Love this deck, have been using an altered version of if. What would you recommend to add for double strike options and other equipment options/ swords (Pro element ones) to be added and to swap out the land destruction?
Love this deck, have been using an altered version of if. What would you recommend to add for double strike options and other equipment options/ swords (Pro element ones) to be added and to swap out the land destruction?
I just won a game with the land destruction... I think it's a great inclusion.
Gadwick, the Wizened - Too high a mana cost, for a creature that isn't searchable and an effect we don't need. Mono-blue Wizards, eat your heart out.
Into the Story - Honestly, if this had a base cost of 6 I would consider it. At 7, it's laughably unlikely without the cost reduction being much higher.
Midnight Clock - SO MUCH WORK! At 1U, I'd consider it. As is, no.
Mirrormade - Copy Artifact usually serves our purposes better given the lower mana cost, even if it can't hit enchantments.
Mystical Dispute - This isn't good at 3 and this isn't great at 1... Next.
Stolen by the Fae - While I love the design of this card, I think that in the end it's so limited by its scaling nature. X spells that you want to pay more than 5 mana total for are meh for this deck.
Dance of the Manse - In a different specific build, this card is insane. In my build, less so.
Castle Ardenvale - I like it, but the effect is not strong enough for what I want. Meh.
Mystic Sanctuary - I like this card a lot, but I'm worried that it's going to sit there collecting dust most games. Not the worst effect though.
Arcane Signet - I sat there thinking about this card for a long time. Despite the early game combo plays with Sol Ring, I think this card isn't worth it for this deck.
Tome of Legends - Not enough movement from Geist to make this card worth it.
Thank you so much for the recommendations. Sorry, I forgot to mention the reason why I wanted to remove the land destruction is due to playgroup.
Yeah. It's unfortunate that is all too common. The build itself isn't super casual, though, so there will probably be some kind of objection. One thing you can do is run slightly less mana efficient everything wipes...
If you want to do shenanigans that won't hit Geist, Tragic Arrogance, Mana Short, Turnabout. But all of these options are fragile compared to actually removing lands for multiple turns.
If you are removing the mass land destruction, I would suggest running a couple of the single-target lands - Strip Mine, Wasteland, maybe Tectonic Edge.
Thassa's Intervention - I wish there was an entwine mode, and I wish the whole thing didn't cost 5 mana to be useful.
Wavebreak Hippocamp - Now that's what I'm talking about. I wish, I wish upon a fish? It's not great, so it might not make the cut in the long run, but it's the only card here that I might consider testing.
Whirlwind Denial - I think the designers of this card are in denial about how ineffective it will be most of the time, but I'd almost consider testing it if I didn't know better.
Nyx Lotus - The first noncreature card with Lotus in its name that is objectively worth less than eating the cardboard on which it is printed for nourishment.
Labyrinth of Skophos - Mystifying Maze is not quite good enough for me to run, and neither is this, but it's a good budget choice if you can't afford Maze of Ith.
Drannith Magistrate - Making it so none of your opponents can cast their commanders and a number of other spells seems solid. It's not as tempo-y as the rest of the deck, but it's certainly worth a test.
Bonders' Enclave - The average creature in the deck is too small for this card to make sense.
Hello, wondering if this deck is viable in multiplayer commander? Just on a casual/semi-competitive level? My friend and I play with our significant others every week (prior to the pandemic), and I’m looking for a great tempo/Voltron deck I can play.
Started with Yuriko, but she felt too linear and attracted a lot of hate. How does this deck play out, is it flexible? And does it have a strong tempo plan? Like attacking turn by turn and controlling the board state? Best, excited to try it out!
Hello, wondering if this deck is viable in multiplayer commander? Just on a casual/semi-competitive level? My friend and I play with our significant others every week (prior to the pandemic), and I’m looking for a great tempo/Voltron deck I can play.
Started with Yuriko, but she felt too linear and attracted a lot of hate. How does this deck play out, is it flexible? And does it have a strong tempo plan? Like attacking turn by turn and controlling the board state? Best, excited to try it out!
It's very viable. The main avenue is control, and then you shift into aggro in the mid-to-later game. You don't beat for a lot, but if you can get in with a pumped up Geist, you can hit a lot of General damage.
Verge Rangers - I sorta want to test this card out. I'm feeling it's a little weak, but it is kinda on that fringe.
Fierce Guardianship - While it's unlikely to hit a first-turn play, it's still a decent counter spell. This may be something I test later. For the time being, I'm not sold quite yet.
Core 2021 Review
Angelic Ascension - I think the downside on this card is marginally too large.
Archon of Emeria - I've considered these cards in the past. I'm not super bothered by it not being a wizard or 2 or less toughness given its effect. This is definitely worth consideration, but I think the tap-down isn't quite strong enough.
Concerted Defense is unfortunately not worth it without at least Geist out, but it's an interesting concept.
Jace, Mirror Mage is worth consideration. I think that it's low enough impact to not be quite worth it, but it's a cool concept.
Thieving Skydiver has a nice effect and in the right metas is totally worth it. It probably is almost worth it just for 2U for a 2/1 flying that steals a Sol Ring, but that's a little slow.
Commander Legends Review:
Benevolent Blessing - Almost worth considering. At 2 mana, it's slightly underwhelming, but it has a cool effect.
Eligeth, Crossroads Augur - Despite its CMC, I seriously considered this card. The effect can be absolutely bonkers, particularly when there's so many cards with incidental scry which are worth consideration.
Hullbreacher - I haven't run Rhystic Study for a long time. I've always kinda felt like I should pick one up again. Hullbreacher, meanwhile, is another obvious inclusion as a tempo-oriented static control effect.
Commander's Plate - This card is nuts. Easy include. Like another Sword, but cheaper.
Glacial Floodplain - Cool that it's fetchable, but I'll run the cycling one first.
Hengegate Pathway - Well, it's not fetchable, but it does ETB untapped, and as such, is an easy consideration for the landbase.
Tyrite Sanctum - At the moment, this is a soft consideration given the fact it only produces colorless mana. This may become more of a consideration at some point, actually, since it seems incredibly good for what it is.
Started a build based off of what you have going on; looks super fun. The playgroup arms race has certainly spun up a bit in my playgroup; excited to build this out a bit.
Have you considered Darksteel Mutation? 1v1 it's incredible, multiplayer it at least shuts down a general and makes it trickier to remove.
Is your list current still? (Sadly I'm without a few of those fun spendy cards, but making some fun changes of my own :P)
Started a build based off of what you have going on; looks super fun. The playgroup arms race has certainly spun up a bit in my playgroup; excited to build this out a bit.
Have you considered Darksteel Mutation? 1v1 it's incredible, multiplayer it at least shuts down a general and makes it trickier to remove.
Is your list current still? (Sadly I'm without a few of those fun spendy cards, but making some fun changes of my own :P)
Started a build based off of what you have going on; looks super fun. The playgroup arms race has certainly spun up a bit in my playgroup; excited to build this out a bit.
Have you considered Darksteel Mutation? 1v1 it's incredible, multiplayer it at least shuts down a general and makes it trickier to remove.
Is your list current still? (Sadly I'm without a few of those fun spendy cards, but making some fun changes of my own :P)
Thank you!
Re: Darksteel Mutation, I like Prison Term better, but it's an okay substitute.
Mavinda, Students' Advocate - I have to theorycraft as to whether or not I think this is worth it, but the answer is probably not. Even with the shenanigans around exiling your graveyard to draw three in a long game.
Divide by Zero - No. For 3 mana, I want to be able to bounce anything.
Multiple Choice - If every mode stacked, I'd go for it, but as is, I only see this being cast as one of the first two modes most of the time, neither of which is worth it on its own.
Reject - I like this. It's probably worth serious consideration, but I think it gets just slightly slotted out.
Resculpt - I suspect this is not quite worth it, but it's close.
Solve the Equation - Very good card, but at 3 mana I'm not quite convinced. I think I'd have to consider Merchant Scroll again before I ran this.
-Spell Queller
-Supreme Will
Two cards that weren't good enough for the effect.
+Ravages of War
+Mission Briefing
I expect to be making at least 7 more replacements very soon. This is going to be HARD.
- Imprisoned in the Moon
- Nimble Obstructionist
- Mana Confluence
All decent, but I want to run some tests. Nimble Obstructionist and Mana Confluence will probably stay out.
+ Narset, Parter of Veils
+ Force of Negation
+ Dovin's Veto
+ Prismatic Vista
The only one I'm not very certain on is Narset, Parter of Veils.
I just won a game with the land destruction... I think it's a great inclusion.
Ranking equipment:
Sword of Fire and Ice
Umezawa's Jitte
Sword of Feast and Famine
Sword of Vengeance
Sword of the Animist
For double strike, I'd pretty much always go for Battle Mastery or MAYBE Silverblade Paladin.
All in all, I don't want anything? Okay.
Yeah. It's unfortunate that is all too common. The build itself isn't super casual, though, so there will probably be some kind of objection. One thing you can do is run slightly less mana efficient everything wipes...
Hour of Revelation, Elspeth Tirel
Dimensional Breach is painfully high cost but it may not matter if you're winning that round. It does play well with Teferi's Protection and with Stifle/Trickbind effects to slow individual players down.
If you want to be a little daring, you can run Sunder. "You still have all your lands."
Teferi's Realm is a derpy, slightly hard to use way to get the same effect on your turn.
Commander 2019:
Theros Beyond Death:
Meh. The Magistrate is decent.
Started with Yuriko, but she felt too linear and attracted a lot of hate. How does this deck play out, is it flexible? And does it have a strong tempo plan? Like attacking turn by turn and controlling the board state? Best, excited to try it out!
It's very viable. The main avenue is control, and then you shift into aggro in the mid-to-later game. You don't beat for a lot, but if you can get in with a pumped up Geist, you can hit a lot of General damage.
Core 2021 Review
Commander Legends Review:
Have you considered Darksteel Mutation? 1v1 it's incredible, multiplayer it at least shuts down a general and makes it trickier to remove.
Is your list current still? (Sadly I'm without a few of those fun spendy cards, but making some fun changes of my own :P)
Thank you!
Not quite up to date but nearly.
Among others, I picked up a Teferi, Master of Time and a Hullbreacher.
Re: Darksteel Mutation, I like Prison Term better, but it's an okay substitute.
Commander 2021 Review: