Thanks so much! A follow-up question, then: If they pass the priority of combat, I can choose to cast Panic after they've assigned to attackers? Meaning that once I cast it the current player can't choose attackers? How would I go about it? Do I say: "You can't skip combat, I will cast something during combat. Please choose attackers." and then once they choose (an) attacker(s) (or choose 0 attackers) I can then cast Panic?
I was confused for a second before I remembered the whole Zada thing and realized you were making it so that none of your creatures could block. Lol.
Yeah, something like "Please announce what you're doing during your combat phase" and then cast it after they declare no attackers. It's one of those rare situations where magic online makes something other than shuffling easier as you can set the stop where you need it without alerting your opponent that something's up. To clarify cause I just read your post above this, combat would go "Beginning of combat, they pass priority, you pass priority. Move to declare attackers, they have to dedclare their attackers right away. After they declare attacks, even if they declare no attacks, priority passes again within the declare attackers step which is a fine opportunity to cast Panic. They cannot change their attacks based on you casting that.
And, just to double check, if no attackers are declared, the declare blockers phase is actually skipped, correct? In other words, Aleatory and Chaotic Strike could not be cast if no attackers were declare.
That is correct. I personally think it's a stupid rule since skipping the steps is meant as a shortcut but then turns into a functional change for certain cards, but my opinion of the rule doesn't really matter (and I'm far more irritated by the ruling on Ixidron + double-faced cards). They figure that you can't cast a spell after something if it never happened, so for spells formatted as "cast only after declare blockers" you can miss the opportunity to use them if no attackers are declared.
Personally, I'm just waiting for better cantrips so I can replace Chaotic Strike and Aleatory. I've already ditched Balduvian Rage because it doesn't help get me going to my satisfaction.
Personally, I'm just waiting for better cantrips so I can replace Chaotic Strike and Aleatory. I've already ditched Balduvian Rage because it doesn't help get me going to my satisfaction.
So true. I can't complain though because since Zada has been released in a set, 4 new cantrips have been released so far. Yet there are still those that will try to fit in as many cantrips as possible. I believe in quality over quantity so hopefully any new cantrip that gets released will be better than Chaotic Strike, Aleatory, and Panic.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Personally, I'm just waiting for better cantrips so I can replace Chaotic Strike and Aleatory. I've already ditched Balduvian Rage because it doesn't help get me going to my satisfaction.
So true. I can't complain though because since Zada has been released in a set, 4 new cantrips have been released so far. Yet there are still those that will try to fit in as many cantrips as possible. I believe in quality over quantity so hopefully any new cantrip that gets released will be better than Chaotic Strike, Aleatory, and Panic.
Yeah, they probably won't do the same timing restrictions again. They haven't in a long time except for a couple Commander cards like Spinal Embrace and Wake the Dead, I think.
Personally, I'm just waiting for better cantrips so I can replace Chaotic Strike and Aleatory. I've already ditched Balduvian Rage because it doesn't help get me going to my satisfaction.
So true. I can't complain though because since Zada has been released in a set, 4 new cantrips have been released so far. Yet there are still those that will try to fit in as many cantrips as possible. I believe in quality over quantity so hopefully any new cantrip that gets released will be better than Chaotic Strike, Aleatory, and Panic.
Yeah, they probably won't do the same timing restrictions again. They haven't in a long time except for a couple Commander cards like Spinal Embrace and Wake the Dead, I think.
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As long as a card doesn't have a spectacular drawback I'll pay almost any red instant speed cantrip with CMC 2 or less. "Draw a card for each creature you control" or "At the beginning of the next upkeep draw a card for each creature you control" for R or 1R is pretty much always worth it. There have been plenty of times where I cast Balduvian Rage with X as 0 with only a handful of creatures just to build momentum to the eventual big blowout. Obviously the dream is having more functional cantrips such as Expedite and Crimson Wisps but cantrips in red are still scarce enough that it doesn't matter that the other effect of the card is less than spectacular.
I agree, which is why I mention that some may find them useful even though I no longer run them. Remember also that spells need to have legal targets. So Balduvian Rage only allows you to draw for each creature if you're attacking with each creature.
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I agree, which is why I mention that some may find them useful even though I no longer run them. Remember also that spells need to have legal targets. So Balduvian Rage only allows you to draw for each creature if you're attacking with each creature.
Also, Zada has to be attacking or you can't target her in the first place with Balduvian Rage. If that is the circumstance her trigger will copy the spell to each creature you control, but I'm pretty sure any copy targeting a non-attacking creature will fizzle because the target is illegal. It's a nice mana sink otherwise, but it was the first cantrip I cut.
Also, Zada has to be attacking or you can't target her in the first place with Balduvian Rage. If that is the circumstance her trigger will copy the spell to each creature you control, but I'm pretty sure any copy targeting a non-attacking creature will fizzle because the target is illegal. It's a nice mana sink otherwise, but it was the first cantrip I cut.
Nah, it doesn't even copy for nonattacking creatures. Zada copies the spell "for each other creature you control that the spell could target" and it can't target non-attacking creatures.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
With the three cantrips out of Kaladesh, I've been playing without balduvian rage, panic, and aleatory to ensure I draw my cards that turn. I play enough instants in that the combat restriction on chaotic strike can be played around to a slight degree.
While we're on the topic of cantrips, I've been testing fateful showdown as a massive draw effect. Unfortunately, I've been so busy with work that I haven't had much of a chance to do significant testing.
Has anyone else been trying not to deck themselves with fateful showdown?
With the three cantrips out of Kaladesh, I've been playing without balduvian rage, panic, and aleatory to ensure I draw my cards that turn. I play enough instants in that the combat restriction on chaotic strike can be played around to a slight degree.
While we're on the topic of cantrips, I've been testing fateful showdown as a massive draw effect. Unfortunately, I've been so busy with work that I haven't had much of a chance to do significant testing.
Has anyone else been trying not to deck themselves with fateful showdown?
I forgot to mention Fateful Showdown when I first drew up my section of the primer hopeful but when I reread it to proofread on last time I noticed it wasn't there. There first time I played it I almost decked myself were it not for Elixir of Immortality. If you're hand is too big when you play it you lose all your creatures and you deck yourself fairly frequently. With a mere 7 cards in hand and 10 creatures, you can easily wheel until getting 70 cards into your deck - assuming you're not casting instants along the way. You'd have to be casting instants in order to reduce your hand between each copy of Fateful Showdown. I mean, it could be run and could get a lot of mileage out of it but it is definitely not for amateurs. It requires extensive knowledge of the stack in order to take full advantage of and you have to be very careful not to deck yourself. I only tested it a couple of times and it was in my normal deck (which doesn't run Psychosis Crawler as an alternative wincon) but I feel that I could test it some more in my Extreme Budget Build. Something tells me that I want to draw into 85% of my deck when I have Psychosis Crawler in play, lol.
Oh, and I agree on Balduvian Rage, Chaotic Strike, Aleatory, and Panic. I have not missed any of them since finding suitable substitutions from Oath of the Gatewatch onward.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
With the three cantrips out of Kaladesh, I've been playing without balduvian rage, panic, and aleatory to ensure I draw my cards that turn. I play enough instants in that the combat restriction on chaotic strike can be played around to a slight degree.
While we're on the topic of cantrips, I've been testing fateful showdown as a massive draw effect. Unfortunately, I've been so busy with work that I haven't had much of a chance to do significant testing.
Has anyone else been trying not to deck themselves with fateful showdown?
I forgot to mention Fateful Showdown when I first drew up my section of the primer hopeful but when I reread it to proofread on last time I noticed it wasn't there. There first time I played it I almost decked myself were it not for Elixir of Immortality. If you're hand is too big when you play it you lose all your creatures and you deck yourself fairly frequently. With a mere 7 cards in hand and 10 creatures, you can easily wheel until getting 70 cards into your deck - assuming you're not casting instants along the way. You'd have to be casting instants in order to reduce your hand between each copy of Fateful Showdown. I mean, it could be run and could get a lot of mileage out of it but it is definitely not for amateurs. It requires extensive knowledge of the stack in order to take full advantage of and you have to be very careful not to deck yourself. I only tested it a couple of times and it was in my normal deck (which doesn't run Psychosis Crawler as an alternative wincon) but I feel that I could test it some more in my Extreme Budget Build. Something tells me that I want to draw into 85% of my deck when I have Psychosis Crawler in play, lol.
Oh, and I agree on Balduvian Rage, Chaotic Strike, Aleatory, and Panic. I have not missed any of them since finding suitable substitutions from Oath of the Gatewatch onward.
I actually got to test fateful showdown several rounds and have come to what I believe to be the best way to play it. It is one of the best cantrips (ignoring mana cost) if my hand size was smaller, between 4-6. I was usually able to draw into a pump spell that would reduce my hand while also boosting toughness enough. Because we choose the order for the copies, we can lose our least critical tokens first, cycling our hand enough to hit ways to keep later copies to resolve not kill their targets. This also kept me from decking out entirely. Conversely, it can also be the last cantrip to be cast if you've drawn slightly less than half your library. After emptying your hand of useful spells, simply target a token with the initial cast and discard all the excess lands.
I was repeatedly forced to discard powerful cards with no route to recur them (young pyromancer) and lost about half of the arcane spells, but there are enough redundant effects that it simply made my finish a slightly smaller number.
If it wasn't a dead card for me, I'd consider library of leng to discard my deck while filling my hand with exactly the cards to win. By repeatedly discarding the lands and less critical non-instants to the graveyard and discarding the best cards and arcane to the deck, it could end up being serious hand sculpting. It would almost be a mono-red doomsday.
Yeah, there has to be ways to optimize Fateful Showdown because you'd just deck yourself. If you ran cards like Spellbook and the like, I would've suggested you to swap it out for Library of Leng. I use it in my Nekusar, the Mindrazer deck and it's amazing. However, using Library of Leng means you can filter through cards for handsculpting because if you were to cast most cards, then the amount of cards you wheel would be considerably less. Either way, Fateful Showdown is a very fun card that showcases how this deck loves complicated cards. It's interactions like that along with Chaos Warp and Fiery Gambit that should make people rethink red as being the simpler of the 5 colors in magic. Red could be just as complicated as black or blue. Fateful Showdown should definitely be considered for Zada. You just have to practice with it and use it calmly. It may draw out the game, but this is a deck were once you get going, you've basically won.
Other cards that I recommend should be discussed is Red Elemental Blast and Pyroblast. It definitely sucks to waste all of your resources on the game-ending alpha strike only to have someone overload a Cyclonic Rift. With so much drawing you're bound to have one in your hand.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
As a short aside, if your playgroup lets you, I suggest the testing of Mons's waiters. It's only half as efficient as the prospector, but the broader requirements allow it to produce just enough mana to keep going. It's done well enough in my own testing.
What I wish is that Æther Revolt would give us is monoR token creating spells or creatures. Practically every color has gotten some but not R. Hopefully, we'll get some.
Now, a card that has tickled my fancy is Indomitable Creativity. The only downside I see to the card is how mana intensive it is. However, here're the possibilities:
If you kill off your tokens, you replace them with creatures and/or artifacts from your deck.
If you do kill off your tokens, you can take advantage of it with cards like Otherworldly Outburst.
Chaos Warp is strictly better since it can get any permanent in play (lands, yay!) but it shuffles back all of your creatures (when targeting Zada with it). However, this would be interesting to test. The deck does run its fair share of artifacts and getting them in play would be clutch. Goblin Matron into Goblin Recruiter gets all your goblins to the top of the deck, so this would be another good way to get them all into play. I dunno, it remains to be seen, but I wouldn't completely disregard Indomitable Creativity from the realm of possibility.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Not a token spell, but it's definitely a good pump spell option. Not sure it would replace Rouse the Mob for me (and certainly not Temur Battle Rage) but I like it. Not as much as Expertise. That one's busted.
I have yet to determine what to swap out to test because the list is pretty tight as it is.
Kari Zev's Expertise is gonna be ridiculously broken. Most of the important spells cost 2 or less so chances are that you're going to be able to cast most of the cards in your hand thanks to it. Not only that, but it untaps all of your creatures and gives them haste.
Invigorated Rampage is not special as far as pump spells go, but it does provide redundance for those who don't want to go the arcane route.
Indomitable Creativity is like a risky Chaos Warp if you get it working like you want. On it's own, it can net you - for free - as many artifacts and creatures in your deck as creatures you have in play. So you can potentially trade off tokens for actual cards in your deck. Combined with cards like Otherworldly Outburst and it becomes ridiculous. You replace your creatures for 3/2's and still get a creature or artifact from your deck for each one. Brilliant!
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My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Sounds fine to me. I'm yet again delaying my rebuild until I can get an Expertise (I've been procrastinating a while). With my preference for going wide in my build, Reckless is mostly in there because it's a haste enabler with built-in recasting. I probably don't need as many trample enablers as I think I do and was thinking of replacing Traitorous Blood in mine for Expertise. However, TB enables both haste and trample (as well as untapping) so it could also stay.
Expertise fills three roles for me: Untap effect, haste effect, and mana source due to free casting. So I'm going to be looking at cards in all of those roles for the actual cut. Reckless is good early, especially if I don't have a haste cantrip for turning Krenko on if I drop him the turn I'm trying to go off (but also why I experiment with Sneak Attack). But if I happen to draw all of my buff effects before actually buffing, the only one I'll actually use is Path of Anger's Flame. I sometimes think about cutting all buffs but that one, but realistically I probably need to keep Blazing Shoal for the Arcane package and ones that also boost toughness and give trample or haste like Rush of Adrenaline.
Actually, Inner Fire could be a good cut for me for Expertise.
By the way, I have the go-ahead from my regular groups to use Mons's Goblin Waiters.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
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I was confused for a second before I remembered the whole Zada thing and realized you were making it so that none of your creatures could block. Lol.
Yeah, something like "Please announce what you're doing during your combat phase" and then cast it after they declare no attackers. It's one of those rare situations where magic online makes something other than shuffling easier as you can set the stop where you need it without alerting your opponent that something's up. To clarify cause I just read your post above this, combat would go "Beginning of combat, they pass priority, you pass priority. Move to declare attackers, they have to dedclare their attackers right away. After they declare attacks, even if they declare no attacks, priority passes again within the declare attackers step which is a fine opportunity to cast Panic. They cannot change their attacks based on you casting that.
That is correct. I personally think it's a stupid rule since skipping the steps is meant as a shortcut but then turns into a functional change for certain cards, but my opinion of the rule doesn't really matter (and I'm far more irritated by the ruling on Ixidron + double-faced cards). They figure that you can't cast a spell after something if it never happened, so for spells formatted as "cast only after declare blockers" you can miss the opportunity to use them if no attackers are declared.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
So true. I can't complain though because since Zada has been released in a set, 4 new cantrips have been released so far. Yet there are still those that will try to fit in as many cantrips as possible. I believe in quality over quantity so hopefully any new cantrip that gets released will be better than Chaotic Strike, Aleatory, and Panic.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Illusionist's Gambit. But you're right, it's usually with commander.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Nah, it doesn't even copy for nonattacking creatures. Zada copies the spell "for each other creature you control that the spell could target" and it can't target non-attacking creatures.
While we're on the topic of cantrips, I've been testing fateful showdown as a massive draw effect. Unfortunately, I've been so busy with work that I haven't had much of a chance to do significant testing.
Has anyone else been trying not to deck themselves with fateful showdown?
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
I forgot to mention Fateful Showdown when I first drew up my section of the primer hopeful but when I reread it to proofread on last time I noticed it wasn't there. There first time I played it I almost decked myself were it not for Elixir of Immortality. If you're hand is too big when you play it you lose all your creatures and you deck yourself fairly frequently. With a mere 7 cards in hand and 10 creatures, you can easily wheel until getting 70 cards into your deck - assuming you're not casting instants along the way. You'd have to be casting instants in order to reduce your hand between each copy of Fateful Showdown. I mean, it could be run and could get a lot of mileage out of it but it is definitely not for amateurs. It requires extensive knowledge of the stack in order to take full advantage of and you have to be very careful not to deck yourself. I only tested it a couple of times and it was in my normal deck (which doesn't run Psychosis Crawler as an alternative wincon) but I feel that I could test it some more in my Extreme Budget Build. Something tells me that I want to draw into 85% of my deck when I have Psychosis Crawler in play, lol.
Oh, and I agree on Balduvian Rage, Chaotic Strike, Aleatory, and Panic. I have not missed any of them since finding suitable substitutions from Oath of the Gatewatch onward.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I actually got to test fateful showdown several rounds and have come to what I believe to be the best way to play it. It is one of the best cantrips (ignoring mana cost) if my hand size was smaller, between 4-6. I was usually able to draw into a pump spell that would reduce my hand while also boosting toughness enough. Because we choose the order for the copies, we can lose our least critical tokens first, cycling our hand enough to hit ways to keep later copies to resolve not kill their targets. This also kept me from decking out entirely. Conversely, it can also be the last cantrip to be cast if you've drawn slightly less than half your library. After emptying your hand of useful spells, simply target a token with the initial cast and discard all the excess lands.
I was repeatedly forced to discard powerful cards with no route to recur them (young pyromancer) and lost about half of the arcane spells, but there are enough redundant effects that it simply made my finish a slightly smaller number.
If it wasn't a dead card for me, I'd consider library of leng to discard my deck while filling my hand with exactly the cards to win. By repeatedly discarding the lands and less critical non-instants to the graveyard and discarding the best cards and arcane to the deck, it could end up being serious hand sculpting. It would almost be a mono-red doomsday.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
Other cards that I recommend should be discussed is Red Elemental Blast and Pyroblast. It definitely sucks to waste all of your resources on the game-ending alpha strike only to have someone overload a Cyclonic Rift. With so much drawing you're bound to have one in your hand.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Edit: Wow, even just Isochron Scepter (which we usually don't run) and Sol Ring.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
These were the first things I thought of with it as well. Krenko also fills the same mana role with the inclusion of either phyrexian altar or skirk prospector. Playgroup dependent, but mons's goblin waiters and blast from the past would work with it as well.
As a short aside, if your playgroup lets you, I suggest the testing of Mons's waiters. It's only half as efficient as the prospector, but the broader requirements allow it to produce just enough mana to keep going. It's done well enough in my own testing.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
Now, a card that has tickled my fancy is Indomitable Creativity. The only downside I see to the card is how mana intensive it is. However, here're the possibilities:
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
That could pretty much straight replace Traitorous Blood in my build. Heck, might even run them together, but I'm probably going to favor Expertise.
Edit: Apparently the code that generates the link when I preview my post is different than the code when the page normally renders, so here.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Not a token spell, but it's definitely a good pump spell option. Not sure it would replace Rouse the Mob for me (and certainly not Temur Battle Rage) but I like it. Not as much as Expertise. That one's busted.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I have yet to determine what to swap out to test because the list is pretty tight as it is.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Expertise fills three roles for me: Untap effect, haste effect, and mana source due to free casting. So I'm going to be looking at cards in all of those roles for the actual cut. Reckless is good early, especially if I don't have a haste cantrip for turning Krenko on if I drop him the turn I'm trying to go off (but also why I experiment with Sneak Attack). But if I happen to draw all of my buff effects before actually buffing, the only one I'll actually use is Path of Anger's Flame. I sometimes think about cutting all buffs but that one, but realistically I probably need to keep Blazing Shoal for the Arcane package and ones that also boost toughness and give trample or haste like Rush of Adrenaline.
Actually, Inner Fire could be a good cut for me for Expertise.
By the way, I have the go-ahead from my regular groups to use Mons's Goblin Waiters.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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