I am not sure if you have already posted it, but I would be very curious to see your reasoning for playing Krosan Grip over Nature's Claim. I find the Claim to be much more useful, despite the incidental lifegain and no Split Second.
I am not sure if you have already posted it, but I would be very curious to see your reasoning for playing Krosan Grip over Nature's Claim. I find the Claim to be much more useful, despite the incidental lifegain and no Split Second.
Krosan Grip cannot be countered, so it can do more to disrupt artifact/enchantment based combos. Most of the time, depending on meta, Abrupt Decay, Deglamer or Nature's Claim would do just fine. I like Krosan Grip ability to shut down Sensei's Divining Top and other activated combos. A case could be made for it vs. Any other removal - and in other decks I've run other types. With the way the active player can maintain priority and activated their things a billion times Krosan Grip won't necessarily take care of that then it could be suspect to include it all together, but not having to fight counterspells over it is great.
Edit: I agree it could be hard to hold up 2G+ at all times incase our opponents go off, so the case could rightly be made to remove it not only to lower the mana cost of the whole deck, but because taxation raises the cost of everything.
I'm currently all ears on replacing any CMC 4 or more card at this point and lowering every other conceivable option. Including, and most pressing: Fracturing Gust.
Fracturing Gust feels important. What don't you like about it? Just the cost? You can run with the riskier but cheaper Serenity. Calming Verse is for enchantments, but it costs less and can be one-sided if you tap out.
My big worry is mostly the mana-cost. it's a big hail mary when I've been very far behind, but it never feels good being that far behind. It can cost upwards of 5+ mana with Thalia, Guardian of Thraben and company out. It also pummels some hate bears in the process (Eidolon of Rhetoric, ect). I seems better to downsize and maybe run Abrupt Decay or Back to Nature. Kataki, War's Wage and Stony Silence do a number against Artifacts anyway.
After testing, I've decided that I like Yawgmoth's Will in place of Immortal Servitude. Sure, it may not hit as many creatures, but it can be an even bigger blowout late game if you have 10+ mana open. Double that if you have Feast and Famine on board. Plus, the flexibility it offers is great. We don't have a lot of ways to recur spells outside of Eternal Witness, so being able to recur Swords, Nature's Claim, AND a couple of creatures is really great. I'm a huge fan.
Plus, using Yawgmoth's Will in a fair way feels nice, since it's usually a sign that the game is over in most other decks.
I was down on the card but that's because I hadn't crunched the numbers on my own deck and figured out what was best to name in which situations. A lack of experience, really.
Lastly, I'm testing Smuggler's Copter. That it gets taxed by our Thorns is annoying, but it's helpful when I need to loot or block a flier. There's usually some hatebear available for crewing that I don't want to swing with anyways.
I was down on the card but that's because I hadn't crunched the numbers on my own deck and figured out what was best to name in which situations. A lack of experience, really.
Lastly, I'm testing Smuggler's Copter. That it gets taxed by our Thorns is annoying, but it's helpful when I need to loot or block a flier. There's usually some hatebear available for crewing that I don't want to swing with anyways.
Prelate for 4 is usually what I do to dodge Mutilate and Supreme Verdict among other played board wipes. Or sometimes I will pitch it to Survival of the Fittest because...something has to get pitched to it. Smuggler's Copter has been on my radar for some time, I think it'd be good at looting a card or two, I like the mana cost and the fact that mana dorks can crew it if they have to. But I am not certain it's worth taking up a spot. I wonder if the Cycling land would be better, because it actually nets us a card the turn it's played, which Smuggler's Copter may never get there
I made the last second decision to swap Eternal Witness for Yawgmoth's Will. Kinda hurt me the first game where I could have used a body to chump with. But it's a small sample and I will stay the course for now. Keeping Sun Titan around gave me a big body to put in front of stuff.
Taking an opening hand without some kind of draw capability or Ethersworn Canonist will never get there.
So after the Mothers Day tournament prompted a number of deck changes, including pulling the trigger on the wholesale mana reduction, I played 3 games the following weekend and made the following observations:
Skullclamp is broken. I counted 1 game where I drew 20 cards off it.
I'm happy for the most part with all of the revisions. I feel the deck would benefit from an alternative win condition. I also think I want a Hexproof effect. Maybe Sigarda, Heron's Grace because she makes guys and gives hexproof, only problem is the mana cost.
Giving Vampire Hexmage a whirl. It's a catchall Planeswalker/Pumped up creature killer. If it doesn't work maybe Phyrexian Revoker to deal with annoying enchantments.
I built this deck since the meta I play with has a lot of Karador, Ghost Chieftain/Protean Hulk combo decks running around, and it turns out that if they don't combo out on turn 1-2, they have a REALLY tough time winning. I added Angel of Jubilation as well (we have LOTS of creature sacrifice decks), and it brutalizes them.
Just a thought: should there be a land destruction sub-theme jammed into the deck? I'm thinking of adding Sun Titan and Strip Mine to the deck, but I'm not sure. The other LD stuff I have is Living Plane + Umezawa's Jitte, which generally makes people scoop.
Sun Titan / Strip Mine and Living Plane / Umezawa's Jitte strike me as far too slow to make a noticeable difference in the way the deck is constructed - but let me know how they work. So far I've been all-in on Skullclamp and I'm not certain I can jam Jitte for a narrow interaction with a Living Plane. But Armageddon is always cool.
The deck is fun to play (Anafenza with 3 Swords and a Jitte equipped is kind of mean), but in 2-4 player games, but it's missing a haymaker, I find. In multiplayer games it feels like I'm assembling the Elesh Norn + Living Plane lock too many times to beat the entire table.
Yeah the deck is sorely lacking a serious knockout punch. It is part of the reason I'm considering an additional wincon, but I don't want to do Boonweaver. Helm of Obedience + Rest in Peace, but it seems bad because Helm isn't a great piece. So I don't know. I'll wait for new sets and new combos to pop up before committing to anything, rather than force it.
I play this deck as a 75% deck, not a competitive one, so I tend to never tutor for the Living Plane victories. If I draw into them, that's cool. But I'm okay with not winning so long as it forces people to settle down, which it does.
Tocaf's Honor Guard1W
Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
The Ixalan rare sheet was leaked, and from the blurry image this card was picked out. What does everyone think? Can you ever have enough Torpor Orb effects? Is this just too weak to be considered EDH playable?
I run Torpor Orb and the Gryff, so I probably take out the Orb in favor of this for a while. Might run all 3 though. Spells stapled to creatures continue to dominate the format.
I run Torpor Orb and the Gryff, so I probably take out the Orb in favor of this for a while. Might run all 3 though. Spells stapled to creatures continue to dominate the format.
Yeah. It's probably worth playing. Redundancy is necessary and almost every game ending combo is creature related.
It could open a Dark Depths alt-wincon. It can be located with Tutors and recursion with the new Crucible of Worlds creature. And if Vampire Hexmage sticks around it becomes a wincon with some purpose. It blanks Triskelion combos as far as I can tell, and infect. It only really hurts Meren of Clan Nel Toth by turning off the reanimation function, but not the return to hand part.
I honestly might avoid Solemnity simply because I like a bit of extra aggro from Anafenza's counters. Turning our 2/2s into 4/4s matters a lot, sometimes.
However, I love the new Scavenger Grounds (aka Desert of Progenitus). I might try it out and see how often the colorless hurts me.
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Momir Vig, Simic Visionary Primer UG
Krosan Grip cannot be countered, so it can do more to disrupt artifact/enchantment based combos. Most of the time, depending on meta, Abrupt Decay, Deglamer or Nature's Claim would do just fine. I like Krosan Grip ability to shut down Sensei's Divining Top and other activated combos. A case could be made for it vs. Any other removal - and in other decks I've run other types. With the way the active player can maintain priority and activated their things a billion times Krosan Grip won't necessarily take care of that then it could be suspect to include it all together, but not having to fight counterspells over it is great.
Edit: I agree it could be hard to hold up 2G+ at all times incase our opponents go off, so the case could rightly be made to remove it not only to lower the mana cost of the whole deck, but because taxation raises the cost of everything.
I'm currently all ears on replacing any CMC 4 or more card at this point and lowering every other conceivable option. Including, and most pressing: Fracturing Gust.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Plus, using Yawgmoth's Will in a fair way feels nice, since it's usually a sign that the game is over in most other decks.
I was down on the card but that's because I hadn't crunched the numbers on my own deck and figured out what was best to name in which situations. A lack of experience, really.
Lastly, I'm testing Smuggler's Copter. That it gets taxed by our Thorns is annoying, but it's helpful when I need to loot or block a flier. There's usually some hatebear available for crewing that I don't want to swing with anyways.
Prelate for 4 is usually what I do to dodge Mutilate and Supreme Verdict among other played board wipes. Or sometimes I will pitch it to Survival of the Fittest because...something has to get pitched to it. Smuggler's Copter has been on my radar for some time, I think it'd be good at looting a card or two, I like the mana cost and the fact that mana dorks can crew it if they have to. But I am not certain it's worth taking up a spot. I wonder if the Cycling land would be better, because it actually nets us a card the turn it's played, which Smuggler's Copter may never get there
Edit: Tournament Report.
Just a thought: should there be a land destruction sub-theme jammed into the deck? I'm thinking of adding Sun Titan and Strip Mine to the deck, but I'm not sure. The other LD stuff I have is Living Plane + Umezawa's Jitte, which generally makes people scoop.
Sun Titan / Strip Mine and Living Plane / Umezawa's Jitte strike me as far too slow to make a noticeable difference in the way the deck is constructed - but let me know how they work. So far I've been all-in on Skullclamp and I'm not certain I can jam Jitte for a narrow interaction with a Living Plane. But Armageddon is always cool.
1 Anafenza, The Foremost
Lands
4 Forest
5 Plains
2 Swamp
1 Bayou
1 Bloodstained Mire
1 Bojuka Bog
1 Brushland
1 Command Tower
1 Fetid Heath
1 Flooded Strand
1 Fortified Village
1 Godless Shrine
1 Isolated Chapel
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Reflecting Pool
1 Sandsteppe Citadel
1 Savannah
1 Scrubland
1 Sungrass Prairie
1 Sunpetal Grove
1 Temple Garden
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wooded Bastion
1 Windswept Heath
1 Academy Rector
1 Angel Of Jubilation
1 Athreos, God Of Passage
1 Avacyn's Pilgrim
1 Aven Mindcensor
1 Birds Of Paradise
1 Bloom Tender
1 Containment Priest
1 Deathrite Shaman
1 Eidolon Of Rhetoric
1 Elesh Norn, Grand Cenobite
1 Eternal Witness
1 Ethersworn Canonist
1 Gaddock Teeg
1 Glowrider
1 Grand Abolisher
1 Hushwing Gryff
1 Karador, Ghost Chieftain
1 Knight Of The Reliquary
1 Linvala, Keeper Of Silence
1 Mentor Of The Meek
1 Meren Of Clan Nel Toth
1 Ob Nixilis, Unshackled
1 Sanctum Prelate
1 Scavenging Ooze
1 Shaman Of Forgotten Ways
1 Sigarda, Host Of Herons
1 Spirit Of The Labyrinth
1 Stonefore Mystic
1 Thalia, Guardian Of Thraben
1 Thalia, Heretic Cathar
1 Tireless Tracker
1 Vryn Wingmare
1 Ghostly Prison
1 Living Plane
1 Phyrexian Arena
1 Rest In Peace
1 Stony Silence
1 Suppression Field
1 Survival Of The Fittest
1 Sylvan Library
1 Chromatic Lantern
1 Sword Of Feast And Famine
1 Sword Of Fire And Ice
1 Sword Of Light And Shadow
1 Thorn Of Amethyst
1 Umezawa's Jitte
1 Abrupt Decay
1 Anguished Unmaking
1 Enlightened Tutor
1 Hallowed Moonlight
1 Krosan Grip
1 Mortify
1 Path To Exile
1 Putrefy
1 Swords To Plowshares
1 Vampiric tutor
1 Demonic Tutor
1 Eldritch Evolution
1 Maelstrom Pulse
1 Toxic Deluge
1 Vindicate
The deck is fun to play (Anafenza with 3 Swords and a Jitte equipped is kind of mean), but in 2-4 player games, but it's missing a haymaker, I find. In multiplayer games it feels like I'm assembling the Elesh Norn + Living Plane lock too many times to beat the entire table.
I also loaded up on removal.
Thinks I'm thinking of adding:
Eldritch Evolution
Academy Rector
Which is an easy way to get the Living Plane + Linvala lock out.
Deck edit 5/29/2017.
Out: Kataki, War's Rage
Out: Lightning Greaves
In: Academy Rector
In: Eldritch Evolution
Tocaf's Honor Guard1W
Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
The Ixalan rare sheet was leaked, and from the blurry image this card was picked out. What does everyone think? Can you ever have enough Torpor Orb effects? Is this just too weak to be considered EDH playable?
Yeah. It's probably worth playing. Redundancy is necessary and almost every game ending combo is creature related.
Solemnity2W
Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Hmm?
Goblin Green Acres
Solemnity
Dark Depths
Elephant Grass
Ramunap Excavator
All become compelling options.Phyrexian Unlife will not kill us anymore either.
However, I love the new Scavenger Grounds (aka Desert of Progenitus). I might try it out and see how often the colorless hurts me.