This deck is 5 color horde zoo. I chose the creatures to be capable of generating card advantage and not just being beatsticks, so that you can go toe to toe with other value decks. The spells also reflect this, many of them can generate a lot of card advantage or are effective removal options to help you deal with combo decks. As long as you’re not up against Hermit Druid / Storm or at table with 5 or more players you should be able to do pretty well.
I have some more comments on notable interactions below, but let me know if you have any ideas about cards I should include that I might have missed (in white/red/black please only suggest single colored mana cards).
Some notable interactions: Foresight and Manipulate Fate are essentialy draw three cards in this deck, as finding Misthollow Griffin , Torrent Elemental and the other one of the two gives you threats that keep going indefinitely in the long-game. To remove them continuously from your graveyard:
Your best survival interactions are:
Discard a creature – find Misthollow Griffin , discard and find Torrent Elemental , discard and find Tasigur, the Golden Fang with which you can then delve away the Griffin and the Elemental.
Discard a creature – find an elemental – discard it and find [Maelstrom Wanderer [/card]. Cast the Wanderer with Horde of Notions.
Props on the creative usage of Foresight! Also, have you thought about including Food Chain in your deck? Since you are quite creature heavy, it could help you make some explosive plays, and it also gives an arbitrary amount of creature-casting mana, when combined with Misthollow Griffin.
I would also play Skullclamp, since it's one of the strongest CA engines in MTG and Armageddon, because you will usually have a stronger creature board than your opponents.
Props on the creative usage of Foresight! Also, have you thought about including Food Chain in your deck? Since you are quite creature heavy, it could help you make some explosive plays, and it also gives an arbitrary amount of creature-casting mana, when combined with Misthollow Griffin.
I would also play Skullclamp, since it's one of the strongest CA engines in MTG and Armageddon, because you will usually have a stronger creature board than your opponents.
I'll write more later.
Thanks. I've been thinking about using Food Chain as well here but just fueling some explosive plays isn't really enough, and I can't really get much out of the infinite creature mana. Skullclamp is an oversight, it should definitely be in here. Armageddon as well. Thanks for reminding me of them. If you have any further ideas I would be happy to hear them!
Thanks. It is a lot of fun to play, and plays a long a different axis than most decks. In general the deck runs well, the mana can obviously be an issue. In general combo decks can be difficult, especially if they're not permanent based, but you can play pretty well with value decks and control decks as you have a lot of card advantage and powerful threats.
As to changes I'm considering adding a (survival) combo in to give an extra angel of attack, and a way to beat combo decks. Could also be something with loyal retainers, not sure yet.
From Dragons, Dromoka's Command and Kolaghan's Command are shoe-ins. Sarkhan Unbroken also seems very good, Collected Company is worth testing.
I love Horde of Notions! I must ask you: why no Maelstrom Wanderer? Almost without exception the single best card for a Horde deck, as you can keep playing it from the graveyard with Horde's activated ability and trigger double cascade repeatedly at instant speed. So broken :).
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
I love Horde of Notions! I must ask you: why no Maelstrom Wanderer? Almost without exception the single best card for a Horde deck, as you can keep playing it from the graveyard with Horde's activated ability and trigger double cascade repeatedly at instant speed. So broken :).
Haven't actually considered it I have to say, as eight mama is a lot. That said, it does have a lot of power and is pretty spicy to discard with survival and then cast. I'll try it out, thanks for the suggestion.
Just noticed that some of the basics fell away in the list. The missing basics are 2 forest and 1 island. When I update the list this week I'll make sure to fix this.
Update of the deck:
+ Armageddon - Armageddon is almost the best card to seal a game when you're ahead, not including it was an oversight on my part
- Lingering Souls
+ Dromoka's Command - The command can be a two for one whereas Abrupt Decay can never be one and was probably the weakest removal spell in the list due to being limited to cmc 3 or less.
- Abrupt Decay
+ Skullclamp - Skullclamp is better at generating card advantage in this list, and the powerboost can be useful in a pinch as well.
- Domri Rade
+ Maelstrom Wanderer - Manifesting Whisperwood Elemental was never bad, but often not that great either. Wanderer, although expensive to hard cast, gives a much more powerful 'combo' with Survival with Horde, I'm going to test it out for a while and see what I find.
- Whisperwood Elemental
Maelstrom Wanderer he wins games and if you have Congregation at dawn he acts as a TnN with haste Mother of runes is a strong card idk if its to fragile for your meta Shriekmaw im a big fan of, can kill something and with fear holds equipment very well Fulminator Mage is stupid strong and i been rude with it but it gets the job done.
Hows Soulfire Grandmaster working out?
Id also recommend 3-4 2 mana counterspells cause sometimes you just need that countermagic
Thanks for commenting! Maelstrom Wanderer has indeed been very strong so far, Congregation at Dawn though is negative card advantage something this deck can't afford. Mother of Runes I've found too fragile for this deck, although I do play it in my Alesha list. Fulminator Mage seems a bit too low impact, I can't imagine paying 5 for that effect every turn, I generally will have better things to do. Shriekmaw I haven't really considered, but it could be worth it here. I'll test it out and let you know. Soulfire Grandmaster if you get it online is amazing, otherwise it's a 2 cmc creature that requires an answer. Just as a comparison it's nowhere near as good as Dark Confidant though.
So no updates from Origins, only Evolutionary Leap seemed good but it's too conditional to really be worth it here and it's mana inefficient as well (1GG to draw the first card).
I'm more excited for BFZ so far: Bring to Light is an amazing curve topper for this deck, as in five colors we can search for almost anything at low cost. Kiora, Master of the Depths - with the number of creatures and lands in this list, this should give you a pretty good chance of drawing at least two and then potentially two the next turn as well. It's not an auto-include but I think it can be worthwhile. Greenwarden of Murasa - it's an Eternal Witness with +3/+3 and being an elemental. It's not amazing (as you can't recur it with Horde if you want to get the second regrowth trigger), but it seems good enough to try. Painful Truths - drawing 3 for three is strong, and it's flexible mana wise to cast too. I'm sure if it is enough, but costing one less than comparable options in green or blue with an easy mana cost give it some potential.
meadowsatsunshine made a similar deck recently; here's the thread.
How about Sunforger? Nearly all the instants you're already running work with it. Also, I question whether the Foresight package is worth while. You say it draws three cards, but two of those cards are creatures which normally don't cut it in EDH. I don't think that being able to cast an extra flying Hill Giant is going to let you hang with the mid- to late-game of more conventional EDH decks.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
meadowsatsunshine made a similar deck recently; here's the thread.
How about Sunforger? Nearly all the instants you're already running work with it. Also, I question whether the Foresight package is worth while. You say it draws three cards, but two of those cards are creatures which normally don't cut it in EDH. I don't think that being able to cast an extra flying Hill Giant is going to let you hang with the mid- to late-game of more conventional EDH decks.
Cap's list was actually the main inspiration for my own! I had a shout-out to him in my post originally, not sure when it got taken out but its a mistake I need to correct .
How has Soulfire Grandmaster has been doing for you, and what are your thoughts on Atarka's Command as part of her package? Also, how does your mileage onVoice of Resurgence work out? Once again, I gotta thank you for this list, keep it going!
How about Sunforger? Nearly all the instants you're already running work with it. Also, I question whether the Foresight package is worth while. You say it draws three cards, but two of those cards are creatures which normally don't cut it in EDH. I don't think that being able to cast an extra flying Hill Giant is going to let you hang with the mid- to late-game of more conventional EDH decks.
I find Sunforger too slow in this deck - it requires eight mana to cast the first 3 cmc or less instant, and afterwards 5 mana to do it again. I think I would add Sword of Feast and Famine or Sword of Light and Shadow in before Sunforger as they also create card advantage but require much less mana to do so.
The Foresight package gives you late-game threats which are almost impossible to deal with. Even if the rate isn't that good on Misthollow Griffin, in the late-game when you have a lot of mana it's a threat because you can equip it or pump it with Kessig Wolf-Run. Torrent Elemental is a lot better because it allows you to push damage through as well as being a good card to sacrifice to Birthing Pod.
Cap's list was actually the main inspiration for my own! I had a shout-out to him in my post originally, not sure when it got taken out but its a mistake I need to correct .
How has Soulfire Grandmaster has been doing for you, and what are your thoughts on Atarka's Command as part of her package? Also, how does your mileage onVoice of Resurgence work out? Once again, I gotta thank you for this list, keep it going!
Thanks. I also added a link to your thread which I should have done long before. Soulfire Grandmaster is a card which requires an answer because once you have the mana to start recurring spells like Crackling Doom you take over the game very quickly. Otherwise it's a 2/2 lifelink in the early game which isn't great but decent enough. If you have a lot of lifegain in your meta Atarka's Command is good, otherwise I think it's not worth it as the other modes aren't worth a card. Voice of Resurgence helps you against counterspells and is generally a 2 for 1. For two mana you can't ask too much more from a card.
Thanks. I also added a link to your thread which I should have done long before.
Appreciated!
Soulfire Grandmaster is a card which requires an answer because once you have the mana to start recurring spells like Crackling Doom you take over the game very quickly. Otherwise it's a 2/2 lifelink in the early game which isn't great but decent enough. If you have a lot of lifegain in your meta Atarka's Command is good, otherwise I think it's not worth it as the other modes aren't worth a card.
I thought as much, I've been having a lot of fun with them in a 60 card casual deck though so I thought I'd throw it out there. Good to hear she puts in her work, SGM is one of my favorite cards in a long time.
Voice of Resurgence helps you against counterspells and is generally a 2 for 1. For two mana you can't ask too much more from a card.
Nope, you really can't. Think I'll give it a try.
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I have some more comments on notable interactions below, but let me know if you have any ideas about cards I should include that I might have missed (in white/red/black please only suggest single colored mana cards).
1 Horde of Notions
Creatures
1 Birds of Paradise
2 Dearthrite Shaman
3 Noble Hierarch
4 Serra Ascendant
5 Bloom Tender
6 Dark Confidant
7 Gaddock Teeg
8 Qasali Pridemage
9 Ravenclaw Mystic
10 Scavenging Ooze
11 Snapcaster Mage
12 Soulfire Grandmaster
13 Spirit of the Labyrinth
14 Stoneforge Mystic
15 Voice of Resurgence
16 Abzan Beastmaster
17 Anafenza the Foremost
18 Aven Mindcensor
19 Edric, Spymaster of Trest
20 Eternal Witness
21 Geist of Saint Traft
22 Goblin Rabblemaster
23 Imperial Recruiter
24 Knight of the Reliquary
25 Reclamation Sage
26 Trygon Predator
28 Huntmaster of the Fells
29 Misthollow Griffin
30 Ranger of Eos
31 Shaman of the Great Hunt
32 Siege Rhino
33 Bane of Progress
34 Tasigur, the Golden Fang
35 Torrent Elemental
36 Maelstrom Wanderer
Artifacts / Enchantments / Planeswalkers
37 Birthing Pod
38 Jace, the Mindsculptor
39 Umezawa’s Jitte
40 Rest in Peace
41 Skullclamp
42 Sol Ring
43 Survival of the Fittest
44 Sword of Fire and Ice
Instants
45 Crackling Doom
46 Dig through Time
47 Dromoka’s Command
48 Eladamri’s Call
49 Kolaghan’s Command
50 Path to Exile
51 Slaughter Pact
52 Swords to Plowshares
53 Tithe
54 Wear // Tear
55 Armageddon
56 Demonic Tutor
57 Foresight
58 Green Sun’s Zenith
59 Maelstrom Pulse
60 Manipulate Fate
61 Treasure Cruise
62 Vindicate
Lands
63 City of Brass
64 Command Tower
65 Mana Confluence
66 Kessig Wolf Run
67 Moorland Haunt
68 Gavony Township
69 Gaea’s Cradle
70 10 Duals / 10 Fetches
71 Temple Garden
72 Stomping Ground
73 Breeding Pool
74 Horizon Canopy
75 Stirring Wildwood
76 Raging Ravine
77 Forest
78 Forest
79 Island
Some notable interactions:
Foresight and Manipulate Fate are essentialy draw three cards in this deck, as finding Misthollow Griffin , Torrent Elemental and the other one of the two gives you threats that keep going indefinitely in the long-game. To remove them continuously from your graveyard:
Anafenza the Foremost
Deathrite Shaman
Scavenging Ooze
Tasigur, the Golden Fang
Rest in Peace
Dig Through Time
Treasure Cruise
Moorland Haunt
Elemantals for Horde of Notions :
Bane of Progress
Torrent Elemental
Voice of Resurgence
Maelstrom Wanderer
Your best survival interactions are:
Discard a creature – find Misthollow Griffin , discard and find Torrent Elemental , discard and find Tasigur, the Golden Fang with which you can then delve away the Griffin and the Elemental.
Discard a creature – find an elemental – discard it and find [Maelstrom Wanderer [/card]. Cast the Wanderer with Horde of Notions.
Birthing Pod Chain
1 cmc - > Snapcaster Mage / Stoneforge Mystic
2 cmc - > Eternal Witness Imperial Recruiter / Reclamation Sage
3 cmc - > Huntmaster of the Fells / Ranger of Eos / Siege Rhino
4 cmc - > Torrent Elemental
5 cmc - > Bane of Progress
Also look at meadowsatsunshine's thread for a slightly different take on 5c aggro:
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I would also play Skullclamp, since it's one of the strongest CA engines in MTG and Armageddon, because you will usually have a stronger creature board than your opponents.
I'll write more later.
Thanks. I've been thinking about using Food Chain as well here but just fueling some explosive plays isn't really enough, and I can't really get much out of the infinite creature mana. Skullclamp is an oversight, it should definitely be in here. Armageddon as well. Thanks for reminding me of them. If you have any further ideas I would be happy to hear them!
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
As to changes I'm considering adding a (survival) combo in to give an extra angel of attack, and a way to beat combo decks. Could also be something with loyal retainers, not sure yet.
From Dragons, Dromoka's Command and Kolaghan's Command are shoe-ins. Sarkhan Unbroken also seems very good, Collected Company is worth testing.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
Haven't actually considered it I have to say, as eight mama is a lot. That said, it does have a lot of power and is pretty spicy to discard with survival and then cast. I'll try it out, thanks for the suggestion.
Just noticed that some of the basics fell away in the list. The missing basics are 2 forest and 1 island. When I update the list this week I'll make sure to fix this.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
+ Armageddon - Armageddon is almost the best card to seal a game when you're ahead, not including it was an oversight on my part
- Lingering Souls
+ Dromoka's Command - The command can be a two for one whereas Abrupt Decay can never be one and was probably the weakest removal spell in the list due to being limited to cmc 3 or less.
- Abrupt Decay
+ Kolaghan's Command - Kolaghan's Command can also create card advantage like the charm, but is quite a bit more versatile.
- Abzan Charm
+ Skullclamp - Skullclamp is better at generating card advantage in this list, and the powerboost can be useful in a pinch as well.
- Domri Rade
+ Maelstrom Wanderer - Manifesting Whisperwood Elemental was never bad, but often not that great either. Wanderer, although expensive to hard cast, gives a much more powerful 'combo' with Survival with Horde, I'm going to test it out for a while and see what I find.
- Whisperwood Elemental
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Mother of runes is a strong card idk if its to fragile for your meta
Shriekmaw im a big fan of, can kill something and with fear holds equipment very well
Fulminator Mage is stupid strong and i been rude with it but it gets the job done.
Hows Soulfire Grandmaster working out?
Id also recommend 3-4 2 mana counterspells cause sometimes you just need that countermagic
Horde of Notions
Soulfire Grandmaster if you get it online is amazing, otherwise it's a 2 cmc creature that requires an answer. Just as a comparison it's nowhere near as good as Dark Confidant though.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I'm more excited for BFZ so far:
Bring to Light is an amazing curve topper for this deck, as in five colors we can search for almost anything at low cost.
Kiora, Master of the Depths - with the number of creatures and lands in this list, this should give you a pretty good chance of drawing at least two and then potentially two the next turn as well. It's not an auto-include but I think it can be worthwhile.
Greenwarden of Murasa - it's an Eternal Witness with +3/+3 and being an elemental. It's not amazing (as you can't recur it with Horde if you want to get the second regrowth trigger), but it seems good enough to try.
Painful Truths - drawing 3 for three is strong, and it's flexible mana wise to cast too. I'm sure if it is enough, but costing one less than comparable options in green or blue with an easy mana cost give it some potential.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
How about Sunforger? Nearly all the instants you're already running work with it. Also, I question whether the Foresight package is worth while. You say it draws three cards, but two of those cards are creatures which normally don't cut it in EDH. I don't think that being able to cast an extra flying Hill Giant is going to let you hang with the mid- to late-game of more conventional EDH decks.
Cap's list was actually the main inspiration for my own! I had a shout-out to him in my post originally, not sure when it got taken out but its a mistake I need to correct .
How has Soulfire Grandmaster has been doing for you, and what are your thoughts on Atarka's Command as part of her package? Also, how does your mileage onVoice of Resurgence work out? Once again, I gotta thank you for this list, keep it going!
I find Sunforger too slow in this deck - it requires eight mana to cast the first 3 cmc or less instant, and afterwards 5 mana to do it again. I think I would add Sword of Feast and Famine or Sword of Light and Shadow in before Sunforger as they also create card advantage but require much less mana to do so.
The Foresight package gives you late-game threats which are almost impossible to deal with. Even if the rate isn't that good on Misthollow Griffin, in the late-game when you have a lot of mana it's a threat because you can equip it or pump it with Kessig Wolf-Run. Torrent Elemental is a lot better because it allows you to push damage through as well as being a good card to sacrifice to Birthing Pod.
Thanks. I also added a link to your thread which I should have done long before.
Soulfire Grandmaster is a card which requires an answer because once you have the mana to start recurring spells like Crackling Doom you take over the game very quickly. Otherwise it's a 2/2 lifelink in the early game which isn't great but decent enough. If you have a lot of lifegain in your meta Atarka's Command is good, otherwise I think it's not worth it as the other modes aren't worth a card.
Voice of Resurgence helps you against counterspells and is generally a 2 for 1. For two mana you can't ask too much more from a card.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Appreciated!
I thought as much, I've been having a lot of fun with them in a 60 card casual deck though so I thought I'd throw it out there. Good to hear she puts in her work, SGM is one of my favorite cards in a long time.
Nope, you really can't. Think I'll give it a try.