox has a pretty good range). Things like Plea for Guidance lose a lot of appeal when you remember Diabolic Revelation exists.
Seeing how you have Humility, you definitely want Elspeth, Sun's Champion and probably some more commander-independent token makers (not Heliod though) to help you out there. Refer to Damnosus's list for details.
Probably a good idea considering how pillowforty the deck is, a good planeswalker is maybe a smart move, Elspeth is probably the best for the deck.
Act of Authority has the upside of exiling on hitting the battlefield, and you can do shenanigans with Cloudstone Curio. And even with no shenanigans, that's always extra devotion or enchantment count or whatever. Plus, the second ability makes for a good panic button even without Curio, as you noticed. Consider slotting it in.
Totally considering it, just not sure how much artifact/enchantment hate I need, I find Seal of Cleansing and Aura of silence are priority, and then I will probably get Utter End and Anguished Unmaking in here, but maybe another piece is a good idea.
Phyrexian Reclamation has one sweet, sweet ability that everybody always seems to forget about - Daxos effectively never costs more than 5 to recast, which is a godsend as he can die a lot if you make it seem like he needs to die. Everything else is just gravy.
You definitely gave me another good reason to run this card, Now strongly considering.
While True, Animate Dead is infinitely more tutorable than Necromancy, I like having all my tutors being able to grab this when something tasty is in a graveyard.
While I appreciate the Stony Silence, don't you miss mana rocks? Daxos is super mana hungry, at least on this end, and can chew through just about any amount of mana you throw at him.
Daxos IS super mana hungry, however I find myself needing LOTS of colored mana, the only mana rocks I'm a bit interested in is Sol Ring and Orzhov Signet. Added that my playgroup tend to run a metric ton of artifact ramp it's really a strong hate piece against fast mana -> Ulamog type games. I compensate by runing Land tax and extra lands (41)We are in it for the long game anyway..
Also, I'd like to advocate messing with spell economy as a vital part of your 99. You have Thoughtrender Lamia in your deck, so you likely know the feeling of gutting everybody else's hand and them having no plays as you grow your spirit farm in peace. You can include more stuff in the deck that skews mana efficiency in your favour, and it comes in the form of more discard and Rule of Law. Most other discard options are symmetric, but that's not a huge deal as you can always make spirits (and you're less likely to be perturbed as everybody is constantly pitching stuff to the discard, limiting their options). Rule of Law slows the game down considerably for your opponents, and you get to make spirits with all the free mana you didn't use on your one spell per turn.
I try not to be too thugish, as I don't want to draw too much hate, plus I want the opponents to get nice fat boards and attack each other (and not me). Thoughtrender Lamia is in there when I'm ready to get into "end the game mode" and I want to stop opponents from interacting before I drop a Sigil or True Conviction.
How well does your early game build-up balance with board control while still keeping a low profile? Do you find that some proactive-control-focused decks outplay you in the early game, leading to problems later on?
Depends how well decks can interact with us early. If a deck just seems to have a lot of answers to our cards in the early game, we can be left stranded. Enchantments tend to be pretty resilient, but some decks just have really good answers all over. We shouldn't have too much issue as long as someone isn't just gunning for us right off the bat. Just don't do anything that encourages people to target you and you should be fine. Late game you should be able to get back stuff that might have gotten blown up.
The deck really isn't meant to go toe-to-toe, if that starts happening you really need to show you aren't a threat and play more politically. Deal with what needs to be dealt with and chill otherwise.
Good justifications all around. In terms of artifact/enchantment removal, I run Act of Authority over Seal of Cleansing as it's got a different avenue for recycling, and the option to exile is a good thing to have. Solid reasoning on the Stony Silence and no mana rocks as well (but I love my Gilded Lotus and it's not going away any time soon), you probably want to add Weathered Wayfarer. I haven't found discard/Rule of Law to be aggro-drawing, but your mileage may vary.
Thought about Weathered Wayfarer, I think I might go Expedition Map first, just because it's guaranteed a land, whereas wayfarer takes a turn to get going and could die during. Utility lands are pretty important though.
If anything, you're just reinforcing the fact that Humility requires explicit building around, and goes quite a bit against the rest of the spirit of the list. True, True Conviction is value town. And you'd want more anthems/buffers etc, but you'd probably run out of the ones that feel like wasted resources on Daxos tokens pretty quickly.
I should probably re-evaluate all the relevant planeswalkers for possible inclusion. The Elspeths are good (Elspeth Tirel possibly even more so than Elspeth, Sun's Champion), some of the Lilianas are okay. I just don't run planeswalkers in any of my decks, somehow. The closest I got to them was when I was brewing a Darien, King of Kjeldor, as white needs all the help it can get.
@Humility: see to me, there is no additional build around at all, as we should already be running the cards that make it work. All you would need for your list is one more buffer (you already have True Conviction), and 2 more token generators. That is about it. Since Elspeth, Sun's Champion does potentially both, all you would need is one more token generator and Humility could be very easily played.
Why am I pushing this? It is mostly due to my previous question; I hate being so reliant on my general. Yes it is much easier to rely on one's general than when tucking was still a thing, but I personally hate playing decks that would allow for the possibility of feeling helpless. If I lose, I want it to be because I hadn't seen the right answer, not because I simply have no answer. It's interesting to note that by adding Humility, we would be preying on decks that are super reliant on their generals. Also, how cool would it be to return Humility to our hand via Curio, swing with huge spirits/make more spirits, then replay Humility.
As far as walkers go, never judge a walker on its ult. Elspeth Tirel is a decent card, but her first ability is meh (there is much better life gain out there), and her second ability is useful, but it makes her harder to maintain.
Walkers do seem like a good idea though. I'll try to chisel in Elspeth, Sun's Champion. However, this cannot be at the cost of an enchantment.
Why both Rule of Law and Eidolon of Rhetoric? It seems like an ability that you don't need to be redundant with. I think you should drop the Rule of Law as you play more equipment (I went with Rule because I run Humility).
I don't think Act of Authority is very good in this list. It's amazing in Brago, but other than Curio, there is no way of reusing it without another player killing it. I would swap it for Seal of Cleansing as you have more enchantment recursion, but only if you really want more of that effect (you already have Aura).
How are the O. Stone variants working for you? I have always found them to be poor forms of removal unless you are running something like Faith Healer to take advantage of the stack (though that does not work for Grasp). Additionally, you have so much removal, which is fine, but then you run pillowfort effects on top of that. It seems like you could open up some slots by letting the pillowfort do its thing.
I love Phyrexian Reclamation, but do you think it is necessary? You have so few creatures.
How has Crackdown been for you? I have doubts about it but they may be unfounded.
Thoughts on Solitary Confinement? Seems awesome (and better than Runed Halo especially if you see Mindslaver a lot). It does take a little effort to get going though.
Here is my current list: http://deckstats.net/decks/13369/392679-enchantress-s-wake. There are still a few slots that feel off, so I will update my forum post once those are hammered out. I would appreciate your thoughts (either in my post or via message).
Act of Authority is lovely as it exiles. I do have a fair share of recursion, but having the Act come down and gobble something for good and stick around with enchantment count/devotion works well. Curio shenanigans help too. I mean, Curio's one card, and can be easily tutored if needed. Sun Titan/Emeria Shepherd/Replenish are three cards, and are more difficult to get a hold of. It roughly balances out in terms of overall reuse utility.
There's not that much O-Ring left in the list by now, just O-Ring itself and Grasp of Fate. The Grasp is incredible as it eats one thing per player, and it usually sticks as people tend to have the good judgement of leaving it intact in the name of not returning everything else that I whisked away to all the other opponents. O-Ring itself is less incredible, but the wording allows for Curio abuse, and even when not Curio abusing it hits just about anything I may desire, especially if used against decks that have issues with removal. I ran Stasis Snare for quite a while, but I took it out recently.
Phyrexian Reclamation means Daxos never costs more than 5 to cast. Simple as that. I'd run it in a 100% creatureless build. The fact it allows me to grab some other dudes sometimes is just gravy.
Crackdown is probably the most situational card in the 99 at the moment, but when slammed down at a wonderfully inopportune moment (typically involving Blind Obedience) it wins games. And even at its worst, it inflates Daxos Storm without actually hampering the game plan. I won't try to make you swear by it, but it's been okay in my list.
Solitary Confinement has potential in the current list with more recursion and draw. There are still ways to get around it, like Gary, which are quite common. It's pretty much the ultimate pillow fort effect though. I should consider it.
I'll take a look at your list shortly and drop by your thread again
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
Anyway, time for a few more tweaks. The theme for this wave of tuning is diversifying up the deck's answer portfolio and trying to stand on its own two feet if Daxos isn't around.
1 Disciple of Bolas
1 Graveborn Muse
1 Martyr's Cause
1 Runed Halo
1 Debt to the Deathless
1 Erebos, God of the Dead
1 Greed
1 Spirit of the Labyrinth
Right. If I'm so keen to always sing Disciple of Bolas's praises, then why the crap am I cutting him? Simple. There's actually a rather narrow window of when he's good. You need a body, a pretty big one in fact, that you can toss at him. That's usually in the form of a Daxos token. But then I'm usually doing pretty fine, if I have the token to spare, and the token's big. The narrow window when it does work feels so good, especially when comboed with Skybind, that I didn't notice it was bordering on winmore. In my defence, comboing anything with Skybind makes life feel awesome. The moment that thing resolves, the odds of winning increase tenfold. Also, if I'm singing Graveborn Muse's praises so much, why am I also cutting that?
Because I want to try a new speed bump in the deck. Enter Spirit of the Labyrinth. Stopping people drawing fifty bajillion cards a turn is quite nice, and people draw cards all over the place. This should help temper that, and complement Rule of Law quite nicely. Graveborn Muse did nothing wrong, really, but is reasonably squishy and would get turned off completely by this. Enter Erebos, God of the Dead and Greed. True, drawing cards off these is an investment, but can be done in other people's turns as well. Cheating the system! Since this ups my life consumption rate, I need to compensate for the loss of Disciple of Bolas life gain, and it doesn't really get much better than Debt to the Deathless for pure cheddar. I don't expect insane, game ending X'es here, but it breaks even with Exsanguinate at six mana and it should be easy enough to produce more than that. More Daxos-independent game ending, ho! I might need to squeeze some more of that in. Elspeth, Sun's Champion is next on my list, along with Ashen Rider (who just keeps riding the outskirts of the deck). Also got Open the Armory on the radar - grabs protection, removal, a drawstick, a rampstick... true, not a perfect tutor, but pretty good range for two mana.
So, more room was needed. Martyr's Cause out. Well, it's a sac outlet, and a neat defensive effect, but getting mileage out of it usually involves having bodies to spare, and that involves having Daxos safe and mana to spare. And it doesn't do bojangles crap like Cloudstone Curio, just pillowforts a bit, eats X spells and protects Daxos from damage. Pillowforting a bit and eating X spells can still be handled by Righteous Aura in a Daxos-independent manner. Also, Runed Halo out. Usually boiled down to noping voltrons, sometimes got some fringe use like disabling a Nath, but on the whole it's probably one of the weaker slots in the 99. In terms of voltron noping, there are still the other pillowfort options in the 99, and Darksteel Mutation/Nevermore to really screw up someone's day.
Having Erebos copied can really suck. Yea you don't run as much lifegain, but, especially as you are running both erebos and greed, life might become a little more precious.
Taking out Martyr's Cause removes your only infinite. While it is a roundabout infinite, it can win the game with Skybind in play.
I am on the fence with Spirit as it does affect the deck from time to time. It combos well with Necropotence, but not the rest of the deck (though being able to greed/erebos on other people's turns is nice). Let me know how it tests.
I'll keep that in mind if Erebos bites me on the ass, but for now I should be okay. The one time I drew Spirit there was loads of groaning and somebody became a hero by burning a Path. Not bad.
1 Commander's Sphere
1 Debt to the Deathless
1 Emeria Shepherd
1 Erebos, God of the Dead
1 Mother of Runes
1 Oblivion Ring
2 Plains
1 Spirit of the Labyrinth
1 Swiftfoot Boots
1 Black Market
1 Bottomless Pit
1 Elspeth, Sun's Champion
1 Graveborn Muse
1 Necrogen Mists
1 Open the Armory
1 Oppression
1 Painful Quandary
2 Swamp
The main thing, as mentioned, is that there are now discard enchantments in the list. I can't seem to stop drawing Oppression, and it induces some rumbles and usually eats removal. However, the grumbles were not overt, and the discard package works as a great speed bump that slides under the radar, yet ends up doing incredible amounts of work in the long run. I also reintroduced Graveborn Muse over Erebos, God of the Dead as she is just a good fit for the deck, but I will be keeping Greed over Disciple of Bolas as it's a solid option with more all-game use. Also, Elspeth, Sun's Champion replaces Debt to the Deathless as a Daxos-independent piece of mad value. I got a few big Debts off, but it just never felt right, for one. And, for two, getting big Debts off involved huge mana pools, which in turn often involved Serra's Sanctum/Nykthos, Shrine to Nyx with a fat board. So I was quite well off. Debt helped clinch the win, but not secure it. The deck does like its mana pools huge though, even when not in Debt mode, as has been established time and time again, so time to give Black Market another spin. Yet another one of those cards that may have been axed because the deck was bad, not because the card was bad. Replaces Commander's Sphere, which doesn't bring all that much to the table outside of the occasional recurring shenanigans, and those are going to fall away a little now. Hold on to your hats, folks.
Emeria Shepherd is getting sidelined. Again. She needs landfall to function, which makes her less reliable than Sun Titan in spite of a broader recursion range. But Rumpy, I hear old me piping up again, what about Skybinding a plains, or Sword of Rampant Growthing a plains? Well, that's the joke, old me. It needs other things to help pull it together reliably. It had that one game where it completely broke the system when someone set down Dream Halls and I discarded (and promptly reanimated) the Skybind, but usually it's just a smidgen too clunky. Still stays on the radar, obviously. Also, hacked away a good helping of the protection package, as it makes sense given the change in mindset. Mother of Runes only works once per turn cycle, and dies to wraths. Swiftfoot Boots are nice, but cost 1 to equip, making them a smidgen uneasy to play around in the GOTTA GO FAST mode of early game. I'm keeping Lightning Greaves, as I'm still not fully giving up the protection dream, and slotting in Open the Armory to help me dig them up if needed. And, if not needed, it happens to hit a drawstick, a massively underrated rampstick, Daxos storm wombo/faux protection or a wicked nasty piece of removal. Not ideal range for a tutor, but will do for something costing . Oblivion Ring is solid, and stays on the outskirts, but its lack of permanence is an issue when not Curio womboed. At least Act of Authority perma-exiles on hit, and Grasp of Fate hits something per player and you can usually politics it into staying untouched. Spirit of the Labyrinth would be incredible as a normal enchantment as yet another speed bump, but as a 3/1 dude he's just far too soft for his own good, and the effect isn't quite Dude of Law tier to merit that risk. Also, basics rebalance as the deck is considerably blacker now.
Discard is an interesting beast, especially in Commander. I see three areas where progressive (discarding one card at a time) discard won't be super effective: first, some decks will draw faster/more than your discard can handle. A Mizzix player casting stroke of genius for 7+ will not care about your discard effects. Second, some decks will be activated by your discard. When I played reanimator, I loved it when people played slow discard, it helped me win that much faster. Deretti would love it even more. Third, many decks will just not care. Yea there will be groans, but when the cards that they are playing are real answers/threats instead of just disruption, they will still be able to take control of the game. This is especially frustrating because you will draw aggro from your discard effects.
Discard can be great when it is paired up with resource denial, which is unfortunate because almost all resource denial is symmetrical and therefore horrible for Daxos and his mana hoarding tendencies. That being said, it might be a good call to go for a staxxier list. What you might want to look into is either discard that also exiles (Descent Into Madness) or mass discard (Myojin of Night's Reach). Maybe even try out Death Cloud?
Other than that, the changes look good (though I disagree with Shepherd). I would love to get Open the Armory in my list, but I can't quite figure out how.
Thing is, the discard effect is not the only form of speedbump I offer. The Mizzix will slow down quite a bit when Rule of Lawed, the reanimator won't be so thankful for the discard when his 'yard goes poof, and the decks that claim not to care do actually care as their hand size slowly dwindles. Necrogen Mists itself rarely wins games (it won me one game where someone Mindslicered and I followed up with that). Combine with Righteous Aura and Attrition and the annoyances may have stacked sufficiently for you to start noticing. It's the combination of the not overly individually oppressive inconveniences that lead to churning out spirits becoming a semblance of a power play. And the discard bump does affect everybody, and often eats removal. That's one less removal for something truly game winning later on in the show.
I am curious about your experience with Black Market. I found that it could be both a game winner (if people actually let it stick around), or a complete flop because it is ramp that doesn't initially ramp you. Additionally, it is kind of awkward because I usually prefer to hold back mana so as to create tokens at the end of the turn before my own. Market forces you to go all in which I was not a fan of.
My discard sample size keeps going up, and so far so good. I had Painful Quandary out against Zada, Hedron Grinder and he had to bring himself down to 20 before he stabilised enough in hand size to start discarding comfortably, and that came back and bit him on the tuckus hard as he got swung at. Had it been Oppression instead he likely wouldn't have taken off the ground, and Necrogen Mists/Bottomless Pit would have slowed him down a bit too by depriving him of options in the critical phase. So yeah, discard did a thing even against a deck which drew quite a few cards. My sample size is 5-10 games so far, but every single time one of the cards shows up the scales start tipping in my favour. And, wonderfully, it doesn't elicit quite the same reaction as a full-on hand strip with Mindslicer.
So far no experience with Black Market, I simply haven't drawn it yet. Your concerns are valid, but if you've got a true sea of mana then making some bodies/casting some spells and holding up mana to make some more, even if inefficiently, later is a perfectly valid option. We'll see how it goes. For now, I've noticed a worrisome trend that in spite of drawing Elspeth 4 times, I'm yet to actually want to play her...
Bummer about Elspeth, though I think it is just bad timing, and the fact that you don't play Humility (please test Humility!). I can't think of a time where she is outright bad though. If you have an empty board/only a couple of ground guys, you can make some tokens. Lots of fat? Nuke it all. Only time I have not wanted to play her was when she would die in one rotation. Even if she is a redundant token maker she is still great because after the first round she is free abilities.
1 Auramancer
1 Monk Idealist
1 Mesa Enchantress
1 Heliod's Pilgrim
1 Agent of Erebos
1 Erebos, God of the Dead
1 Doomwake Giant
1 Totem-Guide Hartebeast
1 Thoughtrender Lamia
1 Sun Titan
Instant/Sorceries
1 Enlightened Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Open the Armory
1 Idyllic Tutor
1 Replenish
1 Damnation
1 Wrath of God
1 Three Dreams
1 Plea for Guidance
1 Merciless Eviction
1 Austere Command
Artifacts
1 Cloudstone Curio
1 Vedalken Orrery
Auras
1 Flickering Ward
1 Animate Dead
1 Darksteel Mutation
1 Underworld Connections
1 Faith's Fetters
1 Enslave
1 Land Tax
1 Soul Snare
1 Planar Collapse
1 Greater Auramancy
1 Blind Obedience
1 Seal of Cleansing
1 Gossamer Chains
1 Luminarch Ascension
1 Bitterblossom
1 Journey to Nowhere
1 Stony Silence
1 Phyrexian Arena
1 Necropotence
1 Oblivion Ring
1 Grasp of Fate
1 Aura of Silence
1 Seal of Doom
1 Ghostly Prison
1 Solitary Confinement
1 No Mercy
1 Pestilence
1 Humility
1 Starfield of Nyx
1 Sigil of the Empty Throne
1 Sphere of Safety
1 Skybind
1 True Conviction
1 Debtors' Knell
Lands
1 Serra's Sanctum
1 Nykthos, Shrine to Nyx
1 Marsh Flats
1 Scrubland
1 Godless Shrine
1 Tainted Field
1 Caves of Koilos
1 Orzhov Basilica
1 Fetid Heath
1 Shambling Vent
1 Isolated Chapel
1 Temple of Silence
1 Orzhov Guildgate
1 Forsaken Sanctuary
1 Scoured Barrens
1 City of Brass
1 Mana Confluence
1 Flooded Strand
1 Arid Mesa
1 Windswept Heath
1 Command Tower
1 Kor Haven
1 Maze of ith
1 Urborg, Tomb of Yawgmoth
1 Mistveil Plains
1 Myraid Landscape
1 Emeria, the Sky Ruin
1 Thawing Glaciers
8 Plains
1 Bojuka Bog
4 Swamp
Other Considerations
Banishing Light: I'm a little wary of having too many O-ring effects as they come with baggage, this one seems to be the worst, but they are good multipurpose answers, so maybe I should?
Act of Authority Seems like a really strong card, but I'm not sure I ever want to use the second part, unless maybe my opponents has an Aura Shards out or something.
Fountain Watch Enchantment protection redundancy, I'm a bit bothered with it in creature form though as it has a mediocre body and dies to random sweepers.
Ajani's Chosen Strong contender to make it in, only thing holding me back is the same reason as Fountain watch.
Island Sanctuary Pillowfort redundancy, seems worse than Solitary confinement, but if I think I need more of this effect it'll go in.
Soul Tithe Strange card, but I think it is a pretty flexible answer as most players will not pay the upkeep cost unless they have a glut of mana with which nothing to do. it sacs itself to be recurred, could be good.
Black Market Has really good upside ceiling. However a lot of things need to go right for this to work. You need at least 4 creatures to die for this to be worth it and you need something valuable to do with the extra mana, otherwise this is a 5 mana do-nothing enchantment. Might be worth it if these conditions happen often enough.
Heliod, God of the Sun Another way to get enchantment creatures, not sure if I need it since Daxos covers this more efficiently, but as a spare if the commander tax is too high or the general is Darksteel Mutation.
Phyrexian Reclamation Strong card, but the deck seems to have too few creatures that can't be recurred otherways, so it's on the sidelines for now.
Dance of the Dead Animate Dead Redundancy?
Arahbo, Kitty Kat Beatdown Decklist
Mizzix of the Izmagnus Decklist
Breya, Etherium Shaper
Yuriko, the Tiger's Shadow Decklist
My Current Set Cube Lists:
Kamigawa Re-Experience
Ravnica, City of Guilds Re-Experience
Alara Re-Experience
Removal should come functionality first, enchantment cuteness second. Find room for Anguished Unmaking and Utter End, along with the standard white stuff of Swords to Plowshares and Path to Exile. They don't click up Daxos storm, but they do deal with a wide range of problems for a very reasonable mana investment. And the problem solving is pretty much permanent, unlike O-Ring style effects that can usually be answered at a later time if desired. I've slowly dwindled my O-Rings down to just Grasp of Fate, but a case can be made for the original as well.
A quick reminder that you have black, so you can make your tutor suite better than what white has to offer. You run a huge amount of aura finding, whilst there's only so much auras can do (granted, your toolbox has a pretty good range). Things like Plea for Guidance lose a lot of appeal when you remember Diabolic Revelation exists.
Seeing how you have Humility, you definitely want Elspeth, Sun's Champion and probably some more commander-independent token makers (not Heliod though) to help you out there. Refer to Damnosus's list for details.
Act of Authority has the upside of exiling on hitting the battlefield, and you can do shenanigans with Cloudstone Curio. And even with no shenanigans, that's always extra devotion or enchantment count or whatever. Plus, the second ability makes for a good panic button even without Curio, as you noticed. Consider slotting it in.
Phyrexian Reclamation has one sweet, sweet ability that everybody always seems to forget about - Daxos effectively never costs more than 5 to recast, which is a godsend as he can die a lot if you make it seem like he needs to die. Everything else is just gravy.
Necromancy is the best Animate Dead.
While I appreciate the Stony Silence, don't you miss mana rocks? Daxos is super mana hungry, at least on this end, and can chew through just about any amount of mana you throw at him.
Also, I'd like to advocate messing with spell economy as a vital part of your 99. You have Thoughtrender Lamia in your deck, so you likely know the feeling of gutting everybody else's hand and them having no plays as you grow your spirit farm in peace. You can include more stuff in the deck that skews mana efficiency in your favour, and it comes in the form of more discard and Rule of Law. Most other discard options are symmetric, but that's not a huge deal as you can always make spirits (and you're less likely to be perturbed as everybody is constantly pitching stuff to the discard, limiting their options). Rule of Law slows the game down considerably for your opponents, and you get to make spirits with all the free mana you didn't use on your one spell per turn.
Everything outplays this in the early game. I'm not sure what you mean by proactive control, but I'd guess stax. If so, yes, I would get outplayed in the early game by stax. And then I'd have to rely on removal of the main grief pieces to try to get back into it, as would everybody else. However, I have a decent density of removal, so the odds of me being able to do something are reasonable. As the game goes on, my ability to handle locks of that sort goes up, and usually involves Skybind. Nothing like flickering that Static Orb away in the end step before your turn.
Arahbo, Kitty Kat Beatdown Decklist
Mizzix of the Izmagnus Decklist
Breya, Etherium Shaper
Yuriko, the Tiger's Shadow Decklist
My Current Set Cube Lists:
Kamigawa Re-Experience
Ravnica, City of Guilds Re-Experience
Alara Re-Experience
Depends how well decks can interact with us early. If a deck just seems to have a lot of answers to our cards in the early game, we can be left stranded. Enchantments tend to be pretty resilient, but some decks just have really good answers all over. We shouldn't have too much issue as long as someone isn't just gunning for us right off the bat. Just don't do anything that encourages people to target you and you should be fine. Late game you should be able to get back stuff that might have gotten blown up.
The deck really isn't meant to go toe-to-toe, if that starts happening you really need to show you aren't a threat and play more politically. Deal with what needs to be dealt with and chill otherwise.
Arahbo, Kitty Kat Beatdown Decklist
Mizzix of the Izmagnus Decklist
Breya, Etherium Shaper
Yuriko, the Tiger's Shadow Decklist
My Current Set Cube Lists:
Kamigawa Re-Experience
Ravnica, City of Guilds Re-Experience
Alara Re-Experience
Arahbo, Kitty Kat Beatdown Decklist
Mizzix of the Izmagnus Decklist
Breya, Etherium Shaper
Yuriko, the Tiger's Shadow Decklist
My Current Set Cube Lists:
Kamigawa Re-Experience
Ravnica, City of Guilds Re-Experience
Alara Re-Experience