I like trying to port decks from Modern into Commander. The last time I tried Eggs, it ended up in Glissa which is much more a control deck. Trying to throw something together that's a little truer to the original.
Potential Includes:
Grinding Station
Ashnod's Altar
March of the Machines
Summoning Station
More Mnemonic Wall effects (WTB this on an artifact)
Zuran Orb
Narset's actually pretty essential as if you get an opener with all acceleration she can replace a wheel as gas.
I'm goldfishing combo wins on like turn 5-7 which is pretty okay but it could be better. Any deck with a suite of legal mox and wheels probably deserves to be targeted, might as well revel in it.
Ascendancy is a really good call. Think I'll cut Embersmith for it. I thought he'd be a combo piece (and he probably is, in a convoluted 12-cards-required sort of way) but if the game gets to the point where he can do that it's probably already over.
You might also consider Sunforger. The 'Forger can set up one of the cheapest combo loops, as any creature, Conjurer's Bauble, and eggs/saclands that can produce 3WR+ lets you infinitely Second Sunrise/Faith's Reward.
I love the idea for the deck and have debated on building a deck similar to this. Some cards I would maybe consider are:
Etherium Sculptor: I admit it is a nonbo with Narset but if you aren't set on narset yet Shu Yun, the Silent Tempest could be a great commander and allows you to play more creatures without worrying about hitting a dead draw on the flip.
Fabricate: Another tutor for artifacts which is always good.
Goblin Welder: give you a bit more control of what eggs you need and get.
Which eggs would you call the weakest? I'm leery of the card DA on stuff like Looting and Careful study as a lot of the cards in the deck are very low-value on their own to begin with. I like Cruise (no idea why I didn't have it in here before). I found Sphinx's Rev pretty underwhelming in goldfishing so far as the only way I really get absurd amounts of mana is by sacrificing everything and there's no way I can pay WBB and hold up WW most of the time for Sunrise, so I'll probably swap that for some cheaper filtering.
Some other cards that I think would fit: Snapcaster Mage (as a backup for your combo cards),
Sunrise and Faith's Reward will also get back creatures, providing more opportunities to loop. It's a really cheap loop, too. However, I don't have any good ways to put creatures in my 'yard at the moment. So I'm debating adding Claws of Gix and/or Ashnod's Altar, or cutting the Wall for spell-based recursion.
I also think the interaction of fetches with Second Sunrise and company makes including the full nine essential.
Probably you're right. That probably kills the chance of me making this in paper any time soon, but whatever. A better deck is a better deck.
Cool deck though. I'm interested in seeing how it develops.
Thanks. Would love more input if/when you think of it. I'm not really a seasoned player of competitive combo, so there's a lot of things I'll likely miss.
Absolutely. I forgot we had our own specific version of it for this format.
You might also consider Sunforger. The 'Forger can set up one of the cheapest combo loops, as any creature, Conjurer's Bauble, and eggs/saclands that can produce 3WR+ lets you infinitely Second Sunrise/Faith's Reward.
I love things that make Conjurer's Bauble more relevant. Problem for me is a lack of creatures to equip it to.
Colored mana has been at a premium for me in testing so far. I would rather pay more total mana for the Wall and leave my Tundra able to pay for a Sunrise. As soon as I get Ironworks colorless is a non-issue. If I want a second recoup body he's in, but I like the wall better one-on-one.
I love the idea for the deck and have debated on building a deck similar to this.
Thanks. Would love to keep hearing input from you.
Etherium Sculptor: I admit it is a nonbo with Narset but if you aren't set on narset yet Shu Yun, the Silent Tempest could be a great commander and allows you to play more creatures without worrying about hitting a dead draw on the flip.
Honestly, the eggs are so cheap to begin with and while the combo is rolling I'm not actually casting them (by the by, probably dropping the other 'smiths) that I don't think cost reducers are that useful. Probably going to cut Cloud Key. Helm of Awakening has the benefit of reducing everything so I think it's still really solid.
I am set on Narset. She's like another wheel.
Fabricate: Another tutor for artifacts which is always good.
Already got it.
Goblin Welder: give you a bit more control of what eggs you need and get.
Has to sit around for a turn or needs haste. I was playing around with Monastery Mentor and dropped it for the same reason. The turn we loop is the turn we kill. Hulk doesn't help that by himself.
Hahaha, kind of like that. Still, getting up to 40 storm count probably requires like every artifact in our deck to be in play, which means we've looped already which means we've won already. Again, I'm not actually casting a lot of spells when the chain falls into place.
That's so juicy and underground but I think it's a bit too narrow. Welder makes for a great interaction but it would need a few more before I put it in.
_____
Gonna update list with some changes later tonight, thanks again all for your input. Call me out if I'm not thinking about these choices logically.
As pointed out, fetches are really good with Sunrise/Reward. Cephalid ended up being kind of bad because it ate up two blue sources to use. Ghost Quarter was there for Sunrise synergy but with 9 fetches I think we have that covered.
-Embersmith
-Myrsmith
-Riddlesmith
Casting less artifacts that I thought I would be, mostly they cycle in and out of play. Benefit too small, mostly. Riddlesmith was probably the best and there are cards coming in that do his job without the mana investment.
Spellbombs that I considered the weakest are coming out. Land Tax / Trade Routes combo was a little cute and didn't really assemble naturally. With the land adds I'm playing too few basics to support it. Sphinx's was bad - the only time I had enough mana was when I sacc'd all my things, and if I'm digging at that point I'm screwed.
+Jeskai Ascendency
Better Riddlesmith.
+Lion's Eye Diamond
Functional Lotus Bloom #2.
+Treasure Cruise
+Faithless Looting
Good draw.
+Snapcaster Mage
Re-use draw, tutors, or Sunrise(s).
+Scrap Mastery
D'oh.
+Vedalken Aethermage
Better Riddlesmith. CMC may be too high but off a Sol Ring or Crypt this could probably draw our whole deck somehow.
+Mycosynth Lattice
Was debating Zuran Orb for Sunrise combo with lands, or Ashnod's for Mnemonic Wall, decided on a card that does both. It additionally replaces Gemstone Array, so that might be my next cut. Not sold on ditching the wall yet. We'll see.
Future+Top could be valuable here, especially with helm and key to reduce costs.
I didn't end up liking the Key as I don't think making 1-drops free is super great especially when our combo just puts them into play rather than hand. That said, those are both really good with the full set of fetches. Consider them considered.
Pyrite Spellbomb + Lion's Eye for the bomberman backup plan?
Considering. Although, they're bad at being brought back with Sunrise - I'd have to leave something in play for them to copy or my opponents would have to have something. Really, that's not much of a hoop though...
Clock of Omens can be very potent with all of the eggs you are running and returning, especially with larger mana rocks.
Flayer Husk is a combo with Salvaging + Krark to go infinite, which is mostly what I like about it.
I like Terrarion's ability to make two colored mana for something like Reshape when I need it (it's come up). It still draws when sacc'd so CIPT is less of a detriment once Krark's shows its face.
That said, it's probably the egg that's closest to the chopping block after the two I just cut.
Flayer Husk is a combo with Salvaging + Krark to go infinite, which is mostly what I like about it.
Chimeric Coils can act similarly, though it's a bit trickier to get a mana boost from it.
1 mana makes a 0/0 that can be recurred with station. This is useful if you have multiple stations through copies, or some sort of dies/etb triggers (not seeing any for you).
2 mana makes it stick around to be sacced to Ashnods/Krarks for infinite dies/etb triggers.
If you have clock of omens, then it's half an untap towards mana generation.
Chimeric Coils can act similarly, though it's a bit trickier to get a mana boost from it.
1 mana makes a 0/0 that can be recurred with station. This is useful if you have multiple stations through copies, or some sort of dies/etb triggers (not seeing any for you).
2 mana makes it stick around to be sacced to Ashnods/Krarks for infinite dies/etb triggers.
If you have clock of omens, then it's half an untap towards mana generation.
Yeah, that's a good number of hoops. I don't know if there are any dies triggers that I want to be using (especially given that I'm playing so few creatures). I don't know that I need redundancy on that 3-card secondary combo. Honestly, if I have Krark's I likely just win, there's not that much functional difference between "arbitrarily large" and "infinite" mana here. Husk is just one card in addition to two cards I'd be playing normally. The opportunity cost seems low. I'd need to include a lot more for Coils.
Disciple of the Vault is probably the card I miss being able to play the most here. I really like Red for the wheels, though.
Maybe a bit durdly.
I like durdly.
So do I - there's a reason I ended up with Glissa the first time I tried to port Modern eggs.
This is trying to capture the turn-three combo feel of the Modern deck and less the "I love playing bad cards!" feeling. That's for another deck.
6 Narset, Enlightened Master
Creatures
2 Snapcaster Mage
3 Trinket Mage
4 Auriok Salvagers
4 Vedalken Aethermage
5 Mnemonic Wall
Artifacts
0 Chrome Mox
0 Lion's Eye Diamond
0 Lotus Bloom
0 Mana Crypt
0 Mana Vault
0 Mox Diamond
0 Mox Opal
1 Aether Spellbomb
1 Chromatic Sphere
1 Chromatic Star
1 Codex Shredder
1 Conjurer's Bauble
1 Dispeller's Capsule
1 Flayer Husk
1 Origin Spellbomb
1 Phyrexian Furnace
1 Pyrite Spellbomb
1 Scrabbling Claws
1 Sol Ring
1 Terrarion
2 Azorius Signet
2 Boros Signet
2 Helm of Awakening
2 Ichor Wellspring
2 Izzet Signet
3 Basalt Monolith
3 Cloud Key
3 Rings of Brighthearth
4 Gemstone Array
4 Krark-Clan Ironworks
4 Trading Post
5 Memory Jar
6 Salvaging Station
6 Mycosynth Lattice
2 Artificer's Intuition
3 Jeskai Ascendancy
Sorceries
1 Faithless Looting
1 Magmatic Insight
1 Ponder
1 Preordain
2 Reshape
3 Fabricate
3 Wheel of Fortune
3 Windfall
5 Reforge the Soul
5 Scrap Mastery
6 Open the Vaults
6 Recurring Insight
8 Treasure Cruise
Instants
1 Brainstorm
1 Enlightened Tutor
1 Orim's Chant
1 Mystical Tutor
1 Silence
3 Second Sunrise
4 Faith's Reward
0 Comet Storm
Planeswalkers
4 Daretti, Scrap Savant
5 Tezzeret the Seeker
Lands
0 Academy Ruins
0 Ancient Den
0 Ancient Tomb
0 Buried Ruin
0 Crystal Vein
0 Darksteel Citadel
0 Gemstone Caverns
0 Great Furnace
0 Seat of the Synod
3 Fetches
3 Shocks
3 Duals
3 Pains
3 Island
3 Plains
2 Mountain
Potential Includes:
Grinding Station
Ashnod's Altar
March of the Machines
Summoning Station
More Mnemonic Wall effects (WTB this on an artifact)
Zuran Orb
Draft my Peasant Cube.
jeskai ascendancy? my friend is trying to create ascendancy eggs in modern.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I'm goldfishing combo wins on like turn 5-7 which is pretty okay but it could be better. Any deck with a suite of legal mox and wheels probably deserves to be targeted, might as well revel in it.
Ascendancy is a really good call. Think I'll cut Embersmith for it. I thought he'd be a combo piece (and he probably is, in a convoluted 12-cards-required sort of way) but if the game gets to the point where he can do that it's probably already over.
Thanks for the suggestion.
Draft my Peasant Cube.
Otherwise I think part of the slowness of your combo comes from insufficient card draw, which could replace some of the weaker eggs. Some good additional options could be Faithless Looting, Careful Study, Thought Scour, Dig Through Time, Treasure Cruise, Steam Augury and Fact or Fiction.
Some other cards that I think would fit: Snapcaster Mage (as a backup for your combo cards), some additional protection as you're not going off that quickly (Flusterstorm, Pact of Negation, Grand Abolisher). I might be missing some synergy here but isn't Call to Mind or Recoup much better here than Mnemonic Wall?
I also think the interaction of fetches with Second Sunrise and company makes including the full nine essential.
Cool deck though. I'm interested in seeing how it develops.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
CURRENT DECKS
WUBRG Child of Alara, Pauper Dreamcrusher GRBUW | BGU Muldrotha, Dreamcrusher REDUX UGB | WUB Dreamcrusher Pt. III: Nevinyrral's Disco BUW
You might also consider Sunforger. The 'Forger can set up one of the cheapest combo loops, as any creature, Conjurer's Bauble, and eggs/saclands that can produce 3WR+ lets you infinitely Second Sunrise/Faith's Reward.
Archaeomancer is your best Mnemonic Wall effect.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Etherium Sculptor: I admit it is a nonbo with Narset but if you aren't set on narset yet Shu Yun, the Silent Tempest could be a great commander and allows you to play more creatures without worrying about hitting a dead draw on the flip.
Fabricate: Another tutor for artifacts which is always good.
Goblin Welder: give you a bit more control of what eggs you need and get.
Glassdust Hulk: A very decent Backup wincon
Hurkyl's Recall + Grapeshot: gives you a storm wincon...
Mirran Spy: paired with Muzzio, Visionary Architect or even Goblin Welder can enable some great shenagans.
I also Second LED and Scrap Mastery
Pyrite Spellbomb + Lion's Eye for the bomberman backup plan?
Summoning Station is very powerful with eggs.
Copy Artifact and Sculpting Steel let you clone your stations or other value artifacts.
Clock of Omens can be very potent with all of the eggs you are running and returning, especially with larger mana rocks.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Agree.
Which eggs would you call the weakest? I'm leery of the card DA on stuff like Looting and Careful study as a lot of the cards in the deck are very low-value on their own to begin with. I like Cruise (no idea why I didn't have it in here before). I found Sphinx's Rev pretty underwhelming in goldfishing so far as the only way I really get absurd amounts of mana is by sacrificing everything and there's no way I can pay WBB and hold up WW most of the time for Sunrise, so I'll probably swap that for some cheaper filtering.
Probably worthwhile.
My idea for the first draft was to go full-on glass cannon and cut the weaker/unnecessary pieces for some counterspells once I've identified them.
Sunrise and Faith's Reward will also get back creatures, providing more opportunities to loop. It's a really cheap loop, too. However, I don't have any good ways to put creatures in my 'yard at the moment. So I'm debating adding Claws of Gix and/or Ashnod's Altar, or cutting the Wall for spell-based recursion.
Probably you're right. That probably kills the chance of me making this in paper any time soon, but whatever. A better deck is a better deck.
Thanks. Would love more input if/when you think of it. I'm not really a seasoned player of competitive combo, so there's a lot of things I'll likely miss.
Absolutely. I forgot we had our own specific version of it for this format.
I love things that make Conjurer's Bauble more relevant. Problem for me is a lack of creatures to equip it to.
Colored mana has been at a premium for me in testing so far. I would rather pay more total mana for the Wall and leave my Tundra able to pay for a Sunrise. As soon as I get Ironworks colorless is a non-issue. If I want a second recoup body he's in, but I like the wall better one-on-one.
Thanks. Would love to keep hearing input from you.
Honestly, the eggs are so cheap to begin with and while the combo is rolling I'm not actually casting them (by the by, probably dropping the other 'smiths) that I don't think cost reducers are that useful. Probably going to cut Cloud Key. Helm of Awakening has the benefit of reducing everything so I think it's still really solid.
I am set on Narset. She's like another wheel.
Already got it.
+1 ways to put Lotus Bloom into play, seems good
Has to sit around for a turn or needs haste. I was playing around with Monastery Mentor and dropped it for the same reason. The turn we loop is the turn we kill. Hulk doesn't help that by himself.
Hahaha, kind of like that. Still, getting up to 40 storm count probably requires like every artifact in our deck to be in play, which means we've looped already which means we've won already. Again, I'm not actually casting a lot of spells when the chain falls into place.
That's so juicy and underground but I think it's a bit too narrow. Welder makes for a great interaction but it would need a few more before I put it in.
_____
Gonna update list with some changes later tonight, thanks again all for your input. Call me out if I'm not thinking about these choices logically.
Draft my Peasant Cube.
Vedalken Archmage is probably straight up better than riddlesmith.
Nihil Spellbomb is probably worthwhile to clear opposing graveyard for open the vaults/scrap mastery.
Executioner's Capsule work wells with station/auriok to keep opposing threats clear while you're setting up.
Flayer Husk seems weak, and I never liked that Terrarion came in tapped.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
+6 Fetches
-Cephalid
-Ghost Quarter
-2 Mountain
-Plains
-Island
As pointed out, fetches are really good with Sunrise/Reward. Cephalid ended up being kind of bad because it ate up two blue sources to use. Ghost Quarter was there for Sunrise synergy but with 9 fetches I think we have that covered.
-Embersmith
-Myrsmith
-Riddlesmith
Casting less artifacts that I thought I would be, mostly they cycle in and out of play. Benefit too small, mostly. Riddlesmith was probably the best and there are cards coming in that do his job without the mana investment.
-Sunbeam Spellbomb
-Wayfarer's Bauble
-Land Tax
-Trade Routes
-Sphinx's Revelation
Spellbombs that I considered the weakest are coming out. Land Tax / Trade Routes combo was a little cute and didn't really assemble naturally. With the land adds I'm playing too few basics to support it. Sphinx's was bad - the only time I had enough mana was when I sacc'd all my things, and if I'm digging at that point I'm screwed.
+Jeskai Ascendency
Better Riddlesmith.
+Lion's Eye Diamond
Functional Lotus Bloom #2.
+Treasure Cruise
+Faithless Looting
Good draw.
+Snapcaster Mage
Re-use draw, tutors, or Sunrise(s).
+Scrap Mastery
D'oh.
+Vedalken Aethermage
Better Riddlesmith. CMC may be too high but off a Sol Ring or Crypt this could probably draw our whole deck somehow.
+Mycosynth Lattice
Was debating Zuran Orb for Sunrise combo with lands, or Ashnod's for Mnemonic Wall, decided on a card that does both. It additionally replaces Gemstone Array, so that might be my next cut. Not sold on ditching the wall yet. We'll see.
I didn't end up liking the Key as I don't think making 1-drops free is super great especially when our combo just puts them into play rather than hand. That said, those are both really good with the full set of fetches. Consider them considered.
Both are in now.
Little on the durdly side - if my eggs are coming into/out of play I should be winning.
Considering. Although, they're bad at being brought back with Sunrise - I'd have to leave something in play for them to copy or my opponents would have to have something. Really, that's not much of a hoop though...
Again, a little on the durdlier side.
Thank you, trying it as an upgrade.
Not in the colors otherwise they'd be slam dunks. If I ever make alternate Esper/Grixis lists or something they'll surely make the cut.
Flayer Husk is a combo with Salvaging + Krark to go infinite, which is mostly what I like about it.
I like Terrarion's ability to make two colored mana for something like Reshape when I need it (it's come up). It still draws when sacc'd so CIPT is less of a detriment once Krark's shows its face.
That said, it's probably the egg that's closest to the chopping block after the two I just cut.
Draft my Peasant Cube.
Whoops, was replying to two lists at the same time. =p
Chimeric Coils can act similarly, though it's a bit trickier to get a mana boost from it.
1 mana makes a 0/0 that can be recurred with station. This is useful if you have multiple stations through copies, or some sort of dies/etb triggers (not seeing any for you).
2 mana makes it stick around to be sacced to Ashnods/Krarks for infinite dies/etb triggers.
If you have clock of omens, then it's half an untap towards mana generation.
Maybe if you were in esper, using Disciple of the Vault/blood artist instead of Pyrite Spellbomb as one of your win conditions.
Maybe a bit durdly.
I like durdly.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Yeah, that's a good number of hoops. I don't know if there are any dies triggers that I want to be using (especially given that I'm playing so few creatures). I don't know that I need redundancy on that 3-card secondary combo. Honestly, if I have Krark's I likely just win, there's not that much functional difference between "arbitrarily large" and "infinite" mana here. Husk is just one card in addition to two cards I'd be playing normally. The opportunity cost seems low. I'd need to include a lot more for Coils.
Disciple of the Vault is probably the card I miss being able to play the most here. I really like Red for the wheels, though.
So do I - there's a reason I ended up with Glissa the first time I tried to port Modern eggs.
This is trying to capture the turn-three combo feel of the Modern deck and less the "I love playing bad cards!" feeling. That's for another deck.
Draft my Peasant Cube.
Also, why isn't Skycloud Egg in the deck... you know, being the namesake of the archetype and all.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek