I see you run Intution and Mystic Retrieval. Have you considered adding in Runic Repetition, to have an infinite combo you can fetch with intuition? Quiet speculation is also a powerful tutor in a deck running mystic retrieval and past in flames.
hey Moxnix, you mentioned you were running some games against Mizzix with Jeleva, can you try to capture some of those and post them? I think that would be awesome.
I see you run Intution and Mystic Retrieval. Have you considered adding in Runic Repetition, to have an infinite combo you can fetch with intuition? Quiet speculation is also a powerful tutor in a deck running mystic retrieval and past in flames.
I thought about it but usually when I intuition I grab Enter the Infininte/Mizzix Mastery/and Past in flames and get the win rather than a combo. It's been more consistent
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I thought about it but usually when I intuition I grab Enter the Infininte/Mizzix Mastery/and Past in flames and get the win rather than a combo. It's been more consistent
That is a good combo, and does have the advantage of being cheaper without Mizzix in play. However, isn't it rather expensive if they send Enter the Infinite to your hand? Going off with Time Walk/Mystic Retrieval/Runic Repetition costs a maximum of UUR/UUU, and makes my opponent's intuition choice pretty much moot.
Cast Past in flames from the yard
Cast Intuition getting Frantic search, Wheel of fortune, and windfall.
Get Enter in the yard and then cast it with Mizz mastery.
Yeah it cost a lot more but with how many rocks I run for set up it hasn't been an issue getting the combo off
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Okay, that is quite efficient, and only costs 1 more colored mana even with optimal choices by your opponent (choosing Enter, then Windfall). Wheeling all your opponents can be dangerous, though: you might draw one into a counterspell.
I love that Mizzix can start with 1 card in hand and end up with your entire deck in your hand in so many ways.
Okay, that is quite efficient, and only costs 1 more colored mana even with optimal choices by your opponent (choosing Enter, then Windfall). Wheeling all your opponents can be dangerous, though: you might draw one into a counterspell.
I love that Mizzix can start with 1 card in hand and end up with your entire deck in your hand in so many ways.
True which is why if frantic search or something like thirst for knowledge is already in the yard it's better to do that one instead but sometimes you gotta wheel to win.
Also helps that all the counters you already have in the yard with past in flames help you out as well.
They often choose enter followed by windfall if they know how the deck works (I try to intuition the guy who doesn't know what's going on if possible :p) but I've actually yet to have it fail
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
This is on the borderline of being good anyway. If it was instant or 1 cmc lower I would consider it for a lot of blue decks. If it was instant and 1 cmc lower I would play it in all but the most degenerate decks.
Mizzix gives it that push to where it becomes a standout. Storm mostly only cares about the storm turn and while instant is better, sorcery is fine. 3 counters is nothing for Mizzix.
So Ugin's Insight becomes almost a better dig tool than Dig Through Time. You will reliably be able to cast it for UU more often than Dig and with just Mizzix out you scry 4. So you can potentially get 7 cards deep while drawing three of those 7 instead of putting 2 in your hand with Dig (draw triggers can be relevant).
Mizzix also makes it better than Treasure Cruise a fair amount of the time.
I considered it but not sure if it's any better than dig.
Dig often cost 2 way quicker since I can delve away garbage like fetches and dead artifacts that I'm not getting back.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I considered it but not sure if it's any better than dig.
Dig often cost 2 way quicker since I can delve away garbage like fetches and dead artifacts that I'm not getting back.
Unless you've had to Twister or Spiral early this is often true. But how often are you casting Dig with 2-3 counters? Once you hit 3 counters Ugin's Insight is often of more value than Dig. And always more value than Cruise at that point.
The difference is that Cruise and Dig are almost always more valuable without Mizzix on the board. To me, the only reason not to play Ugin's Insight is if you find yourself playing without Mizzix a lot of the time.
I like to have a lot of the cards useful with Mizz and without.
That's part of the reason I already cut most of the cards that are just good with Mizz already since an opponents best bet is to just remove her.
So dig and cruise are still valueable and can dig me into a win while insight would cost 6 without her.
I cut stroke, volcanic vision, spell burst, flow of ideals, and more because without mizz they were bad and I feel like Ugin's long distance phone call to Jace would be similar.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Two reasons:
I like to optimize and without Black this deck is just a subpar version of what it can be.
The main win conditions are very repetitive. Either I win via combo or don't do anything for 8 turns. Without the general the deck is dead, so without black it's not good enough
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
I thought about it but usually when I intuition I grab Enter the Infininte/Mizzix Mastery/and Past in flames and get the win rather than a combo. It's been more consistent
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
That is a good combo, and does have the advantage of being cheaper without Mizzix in play. However, isn't it rather expensive if they send Enter the Infinite to your hand? Going off with Time Walk/Mystic Retrieval/Runic Repetition costs a maximum of UUR/UUU, and makes my opponent's intuition choice pretty much moot.
Cast Past in flames from the yard
Cast Intuition getting Frantic search, Wheel of fortune, and windfall.
Get Enter in the yard and then cast it with Mizz mastery.
Yeah it cost a lot more but with how many rocks I run for set up it hasn't been an issue getting the combo off
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I love that Mizzix can start with 1 card in hand and end up with your entire deck in your hand in so many ways.
True which is why if frantic search or something like thirst for knowledge is already in the yard it's better to do that one instead but sometimes you gotta wheel to win.
Also helps that all the counters you already have in the yard with past in flames help you out as well.
They often choose enter followed by windfall if they know how the deck works (I try to intuition the guy who doesn't know what's going on if possible :p) but I've actually yet to have it fail
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
However, it has allowed me to find a gem I think even you might consider:
Ugin's Insight
This is on the borderline of being good anyway. If it was instant or 1 cmc lower I would consider it for a lot of blue decks. If it was instant and 1 cmc lower I would play it in all but the most degenerate decks.
Mizzix gives it that push to where it becomes a standout. Storm mostly only cares about the storm turn and while instant is better, sorcery is fine. 3 counters is nothing for Mizzix.
So Ugin's Insight becomes almost a better dig tool than Dig Through Time. You will reliably be able to cast it for UU more often than Dig and with just Mizzix out you scry 4. So you can potentially get 7 cards deep while drawing three of those 7 instead of putting 2 in your hand with Dig (draw triggers can be relevant).
Mizzix also makes it better than Treasure Cruise a fair amount of the time.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
Dig often cost 2 way quicker since I can delve away garbage like fetches and dead artifacts that I'm not getting back.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Unless you've had to Twister or Spiral early this is often true. But how often are you casting Dig with 2-3 counters? Once you hit 3 counters Ugin's Insight is often of more value than Dig. And always more value than Cruise at that point.
The difference is that Cruise and Dig are almost always more valuable without Mizzix on the board. To me, the only reason not to play Ugin's Insight is if you find yourself playing without Mizzix a lot of the time.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
That's part of the reason I already cut most of the cards that are just good with Mizz already since an opponents best bet is to just remove her.
So dig and cruise are still valueable and can dig me into a win while insight would cost 6 without her.
I cut stroke, volcanic vision, spell burst, flow of ideals, and more because without mizz they were bad and I feel like Ugin's long distance phone call to Jace would be similar.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Two reasons:
I like to optimize and without Black this deck is just a subpar version of what it can be.
The main win conditions are very repetitive. Either I win via combo or don't do anything for 8 turns. Without the general the deck is dead, so without black it's not good enough
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I switched to grixis storm after I played Mizzix a couple times and licked blood for this kind of deck. Its super fun!
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU