Since folks around here have been building decklists for BfZ's upcoming legends, I figured I'd try my hand at a Munda decklist. Of course, I imagine I'll be changing it quite a bit once we know more about BfZ's card selection.
The deck is built around Allies of course. Rather than use predictable fare like True Conviction, the deck wants to take full advantage of the Allies' ETB theme, and so sports a decent number of red copy token and white flicker effects that allow you to get far more Ally triggers than you normally would.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Really the biggest problems, I see this deck running into is a lack of ways to gain cards from the top of the deck, and lack of both spot or mass removal. To shore up the first problem, I would consider adding something like Mind's Eye, Chandra, Pyromaster, Outpost Siege, Commune with Lava, or even an Abbot of Keral Keep. If you're not careful you could get stuck with Allies on top of your deck with no way to actually draw any fuel or removal cards. To fix the second problem, I would try out Swords to Plowshares, Path to Exile, Crib Swap, and probably something like Martial Coup so you don't lose board presence. Also, as an interesting side-note Crib Swap has the changeling keyword, so it doesn't go to the bottom of the deck due to Munda's ability. On that same thought something like Mirror Entity could potentially be a good card that provides both late game reach and counts as an Ally.
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My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
How about card-drawing Equipment? Infiltration Lens seems decent, especially in tandem with Nemesis Mask. I could also add stuff like cycling lands and mana rocks with card-drawing abilities.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
My biggest concern would be getting stuck in a situation where you can't get out of top-deck. As is, you currently have no strong way to get out of it. The main problem is straight filtering cards or cycling cards doesn't fix this, and card drawing equipment often requires you to jump through some hoops to get it to fire. Hmmmm, your mana curve is low enough, why don't you try something like Loreseeker's Stone as your hand could be empty often enough to get benefit from it. In addition, you still need some level of spot removal in here as previously mentioned, but I originally forgot to mention the excellent red card Chaos Warp in the initial list. As a side note, I really like the Tragic Arrogance in here as it gives you a way to reset the board in your favor. Also, why did you drop Kiki-Jiki, Mirror Breaker? It seems like the kind of card you would want.
Private Mod Note
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Rollback Post to RevisionRollBack
My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
My biggest concern would be getting stuck in a situation where you can't get out of top-deck. As is, you currently have no strong way to get out of it. The main problem is straight filtering cards or cycling cards doesn't fix this, and card drawing equipment often requires you to jump through some hoops to get it to fire. Hmmmm, your mana curve is low enough, why don't you try something like Loreseeker's Stone as your hand could be empty often enough to get benefit from it.
Loreseeker's Stone seems worth considering. I like Seer's Sundial as it's both thematic and great for when you hit land later in the game. There's also Howling Mine, though that one comes with a bit of a drawback. What about Slate of Ancestry? An Ally tribal deck will certainly want plenty of creatures on the field.
In addition, you still need some level of spot removal in here as previously mentioned, but I originally forgot to mention the excellent red card Chaos Warp in the initial list.
I try to avoid color pie breakers out of respect for MaRo.
I guess I just figured the deck had enough copying effects, but I could go ahead and put Kiki-Jiki back in. I think I'm going to remove Zada, Hedron Grinder instead as the deck really doesn't have enough spells to justify using him. I'm also removing Heat Shimmer and most likely Twinflame as Zada was the primary reason for running them. Splinter Twin and Flameshadow Conjuring are still in, though.
Chasm Guide is a definite auto-include. Munda already has haste, but other Allies didn't. That all changes now.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The biggest problem with Munda is that he ships all the support spells to the bottom with each trigger. So if you DO need a card draw spell, you would need to refrain from triggering your commander. That and general draw is rather rare so, like others have said, you might find yourself not finding what you need at the right time and running dry. BUT, props to you for trying out Munda, he is a pretty cool engine, he just needs a good amount of support that might be best found in other colors.
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The deck is built around Allies of course. Rather than use predictable fare like True Conviction, the deck wants to take full advantage of the Allies' ETB theme, and so sports a decent number of red copy token and white flicker effects that allow you to get far more Ally triggers than you normally would.
Ally Creatures
1 Hada Freeblade
1 Akoum Battlesinger
1 Highland Berserker
1 Ondu Cleric
1 Kazandu Blademaster
1 Adaptive Automaton
1 Stonework Puma
1 Kabira Evangel
1 Lantern Scout
1 Makindi Shieldmate
1 Feldon of the Third Path
1 Felhide Spiritbinder
1 Tuktuk Scrapper
1 Zada, Hedron Grinder
1 Talus Paladin
1 Flamerush Rider
1 Kazuul Warlord
1 Tuktuk Grunts
1 Hero of Goma Fada
1 Resolute Blademaster
1 Kiki-Jiki, Mirror Breaker
1 Murasa Pyromancer
1 Sol Ring
1 Boros Signet
1 Mind Stone
1 Darksteel Plate
1 Mimic Vat
1 Pennon Blade
1 Sunforger
1 Deathrender
1 Door of Destinies
1 Grappling Hook
1 Hedron Archive
1 Soul Foundry
1 Cryptic Gateway
1 Minion Reflector
1 Obelisk of Urd
1 Riptide Replicator
Enchantments
1 Flickerform
1 Legion's Initiative
1 Fervor
1 Flameshadow Conjuring
1 Retreat to Emeria
1 Splinter Twin
1 Warstorm Surge
1 Boros Charm
1 Tempest of Light
1 Join the Ranks
1 Master Warcraft
Planeswalkers
1 Gideon, Ally of Zendikar
Sorceries
1 Vandalblast
1 Twinflame
1 Heat Shimmer
1 Seize the Day
1 Sudden Disappearance
1 Austere Command
Land
1 Battlefield Forge
1 Boros Garrison
1 Boros Guildgate
1 Clifftop Retreat
1 Command Tower
1 Rugged Prairie
1 Sacred Foundry
1 Wind-Scarred Crag
16 Mountain
16 Plains
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
-Modern-
WMartyrProcB
BBurnR
-Commander-
Still needs about 8 cards.
1 Munda, Ambush Leader
Other Creatures
1 Hada Freeblade
2 Akoum Battlesinger
2 Highland Berserker
2 Ondu Cleric
2 Kazandu Blademaster
3 Adaptive Automaton
3 Kabira Evangel
3 Lantern Scout
4 Tuktuk Scrapper
4 Zada, Hedron Grinder
4 Talus Paladin
5 Kazuul Warlord
5 Hero of Goma Fada
5 Angelic Captain
5 Resolute Blademaster
Artifacts
1 Expedition Map
1 Infiltration Lens
1 Sol Ring
2 Boros Signet
2 Mind Stone
2 Swiftfoot Boots
3 Boros Cluestone
3 Darksteel Plate
3 Nemesis Mask
3 Pennon Blade
3 Sunforger
4 Door of Destinies
4 Grappling Hook
4 Hedron Archive
4 Seer's Sundial
5 Conjurer's Closet
5 Cryptic Gateway
2 Legion's Initiative
3 Retreat to Valakut
4 Flameshadow Conjuring
4 Retreat to Emeria
4 Splinter Twin
Instants
2 To Arms!
2 Boros Charm
3 Tempest of Light
4 Join the Ranks
4 Master Warcraft
Planeswalkers
4 Gideon, Ally of Zendikar
Sorceries
1 Vandalblast
2 Twinflame
3 Heat Shimmer
5 World at War
5 Tragic Arrogance
6 Sudden Disappearance
6 Austere Command
6 Razia's Purification
Land
1 Ally Encampment
1 Arid Mesa
1 Boros Garrison
1 Boros Guildgate
1 Clifftop Retreat
1 Command Tower
1 Dormant Volcano
1 Drifting Meadow
1 Evolving Wilds
1 Forgotten Cave
1 Karoo
1 Looming Spires
1 Rugged Prairie
1 Sacred Foundry
1 Sandstone Bridge
1 Secluded Steppe
1 Smoldering Crater
1 Smoldering Spires
1 Teetering Peaks
1 Temple of Triumph
1 Terramorphic Expanse
1 Wind-Scarred Crag
9 Mountain
9 Plains
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
-Modern-
WMartyrProcB
BBurnR
-Commander-
Loreseeker's Stone seems worth considering. I like Seer's Sundial as it's both thematic and great for when you hit land later in the game. There's also Howling Mine, though that one comes with a bit of a drawback. What about Slate of Ancestry? An Ally tribal deck will certainly want plenty of creatures on the field.
I try to avoid color pie breakers out of respect for MaRo.
I guess I just figured the deck had enough copying effects, but I could go ahead and put Kiki-Jiki back in. I think I'm going to remove Zada, Hedron Grinder instead as the deck really doesn't have enough spells to justify using him. I'm also removing Heat Shimmer and most likely Twinflame as Zada was the primary reason for running them. Splinter Twin and Flameshadow Conjuring are still in, though.
Chasm Guide is a definite auto-include. Munda already has haste, but other Allies didn't. That all changes now.
1 Munda, Ambush Leader
Other Creatures
1 Hada Freeblade
2 Akoum Battlesinger
2 Ondu Cleric
2 Kor Bladewhirl
2 Kazandu Blademaster
3 Adaptive Automaton
3 Firemantle Mage
3 Kabira Evangel
3 Lantern Scout
3 Makindi Patrol
4 Chasm Guide
4 Tuktuk Scrapper
4 Talus Paladin
4 Ondu Champion
5 Kazuul Warlord
5 Hero of Goma Fada
5 Angelic Captain
5 Resolute Blademaster
6 Angel of Renewal
Artifacts
1 Expedition Map
1 Sol Ring
2 Boros Signet
2 Mind Stone
2 Swiftfoot Boots
3 Commander's Sphere
3 Darksteel Plate
3 Pennon Blade
3 Sunforger
4 Door of Destinies
4 Grappling Hook
4 Hedron Archive
4 Seer's Sundial
5 Conjurer's Closet
5 Cryptic Gateway
2 Legion's Initiative
3 Retreat to Valakut
4 Flameshadow Conjuring
4 Retreat to Emeria
4 Splinter Twin
Instants
2 Boros Charm
3 Tempest of Light
4 Join the Ranks
4 Master Warcraft
Planeswalkers
4 Gideon, Ally of Zendikar
Sorceries
1 Vandalblast
5 World at War
5 Tragic Arrogance
6 Sudden Disappearance
6 Austere Command
6 Razia's Purification
Land
1 Ally Encampment
1 Arid Mesa
1 Battlefield Forge
1 Boros Garrison
1 Boros Guildgate
1 Clifftop Retreat
1 Command Tower
1 Dormant Volcano
1 Drifting Meadow
1 Evolving Wilds
1 Forgotten Cave
1 Karoo
1 Looming Spires
1 Rugged Prairie
1 Sacred Foundry
1 Sandstone Bridge
1 Secluded Steppe
1 Smoldering Crater
1 Smoldering Spires
1 Teetering Peaks
1 Temple of Triumph
1 Terramorphic Expanse
1 Wind-Scarred Crag
8 Mountain
9 Plains
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.