Tempt with Discovery seems pretty bad without the insanity of Urborg + Coffers. Letting your opponents find Bojuka Bog for you is something you have to take into consideration. Certainly worth testing, but I'd play coffers if I were playing TWD.
Voidslime has always felt really bad for me as long as I've played it. Maybe you could try Foil as another way to protect doomsday? I mean, I hate the card personally, but I know there are people who swear by playing any free counter. Similarly, daze is an option...? (Seems really bad I know).
Crop Rotation is also something I could do, and it seems far less bad than Tempt. Thats probably what it is.
As far as Daze or Foil, Daze is pretty bad because this isnt a tempo format and Foil is pretty bad because I never have Islands in hand. I run fetches, which helps justify testing Gush, but even that feels greedy.
I think I'm going to give this list a try next week, post GP San Jose. Simply because I'd rather not commit to a brand new list a week before some tournament play.
The list looks really fun. Doomsday does still scare me (I don't typically play in SCG pods, but more of a constant meta). So I may try a non-doomsday list and a doomsday list.
Do you feel the deck overall loses a lot of power without Bazaar? I guess I still need the card for Sharuum anyways.
I think I'm going to give this list a try next week, post GP San Jose. Simply because I'd rather not commit to a brand new list a week before some tournament play.
The list looks really fun. Doomsday does still scare me (I don't typically play in SCG pods, but more of a constant meta). So I may try a non-doomsday list and a doomsday list.
Do you feel the deck overall loses a lot of power without Bazaar? I guess I still need the card for Sharuum anyways.
Bazaar can be easily replaced with Nephalia Drownyard. It costs mana to activate (so you no longer have the 4 mana win), but otherwise accomplishes the same thing by being another way to start the Doomsday chain. A good comparison is something like Tinker vs Reshape in Sharuum; they both accomplish very similar things, and sometimes Reshape is even better, but usually its just a more costly way to get the same effect. Bazaar greatly improves the deck, but unlike in Mimeo you won't ever miss it.
Doomsday is just my third one-card combo with Laboratory Maniac, so not actually that special. I've got Tooth and Nail (infinite mana, Tasigur, cantrip), Demonic Consultation (B: Win the Game), and Doomsday. The deck wants to play most the cards that enable Doomsday anyway, so I think that it is disingenuous to skip out on it. If you can invest the few hours of goldfishing to get used to basic piles and how your onboard stuff interacts with them, the card doesn't add too much complexity, and is just another super high-risk high-reward play like Demonic Consultation.
Bazaar can be easily replaced with Nephalia Drownyard. It costs mana to activate (so you no longer have the 4 mana win), but otherwise accomplishes the same thing by being another way to start the Doomsday chain. A good comparison is something like Tinker vs Reshape in Sharuum; they both accomplish very similar things, and sometimes Reshape is even better, but usually its just a more costly way to get the same effect. Bazaar greatly improves the deck, but unlike in Mimeo you won't ever miss it.
Bazaar can be easily replaced with Nephalia Drownyard. It costs mana to activate (so you no longer have the 4 mana win), but otherwise accomplishes the same thing by being another way to start the Doomsday chain. A good comparison is something like Tinker vs Reshape in Sharuum; they both accomplish very similar things, and sometimes Reshape is even better, but usually its just a more costly way to get the same effect. Bazaar greatly improves the deck, but unlike in Mimeo you won't ever miss it.
No, Tinker is the better comparison because of the difference in power level. Transmute Artifact is also far closer to a strict upgrade, with the only possible downside (the sac as part of cost vs resolution means that a trigger you may want to resolve first, like solemn simulacrum, could end up behind the ability, unlike in Reshape) being an upside 98% of the time (because you reveal less game information and don't get 2 for 1'd on counters).
Tinker, meanwhile, functions precisely the same as Reshape but replaces the X with a flat 2 colorless and costs one less blue.
Honestly, I think Nephalia Drownyard is just as good as Bazaar of Baghdad, simply because it taps for mana. I know, I know, Bazaar has some cute combo potential and makes Doomsday easier, but being able to tap for mana is pretty good.
After some though, Tempt with Discovery seems pretty good with the Urborg + Coffers pair. I'd play it.
I'd probably have to replace some nonlands to slot Coffers, because my current 35 feels a little low already, and having more lands improves Tasigur's flip
Drownyard costs 3 to activate, remember? That means, with nothing else happening, its worse than a typical Doomsday pile already. Its value outside of Doomsday is random mill, which is probably enough that I'll slot it anyway, but it ain't great.
Yeah, at the same time I don't hate raising the land count. Tas's ability works well with more lands, and it helps the Loam engine we were talking about.
By the way, given any thought to HD? The problem with it is that you really need at least two duals to make it work, optimally all three.
I'll probably throw in a couple more lands, get the count to at least 37/38. I never seem to have as many as I need, and the more I find the better Tasigur's ability gets. Sure, its only by small percentages, but those can be relevant too. Sometimes. My intentions with the landbase right now are to add the other blue filter, add drownyard, probably slot in the black cycling land (Barren Moor?) then cut a basic swamp. I find myself generally set on black mana, and other than necropotence - a card which has not performed well - I have very few heavy black needs. I'd like to test replacing Skyshroud Claim with Tempt with Discovery as well, and throwing in a couple utility in place of two Forests... Coffers? Seems bad in a three color deck, but it would mostly be in because I have two ways to fetch up nonbasics, which helps with the massive mana generation. Vesuva could go in as well to get myself like a second Bazaar or Bojuka Bog.
I've given lots of thoughts to HD, and thats why I want to lower my basic count. It needs to be higher than 0 or 1 for Edge of Autumn and fetchlands, but not that much higher. Turning HD into another one-card combo could be decent for the deck, as weird as it would be to play slow-roll Druid. At this point, I'm wondering more and more if the control part of this deck isn't that good and I should just bail on most of my non-free removal for more combo stuff. A lot of these cards interact reall well together.
I also want to find a slot for something like Maelstrom Pulse cus I don't have enough non-creature removal. It may not be the best cus its a sorcery, but I can't find a whole lot better. Putrefy maybe?
Paradigm Shift seems funny and good, and has sick art to boot.
I'll probably throw in a couple more lands, get the count to at least 37/38. I never seem to have as many as I need, and the more I find the better Tasigur's ability gets. Sure, its only by small percentages, but those can be relevant too. Sometimes. My intentions with the landbase right now are to add the other blue filter, add drownyard, probably slot in the black cycling land (Barren Moor?) then cut a basic swamp. I find myself generally set on black mana, and other than necropotence - a card which has not performed well - I have very few heavy black needs. I'd like to test replacing Skyshroud Claim with Tempt with Discovery as well, and throwing in a couple utility in place of two Forests... Coffers? Seems bad in a three color deck, but it would mostly be in because I have two ways to fetch up nonbasics, which helps with the massive mana generation. Vesuva could go in as well to get myself like a second Bazaar or Bojuka Bog.
I've given lots of thoughts to HD, and thats why I want to lower my basic count. It needs to be higher than 0 or 1 for Edge of Autumn and fetchlands, but not that much higher. Turning HD into another one-card combo could be decent for the deck, as weird as it would be to play slow-roll Druid. At this point, I'm wondering more and more if the control part of this deck isn't that good and I should just bail on most of my non-free removal for more combo stuff. A lot of these cards interact reall well together.
I also want to find a slot for something like Maelstrom Pulse cus I don't have enough non-creature removal. It may not be the best cus its a sorcery, but I can't find a whole lot better. Putrefy maybe?
Paradigm Shift seems funny and good, and has sick art to boot.
I'm curious how necro hasn't performed well. It was suggested for my build, and while I didn't like it I couldn't put my finger on why. I think it's because it tends to look scary and draw down hate earlier than desirable?
My worry with Necropotence would be the exile part of the ability. A turn 3 Necro is amazing, but it could hinder your ability to fuel Tasigur. It also does put a target on your head.
The exile part only applies to cards that you discard from your hand, so spells you cast will go into your graveyard as will cards flipped over by Tasigur, the Golden Fang. As long as you don't draw a ton of cards in a single turn with Necropotence and then have to discard down to seven cards, you should be fine with it.
It does put a target on your head, though, no doubt about that.
I'm curious how necro hasn't performed well. It was suggested for my build, and while I didn't like it I couldn't put my finger on why. I think it's because it tends to look scary and draw down hate earlier than desirable?
Yeah, my issue with it has actually been that the deck gets insane card advantage already, and also I'm extremely cavalier with my life total, so I end up getting like 5-10 cards off necro over several turns then not being able to draw any more. I just keep wishing it was a tutor or a free kill spell or something, since the kill spell is usually worth 3/4 turns off of bringing it back and keeping people from comboing.
My worry with Necropotence would be the exile part of the ability. A turn 3 Necro is amazing, but it could hinder your ability to fuel Tasigur. It also does put a target on your head.
The exile part is basically irrelevant to me. My win-con is emptying my library, so I don't mind any of it.
Also, Necropotence is a card a bunch of people play wrong. You don't often want to drop it turn 3, it'll just eat removal. You wait until everybody has a small hand, then use it to keep your hand size at seven (basically drawing 3-4 cards a turn mid-late game when you can keep dumping them). Even when I played it in a dedicated combo deck like Sharuum, games where I would Necro T3 for 20-30 were games I would lose, and games where I'd drop it turn 8 and necro for 3-4 a turn were games I would win. This deck just never reaches the point of needing the constant refueling, at least in my testing so far.
The exile part only applies to cards that you discard from your hand, so spells you cast will go into your graveyard as will cards flipped over by Tasigur, the Golden Fang. As long as you don't draw a ton of cards in a single turn with Necropotence and then have to discard down to seven cards, you should be fine with it.
It does put a target on your head, though, no doubt about that.
Yeah, it costs life and makes random beaters come my way. My 4/5 general helps, but against Talrand drakes or something, I'm in a world of hurt.
Necro is absurd if I have a dark rit I'm droping it turn 1. The only time you draw 20 + is with reliquery tower I typically draw about 7 cards a turn. But if I have necro in play I probly win within next 2 turns. Necro is not as good as it could be here it kind of baffles me your using doomsday and necro with no dark ritual or lion's eye Diamond. I like all the things your trying to do in this deck but I think it would benefit from a little direction. I feel like your trying to fit to many things into the list and not fully catering to any if them. Your deck is lighter than I like on grease and has some jankey cards beacon for DD??? I did some sample hands and it pretty much what I expected not consistent enough for me some hands would get a good opening card like say sylvan library and work out just fine other hands just felt way to clunky. I don't see the reasoning in running free DD cantrips fir efficiency and specific DD cantrips like predict but not ponder a card that is far better at crafting hands and more useful in way more hands. I cannot really tell of this is trying to be control it combo. Hermit Druid - play no basics and make it instant win or at least a full mill for Labman. I felt like I lacked the draw power to use agressivd combo lines and I lacked the control to hold something like that down. That being said I looked at this deck for days trying to think of advise to give you on what direction to take it but I don't really know what your trying to do. All
Your cards are very high quality all your choices are good cards but I dislike your current proportions i struggled to make land drops goldfishing as much as I do in my sub 30 land builds. My first suggestions are things I already mention this deck wants some yawgwin led dark ritual ponder preordain in it's life. You also have only 99 cards I think you deleted one ( I think it was treasure cruise? )
You have a lot of spot removal but choose not to run creature whipes execs or for one that cost 8. in my experince winning with combo creatures are typically something you wrath or typically don't care about too much I think some of those could be generic bounce spells and be better at removing combo or control hate cards.
Crucible of worlds looks way better than loam using exploration and such loam is just slow.
Liliana is like a 5 mana imperial seal why are you using that ?
Buy a mana drain ASAP it's at it's very most powerful on a shell like yours
With muse tech and that many instant fact or fiction is pretty damn good it even can function like your frantic search to set up reanimates if you keep that stuff.
Phyrexian arena is too slow if you go deeper into combo it's fine if you lean toward control but even in t+n control it's fairly slow in decks aiming to win before turn 7.
Despite my many criticism I like the deck and I've always been a fan of trying to merge archetypes but I think this honestly needs a ton of work / tuning but once your fine this could be a complete monster interested to see which direction you end up taking this deck . It looks like a bunch if decks I made a jammed into one with a serious lack if greass to fit them all in.
Some questions - what's your meta? What turn are you winning on in your meta? Also please don't take this as me hating on your deck I love decks like this I just think it could me much better if you have it some focus
Moxnix, you're talking about Necro in your Damia? Or in Jeleva? Both of those are significantly different decks. As for Avvina's meta, I can give some insight - he functions in the same meta as my Jarad deck which I believe you have seen - if not there's a link in my sig. Our meta is very competitive but actually a little slow compared to other very competitive metas, because we have all evolved to be more controlly than your average competitive combo deck. This is what makes cards like Phyrexian Arena good - if he drops it on turn four, passes turn, and I cast Tooth and Nail and win on that turn, then yes, it's a bad card. However, more than likely my Mikeaus + Triskelion combo will be disrupted, his Doomsday the next turn will be killed, and the Nin player's Basalt Monolith will eat a Putrefy by me - because we all play removal. While every deck wins on turn six at the latest (sans one hard control deck) on a goldfish, our games are highly interactive and lots of removal is show, which drags the game on. Obviously, the longer the game goes on, the longer cards like Phyrexian Arena are good. Furthermore our meta is very combo-oriented in terms of win conditions, few of us play big beefy creatures that can attack into Planeswalkers - this is why Liliana Vess is good, because often you'll get two tutors out of her.
(Please slow down your typing? I sometimes have trouble understanding what you mean and I know others do too. Cheers.)
That makes sense I guess I'll try to slow down I was pretty wasted last night. I actualy did like an hour long video on my thoughts about this deck before I left on my trip but it was gigs large and the upload time said like 70 hours **** that ... I need a better recording program as I'm Much better at communicating that way. What other decks are in the meta if it's all control. Arena can be good and that's fine I just need to know why so we can take him in the right direction. Right now this is a good deck that's a little clunky the only question for me is when we smooth it out what are we cutting and how are we smoothing it. What turn are your games ending on mean mode and median. What typically wins the game a suprizing play? Tempo loss on control when everyone reaches critical mass and ready to go off? Simply countering a counter on the final critical turns what's ending your games. Also does your playgroup meta deck each other a lot ie . This week this guy smashed me with Labman next week I'll play sudden death etc?
I am starting to wonder if I should replace Mimeoplasm with Tasigar in my Primal Surge deck, he could solve some issues, but he would be nothing but a chump block until I had a problem.
Mox, we don't tend to meta deck outside of very specific cases; ie there is a Sharuum deck and a Nin Artifact deck, green starts playing Deglammer. I get that the deck seems unfocused, but its not tuned at all. It goldfishes a solid five, but there is (like razz said) far too much removal going around for me to consider that an average win. The idea behind the deck is to establish control, keep rebuying my cheap counterspells and removal with Tasigur, and finish it out with one of my 1-card-combos like Tooth and Nail or Doomsday. I find myself really disliking HD as anything other than making sure I hit my land drops, so he probably won't make it, I tried Sultai Charm and really liked its utility. The cantrips I run are the free ones. Since our games are so long and grindy, I don't want to run anything other than the minimum number of cantrips I can, and then dedicate everything else to either big draw spells or engines (Dig Through Time vs Phyrexian Arena.)
I have an LED, I'll probably try it out if I go fast combo but I think Tasigur may be far better as a slow deck, because of how insane his ability becomes when stuff goes long and grindy. I'm also far better at playing reactive than proactive, but that isn't always where you want to find yourself in this format I realize. We'll see.
Do you think Ad Nauseaum has a place in this deck? Maybe with a curve reduction....
Doomsday seems to be a better fit than Ad Nauseaum. With Doomsday, you can find the cards you need for half of your life. Ad Nauseaum feels way more risky, especially in a multiplayer format.
Do you think Ad Nauseaum has a place in this deck? Maybe with a curve reduction....
Yeah, possibly. I have not had good results with deadeye at all, and while pali is really nice, I wouldn't play it on its own. Cut those guys, and Tooth and Nail kicks the bucket as well. Makes this into a deck with no realistically achievable infinites. I dunno, it seems weird; Tasigur's ability appealed to me because of the ability to just win with infinite mana, but more and more it looks like LabMan/no library combos are far, far better than anything else that could be going on.
The biggest strike against Ad Naus is that I'm already extremely aggressive with killing myself. I don't have too many ways to recoup the massive lose to my fetches, snuff outs, etc.
If you have no library can you still use Tasigur's ability to get your opponent to give you a card from your graveyard?
It only looks like you have two wincons, LabMan and Stroke, what happens if you get hit with Extract? ...or worse Bitter Ordeal.
..
Yes, you can still activate Tas with no cards in library.
He does have a second win-con - any infinite mana (Pali combos, mostly) wins the game, as he can repeatedly use Tas to draw his deck, and then cast Beacon of Tomorrows or Time Warp forever for infinite turns and just beat down with whatever creatures he has.
His Island count seems too low.
Jarad Graveyard Combo[Primer]!
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Playing Commander to Win - A guide on Competitive, 4-player EDH
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As far as Daze or Foil, Daze is pretty bad because this isnt a tempo format and Foil is pretty bad because I never have Islands in hand. I run fetches, which helps justify testing Gush, but even that feels greedy.
#moneypile
BUG Tasigur GUB
#buglyfe
The list looks really fun. Doomsday does still scare me (I don't typically play in SCG pods, but more of a constant meta). So I may try a non-doomsday list and a doomsday list.
Do you feel the deck overall loses a lot of power without Bazaar? I guess I still need the card for Sharuum anyways.
LegacyUBRDelverRBU
Bazaar can be easily replaced with Nephalia Drownyard. It costs mana to activate (so you no longer have the 4 mana win), but otherwise accomplishes the same thing by being another way to start the Doomsday chain. A good comparison is something like Tinker vs Reshape in Sharuum; they both accomplish very similar things, and sometimes Reshape is even better, but usually its just a more costly way to get the same effect. Bazaar greatly improves the deck, but unlike in Mimeo you won't ever miss it.
Doomsday is just my third one-card combo with Laboratory Maniac, so not actually that special. I've got Tooth and Nail (infinite mana, Tasigur, cantrip), Demonic Consultation (B: Win the Game), and Doomsday. The deck wants to play most the cards that enable Doomsday anyway, so I think that it is disingenuous to skip out on it. If you can invest the few hours of goldfishing to get used to basic piles and how your onboard stuff interacts with them, the card doesn't add too much complexity, and is just another super high-risk high-reward play like Demonic Consultation.
#moneypile
BUG Tasigur GUB
#buglyfe
Did you mean Transmute Artifact? Tinker is banned.
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Playing Commander to Win - A guide on Competitive, 4-player EDH
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No, Tinker is the better comparison because of the difference in power level. Transmute Artifact is also far closer to a strict upgrade, with the only possible downside (the sac as part of cost vs resolution means that a trigger you may want to resolve first, like solemn simulacrum, could end up behind the ability, unlike in Reshape) being an upside 98% of the time (because you reveal less game information and don't get 2 for 1'd on counters).
Tinker, meanwhile, functions precisely the same as Reshape but replaces the X with a flat 2 colorless and costs one less blue.
#moneypile
BUG Tasigur GUB
#buglyfe
After some though, Tempt with Discovery seems pretty good with the Urborg + Coffers pair. I'd play it.
Jarad Graveyard Combo[Primer]!
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Drownyard costs 3 to activate, remember? That means, with nothing else happening, its worse than a typical Doomsday pile already. Its value outside of Doomsday is random mill, which is probably enough that I'll slot it anyway, but it ain't great.
#moneypile
BUG Tasigur GUB
#buglyfe
By the way, given any thought to HD? The problem with it is that you really need at least two duals to make it work, optimally all three.
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I've given lots of thoughts to HD, and thats why I want to lower my basic count. It needs to be higher than 0 or 1 for Edge of Autumn and fetchlands, but not that much higher. Turning HD into another one-card combo could be decent for the deck, as weird as it would be to play slow-roll Druid. At this point, I'm wondering more and more if the control part of this deck isn't that good and I should just bail on most of my non-free removal for more combo stuff. A lot of these cards interact reall well together.
I also want to find a slot for something like Maelstrom Pulse cus I don't have enough non-creature removal. It may not be the best cus its a sorcery, but I can't find a whole lot better. Putrefy maybe?
Paradigm Shift seems funny and good, and has sick art to boot.
#moneypile
BUG Tasigur GUB
#buglyfe
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
It does put a target on your head, though, no doubt about that.
Yeah, my issue with it has actually been that the deck gets insane card advantage already, and also I'm extremely cavalier with my life total, so I end up getting like 5-10 cards off necro over several turns then not being able to draw any more. I just keep wishing it was a tutor or a free kill spell or something, since the kill spell is usually worth 3/4 turns off of bringing it back and keeping people from comboing.
The exile part is basically irrelevant to me. My win-con is emptying my library, so I don't mind any of it.
Also, Necropotence is a card a bunch of people play wrong. You don't often want to drop it turn 3, it'll just eat removal. You wait until everybody has a small hand, then use it to keep your hand size at seven (basically drawing 3-4 cards a turn mid-late game when you can keep dumping them). Even when I played it in a dedicated combo deck like Sharuum, games where I would Necro T3 for 20-30 were games I would lose, and games where I'd drop it turn 8 and necro for 3-4 a turn were games I would win. This deck just never reaches the point of needing the constant refueling, at least in my testing so far.
Yeah, it costs life and makes random beaters come my way. My 4/5 general helps, but against Talrand drakes or something, I'm in a world of hurt.
#moneypile
BUG Tasigur GUB
#buglyfe
Your cards are very high quality all your choices are good cards but I dislike your current proportions i struggled to make land drops goldfishing as much as I do in my sub 30 land builds. My first suggestions are things I already mention this deck wants some yawgwin led dark ritual ponder preordain in it's life. You also have only 99 cards I think you deleted one ( I think it was treasure cruise? )
You have a lot of spot removal but choose not to run creature whipes execs or for one that cost 8. in my experince winning with combo creatures are typically something you wrath or typically don't care about too much I think some of those could be generic bounce spells and be better at removing combo or control hate cards.
Crucible of worlds looks way better than loam using exploration and such loam is just slow.
Liliana is like a 5 mana imperial seal why are you using that ?
Buy a mana drain ASAP it's at it's very most powerful on a shell like yours
With muse tech and that many instant fact or fiction is pretty damn good it even can function like your frantic search to set up reanimates if you keep that stuff.
Phyrexian arena is too slow if you go deeper into combo it's fine if you lean toward control but even in t+n control it's fairly slow in decks aiming to win before turn 7.
Despite my many criticism I like the deck and I've always been a fan of trying to merge archetypes but I think this honestly needs a ton of work / tuning but once your fine this could be a complete monster interested to see which direction you end up taking this deck . It looks like a bunch if decks I made a jammed into one with a serious lack if greass to fit them all in.
Some questions - what's your meta? What turn are you winning on in your meta? Also please don't take this as me hating on your deck I love decks like this I just think it could me much better if you have it some focus
-cheers
- Mox
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
(Please slow down your typing? I sometimes have trouble understanding what you mean and I know others do too. Cheers.)
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
I have an LED, I'll probably try it out if I go fast combo but I think Tasigur may be far better as a slow deck, because of how insane his ability becomes when stuff goes long and grindy. I'm also far better at playing reactive than proactive, but that isn't always where you want to find yourself in this format I realize. We'll see.
#moneypile
BUG Tasigur GUB
#buglyfe
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Doomsday seems to be a better fit than Ad Nauseaum. With Doomsday, you can find the cards you need for half of your life. Ad Nauseaum feels way more risky, especially in a multiplayer format.
Yeah, possibly. I have not had good results with deadeye at all, and while pali is really nice, I wouldn't play it on its own. Cut those guys, and Tooth and Nail kicks the bucket as well. Makes this into a deck with no realistically achievable infinites. I dunno, it seems weird; Tasigur's ability appealed to me because of the ability to just win with infinite mana, but more and more it looks like LabMan/no library combos are far, far better than anything else that could be going on.
The biggest strike against Ad Naus is that I'm already extremely aggressive with killing myself. I don't have too many ways to recoup the massive lose to my fetches, snuff outs, etc.
#moneypile
BUG Tasigur GUB
#buglyfe
If you have no library can you still use Tasigur's ability to get your opponent to give you a card from your graveyard?
It only looks like you have two wincons, LabMan and Stroke, what happens if you get hit with Extract? ...or worse Bitter Ordeal.
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Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Yes, you can still activate Tas with no cards in library.
He does have a second win-con - any infinite mana (Pali combos, mostly) wins the game, as he can repeatedly use Tas to draw his deck, and then cast Beacon of Tomorrows or Time Warp forever for infinite turns and just beat down with whatever creatures he has.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
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Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort