Note: this deck does not try to do anything super-special aside from being built around Ezuri, Claw of Progress. It will differ from most Ezuri decks in a few, specific card choices, but is an ordinary GU Ezuri deck that utilizes creatures that trigger Ezuri for utility and value or that have exceptional +1/+1 counter synergy.
As of the publishing of this thread (evening of December 9, 2015), the deck was just put together and sleeved up today and has yet to be played in any games. The first round of cuts have yet to occur, though it should have some action on this coming Sunday (December 13) and may have changes following.
Any comments, suggestions or questions about card choices are appreciated!
What are your thoughts on Freyalise, Llanowar's Fury? It's +1 triggers your commander's experience ability, gives you more creatures to pump, and the mana can help ramp you. Second ability can get rid of of several annoying enchantments, and the ultimate, should you use it, gives you a nice Regal Force effect. This card has a ton of utility and I think you should give it some strong consideration.
Another card that could double task nicely is Growth Spasm. It nets you a land, an experience trigger, and an additional mana from the sacrifice effect.
Doubling Season could also be flat out busted if you can fit it. It increases both your experience counters, as well as the +1/+1 counters. In other words, this one card makes your commander's ability four times as effective. That's insane. It also makes Freyalise's first ability really good, since you'll get two elves from her as well.
1 Ezuri, Claw of Progress
Lands
12 Forest
10 Island
1 Evolving Wilds
1 Terramorphic Expanse
1 Breeding Pool
1 Hinterland Harbor
1 Yavimaya Coast
1 Temple of Mystery
1 Lumbering Falls
1 Thornwood Falls
1 Command Tower
1 Temple of the False God
1 Reliquary Tower
1 Nykthos, Shrine to Nyx
1 Novijen, Heart of Progress
1 Oran-Rief, the Vastwood
1 Command Beacon
1 Mosswort Bridge
Ramp & Card Advantage
1 Sol Ring
1 Rampant Growth
1 Sakura-Tribe Elder
1 Gyre Sage
1 Coiling Oracle
1 Zameck Guildmage
1 Farhaven Elf
1 Kodama's Reach
1 Yavimaya Granger
1 Fertilid
1 Sage of Fables
1 Courser of Kruphix
1 Cold-Eyed Selkie
1 Tezzeret's Gambit
1 Solemn Simulacrum
1 Garruk Wildspeaker
1 Fathom Mage
1 Mulldrifter
1 Ulvenwald Tracker
1 Strionic Resonator
1 Thrummingbird
1 Quickling
1 Eternal Witness
1 Skullwinder
1 Reclamation Sage
1 Spike Feeder
1 Arachnogenesis
1 Simic Manipulator
1 Silumgar Sorcerer
1 Man-o'-War
1 Trygon Predator
1 Spike Weaver
1 Glen Elendra Archmage
1 Elgaud Shieldmate
1 Mystic Snake
1 Horizon Chimera
1 Venser's Journal
1 Haze Frog
1 Silklash Spider
1 Acidic Slime
1 Inexorable Tide
1 Triskelion
1 Bane of Progress
1 See the Unwritten
1 Lurking Predators
1 Draining Whelk
1 Fable of Wolf and Owl
1 Genesis Wave
1 Uktabi Drake
1 Bramblewood Paragon
1 Champion of Lambholt
1 Wild Beastmaster
1 Beastmaster Ascension
1 Chasm Skulker
1 Forgotten Ancient
1 Wolfbriar Elemental
1 Master of Waves
1 Kalonian Hydra
1 Overrun
1 Thunderfoot Baloth
1 Avenger of Zendikar
As of the publishing of this thread (evening of December 9, 2015), the deck was just put together and sleeved up today and has yet to be played in any games. The first round of cuts have yet to occur, though it should have some action on this coming Sunday (December 13) and may have changes following.
Any comments, suggestions or questions about card choices are appreciated!
Another card that could double task nicely is Growth Spasm. It nets you a land, an experience trigger, and an additional mana from the sacrifice effect.
Doubling Season could also be flat out busted if you can fit it. It increases both your experience counters, as well as the +1/+1 counters. In other words, this one card makes your commander's ability four times as effective. That's insane. It also makes Freyalise's first ability really good, since you'll get two elves from her as well.
U Memnarch
RWU Zedruu the Greathearted