Yeah, that was the deck I was referring to. The first time I decided to build a Zedruu deck was having an enchantments only build. It fared pretty well but it was basically a one-trick pony. I like your deck however in that it can do multiple things and in particular sends Zedruu in the red zone - which is something complete unexpected of Goat Girl.
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This deck is truly impressive! My only hesitation is that I would prefer to win without infinite combos... Yeah, it's a big hesitation. I'm fine with the janky interactions you've discovered, and win conditions that take a number of turns and cards to pull off, though. I would LOVE to hear your suggestions on tweaking the deck to take advantage of milling opponents or using Enduring Ideal and/or Form of the Dragon to close out a game. I've always wanted to build an Enduring Ideal deck and this looks like the deck list that can make it happen.
The deck can be played in a way that limits the infinite combos. You can always choose to pass the turn, after all. I've enjoyed each game I've played with this deck, even when I don't win, because I usually pull off some silly madness that gives me the satisfaction I get from playing Magic. I achieved a kill by going nuts with Jeskai Ascendancy and Possibility Storm getting Zedruu up to 13 and 12 power (had an extra turn with Temporal Trespass).
Yeah, that was the deck I was referring to. The first time I decided to build a Zedruu deck was having an enchantments only build. It fared pretty well but it was basically a one-trick pony. I like your deck however in that it can do multiple things and in particular sends Zedruu in the red zone - which is something complete unexpected of Goat Girl.
I mean, if you want red zone goat lady, I cannot recommend this thread enough.
The deck can be played in a way that limits the infinite combos. You can always choose to pass the turn, after all. I've enjoyed each game I've played with this deck, even when I don't win, because I usually pull off some silly madness that gives me the satisfaction I get from playing Magic. I achieved a kill by going nuts with Jeskai Ascendancy and Possibility Storm getting Zedruu up to 13 and 12 power (had an extra turn with Temporal Trespass).
Rite of Replication on Tidespout Tyrant looping Sol Ring and Pentad Prism and then casting Temporal Cascade with just the discard side to leave me with 6 5/5 Fliers and everyone else with no cards or permanents. It is on your list of things to do with the deck, but having 6 Tyrants makes it a lot faster. Alternatively, I think could have won with Barren Glory had I bounced all my permanents as well. Not sure though. Might have had to donate something, too.
just curious since the Prism enters with 0 counters:
how does the loop work?
You pay 2 colors of mana for the Prism. Then float the two colors and bounce it, casting it with the two floating colors. The Sol Ring mana is being used to cast itself and nets 1 colorless each time. This deck doesn't do much with the potential infinite colorless though.
The full loop is:
Cast Rite of Replication with kicker on Tidespout Tyrant, bounce an opponent's permanent. Cast Sol Ring, bounce 6 opponent permanents. Float 2 colorless mana from Sol Ring and use two colored mana to cast Pentad Prism. Bounce 5 opponent permanents and Sol Ring. Float 2 color mana (say UR. So now you have 2UR in your pool. Using one of the floating colorless, cast Sol Ring, bouncing 5 opponent permanents and Pentad Prism. Float two colorless mana from Sol Ring. Using the UR mana, cast Pentad Prism, bouncing 5 opponent permanents and Sol Ring. Rinse and repeat until your opponents have no more permanents.
The above was done by me with Dream Halls as an enabler. You still need the mana for Kicker on Rite, and the 3 mana (2-colored) for the artifacts, but that is definitely achievable.
The deck doesn't do much with infinite colorless, but a signet or gilded lotus makes infinite colors, and then you can just cast whatever you want. But Sol Ring came out when Tidespout Tyrant came in for me anyway, so I never had to experience the sorrow of infinite colorless and nothing to do with it.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Theoretically, the Sol Ring could work in tandem with the Pentad Prism and a lone Tidespout Tyrant to build the 5 needed for kicker on Rite of Replication as a way to speed up the process, though that seems best on like Modo since in paper once you demonstrate the infinite people will just let you bounce all their stuff. Well... except 'that guy.'
tstorm, did you ever take out a card you were relying on heavily to win so that you could find other win-cons? I feel like I'm having some Tunnel Vision with a few cards and it's messing up my ability to play the deck to its fullest.
I feel like the deck has a weird way of pushing me into the same things repeatedly for short bursts. Like immediately after I added Land Tax and Seismic Assault, I got the two together and locked down the board like 3 times in 5 games, and then I almost never did again.
At any rate, I absolutely agree with taking cards out for this reason. I've often described it as being "too good for Zedruu" but that just invites people to say things like "but you're playing Academy Rector." But it's really the whole reason to play a deck like this over something more efficient (almost anything else): things being reliable can sometimes take away from your own fun. If it kills your fun, cut it. Maybe reconsider it later once you're more comfortable with other things and don't feel the need to tunnel vision, or don't reconsider because you can play whatever you want and have fun.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I don't think I'm quite to that point yet, but I feel like if I don't start utilizing some different win-cons, I'll need to take out a few combo pieces. The problem with that is, it disrupts other combos! Currently up for switch is Rite of Replication
which has won me multiple games in a row, especially when flashed in. Although, getting 5 Avenger of Zendikars and 35 Plant tokens was pretty epic. Especially when I went Evolving Wilds, trigger my plants 10 times each, swing for 375 to win.
Also, I was thinking about the Tidespout infinite bounce combo, and if I'm not totally mistaken, Sol Ring allows Signets to make an infinite loop. You just have to have one other source of mana to get it going. Cast Sol Ring, bounce 2 things. Float 2 and tap a land for 1. Cast Izzet Signet, bouncing something and Sol Ring. Your pool has the necessary 1 to activate the signet, which leaves you with UR in the pool. Cast Sol Ring, bounce something and Signet. Float 2 which leaves you with 2R and continue the loop. You never net additional mana since the signet is a 3 for 2 deal, but you make up for it by paying 1 for 2 with Sol Ring.
Also, I was thinking about the Tidespout infinite bounce combo, and if I'm not totally mistaken, Sol Ring allows Signets to make an infinite loop. You just have to have one other source of mana to get it going. Cast Sol Ring, bounce 2 things. Float 2 and tap a land for 1. Cast Izzet Signet, bouncing something and Sol Ring. Your pool has the necessary 1 to activate the signet, which leaves you with UR in the pool. Cast Sol Ring, bounce something and Signet. Float 2 which leaves you with 2R and continue the loop. You never net additional mana since the signet is a 3 for 2 deal, but you make up for it by paying 1 for 2 with Sol Ring.
Yes, it does infinite bounce and does not net mana. But if you have another Tidespout Tyrant, or Jeskai Ascendancy, or Mindmoil, or Mind's Desire, you can use those infinite casts advantageously to pretty much win immediately.
In my opinion, Rite of Replication is like the most EDH card, perhaps edged out by Genesis Wave. It does bonkers things while scaling nicely to the length of the game. But I really like Rite of Replication because I really like Clones. I don't often get to just blow people away with it though, because tapping out for it kicked on my turn leads to board wipes and keeping my mana open to flash it in leads to counterspells. Also, the people I play with most often don't tend to just drop big things for me to play with, except for a Kresh deck, and I patiently await the day I'll get 5 copies of his Kalonian Hydra. Muahahahaha.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I finally assembled all except Mox Diamond, Academy Rector, Time Spiral and Land Tax in paper. I'm likely taking it for a spin tomorrow evening, though I think I was getting close to a new win-con, but my opponent conceded after I floated 10 mana, cast Turnabout to untap my lands (all 3 Ravnica lands included), play Mind Over Matter to untap the bouncelands with my remaining hand and then cast Time Reversal. I know I wasn't probably going to win that turn, but I was about to draw a fresh grip with 10 mana and the storm counter at 4. I think I deserved to draw Mind's Desire, but the world may never know.
EDIT: I did pull off the Barren Glory win in 1v1! Mindmoil showed how powerful it is, and once Mind Over Matter hit the table, I could much more easily control how much I drew via Thought Reflection. Getting Time Reversal exiled onto Eye of the Storm took the danger out of it as well, especially since I could discard down to no hand for Gilded Lotus untaps, and then draw 14 more cards to continue going off.
Reading about Ken's Mind's Desire that might have been reminds me of an extremely powerful card that's horribly underplayed in EDH: Temporal Aperture. Unless you get absurdly lucky with the top cards of your library after shuffling, I don't think the Aperture actually makes any infinite combos in this deck (although I'm sure tstorm823 could find some sort of Rube Goldberg machine that breaks it in half). Nevertheless there are so many awesome (expensive) things to hit (and cheat into play) at random in this deck that Temporal Aperture might be worth a look.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
Rube Goldberg Machine you say? Hmmmmm. I mean, if you had March of the Machines and six of it on the field and Jeskai Ascendancy and some rediculous amount of mana, you could probably dig through the whole deck. There's probably something way more achievable, though. Myabe a bunch of artifact mana with it and Turnabout under Eye of the Storm.
I suppose if you had a big hand and Mind Over Matter but not the thing you needed, you could dig through the deck.
But yeah, Temporal Aperture's main attraction if the random fun, not trying to make a loop out of it.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
...Temporal Aperture's main attraction if the random fun, not trying to make a loop out of it.
Completely agree. I just suggested it because it's a fun card you can get solid value from that might turn into "oops, I win" if the board state becomes sufficiently convoluted. Even if there are some combos with it, it still may not be right for this deck.
Here are the combos you listed plus any we think of later:
One potential snag is that March gives Aperture summoning sickness (and any mana rocks you hit).
However, this could be a continuous loop with Mirror of Fate/Rest in Peace/Temporal Mastery, right? Basically replaces the Font of Mythos part of the combo. Cast Temporal Mastery, activate Temporal Aperture, respond by activating Mirror of Fate. Choosing nothing but Mirror, put it as your new library, shuffle (LOL), and then reveal Mirror. Temporal Mastery resolves. Cast Mirror for free, activate Mirror again, and since Aperture's ability has fully resolved (no need to shuffle again), you can stack Mirror/Temporal Master from your freshly exiled library leaving Mastery on top for infinite turns with a 1U upkeep. The cool thing is that Aperture costs 5 to activate, which is basically the same as casting the Mirror, so any other mana can go into casting the cards you draw/donating to draw more cards.
From there, you cast Zedruu and then donate some stuff so that your infinite turns draw you additional cards (which are tutored for by your combo) though never more than 6 and nothing that would cause you to deck yourself. You can continuously activate Aperture and Mirror each turn for the tutor effect for your upcoming turn as long as you correctly stack your deck so that Mirror will be the last card in your library when you activate Aperture.
The dual activation achievable on the Mirror of Fate would also replicate the makeshift Doomsday effect you mentioned in the opening (sans having a clone effect).
And, to bring it back to Sol Ring, this does give you something to do with the infinite colorless mana that Sol Ring, Tidespout Tyrant and Chrome Mox/Memnite/Pentad Prism can give you. You can bounce, play, and activate Aperture as much as you want. Casting Mindmoil not advised though. And if you chose to do this, I think you probably deserve for your playgroup to make you pile shuffle for each activation.
Hunding: There is an infinite "play your deck" combo.
Have Tidespount Tyrant, Temporal Aperture, and Sol Ring in play. Tap Sol Ring and float 2. Cast Chrome Mox (no Imprint) or Memnite or tap two color producing sources (different colors) and cast Pentad Prism. Use Tidespout Tyrant to bounce Sol Ring. Then cast Sol Ring bouncing the free permanent (float both colors of Pentad Prism). You now have an infinite colorless mana loop established. Tap Temporal Aperture. If you hit a spell you want, great... cast it. Have Tidespout Tyrant bounce Temporal Aperature to your hand and replay it. If you hit a land or a spell you don't want to cast, cast the "free" permanent you most recently bounced, returning Temporal Aperture to your hand. When you recast Temporal Aperture, bounce one of the "free" permanents, then activate again. Rinse, repeat until you play everything in the deck or just enough to kill everyone. Or more than likely have everyone concede as soon as you demonstrate the loop and pull out a free permanent or three.
And if you chose to do this, I think you probably deserve for your playgroup to make you pile shuffle for each activation.
Lol, I wish. Based on your not getting to resolve Time Spiral story, I think you've probably noticed the one grand flaw with the deck: if you've already gone bonkers with someone a few times, they become quick to scoop once you get things in motion while they're tapped out. Unless we were playing magic for the expressed purpose of killing as much time as possible, none of my friends would let me resolve an infinite Temporal Aperture loop long enough to find a win condition before they conceded.
I just saw the edit you made a few posts ago about getting Barren Glory to go off, and yeah, Mindmoil is nuts. I've been doing Mindmoil/Thought Reflection for years, and now we get a second Mindmoil and a second Thought Reflection within the span of like 6 months. Magic is smiling down on Zedruu lately.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Here's the real question: did you have to stop cause you ran out of gas, or did you just put people out of their misery once you had lethal?
I went a little beyond lethal because I hit Time Reversal and had Mind Over Matter in play, so I cast what I could, tapped/untapped Lotus half a dozen times to float a bunch of mana while discarding my hand, and then ripped into 14 new cards. At that point I revealed Mindmoil from hand and one player conceded to the reveal which made the math irrelevant. Swung for lethal on the remaining player after casting Turnabout on his creatures.
Oh and to answer your question, I think my revealing of Mindmoil answers it right? I could have cast the deck.
this deck is so great not to describe with one word.
so i will write less to describe it to match that!
Thank you!
now
does the mirror RIP eyeOFtheSTORM combo also work with: Planar Void instead ot Rest in Peace?
that would be great, because it would allow me to do a nice theme deck i came up with recently.
Yes, yes it does! If fact, it's actually better in some ways: it doesn't exile itself if it's destroyed, which is a troublesome thing if someone kills Rest in Peace in response to casting Mirror of Fate; it only costs 1; it lets you play with black instead of white! Downsides being it doesn't exile what's already there and doesn't fit in Zedruu. You notably avoided the trap of Leyline of the Void, which doesn't work cause it only effects opponents. Also, if you want to do the same thing in mono-blue, you can use Relic of Progenitus (or one of a few other similar things) to exile the graveyard in response to Mirror of Fate's ability, so long as you have at least 1 storm before casting Mind's Desire the first time.
what is it that gives you the most fun while playing this deck
- the random ,unexplored but still to discover, secrets and synergies even combos?
- the ammount of nonsense you can do and sometimes are requiered to?
- confusing opponents?
- those epic combos that are so hard to set up? (i think i could never reach goals with this deck in my group, because players HATE on permanets - the best deck i can play is spell based control which isn't my thing)
I don't think of things as unexplored or undiscovered anymore. As much as I'm sure there's something I just haven't noticed yet, I generally play as though I've seen it all by now. I do love people's reactions when seeing the things I have down but they didn't know were possible.
I do love the amount of nonsense I'm required to do. The other day I had to loop Chrome Mox with Tidespout Tyrant repeatedly imprinting cards to do a poor man's Dream Halls to cast Mind's Desire with a storm count above 2, and from there I just hit the win. It took like 5 minutes of staring at my hand to find the solution though.
Confusing opponents isn't anywhere near as fun as enlightening them out of their confusing.
This deck is surprisingly resilient because it operates with such a large hand. Unless your opponents have the sense and heartlessness to start killing Howling Mine's on sight, you can usually just sandbag half a win in your hand while still offering up permanents to eat their removal.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
this of course depends, because sometimes other people are involved in the same game and suddenly play cards and this might lead to interactions.
Oh yeah, weird stuff just happens with some of these cards. Like the game a couple months ago where a guy played Trinisphere and I followed up with Possibility Storm and locked him out of the game while I beat him to death with Zedruu. Or getting a Mirrorweave on an opponents Drogskol Reaver mid-combat causing him to murder the 3rd player while drawing out himself. I may have already mentioned both those occurances on this website, but they're still funny to me.
the deck i wanna do is tasigur UB (i saw the movie FIRE & ICE - old animated.. there is the character Necron and he is like tasigur. he kills his enemies by magic power: he controls them and so makes them kill themselfes) Mindslaver and Academy Ruins is the typical answer, but i want more: Worst Fears with mirror , eye, void and desire!
bonus: it exiles itself
play Necropotence and Donate it to make it a sword for suicide
oh tasigur can get donate back? that must be fate.
extra bonus: cards discarded to necro get exiled Mirror of Fate really is nice!
i just don'T know what to do with Doomsday, but that is not important now
maybe you got some ideas regarding my deckIdea
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however thx & ciao
As far as the theme of making your opponents kill themselves, there are actually quite a few ways to turn people's creatures on them, but unfortunately, they're mostly red and/or white so that won't fit in Tasigur. But what does fit into Tasigur nicely is the old Hive Mind / PactofSomething kill, and I think that's pretty on flavor for you (and all 3 of those cards are strong already). Forcing them to cast something that kills them sounds like what you're describing.
At one point I had a competitive Grixis deck proxied because we were seeing how gross we could be, and I made my deck revolve around Doomsday, Ad Nauseum, and storm while using Jeleva as the general. One particular game I got the win by getting Enter the Infinite exiled by Jeleva, playing Hive Mind the next turn, attacking to have everyone draw everything but one, and then casting Faithless Looting to draw everyone out with my own death waiting on the stack. It was pretty sweet.
If I'm making one suggestion to go with black and Mirror of Fate, it's Yawgmoth's Will. It lets you cast things out of your graveyard, including Mirror of Fate if you've already used it once, and then its exiling effect acts as the Rest in Peace part of the combo until the end of the turn. If you have enough mana production and draw effects, you could actually get 2 or 3 activations in that one turn to fish out your entire win condition on the spot.
But honestly, if you could stick Turnabout and Worst Fears in Eye of the Storm and then use people's spells to untap your own lands to let you cast another spell into the storm to worst fears the next guy, you'll be king of the universe.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
This is the best thing ever and I am so happy it has come to my attention. I was enjoying giving all of my opponents Palisade Giant tokens and Wall of Shards tokens, but clearly I have not been thinking big enough.
This is the best thing ever and I am so happy it has come to my attention. I was enjoying giving all of my opponents Palisade Giant tokens and Wall of Shards tokens, but clearly I have not been thinking big enough.
Palisade Giant tokens are funny, but I think people would just sacrifice Wall of Shards to its upkeep cost before agreeing to give me free life.
Also, this thread just hit 100 comments and 10,000 views, and I bet only half of those are me over and over again! Hooray!
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
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Yeah, that was the deck I was referring to. The first time I decided to build a Zedruu deck was having an enchantments only build. It fared pretty well but it was basically a one-trick pony. I like your deck however in that it can do multiple things and in particular sends Zedruu in the red zone - which is something complete unexpected of Goat Girl.
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The deck can be played in a way that limits the infinite combos. You can always choose to pass the turn, after all. I've enjoyed each game I've played with this deck, even when I don't win, because I usually pull off some silly madness that gives me the satisfaction I get from playing Magic. I achieved a kill by going nuts with Jeskai Ascendancy and Possibility Storm getting Zedruu up to 13 and 12 power (had an extra turn with Temporal Trespass).
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EDH
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BRXantchaRB
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URWZedruuWRU
I mean, if you want red zone goat lady, I cannot recommend this thread enough.
Just wait until the magical day you get to Mirrorweave Possibility Storm. Don't mind me, I'm just casting this
Copy Enchantmentevery enchantment in the deck for 3 mana.Rite of Replication on Tidespout Tyrant looping Sol Ring and Pentad Prism and then casting Temporal Cascade with just the discard side to leave me with 6 5/5 Fliers and everyone else with no cards or permanents. It is on your list of things to do with the deck, but having 6 Tyrants makes it a lot faster. Alternatively, I think could have won with Barren Glory had I bounced all my permanents as well. Not sure though. Might have had to donate something, too.
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You pay 2 colors of mana for the Prism. Then float the two colors and bounce it, casting it with the two floating colors. The Sol Ring mana is being used to cast itself and nets 1 colorless each time. This deck doesn't do much with the potential infinite colorless though.
The full loop is:
Cast Rite of Replication with kicker on Tidespout Tyrant, bounce an opponent's permanent. Cast Sol Ring, bounce 6 opponent permanents. Float 2 colorless mana from Sol Ring and use two colored mana to cast Pentad Prism. Bounce 5 opponent permanents and Sol Ring. Float 2 color mana (say UR. So now you have 2UR in your pool. Using one of the floating colorless, cast Sol Ring, bouncing 5 opponent permanents and Pentad Prism. Float two colorless mana from Sol Ring. Using the UR mana, cast Pentad Prism, bouncing 5 opponent permanents and Sol Ring. Rinse and repeat until your opponents have no more permanents.
The above was done by me with Dream Halls as an enabler. You still need the mana for Kicker on Rite, and the 3 mana (2-colored) for the artifacts, but that is definitely achievable.
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tstorm, did you ever take out a card you were relying on heavily to win so that you could find other win-cons? I feel like I'm having some Tunnel Vision with a few cards and it's messing up my ability to play the deck to its fullest.
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I feel like the deck has a weird way of pushing me into the same things repeatedly for short bursts. Like immediately after I added Land Tax and Seismic Assault, I got the two together and locked down the board like 3 times in 5 games, and then I almost never did again.
At any rate, I absolutely agree with taking cards out for this reason. I've often described it as being "too good for Zedruu" but that just invites people to say things like "but you're playing Academy Rector." But it's really the whole reason to play a deck like this over something more efficient (almost anything else): things being reliable can sometimes take away from your own fun. If it kills your fun, cut it. Maybe reconsider it later once you're more comfortable with other things and don't feel the need to tunnel vision, or don't reconsider because you can play whatever you want and have fun.
which has won me multiple games in a row, especially when flashed in. Although, getting 5 Avenger of Zendikars and 35 Plant tokens was pretty epic. Especially when I went Evolving Wilds, trigger my plants 10 times each, swing for 375 to win.
Also, I was thinking about the Tidespout infinite bounce combo, and if I'm not totally mistaken, Sol Ring allows Signets to make an infinite loop. You just have to have one other source of mana to get it going. Cast Sol Ring, bounce 2 things. Float 2 and tap a land for 1. Cast Izzet Signet, bouncing something and Sol Ring. Your pool has the necessary 1 to activate the signet, which leaves you with UR in the pool. Cast Sol Ring, bounce something and Signet. Float 2 which leaves you with 2R and continue the loop. You never net additional mana since the signet is a 3 for 2 deal, but you make up for it by paying 1 for 2 with Sol Ring.
RBGLiving EndRBG
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URWZedruuWRU
Yes, it does infinite bounce and does not net mana. But if you have another Tidespout Tyrant, or Jeskai Ascendancy, or Mindmoil, or Mind's Desire, you can use those infinite casts advantageously to pretty much win immediately.
In my opinion, Rite of Replication is like the most EDH card, perhaps edged out by Genesis Wave. It does bonkers things while scaling nicely to the length of the game. But I really like Rite of Replication because I really like Clones. I don't often get to just blow people away with it though, because tapping out for it kicked on my turn leads to board wipes and keeping my mana open to flash it in leads to counterspells. Also, the people I play with most often don't tend to just drop big things for me to play with, except for a Kresh deck, and I patiently await the day I'll get 5 copies of his Kalonian Hydra. Muahahahaha.
EDIT: I did pull off the Barren Glory win in 1v1! Mindmoil showed how powerful it is, and once Mind Over Matter hit the table, I could much more easily control how much I drew via Thought Reflection. Getting Time Reversal exiled onto Eye of the Storm took the danger out of it as well, especially since I could discard down to no hand for Gilded Lotus untaps, and then draw 14 more cards to continue going off.
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I suppose if you had a big hand and Mind Over Matter but not the thing you needed, you could dig through the deck.
But yeah, Temporal Aperture's main attraction if the random fun, not trying to make a loop out of it.
Completely agree. I just suggested it because it's a fun card you can get solid value from that might turn into "oops, I win" if the board state becomes sufficiently convoluted. Even if there are some combos with it, it still may not be right for this deck.
Here are the combos you listed plus any we think of later:
Temporal Aperture + March of the Machines + Jeskai Ascendancy + (artifacts and/or creatures that tap for at least 5 combined) = Cheat things into play until you hit a land.
Temporal Aperture + Turnabout under Eye of the Storm + (artifacts that tap for at least 5 combined) = Cheat out spells until you hit a permanent.
Temporal Aperture + Temporal Mastery + Mirror of Fate + Rest in Peace = All the turns!
One potential snag is that March gives Aperture summoning sickness (and any mana rocks you hit).
However, this could be a continuous loop with Mirror of Fate/Rest in Peace/Temporal Mastery, right? Basically replaces the Font of Mythos part of the combo. Cast Temporal Mastery, activate Temporal Aperture, respond by activating Mirror of Fate. Choosing nothing but Mirror, put it as your new library, shuffle (LOL), and then reveal Mirror. Temporal Mastery resolves. Cast Mirror for free, activate Mirror again, and since Aperture's ability has fully resolved (no need to shuffle again), you can stack Mirror/Temporal Master from your freshly exiled library leaving Mastery on top for infinite turns with a 1U upkeep. The cool thing is that Aperture costs 5 to activate, which is basically the same as casting the Mirror, so any other mana can go into casting the cards you draw/donating to draw more cards.
From there, you cast Zedruu and then donate some stuff so that your infinite turns draw you additional cards (which are tutored for by your combo) though never more than 6 and nothing that would cause you to deck yourself. You can continuously activate Aperture and Mirror each turn for the tutor effect for your upcoming turn as long as you correctly stack your deck so that Mirror will be the last card in your library when you activate Aperture.
The dual activation achievable on the Mirror of Fate would also replicate the makeshift Doomsday effect you mentioned in the opening (sans having a clone effect).
And, to bring it back to Sol Ring, this does give you something to do with the infinite colorless mana that Sol Ring, Tidespout Tyrant and Chrome Mox/Memnite/Pentad Prism can give you. You can bounce, play, and activate Aperture as much as you want. Casting Mindmoil not advised though. And if you chose to do this, I think you probably deserve for your playgroup to make you pile shuffle for each activation.
Hunding: There is an infinite "play your deck" combo.
Have Tidespount Tyrant, Temporal Aperture, and Sol Ring in play. Tap Sol Ring and float 2. Cast Chrome Mox (no Imprint) or Memnite or tap two color producing sources (different colors) and cast Pentad Prism. Use Tidespout Tyrant to bounce Sol Ring. Then cast Sol Ring bouncing the free permanent (float both colors of Pentad Prism). You now have an infinite colorless mana loop established. Tap Temporal Aperture. If you hit a spell you want, great... cast it. Have Tidespout Tyrant bounce Temporal Aperature to your hand and replay it. If you hit a land or a spell you don't want to cast, cast the "free" permanent you most recently bounced, returning Temporal Aperture to your hand. When you recast Temporal Aperture, bounce one of the "free" permanents, then activate again. Rinse, repeat until you play everything in the deck or just enough to kill everyone. Or more than likely have everyone concede as soon as you demonstrate the loop and pull out a free permanent or three.
Short version: Tidespout Tyrant + Temporal Aperture + Sol Ring + one of Memnite/Chrome Mox/Pentad Prism = infinite "play your deck" (but only the spells you want to play) combo, which completely gets around the randomness of hitting a land.
RBGLiving EndRBG
EDH
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BRXantchaRB
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URWZedruuWRU
Lol, I wish. Based on your not getting to resolve Time Spiral story, I think you've probably noticed the one grand flaw with the deck: if you've already gone bonkers with someone a few times, they become quick to scoop once you get things in motion while they're tapped out. Unless we were playing magic for the expressed purpose of killing as much time as possible, none of my friends would let me resolve an infinite Temporal Aperture loop long enough to find a win condition before they conceded.
I just saw the edit you made a few posts ago about getting Barren Glory to go off, and yeah, Mindmoil is nuts. I've been doing Mindmoil/Thought Reflection for years, and now we get a second Mindmoil and a second Thought Reflection within the span of like 6 months. Magic is smiling down on Zedruu lately.
RBGLiving EndRBG
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UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
This is just more proof that Zedruu is all about beating down. Well done.
Here's the real question: did you have to stop cause you ran out of gas, or did you just put people out of their misery once you had lethal?
I went a little beyond lethal because I hit Time Reversal and had Mind Over Matter in play, so I cast what I could, tapped/untapped Lotus half a dozen times to float a bunch of mana while discarding my hand, and then ripped into 14 new cards. At that point I revealed Mindmoil from hand and one player conceded to the reveal which made the math irrelevant. Swung for lethal on the remaining player after casting Turnabout on his creatures.
Oh and to answer your question, I think my revealing of Mindmoil answers it right? I could have cast the deck.
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BRXantchaRB
BGVarolzGB
URWZedruuWRU
Thank you!
Yes, yes it does! If fact, it's actually better in some ways: it doesn't exile itself if it's destroyed, which is a troublesome thing if someone kills Rest in Peace in response to casting Mirror of Fate; it only costs 1; it lets you play with black instead of white! Downsides being it doesn't exile what's already there and doesn't fit in Zedruu. You notably avoided the trap of Leyline of the Void, which doesn't work cause it only effects opponents. Also, if you want to do the same thing in mono-blue, you can use Relic of Progenitus (or one of a few other similar things) to exile the graveyard in response to Mirror of Fate's ability, so long as you have at least 1 storm before casting Mind's Desire the first time.
I don't think of things as unexplored or undiscovered anymore. As much as I'm sure there's something I just haven't noticed yet, I generally play as though I've seen it all by now. I do love people's reactions when seeing the things I have down but they didn't know were possible.
I do love the amount of nonsense I'm required to do. The other day I had to loop Chrome Mox with Tidespout Tyrant repeatedly imprinting cards to do a poor man's Dream Halls to cast Mind's Desire with a storm count above 2, and from there I just hit the win. It took like 5 minutes of staring at my hand to find the solution though.
Confusing opponents isn't anywhere near as fun as enlightening them out of their confusing.
This deck is surprisingly resilient because it operates with such a large hand. Unless your opponents have the sense and heartlessness to start killing Howling Mine's on sight, you can usually just sandbag half a win in your hand while still offering up permanents to eat their removal.
Oh yeah, weird stuff just happens with some of these cards. Like the game a couple months ago where a guy played Trinisphere and I followed up with Possibility Storm and locked him out of the game while I beat him to death with Zedruu. Or getting a Mirrorweave on an opponents Drogskol Reaver mid-combat causing him to murder the 3rd player while drawing out himself. I may have already mentioned both those occurances on this website, but they're still funny to me.
As far as the theme of making your opponents kill themselves, there are actually quite a few ways to turn people's creatures on them, but unfortunately, they're mostly red and/or white so that won't fit in Tasigur. But what does fit into Tasigur nicely is the old Hive Mind / Pact of Something kill, and I think that's pretty on flavor for you (and all 3 of those cards are strong already). Forcing them to cast something that kills them sounds like what you're describing.
At one point I had a competitive Grixis deck proxied because we were seeing how gross we could be, and I made my deck revolve around Doomsday, Ad Nauseum, and storm while using Jeleva as the general. One particular game I got the win by getting Enter the Infinite exiled by Jeleva, playing Hive Mind the next turn, attacking to have everyone draw everything but one, and then casting Faithless Looting to draw everyone out with my own death waiting on the stack. It was pretty sweet.
If I'm making one suggestion to go with black and Mirror of Fate, it's Yawgmoth's Will. It lets you cast things out of your graveyard, including Mirror of Fate if you've already used it once, and then its exiling effect acts as the Rest in Peace part of the combo until the end of the turn. If you have enough mana production and draw effects, you could actually get 2 or 3 activations in that one turn to fish out your entire win condition on the spot.
But honestly, if you could stick Turnabout and Worst Fears in Eye of the Storm and then use people's spells to untap your own lands to let you cast another spell into the storm to worst fears the next guy, you'll be king of the universe.
Sure.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Palisade Giant tokens are funny, but I think people would just sacrifice Wall of Shards to its upkeep cost before agreeing to give me free life.
Also, this thread just hit 100 comments and 10,000 views, and I bet only half of those are me over and over again! Hooray!