Hi,
What are your thoughts on runnning [[Recruiter of the Guard]]? It's a 3 mana tutor on a stick that is also recurrable. Is it too slow?
I reviewed it. I think it's good for a deck that can abuse it, if not - were in B, we've got the best tutors in the game. Green has the best creature tutors. It is a good tutor if you've already got a copy or want to go deep on tutors.
All reviews are finally in, all in time before Amonkhet.
Special Amonkhet Preview Review:
Green gets another above curve beater that triggers Bygone Bishop, this time it displaces Gaea's Herald in metas flush with permission. Upgrading your old Great Sable Stag into a Snake Cat seems like a lateral move but getting an unconditional Spellbreaker Behemoth stapled onto it sounds lovely. Definitely include this in a permission rich environment.
Special Amonkhet Preview Review:
The toast of the town (momentarily) are the "Bicycle" lands. I am not certain I'd ever run this despite it producing W. Coming into play tapped is a big draw back, lands can still be valuable in the late game. Sandsteppe Citadel gives us 100% of our colors so it's worth it and we aren't playing any "land types" matter cards so the subtypes aren't an attraction. Also, whenever a land Enters the battlefield, Tireless Tracker has a pseudo-cycling. Overall I'm likely not going in my deck: I've got better fetch targets and I'll probably always spend the 2 to cycle it.
Hey, I just wanted to give you a huge thanks for your work on this deck and this thread. I made an account just so I could let you know. I've been playtesting this deck for about a month now, working with your main list and making a few changes here and there. I'll settle in before tossing out too many of my own suggestions and thoughts, but in case you ever wonder if this thread matters to anyone, it definitely does! I love this deck! It's got the right speed and power level to be fun, variable, and strong.
One of the few big changes I made was taking out Hallowed Moonlight and replacing it with Bitter Ordeal. People don't cheat creatures or tokens too hard in my meta, and Hushwing Gryff usually stops one of the worst offenders, Avenger of Zendikar. With Bitter Ordeal, typically I'm trying to get at least two copies so I can find and exile all three Cyclonic Rifts at the table, or else some other powerful wipe. I also usually like to name 2 with Sanctum Prelate. Blue is popular in my meta, if you couldn't tell. I might switch Nevermore in for Bitter Ordeal though, since I can always name Rift if I want to and block troublesome commanders otherwise.
I also replaced Suppression Field with Torpor Orb, because ETB is strong enough in my meta that I wanted two hosers in the deck. That, and I found myself being unable to afford equip costs too often for my liking with Suppression Field.
Also, I run Nature's Revolt instead of Living Plane because of card price. For our purposes, it's strictly worse, since it costs 1 more and leaves our angry opponents twice as able to beat us up with their lands if we used Linvala instead of Elesh Norn. But Living Plane is an expensive card, and Nature's Revolt costs fifty cents.
Thanks again for the detailed write up, and to everyone else contributing to this thread. It's much easier to make cuts if I have a second opinion on why some things are included.
Hey, I just wanted to give you a huge thanks for your work on this deck and this thread. I made an account just so I could let you know. I've been playtesting this deck for about a month now, working with your main list and making a few changes here and there. I'll settle in before tossing out too many of my own suggestions and thoughts, but in case you ever wonder if this thread matters to anyone, it definitely does! I love this deck! It's got the right speed and power level to be fun, variable, and strong.
One of the few big changes I made was taking out Hallowed Moonlight and replacing it with Bitter Ordeal. People don't cheat creatures or tokens too hard in my meta, and Hushwing Gryff usually stops one of the worst offenders, Avenger of Zendikar. With Bitter Ordeal, typically I'm trying to get at least two copies so I can find and exile all three Cyclonic Rifts at the table, or else some other powerful wipe. I also usually like to name 2 with Sanctum Prelate. Blue is popular in my meta, if you couldn't tell. I might switch Nevermore in for Bitter Ordeal though, since I can always name Rift if I want to and block troublesome commanders otherwise.
I also replaced Suppression Field with Torpor Orb, because ETB is strong enough in my meta that I wanted two hosers in the deck. That, and I found myself being unable to afford equip costs too often for my liking with Suppression Field.
Also, I run Nature's Revolt instead of Living Plane because of card price. For our purposes, it's strictly worse, since it costs 1 more and leaves our angry opponents twice as able to beat us up with their lands if we used Linvala instead of Elesh Norn. But Living Plane is an expensive card, and Nature's Revolt costs fifty cents.
Thanks again for the detailed write up, and to everyone else contributing to this thread. It's much easier to make cuts if I have a second opinion on why some things are included.
Thanks you for the kind words. It's very encouraging, I often wonder if I'm writing for no one. Meta Adjustments are part of running the deck, no list is complete unless it can be adjusted for your meta. I used to run Bitter Ordeal in the Persist build, it was absolutely insane, but being sorcery speed hurts it if an opponent wipes the board. Also, for whatever reason, Living Plane had gone up 150% or so recently. When I made the choice to include it, it was $30. Nature's Revolt is a great choice, far less restrictive than Kormus Bell, Life and Limb, Ambush Commander or Living Lands.
If Blue is super popular consider Carpet of Flowers, it can ramp you pretty hard at their expense. It can be the games best mana dork against certain opponents.
A couple more thoughts after some more live testing.
Eldritch Evolution is incredible. In my deck, it can turn our commander into Sigarda, Linvala, or any of the hatebears.
Dosan became Dragonlord Dromoka, because I was losing to big dumb fliers like Atraxa too often. Plus, and everyone knows this risk of running Dosan, it gave the storm players too much freedom.
I'm testing Thief of Blood as a replacement for Ob Nixilis. Atraxa, planeswalkers, and counters in general are becoming widespread and powerful. It's fun to eat 20 counters and throw some Greaves on the guy.
My recent favorite part of this deck is that I've found I don't need to worry about my own hatebears shutting down my own strategies because your opponents are eager to help you remove them. If I really need to cast Living Plane and I've got Teeg on the table, I guarantee you I will find someone willing to block if I swing him at them. If you need to, sell it by pretending that you're tired of slowing down the game and you'll sacrifice your own guy for the sake of fun. Just make sure Elesh Norn isn't already on the table.
Dosan became Dragonlord Dromoka, because I was losing to big dumb fliers like Atraxa too often. Plus, and everyone knows this risk of running Dosan, it gave the storm players too much freedom.
I've noticed the same problem. The Voltron decks tend to suit up and you're helpless to do anything about it. I love Dragonlord Dromoka and I'm likely to do the same thing.
I'm testing Thief of Blood as a replacement for Ob Nixilis. Atraxa, planeswalkers, and counters in general are becoming widespread and powerful. It's fun to eat 20 counters and throw some Greaves on the guy.
I don't have an Atraxa in my meta, because I haven't built it, but that is an entirely valid point. I should update my review in light of the proliferation (tee hee) of Atraxa decks.
My recent favorite part of this deck is that I've found I don't need to worry about my own hatebears shutting down my own strategies because your opponents are eager to help you remove them. If I really need to cast Living Plane and I've got Teeg on the table, I guarantee you I will find someone willing to block if I swing him at them. If you need to, sell it by pretending that you're tired of slowing down the game and you'll sacrifice your own guy for the sake of fun. Just make sure Elesh Norn isn't already on the table.
You can sack him with Eldritch Evolution or Birthing Pod if needed. And yeah, 99% of the time people are dying to run him down so you can just block. If you've got room, High Market is solid tech.
For the most part, Action_Mane's manabase is incredibly well-tuned, but I found myself short on black one or two times, so I swapped a single Plains for Caves of Koilos. Increases our chances of having one of our checklands tapped during the first few turns and pings us for a couple points of damage, but that still feels less devastating than missing a color.
I've always just benefitted from opponents Urborg, Tomb of Yawgmoth. I even cut it because I'll just piggyback off everyone else.
Made some of the suggested changes. Pretty happy about it. Dragonlord Dromoka is one of my favorite cards in a very long time, glad she's back.
Special Amonkhet Preview Review:
Oh man is this thing spicy. Legendary uncommon that makes dudes and ramps us? I don't want to give much away, because the set hasn't been spoiled entirely, but I'm 90% sure this is joining - the only hesitation is I'm not running Pearl Medallion which effects all spells, is cheaper but doesn't make guys. It cares about 16 creatures and lowers the cost on everything from Hushwing Gryff to Elesh Norn, Grand Cenobite.
I wouldn't run it, at least not over Chromatic Lantern. The Lantern is most clutch for me when I'm stuck on 2 colors and need that third color to drop a mana dork, desperation tutor for ramp, or play something like Phyrexian Arena so I can dig for resources. The most color-intensive creature in this deck is our commander, and only one ability of this new card affects her. I'm also afraid of putting another egg in the "important creature" basket, since we're already so vulnerable to wipes. I can see the topdeck information being sort of useful because we run so many tutors, since we can shuffle away things we don't like. But I'd rather be dropping two great hatebears or Meren on turn 3 or 4 instead of this thing. It may provide late-game gas as a sort of Future Sight for a creature-heavy deck like ours, but I don't know.
Yeah, I've gotten in the habit of finding my Chromatic Lantern early with tutors. It's just so good. I like to toss ideas, eliminating ubiquity is crucial part of my meta - I want unique cards and effects in each deck.
I think it's worthy of a trial run. Whether it will stay or not is how well it tests.
Testing is how I determined Shaman of the Forgotten Ways was superior to Somberwald Sage . The body is better and the Biorhythm is actually obtainable. I was interested in that the prevailing opinion is before spending the time.
Amonkhet review is up, earlier than normal. Revised the Draw and Mulligan section to add some sample draws and rated them. Let me know what you think, some feedback would be great and do you think I got them right? Also, deck changes and primer adjustments for mobile viewing.
You have 9 Enchantments but wrote 8. Not a big deal but I was scratching my head as I compared our lists.
I might try the Arbiter too. It's meta-dependent but Thief of Blood has been awesome for me. Ate a storage land the other day. My only other test card at the moment is Selfless Spirit. I'm sure it will eat targeted removal before actually saving me from a wrath, but I'm finding more and more value out of utility fliers who can also hold swords. I'm interested to see how Garruk works out for you. Freyalise has been putting in serious work for me, so I won't be removing her anytime soon. Even a desperate Disenchant for 5 feels okay sometimes.
As for the hand examples, I think I swap the Arbiter/Pulse hand with the Athreos/Shaman hand. Two Plains as our only mana source is scary, and it took 3 turns for someone to feed a fetchland to my Turn 1 Shaman last week. And the Arbiter hand has some nice early hate, can curve into Anafenza with a sword, and can remove any strong early permanent. It lacks some gas but I really like the hand. Ideally that Aura of Silence is a Library, Phyrexian Arena, or Confidant (who I'm not running, but may give a shot).
Lastly, I agree on the Amonhket review. Nothing seems too worthwhile. More than anything else I'm excited to slip in a Containment Priest in response to Nissa, Steward of Elements's new ability
I want to add more 1-drops and lower the curve on everything in general. Might cut Garruk Wildspeaker already for Elves of Deep Shadow or something else. Karador, Ghost Chieftain has been on my radar too, no more so now that Dark Confidant joined the ranks. He's great as a Commander because you can keep casting him out of the Command Zone for cheap, and you always get something out of him. In the 99, you get your card the first turn you play him, but sometimes nothing else. So I'm torn between a few:
You know who I haven't really been liking, and finding myself pitching to Survival a lot? Sanctum Prelate. I know it can be devastating to some players when it resolves, and when comboed with Teeg it creates a powerful lock, but more often than not it's just sort of a dead card for me. And some of the best numbers to pick are 2 and 3, but that shuts off a lot of our own spells. Might cut it, even though it's a classic hatebear.
You know who I haven't really been liking, and finding myself pitching to Survival a lot? Sanctum Prelate. I know it can be devastating to some players when it resolves, and when comboed with Teeg it creates a powerful lock, but more often than not it's just sort of a dead card for me. And some of the best numbers to pick are 2 and 3, but that shuts off a lot of our own spells. Might cut it, even though it's a classic hatebear.
Well its non-creature spells, for that reason it can be outright bad at times. But sometimes I just go with 4 to shut off 90% of the most played boardwipes. I've been tinkering with Nevermore because it turns off Prossh and Atraxa. I could see swapping them straight up, but I like Sanctum Prelate flexibility, and based on the taxation package - any non-creature is a liability.
Well, the rules committee unbanned Protean Hulk. 7 mana is a lot for us, but being able to tutor up 3 hatebears for free seems pretty good. Is it worth a shot?
On the other side of the same coin, I'm glad our commander and cards like Containment Priest also mean we're not too scared of the Hulk. Maybe we can get some political favor if other players are scared of the Meren/Karador player going off with it.
Well, the rules committee unbanned Protean Hulk. 7 mana is a lot for us, but being able to tutor up 3 hatebears for free seems pretty good. Is it worth a shot?
On the other side of the same coin, I'm glad our commander and cards like Containment Priest also mean we're not too scared of the Hulk. Maybe we can get some political favor if other players are scared of the Meren/Karador player going off with it.
Protean Hulk is a great card for those decks. 7 mana isn't too much if we could win on the spot with it, which unfortunately we can't. It's basically the creature version of Tooth and Nail, which has the benefits of being a creature for recursion. Our sneaky friend Containment Priest does punish him as well as Anafenza, the Foremost by exiling it as a replacement effect. Aven Mindcensor (recently reprinted) and Leonin Arbiter do a little work. If we could reconfigure the deck so that it outright wins when he dies we can easily include it.
Edit: Containment Priest flashed in if Protean Hulk triggers could cause them to sandbag what cards they pick, but I feel like that puts us ahead a little. Could potentially fetch up a Devoted Druid + Quillspike/Vizier of Remedies+Walking Ballista=Combo out and win?
I think the problem is that those cards generally stink if they're not part of the combo. Rallier and Saffi are okay, but what comes out? The Seer doesn't help us at all. I think the Elesh Norn/Linvala + Land Animation works well because Elesh Norn and Linvala are already incredible cards we'd be running regardless.
Basically. Its the reason I eliminated that combo to begin with, the pieces ranged from Marginal -> Bad. Cathar's Crusade is the only really badass piece of the whole combo and it isn't fetchable by Protean Hulk. Living Plane is cool too because it makes sweepers bad, Kitchen Finks is just not a great card on its own. Protean Hulk packs a lot of value, but it would have to be worth it - maybe Hour of Devastation has persist in it? Although my feelings are that they're afraid to push it, like when Landfall returned.
I think the Karador Boonweaver decks would get more use out of it. Academy Rector is 3W and Linvala, Keeper of Silence is 2WW so it couldn't fetch that...I'm sure there is a combination somewhere but it'll most likely be full of bad cards
Basically. Its the reason I eliminated that combo to begin with, the pieces ranged from Marginal -> Bad. Cathar's Crusade is the only really badass piece of the whole combo and it isn't fetchable by Protean Hulk. Living Plane is cool too because it makes sweepers bad, Kitchen Finks is just not a great card on its own. Protean Hulk packs a lot of value, but it would have to be worth it - maybe Hour of Devastation has persist in it? Although my feelings are that they're afraid to push it, like when Landfall returned.
I think the Karador Boonweaver decks would get more use out of it. Academy Rector is 3W and Linvala, Keeper of Silence is 2WW so it couldn't fetch that...I'm sure there is a combination somewhere but it'll most likely be full of bad cards
You'll be running all if not most of those anyway because it's the same combo you're looking for with Boonweaver + Pattern.
You can't really combo with your current build because the only recursion card you have is Sun Titan, which doesn't help here.
I'll be testing Manglehorn in Krosan Grip's spot. I already know K-Grip is the supreme disenchant, so just I want to see how often the split second and enchantment option wins out against a Shatter and artifact Kismet on a bear. Manglehorn is probably more useful in 1v1 matchups, since hitting a Sol Ring on T2/3 and slowing subsequent ramp is more oriented towards a quick beatdown than the long game that our deck tends to play.
I reviewed it. I think it's good for a deck that can abuse it, if not - were in B, we've got the best tutors in the game. Green has the best creature tutors. It is a good tutor if you've already got a copy or want to go deep on tutors.
Special Amonkhet Preview Review:
Green gets another above curve beater that triggers Bygone Bishop, this time it displaces Gaea's Herald in metas flush with permission. Upgrading your old Great Sable Stag into a Snake Cat seems like a lateral move but getting an unconditional Spellbreaker Behemoth stapled onto it sounds lovely. Definitely include this in a permission rich environment.
Special Amonkhet Preview Review:
The toast of the town (momentarily) are the "Bicycle" lands. I am not certain I'd ever run this despite it producing W. Coming into play tapped is a big draw back, lands can still be valuable in the late game. Sandsteppe Citadel gives us 100% of our colors so it's worth it and we aren't playing any "land types" matter cards so the subtypes aren't an attraction. Also, whenever a land Enters the battlefield, Tireless Tracker has a pseudo-cycling. Overall I'm likely not going in my deck: I've got better fetch targets and I'll probably always spend the 2 to cycle it.
One of the few big changes I made was taking out Hallowed Moonlight and replacing it with Bitter Ordeal. People don't cheat creatures or tokens too hard in my meta, and Hushwing Gryff usually stops one of the worst offenders, Avenger of Zendikar. With Bitter Ordeal, typically I'm trying to get at least two copies so I can find and exile all three Cyclonic Rifts at the table, or else some other powerful wipe. I also usually like to name 2 with Sanctum Prelate. Blue is popular in my meta, if you couldn't tell. I might switch Nevermore in for Bitter Ordeal though, since I can always name Rift if I want to and block troublesome commanders otherwise.
I also replaced Suppression Field with Torpor Orb, because ETB is strong enough in my meta that I wanted two hosers in the deck. That, and I found myself being unable to afford equip costs too often for my liking with Suppression Field.
Also, I run Nature's Revolt instead of Living Plane because of card price. For our purposes, it's strictly worse, since it costs 1 more and leaves our angry opponents twice as able to beat us up with their lands if we used Linvala instead of Elesh Norn. But Living Plane is an expensive card, and Nature's Revolt costs fifty cents.
Thanks again for the detailed write up, and to everyone else contributing to this thread. It's much easier to make cuts if I have a second opinion on why some things are included.
Thanks you for the kind words. It's very encouraging, I often wonder if I'm writing for no one. Meta Adjustments are part of running the deck, no list is complete unless it can be adjusted for your meta. I used to run Bitter Ordeal in the Persist build, it was absolutely insane, but being sorcery speed hurts it if an opponent wipes the board. Also, for whatever reason, Living Plane had gone up 150% or so recently. When I made the choice to include it, it was $30. Nature's Revolt is a great choice, far less restrictive than Kormus Bell, Life and Limb, Ambush Commander or Living Lands.
If Blue is super popular consider Carpet of Flowers, it can ramp you pretty hard at their expense. It can be the games best mana dork against certain opponents.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
I advocate Nature's Revolt over Living Plane because I dont agree with the speculators buy-outs. It's a marginal downgrade at best and the only real alternative would be Kormus Bell + Urborg, Tomb of Yawgmoth
It's a good card, I just don't like that it exiles itself after 1 use. I can't really get behind that.
I've noticed the same problem. The Voltron decks tend to suit up and you're helpless to do anything about it. I love Dragonlord Dromoka and I'm likely to do the same thing.
I don't have an Atraxa in my meta, because I haven't built it, but that is an entirely valid point. I should update my review in light of the proliferation (tee hee) of Atraxa decks.
You can sack him with Eldritch Evolution or Birthing Pod if needed. And yeah, 99% of the time people are dying to run him down so you can just block. If you've got room, High Market is solid tech.
I've always just benefitted from opponents Urborg, Tomb of Yawgmoth. I even cut it because I'll just piggyback off everyone else.
Special Amonkhet Preview Review:
Oh man is this thing spicy. Legendary uncommon that makes dudes and ramps us? I don't want to give much away, because the set hasn't been spoiled entirely, but I'm 90% sure this is joining - the only hesitation is I'm not running Pearl Medallion which effects all spells, is cheaper but doesn't make guys. It cares about 16 creatures and lowers the cost on everything from Hushwing Gryff to Elesh Norn, Grand Cenobite.
I'm interested in sourcing some opinions about Vizier of the Menagrie vs. Chromatic Lantern.
Pros:
I'm interested in the debate. Does seeing into the future put this over Chromatic Lantern and if not, why?
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
Testing is how I determined Shaman of the Forgotten Ways was superior to Somberwald Sage . The body is better and the Biorhythm is actually obtainable. I was interested in that the prevailing opinion is before spending the time.
I might try the Arbiter too. It's meta-dependent but Thief of Blood has been awesome for me. Ate a storage land the other day. My only other test card at the moment is Selfless Spirit. I'm sure it will eat targeted removal before actually saving me from a wrath, but I'm finding more and more value out of utility fliers who can also hold swords. I'm interested to see how Garruk works out for you. Freyalise has been putting in serious work for me, so I won't be removing her anytime soon. Even a desperate Disenchant for 5 feels okay sometimes.
As for the hand examples, I think I swap the Arbiter/Pulse hand with the Athreos/Shaman hand. Two Plains as our only mana source is scary, and it took 3 turns for someone to feed a fetchland to my Turn 1 Shaman last week. And the Arbiter hand has some nice early hate, can curve into Anafenza with a sword, and can remove any strong early permanent. It lacks some gas but I really like the hand. Ideally that Aura of Silence is a Library, Phyrexian Arena, or Confidant (who I'm not running, but may give a shot).
Lastly, I agree on the Amonhket review. Nothing seems too worthwhile. More than anything else I'm excited to slip in a Containment Priest in response to Nissa, Steward of Elements's new ability
Ravos, Soultender
Pros:
- Creature. Avoids most taxation.
- Cheaper than Karador.
- Anthem effect.
- Triggered ability.
Cons:
- Horrible stats.
- Puts creature in hand
- Only does it the turn after you play it.
Sheoldred, Whispering One
Pros:
- Creature. Avoids most taxation.
- Barely cheaper than Karador.
- Opponents sac creatures.
- Strong body
- Triggered ability.
Cons:
- Only does it the turn after you play it.
Teneb, the Harvester
Pros:
- Creature. Avoids most taxation.
- Cheaper than Karador.
- Strong body, flying.
- Access our opponents creatures.
Cons:
- Only does it the turn after you play it, unless it had haste.
- Activated ability, only after combat damage to a player.
Sun Titan
Pros:
- Creature. Avoids most taxation.
- Cheaper than Karador.
- Strong body, vigilance.
- Triggered ability
- Access our permanents, not just creatures.
Cons:
- Cannot rescue combo piece like Linvala, Keeper of Silence or Elesh Norn, Grand Cenobite.
- Tired of playing it in every single EDH deck I own.
Well its non-creature spells, for that reason it can be outright bad at times. But sometimes I just go with 4 to shut off 90% of the most played boardwipes. I've been tinkering with Nevermore because it turns off Prossh and Atraxa. I could see swapping them straight up, but I like Sanctum Prelate flexibility, and based on the taxation package - any non-creature is a liability.
P.S - Solved my Sun Titan dilemma by swapping him out of my Roon of the Hidden Realm deck in exchange for Renegade Rallier. I need to make some mana adjustments to accommodate the influx of W.
On the other side of the same coin, I'm glad our commander and cards like Containment Priest also mean we're not too scared of the Hulk. Maybe we can get some political favor if other players are scared of the Meren/Karador player going off with it.
Protean Hulk is a great card for those decks. 7 mana isn't too much if we could win on the spot with it, which unfortunately we can't. It's basically the creature version of Tooth and Nail, which has the benefits of being a creature for recursion. Our sneaky friend Containment Priest does punish him as well as Anafenza, the Foremost by exiling it as a replacement effect. Aven Mindcensor (recently reprinted) and Leonin Arbiter do a little work. If we could reconfigure the deck so that it outright wins when he dies we can easily include it.
Edit: Containment Priest flashed in if Protean Hulk triggers could cause them to sandbag what cards they pick, but I feel like that puts us ahead a little. Could potentially fetch up a Devoted Druid + Quillspike/Vizier of Remedies+Walking Ballista=Combo out and win?
Renegade Rallier + Saffi Eriksdotter+ Viscera Seer = Infinite gravestorm and Scry
Kitchen Finks + Vizier of Remedies + Viscera Seer = Infinte Life and Scry
I think the problem is that those cards generally stink if they're not part of the combo. Rallier and Saffi are okay, but what comes out? The Seer doesn't help us at all. I think the Elesh Norn/Linvala + Land Animation works well because Elesh Norn and Linvala are already incredible cards we'd be running regardless.
I think the Karador Boonweaver decks would get more use out of it. Academy Rector is 3W and Linvala, Keeper of Silence is 2WW so it couldn't fetch that...I'm sure there is a combination somewhere but it'll most likely be full of bad cards
Common use of Protean Hulk effect:
1. Use first trigger to get Karmic Guide and Viscera Seer.
2. Karmic Guide brings back the Hulk.
3. Sac Hulk for Viscera Seer's ability for any other card that combos with Karmic (Saffi Eriksdotter, Fiend Hunter, Reveillark etc.) and wincon (Blood Artist, Zulaport Cutthroat).
You'll be running all if not most of those anyway because it's the same combo you're looking for with Boonweaver + Pattern.
You can't really combo with your current build because the only recursion card you have is Sun Titan, which doesn't help here.
Channeler Initiate
Smuggler's Copter
Retribution of the Meek
Dryad Militant
Joiner Adept
Ect.
Trying to lower the costs on everything, Dark Confidant has been an absolute monster.