I'll have to buy pieces to the deck over time, so budget might not be a problem, but...currently I'm a college student on break with 1 job that's 1 day a week and doesn't pay much.
I hopefully can get Sisay, Elesh Norn, Teeg, and Thalia soon and that won't break my spending $ entirely. [edit] Or it might. Dang. 49usd right there.
I wouldn't put too much into the manabase - the color requirements really aren't too bad in this deck - try to get the cheaper duals and maybe a Nykthos. Elesh Norn, Saffi, Reki, Yisan, Teeg is a good core set of legends that will get you pretty far. Fill out with some good removal and as much value as you can and maybe some of the more niche legends based on your playgroup (stuff like Arashi and Yomiji).
An interesting take on Sisay. I also play Sisay though quite differently to this as mine is more focused on ramp (karametra, vorinclex, mirari's wake) and a slower start, which I find beneficial in multiplayer to not paint a target on your head. It sits and controls for a while and suddenly comes out of nowhere with game-winning combos.
Can I ask for your opinion on a few cards? Instill Energy: has the extra activation been worth the card slot for you? Bonds of Mortality: how much hexproof/indestructible do you have to see for this to become worth it? Vorinclex, Voice of Hunger: is this a finisher, or just a piece of mana denial? I'm thinking about testing him again.
I feel the same way about the Mirror Entity combo, it's there but I never want to draw it. I would rather get Living Plane on line and go for a lock. I fully support a Yisan package, so much utility. I run Bane of Progress in a number decks to great effect. It manages to blow up the board, but when it comes in as a 12/12 without haste, it usually eats removal, probably out of spite. I have not considered it here in Sisay, but seems decent to me.
I haven't sat down and drawn up the list yet (I might actually kinda "start from scratch" so it would be something of an undertaking), but I'm imagining a slimmer list that goes harder on the stax/mana denial and has better ways to get out from under it. So adding stuff like the orbs, Armageddon, etc and cutting clunky stuff like Wild Pair, Austere Command, Prison Term, Idyllic Tutor, maybe going down a land or two. Stuff like a Yisan package, more utility 1-drops (like Tracker), more dorks would contribute here. So general thoughts on that are awesome. What's the best way to win fast under this kind of lock? Norn + Plane is still good, is there anything else?
Also, since Gaea's Cradle is so critical to that sort of game plan, are there other good ways to grab it? I think Knight of the Reliquary is kind of slow, but maybe it's useful enough? Maybe I'll take a closer look at Traverse the Ulvenwald?
Still not sure on Sigarda, Heron's Grace.
I managed to get myself a copy of Saffi, 8.5 Tails, Reki, Thrun, Elesh Norn, Tolsimir and Avacyn (original) today at the closest "super" LGSs in my region! Wasn't able to get Captain Sisay herself, but that's relatively simple to rectify.
I think I did pretty well on my "haul" today - I also got Wild Pair and Solemn Simulacrum.
What do you guys think about Chrome Mox and Mox Diamond? I'm gonna try them out, interested to see if this deck can do enough with the increased explosiveness to justify the card disadvantage. If we can get the card back by playing Sisay out a turn earlier it might be worth it.
Also, I just discovered Nature's Chosen. Might be big game - double tutor Sisay, or also untap Gaea's Cradle under Hokori?
Mox Diamond is awesome in Sisay and I run Crucible and Sun Titan, so I'm OK with dumping a land. I never want to exile a card in this particular deck for Chrome Mox, since it would either be a mana dork or a bomb that I would rather play. I had it in at one point but cut it I think. Mana Crypt is stupid awesome too (you know you are pulling a foil in EMA draft YOU KNOW YOU WILL)
The basic idea is get Sisay out as soon as possible. Then layout stax pieces to buy us time to get to Living Plane or Nature's Revolt. One of those with Linvala, Keeper of Silence is essentially game. This is probably the most direct route to victory. I rejected a Yisan-centric approach; it was very slow. A landfall/token approach wasn't bad but the main pieces being non-legendary nixed it. This is the fastest, most direct route I could find to victory for Sisay. Weaknesses: Doesn't interact with the stack. Doesn't have enough card advantage to refill our hand when opponents manage to clear the board (that's probably game). Overall this is probably slightly stronger than Azusa or Yisan because of its access to W stax pieces and tutors
Multi. Backup is Shaman and Craterhoof. I haven't played a single game with Sisay yet, so I'm unsure how effectively the list will play out on competitive tables. The lack of quality engines besides Sisay and Pod worries me admittedly. If Sisay doesn't stick the deck may be dead in the water. If this is the case I'd dedicate more slots to ramp. Speed is king
I generally eschew defensive cards in favor of more acceleration, engines, tutors, disruption, or resource suppression. Mirari's Wake is just too slow. The best decks can impose their will on opponents by dictating how opponents must react to their lines of play in order not to lose while also being able to slow down or prevent opponents from winning.
The basic idea is get Sisay out as soon as possible. Then layout stax pieces to buy us time to get to Living Plane or Nature's Revolt. One of those with Linvala, Keeper of Silence is essentially game. This is probably the most direct route to victory. I rejected a Yisan-centric approach; it was very slow. A landfall/token approach wasn't bad but the main pieces being non-legendary nixed it. This is the fastest, most direct route I could find to victory for Sisay. Weaknesses: Doesn't interact with the stack. Doesn't have enough card advantage to refill our hand when opponents manage to clear the board (that's probably game). Overall this is probably slightly stronger than Azusa or Yisan because of its access to W stax pieces and tutors
Hey Swift, big thanks for posting your deck. More decklists in this thread would be awesome, since Sisay is a deck that's basically impossible to 100% optimize (the toolbox-y nature means that there will always be meta calls to make), so seeing different people's tech and directions they take things is awesome. I definitely have a couple questions I'd love to hear your thoughts on. Elvish Spirit Guide and Lotus Petal - I'm kinda surprised to see you playing these one-shot mana sources, given that we are a slower deck. How good do you find these being? Is it worth the card disadvantage to drop, say, Winter Orb a turn early? Sakura-Tribe Scout - is this card good with only 33 lands? I was surprised to see it and not, say, Azusa, Lost but Seeking, which I feel like might be a higher power-level way of dumping lands when you have an excess, and also fetchable with Sisay. Weathered Wayfarer - kinda interested in trying this one out, just because Cradle is so good that every card that's a copy of Cradle is really good. Is this basically always getting Cradle? Can you activate it reliably? Is it better than Knight of the Reliquary? Gyre Sage - another card I'm interested in testing and would like to hear how it performs for you. Are you frequently making 3, 4, 5 mana with it later in the game? Shaman of Forgotten Ways - is this in as the next best mana dork, or as a dork that doubles as a wincon under the lock? It actually seems pretty interesting as a way to potentially quickly win post-Armageddon. Titania, Protector of Argoth - hadn't had this on my radar while playing the less-staxy build, but now it seems kinda interesting. Floating with Cradle -> Armageddon -> Titania, get back Cradle seems pretty hilarious, as does Armageddon just creating an army of beaters to win the game quickly with. Lodestone Golem, Sphere of Resistance - how are we breaking the symmetry of these effects?
Why no Armageddon/Ravages of War? Seems like you're basically all the way towards making those cards awesome anyway.
One-shot accelerants: I played these in my Derevi tempo and I loved the openings they permitted. Sisay being slow actually cries out for more speed. Speed and efficiency are king in competitive games.
Sakura-Tribe Scout is in there for acceleration and the Yisan chain: Sakura-Tribe Scout, Scryb Ranger which gets you from 2 counters to 3 counters in the same round on opponents' turns
Wayfarer gets an early Cavern of Souls, Gaea's Cradle, or gets us to High Market. It's a great card, better than Knight of the Reliquary because it can be played T1.
Gyre Sage is a fantastic card in Derevi. I think it's great in any creature-based deck.
Shaman - yes that is correct, it's in as a wincon
Titania - among all the options available to Bant this is the best token producer I've found. And this is not even using mass LD
Mass LD: Linvala + Living Plane or Nature's Revolt is my version of neutralizing lands
Lodestone Golem is a great tax piece. It hits hard and stops opponents from winning. Sphere of Resistance serves a similar purpose: it stops opponents from winning quickly.
So it turns out I live not too far from our friendly neighborhood moderator razzliox, so last weekend I joined his playgroup and got some games in. His group is a decent step up from my typical group, so it was a nice test for me. We played one game with me, razz's Jarad, Teferi PW stax and Derevi, and then three more games with those decks + a Sharuum deck. Teferi won 2 games with fast mana into Teferi + Reshape for Chain Veil, Jarad won the third game with a fairly early Necrotic Ooze combo, and I won the last game after about 140 minutes of stax o.o
Here's the list I brought:
I've also played a bit more with this on Cockatrice. Now this isn't fully tuned yet, there's definitely tweaking that needs to be done, but overall I've been really happy with how this version of the deck has performed. It's quite sleek at an average CMC of 2.65, there's a lot of ramp (although sometimes I feel like I want even a bit more), and there aren't many cards that ever feel like dead draws. The ones that come closest (so far Meekstone, Ulvenwald Tracker and Somberwald Sage) might be on the chopping block.
Some cards that have really impressed me: Titania, Protector of Argoth: Gaea's Cradle is really key to our symmetrical mana denial (Hokori, Winter Orb), which means it's a very valid target for other players to hit. In my games with razz, Cradle was poked with Terastadon and Woodfall Primus several times, all correctly. Titania gives a tutorable piece of recursion for Cradle, which is awesome. Moreover, Titania really helps us put a clock on under our stax. It turns our MLD into basically a guaranteed win, it turns Azusa/Crucible/fetchland into 15 power per turn, and it rattlesnakes against opposing LD. I've been very happy with it in the deck. Quirion Ranger and Azusa, Lost but Seeking: I haven't had Azusa in the deck before, but putting it in has been great, and it has also made me even happier with Quirion Ranger. Picking up lands under Hokori or Winter Orb isn't really that bad, and picking them up with Azusa out actually becomes mana-positive since you can replay them untapped. Quirion can untap Dryad Arbor for more mana or just untap Yisan/Sisay for more tutors, which is great.
The biggest thing I felt like I was missing, oddly enough, was like just a Nissa or something to draw more cards. In the fourth, very long stax game, since you can't reset Yisan I ran out of targets, lol (went up to 10 for Koz). And I basically pulled every legend out of my deck, but I couldn't close the game out outside just attacking for a bunch with Elesh Norn out. So it came down to the wire with Jarad eventually drawing basically his entire deck and coming up just a few mana/cards short to find a series of lethal flings. I would have just won at any point if I had drawn any MLD, Living Plane, or Idyllic/Enlightened Tutor, so I kinda feel like just having a consistent card draw engine might be useful.
Any thoughts on the list or cards you think I should add are awesome!
May want to consider Null Rod to slow down Teferi. Possibly more early artifact hate in Seeds of Innocence. Craterhoof is a good finisher. Weakest cards I see in your list are Meekstone, Dragonlord, Ulvenwald Tracker, Saffi, Hushwing, Ground Seal. Basically they are specialized and lacking in game impact
Hey guys, long time since the last time I posted here. I'd like to give my two cents on the later discussions.
Ground Seal vs. Rest in Peace: RiP is a much better card as it doubles the duty hating storm flashback shenanigans. You said you don't play storm in your meta, so i understand valuing cantrip + not permanently messing up with the cards in your graveyard over the flexibility. But RiP should definitely be the grave hate enchantment to go in most of the cases. Also, it enables Helm of obedience as a wincon (if you fancy that), although GW is not best suited to tutor for artifacts.
@one shot accelerants: to consider this you would have to be like Swift and run every single other piece of up to one mana accelerants known to selesnya. I don't imagine him running the likes of lotus petal over even something like carpet of flowers.
@new stax oriented builds: when you guys get more games with this deck, please be sure to share your experience. I searched for cards that would allow breaking the symmetry of static orb and winter orb and the only one that came to my search was scepter of dominance. That is really one disadvantage of not having blue to tap those stax pieces.
Edit: Well, isn't Thalia, Cathar Heretic a convenient stax piece and symmetry breaker in a nice little legendary package. Makes winter orb and Hokori, Dust Drinker into a much greater nuisance to our opponents. Auto include in my opinion, and can be a great push to the stax approach.
Random comment: Kamahl, Fist of Krosa really impressed me lately. It turns out that it does basically the same that Living plane when paired with seedborn Muse. And i don't even have cradle to generate an obscene amount of green mana (be it for killing lands or for super trampling everyone with mana dorks). Maybe he is worth a revisit now that you are running the muse. Also, be aware of the wrath insurance trick that he provides.
Finally, @swift and jpw: there are some other cards that you are running/missing that i am really unsure why. But I'll specify them in a later post. That is all I got time for now.
Hey all, it's late, so I'm gonna make a shorter post and hopefully return in the next few days. Tomorrow afternoon I'm gonna get some more live games in with razzliox's group and then hopefully sometime this weekend I'll get around to posting a more recent list with some thoughts. Let me quickly respond to the last few posts:
May want to consider Null Rod to slow down Teferi. Possibly more early artifact hate in Seeds of Innocence. Craterhoof is a good finisher. Weakest cards I see in your list are Meekstone, Dragonlord, Ulvenwald Tracker, Saffi, Hushwing, Ground Seal. Basically they are specialized and lacking in game impact
I don't currently feel the need for extra early artifact hate. The additional hate I've thought about getting is some sort of creature-ETB like Bane of Progress (but the enchantment whack is annoying), but Stony Silence, Aura of Silence and single target removal has done alright for me so far. Not sure I love the looks of Hoof but I'll probably try it at some point. Most of the cards you mentioned in the "weak" section are out in the newer list (coming soon.
Hey guys, long time since the last time I posted here. I'd like to give my two cents on the later discussions.
Ground Seal vs. Rest in Peace: RiP is a much better card as it doubles the duty hating storm flashback shenanigans. You said you don't play storm in your meta, so i understand valuing cantrip + not permanently messing up with the cards in your graveyard over the flexibility. But RiP should definitely be the grave hate enchantment to go in most of the cases. Also, it enables Helm of obedience as a wincon (if you fancy that), although GW is not best suited to tutor for artifacts.
@one shot accelerants: to consider this you would have to be like Swift and run every single other piece of up to one mana accelerants known to selesnya. I don't imagine him running the likes of lotus petal over even something like carpet of flowers.
@new stax oriented builds: when you guys get more games with this deck, please be sure to share your experience. I searched for cards that would allow breaking the symmetry of static orb and winter orb and the only one that came to my search was scepter of dominance. That is really one disadvantage of not having blue to tap those stax pieces.
Edit: Well, isn't Thalia, Cathar Heretic a convenient stax piece and symmetry breaker in a nice little legendary package. Makes winter orb and Hokori, Dust Drinker into a much greater nuisance to our opponents. Auto include in my opinion, and can be a great push to the stax approach.
Random comment: Kamahl, Fist of Krosa really impressed me lately. It turns out that it does basically the same that Living plane when paired with seedborn Muse. And i don't even have cradle to generate an obscene amount of green mana (be it for killing lands or for super trampling everyone with mana dorks). Maybe he is worth a revisit now that you are running the muse. Also, be aware of the wrath insurance trick that he provides.
Finally, @swift and jpw: there are some other cards that you are running/missing that i am really unsure why. But I'll specify them in a later post. That is all I got time for now.
Hi Nithkar, good to see you back in this thread. Still working on RiP vs. Ground Seal, you may be correct that this is a function of a player's meta. I agree that Lotus Petal type effects are probably not the way to go, although I've liked Chrome Mox so far. I have very much enjoyed the stax build and mostly think competitively it's the way to go for Sisay atm. I agree that Thalia, Heretical Cathar is worth testing, although I'm not 100% sure it's going to have a spot. Kamahl is a card I'm more and more interested in going back to with the stax build as it can grind out the LD win when I don't draw Living Plane or just threaten to win with damage; I'll get back to you on this. And finally I'd like to hear your thoughts on the other cards we're missing!
Has anyone tried fitting in the Kaldra equipments? It's in no way optimal, but is it fun? Too clunky? Is it even good when you assemble the 'combo'?
On a spoiler note, what are your thoughts on Brisela? Gisela looks kinda meh in EDH, but Bruna seems decent and Brisela combo's nicely with Teeg. Good enough to fit in?
I'm approaching this deck from a hyper-competitive standpoint, where Kaldra does not fit, but I welcome thoughts about how to build Sisay for other metas. If your meta is slower Kaldra provides some serious inevitability as long as you have pretty good creature density. Bruna is good value for a higher-curve deck for sure, so Gisela might be worth playing just for the meld if you like the hatebear effect enough. My only thing is that the intersection of metas that aren't bothered by Brisela's effect and metas where you can afford to play a really dead draw like Gisela seems likely to be fairly small.
The new Thalia looks to be a good hatebear to consider, especially with Winter Orb out.
Agreed. It seems difficult to evaluate for me, but my thoughts are that it's a very good complementary piece to an existing lock, but doesn't so much constitute a lock on its own. This makes me question if it's high-impact enough to deserve a slot or just win-more, but I won't know until I test.
Other cards to test: Thalia's Lancers, not as Time of Need, but as Gaea's Cradle with flexibility. More copies of Cradle (that aren't as slow/conditional as Weathered Wayfarer or Knight of the Reliquary) are awesome, and a Cradle that can also be a Teeg or Thalia or Hokori and attacks reasonably well might be worth a spot. Natural Order, some kind of package given the dorks I've got, but not sure what the best payoffs are. Terastodon? Avenger of Zendikar? Anything in G/W? Eldritch Evolution, seems just pretty good
Some sort of 4 drop for Yisan, right now basically my only target is Linvala
Kamahl (mentioned above)
I also run Stony Silence/Null Rod so all my ramp is non-artifact. Meaning that I have lots of lands in play and can naturally just get in there for a ton of damage with them out of nowhere. Garruk Wildspeaker, Akroma's Memorial or Eldrazi Monument helps with that. So my secondary win condition is attacking with all my buffed lands...
I've also found that Steely Resolve naming Human is really good in a Sissay deck. It comes down super cheap and protect way more than just Sissay. Azusa, Yisan, Kamahl, Somberwald Sage, Ulvenwald Tracker, Mangara, Magus of the Tabernacle, Grand Abolisher, Preacher, Containment Priest, etc. Also feel free to name Angel to protect Linvala. Similarily I've found Dense Foliage to be pretty nice too since the only spell based spot removal I run is 1 Swords to Plowshares.
Some specific things that changed:
- More mana sources. Might go up even another land or so. Hate missing land drops with this deck.
- Cut some lower-impact, situational cards for more proactive stuff. Things like Dromoka, Saffi, Meekstone.
- Added Kamahl for the Sisay-tutorable LD with Norn.
I also run Stony Silence/Null Rod so all my ramp is non-artifact. Meaning that I have lots of lands in play and can naturally just get in there for a ton of damage with them out of nowhere. Garruk Wildspeaker, Akroma's Memorial or Eldrazi Monument helps with that. So my secondary win condition is attacking with all my buffed lands...
I've also found that Steely Resolve naming Human is really good in a Sissay deck. It comes down super cheap and protect way more than just Sissay. Azusa, Yisan, Kamahl, Somberwald Sage, Ulvenwald Tracker, Mangara, Magus of the Tabernacle, Grand Abolisher, Preacher, Containment Priest, etc. Also feel free to name Angel to protect Linvala. Similarily I've found Dense Foliage to be pretty nice too since the only spell based spot removal I run is 1 Swords to Plowshares.
Hi Caspian. Agree with you on the LD plan being way up there, although I don't think I'll be adding Nature's Revolt/Natural Affinity - I'd rather just add another enchantment tutor for Living Plane, probably Sterling Grove, if I felt like I needed more copies. Also, if I wanted to run Steely Resolve I think I'd rather just use Sigarda, Heron's Grace at this point, since it's tutorable and also gives you hexproof. Shroud is rough since it makes things like Quirion Ranger really bad imo.
And finally, at the moment I'm still okay with just using Gaea's Cradle to break symmetry, but Nature's Will is pretty intriguing. Tapping down control players or those who are trying to break a lock by saving up some mana seems possibly enticing enough to make the card worth it. Thanks for bringing that to my attention; I'd never heard of it.
Some specific things that changed:
- More mana sources. Might go up even another land or so. Hate missing land drops with this deck.
- Cut some lower-impact, situational cards for more proactive stuff. Things like Dromoka, Saffi, Meekstone.
- Added Kamahl for the Sisay-tutorable LD with Norn.
Wow!, that´s a really different list. How do you feel about it? It seems really solid, but less fun imo (even less for your opponents haha).
Hi Nithkar, good to see you back in this thread. Still working on RiP vs. Ground Seal, you may be correct that this is a function of a player's meta. I agree that Lotus Petal type effects are probably not the way to go, although I've liked Chrome Mox so far. I have very much enjoyed the stax build and mostly think competitively it's the way to go for Sisay atm. I agree that Thalia, Heretical Cathar is worth testing, although I'm not 100% sure it's going to have a spot. Kamahl is a card I'm more and more interested in going back to with the stax build as it can grind out the LD win when I don't draw Living Plane or just threaten to win with damage; I'll get back to you on this. And finally I'd like to hear your thoughts on the other cards we're missing!
Sorry for not answering this sooner, but I'll comment on the things missing from your latest list. Because of that, it is possible that this have become less relevant, since you added some of the cards I was thinking and took out most of the things I thought to be underwhelming.XD
The only land that I think is definitely missing from your list is Horizon Canopy. Very good with Azusa and crucible, I think is the extra land that you mentioned wanting. I'm assuming it's not on your list due to a budget/availability issue, but since you are on an all out quest to build the most competitive list, I think that this land has to be in the 99. Beyond that, I still run Kor Haven, but i can definitely see it being less useful in a competitive meta than it is in a more casual one.
On the deck itself, i'm just puzzled with the exclusion of the haste package. Is Lightning Greaves at least not worth the slot? Beyond that, haven't you missed a creature interaction in the form of an enchantment?
At last, for cards that I am intrigued with the inclusion:
Fierce Empath: Would't this be better off as another tutor? If we can support Traverse the Ulvenwald i can see making that swap in a heartbeat. So maybe it is interesting to keep that in the back of your mind every time you play empath - "Would I be able to cast Traverse with delirium?".
With Standard rotation right around the corner, I decided to gut my Standard deck and transition things into Sisay. Please share whatever advice or help you're willing to part with. Trying to synergize, streamline, and optimize this decklist.
I actually cut Static and Winter Orb because I feel like being able to tutor for Hokori is more than sufficient. Also, adding Iona and Avacyn in is huge when playing SotF and Fauna Shaman. (In my opinion.) Thoughts?
Hello all,
I have been out for a very long time! Sorry about that, I have just moved to a new city and started a new job and Magic has been on the backburner for quite a while. That said, I have noticed that the OP is basically completely out of date with the decklist I am currently playing, so I am in the process of revamping it and hope to get that done within the week. I will also hopefully have some thoughts on the above list and recently printed cards that might be good for us.
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I wouldn't put too much into the manabase - the color requirements really aren't too bad in this deck - try to get the cheaper duals and maybe a Nykthos. Elesh Norn, Saffi, Reki, Yisan, Teeg is a good core set of legends that will get you pretty far. Fill out with some good removal and as much value as you can and maybe some of the more niche legends based on your playgroup (stuff like Arashi and Yomiji).
Can I ask for your opinion on a few cards?
Instill Energy: has the extra activation been worth the card slot for you?
Bonds of Mortality: how much hexproof/indestructible do you have to see for this to become worth it?
Vorinclex, Voice of Hunger: is this a finisher, or just a piece of mana denial? I'm thinking about testing him again.
I've been playing Yisan with a Quirion Ranger and a Sylvan Safekeeper at 1 to start off the chain. What other must-haves come in with Yisan? Are things like Ulvenwald Tracker, Phyrexian Revoker, Scryb Ranger (I'm just pulling stuff from Yisan EDH decks that look synergistic) good ideas?
Cards I'd love to hear some thoughts on:
Which GY hate enchantment: Rest in Peace, Ground Seal, Wheel of Sun and Moon, Night Soil
Ulvenwald Tracker
An artifact stax package + some untappers: Static Orb, Tangle Wire, Meekstone + Seedborn Muse, Quest for Renewal?
Bane of Progress
I haven't sat down and drawn up the list yet (I might actually kinda "start from scratch" so it would be something of an undertaking), but I'm imagining a slimmer list that goes harder on the stax/mana denial and has better ways to get out from under it. So adding stuff like the orbs, Armageddon, etc and cutting clunky stuff like Wild Pair, Austere Command, Prison Term, Idyllic Tutor, maybe going down a land or two. Stuff like a Yisan package, more utility 1-drops (like Tracker), more dorks would contribute here. So general thoughts on that are awesome. What's the best way to win fast under this kind of lock? Norn + Plane is still good, is there anything else?
Also, since Gaea's Cradle is so critical to that sort of game plan, are there other good ways to grab it? I think Knight of the Reliquary is kind of slow, but maybe it's useful enough? Maybe I'll take a closer look at Traverse the Ulvenwald?
Still not sure on Sigarda, Heron's Grace.
Also, EMA is coming soon, so hopefully I will grab a Sylvan Library and a Mana Crypt
I think I did pretty well on my "haul" today - I also got Wild Pair and Solemn Simulacrum.
EDH: GWCaptain Sisay
Just from gutting my Derevi deck of Blue and reworking it a bit to suit being headed by Sisay, here's my WIP list.
EDH: GWCaptain Sisay
When I get a moment I'll edit the list into this post
Land (35)
1 Ancient Tomb
1 Arid Mesa
1 Windswept Heath
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Wooded Foothills
1 Verdant Catacombs
1 Savannah
1 Temple Garden
1 Canopy Vista
1 Gaea's Cradle
1 Nykthos, Shrine to Nyx
1 Yavimaya Hollow
1 Okina, Temple to the Grandfathers
1 Flagstones of Trokair
1 Command Tower
1 Ghost Quarter
1 Strip Mine
1 Wasteland
1 Homeward Path
1 Miren, the Moaning Well
1 Razorverge Thicket
1 Sungrass Prairie
1 Sunpetal Grove
1 Wooded Bastion
5 Forest
3 Plains
1 Dryad Arbor
Ramp (13)
0 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Birds of Paradise
1 Avacyn's Pilgrim
1 Fyndhorn Elves
1 Elvish Mystic
1 Llanowar Elves
1 Boreal Druid
1 Joraga Treespeaker
2 Bloom Tender
3 Somberwald Sage
4 Oracle of Mul Daya
1 Meekstone
2 Winter Orb
2 Thalia, Guardian of Thraben
3 Static Orb
3 Vryn Wingmare
3 Aura of Silence
4 Hokori, Dust Drinker
4 Armageddon
4 Ravages of War
6 Catastrophe
8 Vorinclex, Voice of Hunger
Breaking Symmetry (4)
2 Quest for Renewal
3 Crucible of Worlds
3 Azusa, Lost but Seeking
5 Seedborn Muse
Hatebears (6)
2 Gaddock Teeg
2 Kataki, War's Wage
2 Scavenging Ooze
2 Containment Priest
3 Hushwing Gryff
4 Linvala, Keeper of Silence
Enchantment Package (7)
1 Enlightened Tutor
2 Ground Seal
2 Stony Silence
2 Sylvan Library
3 Idyllic Tutor
4 Academy Rector
4 Living Plane
Utility (13)
1 Sylvan Safekeeper
1 Ulvenwald Tracker
1 Quirion Ranger
1 Crop Rotation
2 Saffi Eriksdotter
2 Scroll Rack
3 Eternal Witness
3 Loyal Retainers
5 Reveillark
6 Sun Titan
6 Dragonlord Dromoka
7 Elesh Norn, Grand Cenobite
10 Kozilek, Butcher of Truth
1 Green Sun's Zenith
2 Eladamri's Call
2 Survival of the Fittest
3 Yisan, the Wanderer Bard
Removal (6)
1 Swords to Plowshares
1 Path to Exile
1 Nature's Claim
3 Aura Shards
3 Krosan Grip
3 Beast Within
Any thoughts are appreciated
Well, I mostly play casually, but my friends have very good decks and are always up for a challenge
Also, I just discovered Nature's Chosen. Might be big game - double tutor Sisay, or also untap Gaea's Cradle under Hokori?
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
//Lands: 33
1 Savannah
1 Temple Garden
1 Flooded Strand
1 Windswept Heath
1 Misty Rainforest
1 Verdant Catacombs
1 Wooded Foothills
1 Marsh Flats
1 Arid Mesa
1 Gaea's Cradle
1 Command Tower
1 Horizon Canopy
1 Canopy Vista
1 Wooded Bastion
1 Flagstones of Trokair
1 Gemstone Caverns
1 Cavern of Souls
1 Ancient Tomb
1 Mikokoro, Center of the Sea
1 Hall of the Bandit Lord
1 High Market
1 Diamond Valley
8 Forest
3 Plains
//Mana: 20
1 Chrome Mox
1 Lotus Petal
1 Mana Crypt
1 Mox Diamond
1 Avacyn's Pilgrim
1 Birds of Paradise
1 Carpet of Flowers
1 Mana Vault
1 Sakura-Tribe Scout
1 Sol Ring
1 Weathered Wayfarer
1 Bloom Tender
1 Grim Monolith
1 Gyre Sage
1 Lotus Cobra
1 Scryb Ranger
1 Elvish Spirit Guide
1 Shaman of Forgotten Ways
1 Somberwald Sage
1 Seedborn Muse
1 Sensei's Divining Top
1 Sylvan Library
//Tutors: 10
1 Crop Rotation
1 Enlightened Tutor
1 Survival of the Fittest
1 Sterling Grove
1 Fierce Empath
1 Idyllic Tutor
1 Yisan, the Wanderer Bard
1 Academy Rector
1 Birthing Pod
1 Natural Order
//Removal: 4
1 Nature's Claim
1 Aura of Silence
1 Beast Within
1 Elesh Norn, Grand Cenobite
//Recursion: 6
1 Noxious Revival
1 Crucible of Worlds
1 Eternal Witness
1 Titania, Protector of Argoth
1 Sun Titan
1 Emeria Shepherd
//Counter/Disruption: 19
1 Root Maze
1 Gaddock Teeg
1 Kataki, War's Wage
1 Null Rod
1 Sphere of Resistance
1 Stony Silence
1 Thalia, Guardian of Thraben
1 Thorn of Amethyst
1 Winter Orb
1 Aven Mindcensor
1 Glowrider
1 Static Orb
1 Tangle Wire
1 Trinisphere
1 Vryn Wingmare
1 Hokori, Dust Drinker
1 Linvala, Keeper of Silence
1 Lodestone Golem
1 Chancellor of the Annex
1 Instill Energy
1 Lightning Greaves
1 Living Plane
1 Nature's Revolt
//Aggro: 1
1 Craterhoof Behemoth
Deckstats
The basic idea is get Sisay out as soon as possible. Then layout stax pieces to buy us time to get to Living Plane or Nature's Revolt. One of those with Linvala, Keeper of Silence is essentially game. This is probably the most direct route to victory. I rejected a Yisan-centric approach; it was very slow. A landfall/token approach wasn't bad but the main pieces being non-legendary nixed it. This is the fastest, most direct route I could find to victory for Sisay. Weaknesses: Doesn't interact with the stack. Doesn't have enough card advantage to refill our hand when opponents manage to clear the board (that's probably game). Overall this is probably slightly stronger than Azusa or Yisan because of its access to W stax pieces and tutors
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
Hey Swift, big thanks for posting your deck. More decklists in this thread would be awesome, since Sisay is a deck that's basically impossible to 100% optimize (the toolbox-y nature means that there will always be meta calls to make), so seeing different people's tech and directions they take things is awesome. I definitely have a couple questions I'd love to hear your thoughts on.
Elvish Spirit Guide and Lotus Petal - I'm kinda surprised to see you playing these one-shot mana sources, given that we are a slower deck. How good do you find these being? Is it worth the card disadvantage to drop, say, Winter Orb a turn early?
Sakura-Tribe Scout - is this card good with only 33 lands? I was surprised to see it and not, say, Azusa, Lost but Seeking, which I feel like might be a higher power-level way of dumping lands when you have an excess, and also fetchable with Sisay.
Weathered Wayfarer - kinda interested in trying this one out, just because Cradle is so good that every card that's a copy of Cradle is really good. Is this basically always getting Cradle? Can you activate it reliably? Is it better than Knight of the Reliquary?
Gyre Sage - another card I'm interested in testing and would like to hear how it performs for you. Are you frequently making 3, 4, 5 mana with it later in the game?
Shaman of Forgotten Ways - is this in as the next best mana dork, or as a dork that doubles as a wincon under the lock? It actually seems pretty interesting as a way to potentially quickly win post-Armageddon.
Titania, Protector of Argoth - hadn't had this on my radar while playing the less-staxy build, but now it seems kinda interesting. Floating with Cradle -> Armageddon -> Titania, get back Cradle seems pretty hilarious, as does Armageddon just creating an army of beaters to win the game quickly with.
Lodestone Golem, Sphere of Resistance - how are we breaking the symmetry of these effects?
Why no Armageddon/Ravages of War? Seems like you're basically all the way towards making those cards awesome anyway.
This decklist does look really sweet.
Sakura-Tribe Scout is in there for acceleration and the Yisan chain: Sakura-Tribe Scout, Scryb Ranger which gets you from 2 counters to 3 counters in the same round on opponents' turns
Wayfarer gets an early Cavern of Souls, Gaea's Cradle, or gets us to High Market. It's a great card, better than Knight of the Reliquary because it can be played T1.
Gyre Sage is a fantastic card in Derevi. I think it's great in any creature-based deck.
Shaman - yes that is correct, it's in as a wincon
Titania - among all the options available to Bant this is the best token producer I've found. And this is not even using mass LD
Mass LD: Linvala + Living Plane or Nature's Revolt is my version of neutralizing lands
Lodestone Golem is a great tax piece. It hits hard and stops opponents from winning. Sphere of Resistance serves a similar purpose: it stops opponents from winning quickly.
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
Here's the list I brought:
Lands (34)
1 Ancient Tomb
1 Arid Mesa
1 Canopy Vista
1 Command Tower
1 Dryad Arbor
1 Flagstones of Trokair
1 Flooded Strand
5 Forest
1 Gaea's Cradle
1 Homeward Path
1 Miren, the Moaning Well
1 Misty Rainforest
1 Nykthos, Shrine to Nyx
1 Okina, Temple to the Grandfathers
4 Plains
1 Razorverge Thicket
1 Savannah
1 Strip Mine
1 Sungrass Prairie
1 Sunpetal Grove
1 Tectonic Edge
1 Temple Garden
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
1 Yavimaya Hollow
Ramp (14)
0 Chrome Mox
0 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Birds of Paradise
1 Avacyn's Pilgrim
1 Elvish Mystic
1 Fyndhorn Elves
1 Llanowar Elves
1 Joraga Treespeaker
2 Bloom Tender
3 Shaman of Forgotten Ways
3 Somberwald Sage
4 Oracle of Mul Daya
1 Meekstone
2 Kataki, War's Wage
2 Thalia, Guardian of Thraben
2 Winter Orb
3 Vryn Wingmare
3 Glowrider
3 Aura of Silence
3 Static Orb
4 Hokori, Dust Drinker
4 Armageddon
4 Ravages of War
6 Catastrophe
Breaking Stax Synergy (3)
3 Azusa, Lost but Seeking
3 Crucible of Worlds
5 Seedborn Muse
Other Hatebears (5)
2 Containment Priest
2 Scavenging Ooze
2 Gaddock Teeg
3 Hushwing Gryff
4 Linvala, Keeper of Silence
Other Utility (14)
1 Crop Rotation
1 Quirion Ranger
1 Sylvan Safekeeper
1 Ulvenwald Tracker
2 Saffi Eriksdotter
2 Scroll Rack
3 Eternal Witness
3 Loyal Retainers
5 Reveillark
5 Titania, Protector of Argoth
6 Dragonlord Dromoka
6 Sun Titan
7 Elesh Norn, Grand Cenobite
10 Kozilek, Butcher of Truth
1 Enlightened Tutor
2 Ground Seal
2 Stony Silence
2 Sylvan Library
3 Idyllic Tutor
4 Academy Rector
4 Living Plane
Creature Tutors (4)
1 Green Sun's Zenith
2 Eladamri's Call
2 Survival of the Fittest
3 Yisan, the Wanderer Bard
Removal (6)
1 Nature's Claim
1 Path to Exile
1 Swords to Plowshares
3 Aura Shards
3 Beast Within
3 Krosan Grip
I've also played a bit more with this on Cockatrice. Now this isn't fully tuned yet, there's definitely tweaking that needs to be done, but overall I've been really happy with how this version of the deck has performed. It's quite sleek at an average CMC of 2.65, there's a lot of ramp (although sometimes I feel like I want even a bit more), and there aren't many cards that ever feel like dead draws. The ones that come closest (so far Meekstone, Ulvenwald Tracker and Somberwald Sage) might be on the chopping block.
Some cards that have really impressed me:
Titania, Protector of Argoth: Gaea's Cradle is really key to our symmetrical mana denial (Hokori, Winter Orb), which means it's a very valid target for other players to hit. In my games with razz, Cradle was poked with Terastadon and Woodfall Primus several times, all correctly. Titania gives a tutorable piece of recursion for Cradle, which is awesome. Moreover, Titania really helps us put a clock on under our stax. It turns our MLD into basically a guaranteed win, it turns Azusa/Crucible/fetchland into 15 power per turn, and it rattlesnakes against opposing LD. I've been very happy with it in the deck.
Quirion Ranger and Azusa, Lost but Seeking: I haven't had Azusa in the deck before, but putting it in has been great, and it has also made me even happier with Quirion Ranger. Picking up lands under Hokori or Winter Orb isn't really that bad, and picking them up with Azusa out actually becomes mana-positive since you can replay them untapped. Quirion can untap Dryad Arbor for more mana or just untap Yisan/Sisay for more tutors, which is great.
The biggest thing I felt like I was missing, oddly enough, was like just a Nissa or something to draw more cards. In the fourth, very long stax game, since you can't reset Yisan I ran out of targets, lol (went up to 10 for Koz). And I basically pulled every legend out of my deck, but I couldn't close the game out outside just attacking for a bunch with Elesh Norn out. So it came down to the wire with Jarad eventually drawing basically his entire deck and coming up just a few mana/cards short to find a series of lethal flings. I would have just won at any point if I had drawn any MLD, Living Plane, or Idyllic/Enlightened Tutor, so I kinda feel like just having a consistent card draw engine might be useful.
Any thoughts on the list or cards you think I should add are awesome!
Edit: I'm gonna edit in stuff I want to test as a reminder to myself as I think of it.
Weathered Wayfarer (cradle as well as assembling Crucible/Strip Mine/Azusa)
Sensei's Divining Top
Lodestone Golem
Fierce Empath (probably just always gets Sun Titan but that might be fine)
Nissa, Vastwood Seer (card draw engine)
Skullclamp (possible card draw engine? how many x/1s?)
Priest of Titania (meta call? how many elves to be good?)
Elvish Harbinger (assuming I have enough utility elves)
Primordial Sage (possibly a useful draw engine?)
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
Ground Seal vs. Rest in Peace: RiP is a much better card as it doubles the duty hating storm flashback shenanigans. You said you don't play storm in your meta, so i understand valuing cantrip + not permanently messing up with the cards in your graveyard over the flexibility. But RiP should definitely be the grave hate enchantment to go in most of the cases. Also, it enables Helm of obedience as a wincon (if you fancy that), although GW is not best suited to tutor for artifacts.
@one shot accelerants: to consider this you would have to be like Swift and run every single other piece of up to one mana accelerants known to selesnya. I don't imagine him running the likes of lotus petal over even something like carpet of flowers.
@new stax oriented builds: when you guys get more games with this deck, please be sure to share your experience. I searched for cards that would allow breaking the symmetry of static orb and winter orb and the only one that came to my search was scepter of dominance. That is really one disadvantage of not having blue to tap those stax pieces.
Edit: Well, isn't Thalia, Cathar Heretic a convenient stax piece and symmetry breaker in a nice little legendary package. Makes winter orb and Hokori, Dust Drinker into a much greater nuisance to our opponents. Auto include in my opinion, and can be a great push to the stax approach.
Random comment: Kamahl, Fist of Krosa really impressed me lately. It turns out that it does basically the same that Living plane when paired with seedborn Muse. And i don't even have cradle to generate an obscene amount of green mana (be it for killing lands or for super trampling everyone with mana dorks). Maybe he is worth a revisit now that you are running the muse. Also, be aware of the wrath insurance trick that he provides.
Finally, @swift and jpw: there are some other cards that you are running/missing that i am really unsure why. But I'll specify them in a later post. That is all I got time for now.
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
I don't currently feel the need for extra early artifact hate. The additional hate I've thought about getting is some sort of creature-ETB like Bane of Progress (but the enchantment whack is annoying), but Stony Silence, Aura of Silence and single target removal has done alright for me so far. Not sure I love the looks of Hoof but I'll probably try it at some point. Most of the cards you mentioned in the "weak" section are out in the newer list (coming soon.
Hi Nithkar, good to see you back in this thread. Still working on RiP vs. Ground Seal, you may be correct that this is a function of a player's meta. I agree that Lotus Petal type effects are probably not the way to go, although I've liked Chrome Mox so far. I have very much enjoyed the stax build and mostly think competitively it's the way to go for Sisay atm. I agree that Thalia, Heretical Cathar is worth testing, although I'm not 100% sure it's going to have a spot. Kamahl is a card I'm more and more interested in going back to with the stax build as it can grind out the LD win when I don't draw Living Plane or just threaten to win with damage; I'll get back to you on this. And finally I'd like to hear your thoughts on the other cards we're missing!
I'm approaching this deck from a hyper-competitive standpoint, where Kaldra does not fit, but I welcome thoughts about how to build Sisay for other metas. If your meta is slower Kaldra provides some serious inevitability as long as you have pretty good creature density. Bruna is good value for a higher-curve deck for sure, so Gisela might be worth playing just for the meld if you like the hatebear effect enough. My only thing is that the intersection of metas that aren't bothered by Brisela's effect and metas where you can afford to play a really dead draw like Gisela seems likely to be fairly small.
Agreed. It seems difficult to evaluate for me, but my thoughts are that it's a very good complementary piece to an existing lock, but doesn't so much constitute a lock on its own. This makes me question if it's high-impact enough to deserve a slot or just win-more, but I won't know until I test.
Other cards to test:
Thalia's Lancers, not as Time of Need, but as Gaea's Cradle with flexibility. More copies of Cradle (that aren't as slow/conditional as Weathered Wayfarer or Knight of the Reliquary) are awesome, and a Cradle that can also be a Teeg or Thalia or Hokori and attacks reasonably well might be worth a spot.
Natural Order, some kind of package given the dorks I've got, but not sure what the best payoffs are. Terastodon? Avenger of Zendikar? Anything in G/W?
Eldritch Evolution, seems just pretty good
Some sort of 4 drop for Yisan, right now basically my only target is Linvala
Kamahl (mentioned above)
I also run Stony Silence/Null Rod so all my ramp is non-artifact. Meaning that I have lots of lands in play and can naturally just get in there for a ton of damage with them out of nowhere. Garruk Wildspeaker, Akroma's Memorial or Eldrazi Monument helps with that. So my secondary win condition is attacking with all my buffed lands...
I've also found that Steely Resolve naming Human is really good in a Sissay deck. It comes down super cheap and protect way more than just Sissay. Azusa, Yisan, Kamahl, Somberwald Sage, Ulvenwald Tracker, Mangara, Magus of the Tabernacle, Grand Abolisher, Preacher, Containment Priest, etc. Also feel free to name Angel to protect Linvala. Similarily I've found Dense Foliage to be pretty nice too since the only spell based spot removal I run is 1 Swords to Plowshares.
For those looking to break symmetry with Winter Orb effects try: Sword of Feast and Famine, Nature's Will, Bear Umbra
Lands (35)
5 Forest
4 Plains
7 Fetchlands
1 Savannah
1 Temple Garden
1 Canopy Vista
1 Ancient Tomb
1 Command Tower
1 Dryad Arbor
1 Flagstones of Trokair
1 Gaea's Cradle
1 Homeward Path
1 Nykthos, Shrine to Nyx
1 Okina, Temple to the Grandfathers
1 Razorverge Thicket
1 Strip Mine
1 Sungrass Prairie
1 Sunpetal Grove
1 Tectonic Edge
1 Wasteland
1 Wooded Bastion
1 Yavimaya Hollow
Ramp (15)
0 Chrome Mox
0 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Birds of Paradise
1 Avacyn's Pilgrim
1 Elvish Mystic
1 Fyndhorn Elves
1 Llanowar Elves
1 Boreal Druid
1 Joraga Treespeaker
2 Bloom Tender
2 Priest of Titania
3 Shaman of Forgotten Ways
4 Oracle of Mul Daya
2 Thalia, Guardian of Thraben
2 Winter Orb
3 Static Orb
3 Glowrider
3 Vryn Wingmare
3 Aura of Silence
4 Hokori, Dust Drinker
4 Armageddon
4 Ravages of War
6 Catastrophe
3 Azusa, Lost but Seeking
3 Crucible of Worlds
5 Seedborn Muse
Removal (6)
1 Nature's Claim
1 Path to Exile
1 Swords to Plowshares
3 Aura Shards
3 Beast Within
3 Krosan Grip
Tutors (8)
1 Enlightened Tutor
3 Idyllic Tutor
1 Green Sun's Zenith
2 Survival of the Fittest
2 Eladamri's Call
3 Yisan, the Wanderer Bard
3 Fierce Empath
1 Crop Rotation
Draw/Filtering (4)
1 Skullclamp
2 Sylvan Library
2 Scroll Rack
10 Kozilek, Butcher of Truth
3 Loyal Retainers
3 Eternal Witness
5 Karmic Guide
5 Titania, Protector of Argoth
6 Sun Titan
Utility (5)
1 Quirion Ranger
1 Sylvan Safekeeper
4 Living Plane
6 Kamahl, Fist of Krosa
7 Elesh Norn, Grand Cenobite
Hate (8)
2 Stony Silence
2 Ground Seal
2 Containment Priest
2 Gaddock Teeg
2 Scavenging Ooze
2 Kataki, War's Wage
3 Hushwing Gryff
4 Linvala, Keeper of Silence
Some specific things that changed:
- More mana sources. Might go up even another land or so. Hate missing land drops with this deck.
- Cut some lower-impact, situational cards for more proactive stuff. Things like Dromoka, Saffi, Meekstone.
- Added Kamahl for the Sisay-tutorable LD with Norn.
Hi Caspian. Agree with you on the LD plan being way up there, although I don't think I'll be adding Nature's Revolt/Natural Affinity - I'd rather just add another enchantment tutor for Living Plane, probably Sterling Grove, if I felt like I needed more copies. Also, if I wanted to run Steely Resolve I think I'd rather just use Sigarda, Heron's Grace at this point, since it's tutorable and also gives you hexproof. Shroud is rough since it makes things like Quirion Ranger really bad imo.
And finally, at the moment I'm still okay with just using Gaea's Cradle to break symmetry, but Nature's Will is pretty intriguing. Tapping down control players or those who are trying to break a lock by saving up some mana seems possibly enticing enough to make the card worth it. Thanks for bringing that to my attention; I'd never heard of it.
Wow!, that´s a really different list. How do you feel about it? It seems really solid, but less fun imo (even less for your opponents haha).
Sorry for not answering this sooner, but I'll comment on the things missing from your latest list. Because of that, it is possible that this have become less relevant, since you added some of the cards I was thinking and took out most of the things I thought to be underwhelming.XD
The only land that I think is definitely missing from your list is Horizon Canopy. Very good with Azusa and crucible, I think is the extra land that you mentioned wanting. I'm assuming it's not on your list due to a budget/availability issue, but since you are on an all out quest to build the most competitive list, I think that this land has to be in the 99. Beyond that, I still run Kor Haven, but i can definitely see it being less useful in a competitive meta than it is in a more casual one.
On the deck itself, i'm just puzzled with the exclusion of the haste package. Is Lightning Greaves at least not worth the slot? Beyond that, haven't you missed a creature interaction in the form of an enchantment?
At last, for cards that I am intrigued with the inclusion:
Finally, Splendid Reclamation can do some nasty stuff. I think it is worth consideration as well.
With Standard rotation right around the corner, I decided to gut my Standard deck and transition things into Sisay. Please share whatever advice or help you're willing to part with. Trying to synergize, streamline, and optimize this decklist.
EDH: GWCaptain Sisay
http://tappedout.net/mtg-decks/13-09-16-sisay/
I have been out for a very long time! Sorry about that, I have just moved to a new city and started a new job and Magic has been on the backburner for quite a while. That said, I have noticed that the OP is basically completely out of date with the decklist I am currently playing, so I am in the process of revamping it and hope to get that done within the week. I will also hopefully have some thoughts on the above list and recently printed cards that might be good for us.