GAlecaster Colossus is designed to be a decently fair. If it could bounce your own things, it would be absurdly powerful, even with its 7 CMC. That being said, I still think that it's a decent card at the top end of an Azami deck because it enables an even harder control game. Having the Colossus and Azami out lets you threaten a removal spell for whatever your opponent is trying to do or you can draw cards. It's a great way of putting your opponents in a Catch-22 situation.
GAlecaster Colossus is designed to be a decently fair. If it could bounce your own things, it would be absurdly powerful, even with its 7 CMC. That being said, I still think that it's a decent card at the top end of an Azami deck because it enables an even harder control game. Having the Colossus and Azami out lets you threaten a removal spell for whatever your opponent is trying to do or you can draw cards. It's a great way of putting your opponents in a Catch-22 situation.
Benjameenbear! How are you doing?
I agree that Galecaster Colossus is better the way its currently printed. If it was the other way around it would almost certainly end up in my "cards I don't play anymore because I love my friends" list. I'll still give him a shot though. I always like to be pleasantly surprised by new cards I try out.
I'm well! Life got busy there for a minute, so I disconnected from MTGSalvation for a while. I'm able to manage my time a little more effectively, so I have the time to reach out on others' threads and not just my own.
Allanon, I think you're playing Paradox Engine, correct? The Colossus becomes absurdly powerful with the Engine out. Pretty uch any Wizard becomes better with the Engine out, and it's become one of my favorite cards to play in my new iteration of Memnarch. I've taken some pointers from some cEDH contributors, and I've raelly, really enjoyed the synergies that the list currently has. If you aren't playing it, I think you should. It is a may trigger, so you can regulate it a little more and preserve friendships.
I'm well! Life got busy there for a minute, so I disconnected from MTGSalvation for a while. I'm able to manage my time a little more effectively, so I have the time to reach out on others' threads and not just my own.
Allanon, I think you're playing Paradox Engine, correct? The Colossus becomes absurdly powerful with the Engine out. Pretty uch any Wizard becomes better with the Engine out, and it's become one of my favorite cards to play in my new iteration of Memnarch. I've taken some pointers from some cEDH contributors, and I've raelly, really enjoyed the synergies that the list currently has. If you aren't playing it, I think you should. It is a may trigger, so you can regulate it a little more and preserve friendships.
I'm not playing Paradox Engine at the moment. I have one tucked away in the "maybe board", but it isn't currently in the deck. I haven't bothered to really try it out yet because it did strike me as slower, but much stronger, Intruder Alarm. Since the later was a card I used to play and then gave up on because its absurd with Azami and I wanted to scale the list back a bit, I haven't thought much about it. It plus the Colossus would be a pretty insane synergy, just like my commander. I could see those two as somewhat of a win condition where you just stare at your opponents and ask them if you can just go on to the next game.
I appears the trigger on the Engine is not a may either. Or were you referring to me having the choice to not bounce all of my opponent's things with the giant? I guess another problem with my list is that I don't run that many mana rocks or ways to continuously make blue mana to fuel the Engine. So the power level is severely diminished with my current build.
Although, I did just add Chrome Mox and Mox Diamond back in. Maybe I'll consider the Engine again when I move some cards around.
I hear you on the life thing. I just came back after a 6-8 month hiatus. I still played magic, but I couldn't find the time to jump on the site for more than a minute at a time. I hope life is treating you well and you keep finding the time to jump in every now and again
So been contemplating where I could try Galecaster Colossus in my deck and initially I had a tough time deciding on what card to potentially cut for it. I did recently add Capsize to my deck, though haven't gotten to play with the deck since but in a Wizard tribal deck Colossus seems like a potential alternative for Capsize. With Paradox Engine and Isochron Scepter it would easy to go clear boards, so might end up giving it a spin in that slot. CMC still is high but compared to Capsize with buyback its only one mana more, bounce two permanents and Colossus actually could be considered cheaper. Sure, its more fragile but might be worth the synergy.
Path of Ancestry feels like a card that could do some work since we're wizard tribal anyways, but not sure if it gives enough benefit to warrant the coming in tapped. Will be trying it though, probably running it over Thawing Glaciers since its the only other land I have that comes in tapped, along with Tolaria West but that's more acting like a tutor. And Glaciers hasn't been impressing me that much in this deck anyways.
Decided against trying Kindred Discovery, my deck currently isn't geared towards bouncing my own creatures and swinging in isn't what my deck really wants to do either. So the real benefit of the card is limited and not worth running for that casting cost.
So been contemplating where I could try Galecaster Colossus in my deck and initially I had a tough time deciding on what card to potentially cut for it. I did recently add Capsize to my deck, though haven't gotten to play with the deck since but in a Wizard tribal deck Colossus seems like a potential alternative for Capsize. With Paradox Engine and Isochron Scepter it would easy to go clear boards, so might end up giving it a spin in that slot. CMC still is high but compared to Capsize with buyback its only one mana more, bounce two permanents and Colossus actually could be considered cheaper. Sure, its more fragile but might be worth the synergy.
Path of Ancestry feels like a card that could do some work since we're wizard tribal anyways, but not sure if it gives enough benefit to warrant the coming in tapped. Will be trying it though, probably running it over Thawing Glaciers since its the only other land I have that comes in tapped, along with Tolaria West but that's more acting like a tutor. And Glaciers hasn't been impressing me that much in this deck anyways.
Decided against trying Kindred Discovery, my deck currently isn't geared towards bouncing my own creatures and swinging in isn't what my deck really wants to do either. So the real benefit of the card is limited and not worth running for that casting cost.
I believe your list is much better designed to take advantage of Paradox Engine and the Colossus than mine is. You'll have to let me know how it goes
I don't particularly like Thawing Glaciers. It's very slow and I tend to be treated as a pretty good target to eliminate early if I stumble on setting my board up. Path of Ancestry seems leagues better than that land at least. Plus another land that adds colored mana seems welcome over one that doesn't.
Kindred Discovery is clearly an amazing card . . for a tribal deck who's commander isn't an efficient and dedicated card draw engine. There are times where Azami will get removed/countered repeatedly and our engine doesn't get online. Since we have our own permission spells, however, we should be able to limit this from happening too often. Azami decks, like a lot of strategies, revolve around the power of the commander. Since the power of our commander is to draw cards, I don't really like the idea of a 5 cmc spell that doesn't normally do anything the turn it's. It's still a great card, but this may be the only blue/x tribal deck that doesn't want or need it in the list.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Benjameenbear! How are you doing?
I agree that Galecaster Colossus is better the way its currently printed. If it was the other way around it would almost certainly end up in my "cards I don't play anymore because I love my friends" list. I'll still give him a shot though. I always like to be pleasantly surprised by new cards I try out.
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG
Allanon, I think you're playing Paradox Engine, correct? The Colossus becomes absurdly powerful with the Engine out. Pretty uch any Wizard becomes better with the Engine out, and it's become one of my favorite cards to play in my new iteration of Memnarch. I've taken some pointers from some cEDH contributors, and I've raelly, really enjoyed the synergies that the list currently has. If you aren't playing it, I think you should. It is a may trigger, so you can regulate it a little more and preserve friendships.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
I'm not playing Paradox Engine at the moment. I have one tucked away in the "maybe board", but it isn't currently in the deck. I haven't bothered to really try it out yet because it did strike me as slower, but much stronger, Intruder Alarm. Since the later was a card I used to play and then gave up on because its absurd with Azami and I wanted to scale the list back a bit, I haven't thought much about it. It plus the Colossus would be a pretty insane synergy, just like my commander. I could see those two as somewhat of a win condition where you just stare at your opponents and ask them if you can just go on to the next game.
I appears the trigger on the Engine is not a may either. Or were you referring to me having the choice to not bounce all of my opponent's things with the giant? I guess another problem with my list is that I don't run that many mana rocks or ways to continuously make blue mana to fuel the Engine. So the power level is severely diminished with my current build.
Although, I did just add Chrome Mox and Mox Diamond back in. Maybe I'll consider the Engine again when I move some cards around.
I hear you on the life thing. I just came back after a 6-8 month hiatus. I still played magic, but I couldn't find the time to jump on the site for more than a minute at a time. I hope life is treating you well and you keep finding the time to jump in every now and again
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG
Path of Ancestry feels like a card that could do some work since we're wizard tribal anyways, but not sure if it gives enough benefit to warrant the coming in tapped. Will be trying it though, probably running it over Thawing Glaciers since its the only other land I have that comes in tapped, along with Tolaria West but that's more acting like a tutor. And Glaciers hasn't been impressing me that much in this deck anyways.
Decided against trying Kindred Discovery, my deck currently isn't geared towards bouncing my own creatures and swinging in isn't what my deck really wants to do either. So the real benefit of the card is limited and not worth running for that casting cost.
I believe your list is much better designed to take advantage of Paradox Engine and the Colossus than mine is. You'll have to let me know how it goes
I don't particularly like Thawing Glaciers. It's very slow and I tend to be treated as a pretty good target to eliminate early if I stumble on setting my board up. Path of Ancestry seems leagues better than that land at least. Plus another land that adds colored mana seems welcome over one that doesn't.
Kindred Discovery is clearly an amazing card . . for a tribal deck who's commander isn't an efficient and dedicated card draw engine. There are times where Azami will get removed/countered repeatedly and our engine doesn't get online. Since we have our own permission spells, however, we should be able to limit this from happening too often. Azami decks, like a lot of strategies, revolve around the power of the commander. Since the power of our commander is to draw cards, I don't really like the idea of a 5 cmc spell that doesn't normally do anything the turn it's. It's still a great card, but this may be the only blue/x tribal deck that doesn't want or need it in the list.
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG